Merge remote-tracking branch 'upstream/master'

This commit is contained in:
shaun mcbride 2012-12-18 20:09:34 -06:00
commit 1717544af0
4 changed files with 28 additions and 13 deletions

View File

@ -9,3 +9,6 @@ rm -fr "$destdir";
echo cp -fr Build/irc "\"$destdir\"";
cp -fr Build/irc "$destdir";
echo cp -f dists/* ~/Dropbox/Public/;
cp -f dists/* ~/Dropbox/Public/;

View File

@ -7,7 +7,7 @@ cd "`dirname "$0"`/..";
basedir="`pwd`";
cd "$t";
ver=0.1.0;
ver=0.1.2;
do_make() # [PLATFORM]
{

View File

@ -1,4 +1,3 @@
-- *************************
-- ** BASIC USER SETTINGS **
-- *************************
@ -41,7 +40,9 @@ mt_irc.message_format_in = "<$(name)@IRC> $(message)";
mt_irc.debug = true;
-- Whether to automatically join the channed when player joins
-- (boolean, default false)
-- (boolean, default false)
-- For now leave this false if using autoconnect. Bot will join channel when first user
-- types the /join command in game.
mt_irc.connect_on_join = false;
-- Whether to automatically connect to the server on mod load

View File

@ -71,20 +71,26 @@ minetest.register_globalstep(function ( dtime )
end
irc.poll();
mt_irc.cur_time = mt_irc.cur_time - mt_irc.dtime;
local plys = minetest.get_connected_players();
--Source of flooding in these lines
--However, bot will not connect to a channel but can PM across minetest and IRC to users ust fine.
-- if (#plys <= 0) then -- Just in case :)
-- irc.quit("Closing.");
-- end
--local plys = minetest.get_connected_players();
--if ((#plys <= 0) and (minetest.is_singleplayer())) then
-- minetest.after(1.0, function ( )
-- irc.quit("Closing.");
-- end)
--end
end
end);
local function do_connect ( )
end
minetest.register_on_joinplayer(function ( player )
irc.register_callback("connect", function ( )
irc.join(mt_irc.channel);
irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game");
for _,player in ipairs(minetest.get_connected_players()) do
mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
end
end);
irc.register_callback("channel_msg", function ( channel, from, message )
@ -134,14 +140,12 @@ minetest.register_on_joinplayer(function ( player )
if (not mt_irc.connect_ok) then return; end
end);
mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
end);
minetest.register_on_leaveplayer(function ( player )
if (not mt_irc.connect_ok) then return; end
local name = player:get_player_name();
mt_irc.connected_players[name] = false;
if (not mt_irc.connect_ok) then return; end
irc.say(mt_irc.channel, "*** "..name.." left the game");
end);
@ -174,7 +178,7 @@ minetest.register_chatcommand("msg", {
local name = param:sub(1, pos - 1);
local msg = param:sub(pos + 1);
local t = {
name=nick;
name=name;
message=msg;
};
local text = mt_irc.message_format_out:gsub("%$%(([^)]+)%)", t)
@ -214,6 +218,9 @@ minetest.register_chatcommand("join", {
return;
end
mt_irc.connected_players[name] = true;
-- Best way I could get bot to autojoin channel was to add the irc.join function here.
-- Bot won't connect until the first user joins. The bot will not disconect if last player leaves.
irc.join(mt_irc.channel);
minetest.chat_send_player(name, "IRC: You are now in the channel.");
end;
});
@ -242,4 +249,8 @@ if (mt_irc.connect_on_load) then
timeout = mt_irc.timeout;
channel = mt_irc.channel;
});
if (not mt_irc.connect_ok) then
local s = "DEBUG: irc.connect failed";
minetest.chat_send_all(s);
end
end