Added support for joining/parting the channel

This commit is contained in:
Diego Martínez 2012-12-16 13:56:02 -02:00
parent b37f4b21d6
commit f62cd34d42
4 changed files with 127 additions and 21 deletions

View File

@ -111,9 +111,12 @@ All settings are changed in the `config.lua' file. If any of these settings
In the default configuration, this will yield: In the default configuration, this will yield:
<mtuser@IRC[#minetest-irc-testing]> Hello! <mtuser@IRC[#minetest-irc-testing]> Hello!
-- Enable debug output (boolean, default false) mt_irc.debug (boolean, default false)
mt_irc.debug = true; Whether to output debug information.
mt_irc.connect_on_join (boolean, default false)
If true, players are connected by default. If false, players
have to use the /irc_connect command to connect to the server.
USAGE USAGE
----- -----
@ -122,11 +125,17 @@ Once the game is connected to the IRC channel, chatting using the 'T' or
by anyone. Also, when someone sends a message to the channel, that text by anyone. Also, when someone sends a message to the channel, that text
will be visible in-game. will be visible in-game.
This mod also adds one chat command: This mod also adds a few chat commands:
/msg nick message /msg <nick> <message>
Sends a private message to the IRC user whose nickname is `nick'. Sends a private message to the IRC user whose nickname is `nick'.
/join
Join the IRC channel.
/part
Part the IRC channel.
You can also send private messages from IRC to in-game players, though You can also send private messages from IRC to in-game players, though
it's a bit tricky. it's a bit tricky.
@ -135,7 +144,7 @@ To do it, you must send a private message to the "proxy" user (set with
>playername message >playername message
For example, if there's a player named `mtuser', you can send him/her For example, if there's a player named `mtuser', you can send him/her
a private message with: a private message with:
>mtuser Hello! /msg server_nick >mtuser Hello!
To avoid possible misunderstandings (since all in-game players use the To avoid possible misunderstandings (since all in-game players use the
same IRC user to converse with you), the "proxy" user will reject any same IRC user to converse with you), the "proxy" user will reject any

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@ -10,6 +10,13 @@ Version 0.1.1:
- Now all sources (including Lua itself) are added to a single - Now all sources (including Lua itself) are added to a single
luasocket lib. This will hopefully fix some cases where the linker luasocket lib. This will hopefully fix some cases where the linker
b0rk3d with undefined references under Linux. b0rk3d with undefined references under Linux.
- Added option to enable/disable connecting when starting the game, and
the /irc_connect chat command to connect manually to the server (as
suggested by OldCoder). The /irc_connect chat command requires the
`irc_admin' privilege.
- Added option to enable/disable joining the channel when a player joins,
and the /join and /part chat commands to join and part the channel
manually if desired (as suggested by OldCoder).
Version 0.1.0: Version 0.1.0:
- At least it's working :) - At least it's working :)

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@ -4,8 +4,7 @@
-- ************************* -- *************************
-- Server to connect on joinplayer (string, default "irc.freenode.net") -- Server to connect on joinplayer (string, default "irc.freenode.net")
--mt_irc.server = nil; mt_irc.server = nil;
mt_irc.server = "localhost";
-- Port to connect on joinplayer (number, default 6667) -- Port to connect on joinplayer (number, default 6667)
mt_irc.port = nil; mt_irc.port = nil;
@ -40,3 +39,11 @@ mt_irc.message_format_in = "<$(name)@IRC> $(message)";
-- Enable debug output (boolean, default false) -- Enable debug output (boolean, default false)
mt_irc.debug = true; mt_irc.debug = true;
-- Whether to automatically join the channed when player joins
-- (boolean, default false)
mt_irc.connect_on_join = false;
-- Whether to automatically connect to the server on mod load
-- (boolean, default false)
mt_irc.connect_on_load = false;

View File

@ -19,6 +19,7 @@ dofile(MODPATH.."/config.lua");
mt_irc.cur_time = 0; mt_irc.cur_time = 0;
mt_irc.buffered_messages = { }; mt_irc.buffered_messages = { };
mt_irc.connected_players = { };
package.path = MODPATH.."/?.lua;"..package.path; package.path = MODPATH.."/?.lua;"..package.path;
package.cpath = MODPATH.."/lib?.so;"..MODPATH.."/?.dll;"..package.cpath; package.cpath = MODPATH.."/lib?.so;"..MODPATH.."/?.dll;"..package.cpath;
@ -43,10 +44,19 @@ mt_irc.server = (mt_irc.server or "irc.freenode.net");
mt_irc.port = (mt_irc.port or 6667); mt_irc.port = (mt_irc.port or 6667);
mt_irc.channel = (mt_irc.channel or "#minetest-irc-testing"); mt_irc.channel = (mt_irc.channel or "#minetest-irc-testing");
mt_irc.dtime = (mt_irc.dtime or 0.2); mt_irc.dtime = (mt_irc.dtime or 0.2);
mt_irc.timeout = (mt_irc.timeout or 60.0);
mt_irc.message_format_out = (mt_irc.message_format_out or "<$(nick)> $(message)"); mt_irc.message_format_out = (mt_irc.message_format_out or "<$(nick)> $(message)");
mt_irc.message_format_in = (mt_irc.message_format_in or "<$(name)@IRC[$(channel)]> $(message)"); mt_irc.message_format_in = (mt_irc.message_format_in or "<$(name)@IRC[$(channel)]> $(message)");
if (mt_irc.connect_on_join == nil) then mt_irc.connect_on_join = false; end
if (mt_irc.connect_on_load == nil) then mt_irc.connect_on_load = false; end
minetest.register_privilege("irc_admin", {
description = "Allow IRC administrative tasks to be performed.";
give_to_singleplayer = true;
});
minetest.register_globalstep(function ( dtime ) minetest.register_globalstep(function ( dtime )
if (not mt_irc.connect_ok) then return; end
mt_irc.cur_time = mt_irc.cur_time + dtime; mt_irc.cur_time = mt_irc.cur_time + dtime;
if (mt_irc.cur_time >= mt_irc.dtime) then if (mt_irc.cur_time >= mt_irc.dtime) then
if (mt_irc.buffered_messages) then if (mt_irc.buffered_messages) then
@ -71,17 +81,14 @@ end);
minetest.register_on_joinplayer(function ( player ) minetest.register_on_joinplayer(function ( player )
if (not mt_irc.connect_ok) then
minetest.chat_send_player(player:get_player_name(), "IRC: Failed to connect to server.");
return;
end
irc.register_callback("connect", function ( ) irc.register_callback("connect", function ( )
if (not mt_irc.connect_ok) then return; end
irc.join(mt_irc.channel); irc.join(mt_irc.channel);
irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game"); irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game");
end); end);
irc.register_callback("channel_msg", function ( channel, from, message ) irc.register_callback("channel_msg", function ( channel, from, message )
if (not mt_irc.connect_ok) then return; end
local t = { local t = {
name=(from or "<BUG:no one is saying this>"); name=(from or "<BUG:no one is saying this>");
message=(message or "<BUG:there is no message>"); message=(message or "<BUG:there is no message>");
@ -90,10 +97,13 @@ minetest.register_on_joinplayer(function ( player )
channel=mt_irc.channel; channel=mt_irc.channel;
}; };
local text = mt_irc.message_format_in:gsub("%$%(([^)]+)%)", t) local text = mt_irc.message_format_in:gsub("%$%(([^)]+)%)", t)
minetest.chat_send_all(text); for k, v in pairs(mt_irc.connected_players) do
if (v) then minetest.chat_send_player(k, text); end
end
end); end);
irc.register_callback("private_msg", function ( from, message ) irc.register_callback("private_msg", function ( from, message )
if (not mt_irc.connect_ok) then return; end
local player_to; local player_to;
local msg; local msg;
if (message:sub(1, 1) == ">") then if (message:sub(1, 1) == ">") then
@ -105,6 +115,10 @@ minetest.register_on_joinplayer(function ( player )
irc.say(from, 'Please use the ">username message" syntax.'); irc.say(from, 'Please use the ">username message" syntax.');
return; return;
end end
if (not mt_irc.connected_players[player_to]) then
irc.say(from, "User `"..player_to.."' is not connected to IRC.");
return;
end
local t = { local t = {
name=(from or "<BUG:no one is saying this>"); name=(from or "<BUG:no one is saying this>");
message=(msg or "<BUG:there is no message>"); message=(msg or "<BUG:there is no message>");
@ -117,15 +131,26 @@ minetest.register_on_joinplayer(function ( player )
end); end);
irc.register_callback("nick_change", function ( from, old_nick ) irc.register_callback("nick_change", function ( from, old_nick )
if (not mt_irc.connect_ok) then return; end
end); end);
mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
end); end);
minetest.register_on_leaveplayer(function ( player ) minetest.register_on_leaveplayer(function ( player )
irc.say(mt_irc.channel, "*** "..player:get_player_name().." left the game"); if (not mt_irc.connect_ok) then return; end
local name = player:get_player_name();
mt_irc.connected_players[name] = false;
irc.say(mt_irc.channel, "*** "..name.." left the game");
end); end);
minetest.register_on_chat_message(function ( name, message ) minetest.register_on_chat_message(function ( name, message )
if (not mt_irc.connected_players[name]) then
minetest.chat_send_player(name, "IRC: You are not connected. Please use /join");
return;
end
if (not mt_irc.connect_ok) then return; end
if (not mt_irc.buffered_messages) then if (not mt_irc.buffered_messages) then
mt_irc.buffered_messages = { }; mt_irc.buffered_messages = { };
end end
@ -140,6 +165,10 @@ minetest.register_chatcommand("msg", {
description = "Send a private message to an IRC user"; description = "Send a private message to an IRC user";
privs = { shout=true; }; privs = { shout=true; };
func = function ( name, param ) func = function ( name, param )
if (not mt_irc.connect_ok) then
minetest.chat_send_player(name, "IRC: You are not connected use /irc_connect.");
return;
end
local pos = param:find(" ", 1, true); local pos = param:find(" ", 1, true);
if (not pos) then return; end if (not pos) then return; end
local name = param:sub(1, pos - 1); local name = param:sub(1, pos - 1);
@ -153,10 +182,64 @@ minetest.register_chatcommand("msg", {
end; end;
}); });
mt_irc.connect_ok = pcall(irc.connect, { minetest.register_chatcommand("irc_connect", {
params = "";
description = "Connect to the IRC server";
privs = { irc_admin=true; };
func = function ( name, param )
if (mt_irc.connect_ok) then
minetest.chat_send_player(name, "IRC: You are already connected.");
return;
end
mt_irc.connect_ok = pcall(irc.connect, {
network = mt_irc.server; network = mt_irc.server;
port = mt_irc.port; port = mt_irc.port;
nick = mt_irc.server_nick; nick = mt_irc.server_nick;
pass = mt_irc.password; pass = mt_irc.password;
timeout = mt_irc.timeout; timeout = mt_irc.timeout;
channel = mt_irc.channel;
});
minetest.chat_send_player(name, "IRC: You are now connected.");
irc.say(mt_irc.channel, name.." joined the channel.");
end;
}); });
minetest.register_chatcommand("join", {
params = "";
description = "Join the IRC channel";
privs = { shout=true; };
func = function ( name, param )
if (mt_irc.connected_players[name]) then
minetest.chat_send_player(name, "IRC: You are already in the channel.");
return;
end
mt_irc.connected_players[name] = true;
minetest.chat_send_player(name, "IRC: You are now in the channel.");
end;
});
minetest.register_chatcommand("part", {
params = "";
description = "Part the IRC channel";
privs = { shout=true; };
func = function ( name, param )
if (not mt_irc.connected_players[name]) then
minetest.chat_send_player(name, "IRC: You are not in the channel.");
return;
end
mt_irc.connected_players[name] = false;
minetest.chat_send_player(name, "IRC: You are now out of the channel.");
irc.say(mt_irc.channel, name.." is no longer in the channel.");
end;
});
if (mt_irc.connect_on_load) then
mt_irc.connect_ok = pcall(irc.connect, {
network = mt_irc.server;
port = mt_irc.port;
nick = mt_irc.server_nick;
pass = mt_irc.password;
timeout = mt_irc.timeout;
channel = mt_irc.channel;
});
end