Added support for joining/parting the channel

This commit is contained in:
Diego Martínez
2012-12-16 13:56:02 -02:00
parent b37f4b21d6
commit f62cd34d42
4 changed files with 127 additions and 21 deletions

View File

@ -111,9 +111,12 @@ All settings are changed in the `config.lua' file. If any of these settings
In the default configuration, this will yield:
<mtuser@IRC[#minetest-irc-testing]> Hello!
-- Enable debug output (boolean, default false)
mt_irc.debug = true;
mt_irc.debug (boolean, default false)
Whether to output debug information.
mt_irc.connect_on_join (boolean, default false)
If true, players are connected by default. If false, players
have to use the /irc_connect command to connect to the server.
USAGE
-----
@ -122,11 +125,17 @@ Once the game is connected to the IRC channel, chatting using the 'T' or
by anyone. Also, when someone sends a message to the channel, that text
will be visible in-game.
This mod also adds one chat command:
This mod also adds a few chat commands:
/msg nick message
/msg <nick> <message>
Sends a private message to the IRC user whose nickname is `nick'.
/join
Join the IRC channel.
/part
Part the IRC channel.
You can also send private messages from IRC to in-game players, though
it's a bit tricky.
@ -135,7 +144,7 @@ To do it, you must send a private message to the "proxy" user (set with
>playername message
For example, if there's a player named `mtuser', you can send him/her
a private message with:
>mtuser Hello!
/msg server_nick >mtuser Hello!
To avoid possible misunderstandings (since all in-game players use the
same IRC user to converse with you), the "proxy" user will reject any