forked from minetest-mods/irc
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
1717544af0
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@ -9,3 +9,6 @@ rm -fr "$destdir";
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echo cp -fr Build/irc "\"$destdir\"";
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cp -fr Build/irc "$destdir";
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echo cp -f dists/* ~/Dropbox/Public/;
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cp -f dists/* ~/Dropbox/Public/;
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@ -7,7 +7,7 @@ cd "`dirname "$0"`/..";
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basedir="`pwd`";
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cd "$t";
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ver=0.1.0;
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ver=0.1.2;
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do_make() # [PLATFORM]
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{
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@ -1,4 +1,3 @@
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-- *************************
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-- ** BASIC USER SETTINGS **
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-- *************************
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@ -41,7 +40,9 @@ mt_irc.message_format_in = "<$(name)@IRC> $(message)";
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mt_irc.debug = true;
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-- Whether to automatically join the channed when player joins
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-- (boolean, default false)
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-- (boolean, default false)
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-- For now leave this false if using autoconnect. Bot will join channel when first user
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-- types the /join command in game.
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mt_irc.connect_on_join = false;
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-- Whether to automatically connect to the server on mod load
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31
src/init.lua
31
src/init.lua
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@ -71,20 +71,26 @@ minetest.register_globalstep(function ( dtime )
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end
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irc.poll();
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mt_irc.cur_time = mt_irc.cur_time - mt_irc.dtime;
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local plys = minetest.get_connected_players();
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--Source of flooding in these lines
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--However, bot will not connect to a channel but can PM across minetest and IRC to users ust fine.
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-- if (#plys <= 0) then -- Just in case :)
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-- irc.quit("Closing.");
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-- end
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--local plys = minetest.get_connected_players();
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--if ((#plys <= 0) and (minetest.is_singleplayer())) then
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-- minetest.after(1.0, function ( )
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-- irc.quit("Closing.");
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-- end)
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--end
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end
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end);
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local function do_connect ( )
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end
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minetest.register_on_joinplayer(function ( player )
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irc.register_callback("connect", function ( )
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irc.join(mt_irc.channel);
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irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game");
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for _,player in ipairs(minetest.get_connected_players()) do
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mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
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end
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end);
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irc.register_callback("channel_msg", function ( channel, from, message )
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@ -134,14 +140,12 @@ minetest.register_on_joinplayer(function ( player )
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if (not mt_irc.connect_ok) then return; end
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end);
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mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
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end);
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minetest.register_on_leaveplayer(function ( player )
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if (not mt_irc.connect_ok) then return; end
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local name = player:get_player_name();
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mt_irc.connected_players[name] = false;
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if (not mt_irc.connect_ok) then return; end
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irc.say(mt_irc.channel, "*** "..name.." left the game");
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end);
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@ -174,7 +178,7 @@ minetest.register_chatcommand("msg", {
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local name = param:sub(1, pos - 1);
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local msg = param:sub(pos + 1);
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local t = {
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name=nick;
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name=name;
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message=msg;
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};
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local text = mt_irc.message_format_out:gsub("%$%(([^)]+)%)", t)
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@ -214,6 +218,9 @@ minetest.register_chatcommand("join", {
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return;
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end
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mt_irc.connected_players[name] = true;
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-- Best way I could get bot to autojoin channel was to add the irc.join function here.
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-- Bot won't connect until the first user joins. The bot will not disconect if last player leaves.
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irc.join(mt_irc.channel);
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minetest.chat_send_player(name, "IRC: You are now in the channel.");
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end;
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});
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@ -242,4 +249,8 @@ if (mt_irc.connect_on_load) then
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timeout = mt_irc.timeout;
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channel = mt_irc.channel;
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});
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if (not mt_irc.connect_ok) then
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local s = "DEBUG: irc.connect failed";
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minetest.chat_send_all(s);
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end
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end
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