forked from minetest-mods/irc
Added support for joining/parting the channel
This commit is contained in:
parent
b37f4b21d6
commit
f62cd34d42
19
README.txt
19
README.txt
@ -111,9 +111,12 @@ All settings are changed in the `config.lua' file. If any of these settings
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In the default configuration, this will yield:
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In the default configuration, this will yield:
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<mtuser@IRC[#minetest-irc-testing]> Hello!
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<mtuser@IRC[#minetest-irc-testing]> Hello!
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-- Enable debug output (boolean, default false)
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mt_irc.debug (boolean, default false)
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mt_irc.debug = true;
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Whether to output debug information.
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mt_irc.connect_on_join (boolean, default false)
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If true, players are connected by default. If false, players
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have to use the /irc_connect command to connect to the server.
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USAGE
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USAGE
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-----
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-----
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@ -122,11 +125,17 @@ Once the game is connected to the IRC channel, chatting using the 'T' or
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by anyone. Also, when someone sends a message to the channel, that text
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by anyone. Also, when someone sends a message to the channel, that text
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will be visible in-game.
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will be visible in-game.
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This mod also adds one chat command:
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This mod also adds a few chat commands:
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/msg nick message
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/msg <nick> <message>
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Sends a private message to the IRC user whose nickname is `nick'.
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Sends a private message to the IRC user whose nickname is `nick'.
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/join
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Join the IRC channel.
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/part
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Part the IRC channel.
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You can also send private messages from IRC to in-game players, though
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You can also send private messages from IRC to in-game players, though
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it's a bit tricky.
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it's a bit tricky.
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@ -135,7 +144,7 @@ To do it, you must send a private message to the "proxy" user (set with
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>playername message
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>playername message
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For example, if there's a player named `mtuser', you can send him/her
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For example, if there's a player named `mtuser', you can send him/her
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a private message with:
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a private message with:
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>mtuser Hello!
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/msg server_nick >mtuser Hello!
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To avoid possible misunderstandings (since all in-game players use the
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To avoid possible misunderstandings (since all in-game players use the
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same IRC user to converse with you), the "proxy" user will reject any
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same IRC user to converse with you), the "proxy" user will reject any
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@ -10,6 +10,13 @@ Version 0.1.1:
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- Now all sources (including Lua itself) are added to a single
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- Now all sources (including Lua itself) are added to a single
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luasocket lib. This will hopefully fix some cases where the linker
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luasocket lib. This will hopefully fix some cases where the linker
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b0rk3d with undefined references under Linux.
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b0rk3d with undefined references under Linux.
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- Added option to enable/disable connecting when starting the game, and
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the /irc_connect chat command to connect manually to the server (as
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suggested by OldCoder). The /irc_connect chat command requires the
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`irc_admin' privilege.
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- Added option to enable/disable joining the channel when a player joins,
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and the /join and /part chat commands to join and part the channel
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manually if desired (as suggested by OldCoder).
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Version 0.1.0:
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Version 0.1.0:
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- At least it's working :)
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- At least it's working :)
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@ -4,8 +4,7 @@
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-- *************************
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-- *************************
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-- Server to connect on joinplayer (string, default "irc.freenode.net")
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-- Server to connect on joinplayer (string, default "irc.freenode.net")
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--mt_irc.server = nil;
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mt_irc.server = nil;
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mt_irc.server = "localhost";
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-- Port to connect on joinplayer (number, default 6667)
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-- Port to connect on joinplayer (number, default 6667)
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mt_irc.port = nil;
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mt_irc.port = nil;
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@ -40,3 +39,11 @@ mt_irc.message_format_in = "<$(name)@IRC> $(message)";
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-- Enable debug output (boolean, default false)
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-- Enable debug output (boolean, default false)
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mt_irc.debug = true;
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mt_irc.debug = true;
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-- Whether to automatically join the channed when player joins
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-- (boolean, default false)
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mt_irc.connect_on_join = false;
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-- Whether to automatically connect to the server on mod load
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-- (boolean, default false)
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mt_irc.connect_on_load = false;
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99
src/init.lua
99
src/init.lua
@ -19,6 +19,7 @@ dofile(MODPATH.."/config.lua");
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mt_irc.cur_time = 0;
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mt_irc.cur_time = 0;
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mt_irc.buffered_messages = { };
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mt_irc.buffered_messages = { };
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mt_irc.connected_players = { };
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package.path = MODPATH.."/?.lua;"..package.path;
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package.path = MODPATH.."/?.lua;"..package.path;
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package.cpath = MODPATH.."/lib?.so;"..MODPATH.."/?.dll;"..package.cpath;
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package.cpath = MODPATH.."/lib?.so;"..MODPATH.."/?.dll;"..package.cpath;
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@ -43,10 +44,19 @@ mt_irc.server = (mt_irc.server or "irc.freenode.net");
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mt_irc.port = (mt_irc.port or 6667);
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mt_irc.port = (mt_irc.port or 6667);
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mt_irc.channel = (mt_irc.channel or "#minetest-irc-testing");
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mt_irc.channel = (mt_irc.channel or "#minetest-irc-testing");
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mt_irc.dtime = (mt_irc.dtime or 0.2);
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mt_irc.dtime = (mt_irc.dtime or 0.2);
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mt_irc.timeout = (mt_irc.timeout or 60.0);
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mt_irc.message_format_out = (mt_irc.message_format_out or "<$(nick)> $(message)");
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mt_irc.message_format_out = (mt_irc.message_format_out or "<$(nick)> $(message)");
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mt_irc.message_format_in = (mt_irc.message_format_in or "<$(name)@IRC[$(channel)]> $(message)");
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mt_irc.message_format_in = (mt_irc.message_format_in or "<$(name)@IRC[$(channel)]> $(message)");
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if (mt_irc.connect_on_join == nil) then mt_irc.connect_on_join = false; end
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if (mt_irc.connect_on_load == nil) then mt_irc.connect_on_load = false; end
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minetest.register_privilege("irc_admin", {
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description = "Allow IRC administrative tasks to be performed.";
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give_to_singleplayer = true;
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});
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minetest.register_globalstep(function ( dtime )
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minetest.register_globalstep(function ( dtime )
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if (not mt_irc.connect_ok) then return; end
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mt_irc.cur_time = mt_irc.cur_time + dtime;
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mt_irc.cur_time = mt_irc.cur_time + dtime;
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if (mt_irc.cur_time >= mt_irc.dtime) then
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if (mt_irc.cur_time >= mt_irc.dtime) then
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if (mt_irc.buffered_messages) then
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if (mt_irc.buffered_messages) then
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@ -71,17 +81,14 @@ end);
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minetest.register_on_joinplayer(function ( player )
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minetest.register_on_joinplayer(function ( player )
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if (not mt_irc.connect_ok) then
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minetest.chat_send_player(player:get_player_name(), "IRC: Failed to connect to server.");
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return;
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end
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irc.register_callback("connect", function ( )
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irc.register_callback("connect", function ( )
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if (not mt_irc.connect_ok) then return; end
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irc.join(mt_irc.channel);
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irc.join(mt_irc.channel);
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irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game");
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irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game");
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end);
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end);
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irc.register_callback("channel_msg", function ( channel, from, message )
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irc.register_callback("channel_msg", function ( channel, from, message )
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if (not mt_irc.connect_ok) then return; end
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local t = {
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local t = {
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name=(from or "<BUG:no one is saying this>");
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name=(from or "<BUG:no one is saying this>");
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message=(message or "<BUG:there is no message>");
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message=(message or "<BUG:there is no message>");
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@ -90,10 +97,13 @@ minetest.register_on_joinplayer(function ( player )
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channel=mt_irc.channel;
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channel=mt_irc.channel;
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};
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};
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local text = mt_irc.message_format_in:gsub("%$%(([^)]+)%)", t)
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local text = mt_irc.message_format_in:gsub("%$%(([^)]+)%)", t)
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minetest.chat_send_all(text);
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for k, v in pairs(mt_irc.connected_players) do
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if (v) then minetest.chat_send_player(k, text); end
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end
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end);
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end);
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irc.register_callback("private_msg", function ( from, message )
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irc.register_callback("private_msg", function ( from, message )
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if (not mt_irc.connect_ok) then return; end
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local player_to;
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local player_to;
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local msg;
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local msg;
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if (message:sub(1, 1) == ">") then
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if (message:sub(1, 1) == ">") then
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@ -105,6 +115,10 @@ minetest.register_on_joinplayer(function ( player )
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irc.say(from, 'Please use the ">username message" syntax.');
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irc.say(from, 'Please use the ">username message" syntax.');
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return;
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return;
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end
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end
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if (not mt_irc.connected_players[player_to]) then
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irc.say(from, "User `"..player_to.."' is not connected to IRC.");
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return;
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end
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local t = {
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local t = {
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name=(from or "<BUG:no one is saying this>");
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name=(from or "<BUG:no one is saying this>");
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message=(msg or "<BUG:there is no message>");
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message=(msg or "<BUG:there is no message>");
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@ -117,15 +131,26 @@ minetest.register_on_joinplayer(function ( player )
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end);
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end);
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irc.register_callback("nick_change", function ( from, old_nick )
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irc.register_callback("nick_change", function ( from, old_nick )
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if (not mt_irc.connect_ok) then return; end
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end);
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end);
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mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
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end);
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end);
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minetest.register_on_leaveplayer(function ( player )
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minetest.register_on_leaveplayer(function ( player )
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irc.say(mt_irc.channel, "*** "..player:get_player_name().." left the game");
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if (not mt_irc.connect_ok) then return; end
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local name = player:get_player_name();
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mt_irc.connected_players[name] = false;
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irc.say(mt_irc.channel, "*** "..name.." left the game");
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end);
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end);
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minetest.register_on_chat_message(function ( name, message )
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minetest.register_on_chat_message(function ( name, message )
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if (not mt_irc.connected_players[name]) then
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minetest.chat_send_player(name, "IRC: You are not connected. Please use /join");
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return;
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end
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if (not mt_irc.connect_ok) then return; end
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if (not mt_irc.buffered_messages) then
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if (not mt_irc.buffered_messages) then
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mt_irc.buffered_messages = { };
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mt_irc.buffered_messages = { };
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end
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end
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@ -140,6 +165,10 @@ minetest.register_chatcommand("msg", {
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description = "Send a private message to an IRC user";
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description = "Send a private message to an IRC user";
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privs = { shout=true; };
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privs = { shout=true; };
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func = function ( name, param )
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func = function ( name, param )
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if (not mt_irc.connect_ok) then
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minetest.chat_send_player(name, "IRC: You are not connected use /irc_connect.");
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return;
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end
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local pos = param:find(" ", 1, true);
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local pos = param:find(" ", 1, true);
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if (not pos) then return; end
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if (not pos) then return; end
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local name = param:sub(1, pos - 1);
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local name = param:sub(1, pos - 1);
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@ -153,10 +182,64 @@ minetest.register_chatcommand("msg", {
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end;
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end;
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});
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});
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mt_irc.connect_ok = pcall(irc.connect, {
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minetest.register_chatcommand("irc_connect", {
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params = "";
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description = "Connect to the IRC server";
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privs = { irc_admin=true; };
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func = function ( name, param )
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if (mt_irc.connect_ok) then
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minetest.chat_send_player(name, "IRC: You are already connected.");
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return;
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end
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mt_irc.connect_ok = pcall(irc.connect, {
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network = mt_irc.server;
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network = mt_irc.server;
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port = mt_irc.port;
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port = mt_irc.port;
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nick = mt_irc.server_nick;
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nick = mt_irc.server_nick;
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pass = mt_irc.password;
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pass = mt_irc.password;
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timeout = mt_irc.timeout;
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timeout = mt_irc.timeout;
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channel = mt_irc.channel;
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});
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minetest.chat_send_player(name, "IRC: You are now connected.");
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irc.say(mt_irc.channel, name.." joined the channel.");
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end;
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});
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});
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minetest.register_chatcommand("join", {
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params = "";
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description = "Join the IRC channel";
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privs = { shout=true; };
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func = function ( name, param )
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if (mt_irc.connected_players[name]) then
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minetest.chat_send_player(name, "IRC: You are already in the channel.");
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return;
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end
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mt_irc.connected_players[name] = true;
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minetest.chat_send_player(name, "IRC: You are now in the channel.");
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end;
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});
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minetest.register_chatcommand("part", {
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params = "";
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description = "Part the IRC channel";
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privs = { shout=true; };
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func = function ( name, param )
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if (not mt_irc.connected_players[name]) then
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minetest.chat_send_player(name, "IRC: You are not in the channel.");
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return;
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end
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mt_irc.connected_players[name] = false;
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minetest.chat_send_player(name, "IRC: You are now out of the channel.");
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irc.say(mt_irc.channel, name.." is no longer in the channel.");
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end;
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});
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if (mt_irc.connect_on_load) then
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mt_irc.connect_ok = pcall(irc.connect, {
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network = mt_irc.server;
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port = mt_irc.port;
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nick = mt_irc.server_nick;
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pass = mt_irc.password;
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timeout = mt_irc.timeout;
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channel = mt_irc.channel;
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});
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end
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Block a user