Added support for joining/parting the channel

This commit is contained in:
Diego Martínez 2012-12-16 13:56:02 -02:00
parent b37f4b21d6
commit f62cd34d42
4 changed files with 127 additions and 21 deletions

View File

@ -111,9 +111,12 @@ All settings are changed in the `config.lua' file. If any of these settings
In the default configuration, this will yield:
<mtuser@IRC[#minetest-irc-testing]> Hello!
-- Enable debug output (boolean, default false)
mt_irc.debug = true;
mt_irc.debug (boolean, default false)
Whether to output debug information.
mt_irc.connect_on_join (boolean, default false)
If true, players are connected by default. If false, players
have to use the /irc_connect command to connect to the server.
USAGE
-----
@ -122,11 +125,17 @@ Once the game is connected to the IRC channel, chatting using the 'T' or
by anyone. Also, when someone sends a message to the channel, that text
will be visible in-game.
This mod also adds one chat command:
This mod also adds a few chat commands:
/msg nick message
/msg <nick> <message>
Sends a private message to the IRC user whose nickname is `nick'.
/join
Join the IRC channel.
/part
Part the IRC channel.
You can also send private messages from IRC to in-game players, though
it's a bit tricky.
@ -135,7 +144,7 @@ To do it, you must send a private message to the "proxy" user (set with
>playername message
For example, if there's a player named `mtuser', you can send him/her
a private message with:
>mtuser Hello!
/msg server_nick >mtuser Hello!
To avoid possible misunderstandings (since all in-game players use the
same IRC user to converse with you), the "proxy" user will reject any

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@ -10,6 +10,13 @@ Version 0.1.1:
- Now all sources (including Lua itself) are added to a single
luasocket lib. This will hopefully fix some cases where the linker
b0rk3d with undefined references under Linux.
- Added option to enable/disable connecting when starting the game, and
the /irc_connect chat command to connect manually to the server (as
suggested by OldCoder). The /irc_connect chat command requires the
`irc_admin' privilege.
- Added option to enable/disable joining the channel when a player joins,
and the /join and /part chat commands to join and part the channel
manually if desired (as suggested by OldCoder).
Version 0.1.0:
- At least it's working :)

View File

@ -4,8 +4,7 @@
-- *************************
-- Server to connect on joinplayer (string, default "irc.freenode.net")
--mt_irc.server = nil;
mt_irc.server = "localhost";
mt_irc.server = nil;
-- Port to connect on joinplayer (number, default 6667)
mt_irc.port = nil;
@ -40,3 +39,11 @@ mt_irc.message_format_in = "<$(name)@IRC> $(message)";
-- Enable debug output (boolean, default false)
mt_irc.debug = true;
-- Whether to automatically join the channed when player joins
-- (boolean, default false)
mt_irc.connect_on_join = false;
-- Whether to automatically connect to the server on mod load
-- (boolean, default false)
mt_irc.connect_on_load = false;

View File

@ -19,6 +19,7 @@ dofile(MODPATH.."/config.lua");
mt_irc.cur_time = 0;
mt_irc.buffered_messages = { };
mt_irc.connected_players = { };
package.path = MODPATH.."/?.lua;"..package.path;
package.cpath = MODPATH.."/lib?.so;"..MODPATH.."/?.dll;"..package.cpath;
@ -43,10 +44,19 @@ mt_irc.server = (mt_irc.server or "irc.freenode.net");
mt_irc.port = (mt_irc.port or 6667);
mt_irc.channel = (mt_irc.channel or "#minetest-irc-testing");
mt_irc.dtime = (mt_irc.dtime or 0.2);
mt_irc.timeout = (mt_irc.timeout or 60.0);
mt_irc.message_format_out = (mt_irc.message_format_out or "<$(nick)> $(message)");
mt_irc.message_format_in = (mt_irc.message_format_in or "<$(name)@IRC[$(channel)]> $(message)");
if (mt_irc.connect_on_join == nil) then mt_irc.connect_on_join = false; end
if (mt_irc.connect_on_load == nil) then mt_irc.connect_on_load = false; end
minetest.register_privilege("irc_admin", {
description = "Allow IRC administrative tasks to be performed.";
give_to_singleplayer = true;
});
minetest.register_globalstep(function ( dtime )
if (not mt_irc.connect_ok) then return; end
mt_irc.cur_time = mt_irc.cur_time + dtime;
if (mt_irc.cur_time >= mt_irc.dtime) then
if (mt_irc.buffered_messages) then
@ -71,17 +81,14 @@ end);
minetest.register_on_joinplayer(function ( player )
if (not mt_irc.connect_ok) then
minetest.chat_send_player(player:get_player_name(), "IRC: Failed to connect to server.");
return;
end
irc.register_callback("connect", function ( )
if (not mt_irc.connect_ok) then return; end
irc.join(mt_irc.channel);
irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game");
end);
irc.register_callback("channel_msg", function ( channel, from, message )
if (not mt_irc.connect_ok) then return; end
local t = {
name=(from or "<BUG:no one is saying this>");
message=(message or "<BUG:there is no message>");
@ -90,10 +97,13 @@ minetest.register_on_joinplayer(function ( player )
channel=mt_irc.channel;
};
local text = mt_irc.message_format_in:gsub("%$%(([^)]+)%)", t)
minetest.chat_send_all(text);
for k, v in pairs(mt_irc.connected_players) do
if (v) then minetest.chat_send_player(k, text); end
end
end);
irc.register_callback("private_msg", function ( from, message )
if (not mt_irc.connect_ok) then return; end
local player_to;
local msg;
if (message:sub(1, 1) == ">") then
@ -105,6 +115,10 @@ minetest.register_on_joinplayer(function ( player )
irc.say(from, 'Please use the ">username message" syntax.');
return;
end
if (not mt_irc.connected_players[player_to]) then
irc.say(from, "User `"..player_to.."' is not connected to IRC.");
return;
end
local t = {
name=(from or "<BUG:no one is saying this>");
message=(msg or "<BUG:there is no message>");
@ -117,15 +131,26 @@ minetest.register_on_joinplayer(function ( player )
end);
irc.register_callback("nick_change", function ( from, old_nick )
if (not mt_irc.connect_ok) then return; end
end);
mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
end);
minetest.register_on_leaveplayer(function ( player )
irc.say(mt_irc.channel, "*** "..player:get_player_name().." left the game");
if (not mt_irc.connect_ok) then return; end
local name = player:get_player_name();
mt_irc.connected_players[name] = false;
irc.say(mt_irc.channel, "*** "..name.." left the game");
end);
minetest.register_on_chat_message(function ( name, message )
if (not mt_irc.connected_players[name]) then
minetest.chat_send_player(name, "IRC: You are not connected. Please use /join");
return;
end
if (not mt_irc.connect_ok) then return; end
if (not mt_irc.buffered_messages) then
mt_irc.buffered_messages = { };
end
@ -140,6 +165,10 @@ minetest.register_chatcommand("msg", {
description = "Send a private message to an IRC user";
privs = { shout=true; };
func = function ( name, param )
if (not mt_irc.connect_ok) then
minetest.chat_send_player(name, "IRC: You are not connected use /irc_connect.");
return;
end
local pos = param:find(" ", 1, true);
if (not pos) then return; end
local name = param:sub(1, pos - 1);
@ -153,10 +182,64 @@ minetest.register_chatcommand("msg", {
end;
});
mt_irc.connect_ok = pcall(irc.connect, {
network = mt_irc.server;
port = mt_irc.port;
nick = mt_irc.server_nick;
pass = mt_irc.password;
timeout = mt_irc.timeout;
minetest.register_chatcommand("irc_connect", {
params = "";
description = "Connect to the IRC server";
privs = { irc_admin=true; };
func = function ( name, param )
if (mt_irc.connect_ok) then
minetest.chat_send_player(name, "IRC: You are already connected.");
return;
end
mt_irc.connect_ok = pcall(irc.connect, {
network = mt_irc.server;
port = mt_irc.port;
nick = mt_irc.server_nick;
pass = mt_irc.password;
timeout = mt_irc.timeout;
channel = mt_irc.channel;
});
minetest.chat_send_player(name, "IRC: You are now connected.");
irc.say(mt_irc.channel, name.." joined the channel.");
end;
});
minetest.register_chatcommand("join", {
params = "";
description = "Join the IRC channel";
privs = { shout=true; };
func = function ( name, param )
if (mt_irc.connected_players[name]) then
minetest.chat_send_player(name, "IRC: You are already in the channel.");
return;
end
mt_irc.connected_players[name] = true;
minetest.chat_send_player(name, "IRC: You are now in the channel.");
end;
});
minetest.register_chatcommand("part", {
params = "";
description = "Part the IRC channel";
privs = { shout=true; };
func = function ( name, param )
if (not mt_irc.connected_players[name]) then
minetest.chat_send_player(name, "IRC: You are not in the channel.");
return;
end
mt_irc.connected_players[name] = false;
minetest.chat_send_player(name, "IRC: You are now out of the channel.");
irc.say(mt_irc.channel, name.." is no longer in the channel.");
end;
});
if (mt_irc.connect_on_load) then
mt_irc.connect_ok = pcall(irc.connect, {
network = mt_irc.server;
port = mt_irc.port;
nick = mt_irc.server_nick;
pass = mt_irc.password;
timeout = mt_irc.timeout;
channel = mt_irc.channel;
});
end