mirror of
https://github.com/MinetestForFun/irc_modpack.git
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161 lines
5.0 KiB
Markdown
Executable File
161 lines
5.0 KiB
Markdown
Executable File
IRC Mod for Minetest
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====================
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Introduction
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------------
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This mod is just a glue between IRC and Minetest. It provides two-way
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communication between the in-game chat, and an arbitrary IRC channel.
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The forum topic is at http://minetest.net/forum/viewtopic.php?id=3905
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Installing
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----------
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Quick one line install for linux:
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cd <Mod directory> && git clone https://github.com/kaeza/minetest-irc.git irc && cd irc && git submodule update --init
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Please change `<Mod directory>` to fit your installation of minetest.
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For more information, see [the wiki](http://wiki.minetest.net/Installing_mods).
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The Minetest IRC mod uses submodules, therefore you will have to run
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`git submodule init` when first installing the mod, and `git submodule update`
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every time that a submodule is updated. These steps can be combined as
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`git submodule update --init`.
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The Minetest IRC mod also requires LuaSocket. This can be installed using your
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package manager on many distributions, for example on Arch Linux:
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# pacman -S lua51-socket
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Settings
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--------
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All settings are changed in `minetest.conf`. If any of these settings
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are not set, the default value is used.
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* `irc.server` (string, default "irc.freenode.net")
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This is the IRC server the mod connects to.
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* `irc.channel` (string, default "##mt-irc-mod")
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The IRC channel to join.
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* `irc.interval` (number, default 2.0)
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This prevents the server from flooding. It should be at
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least 2.0 but can be higher. After four messages this much
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time must pass between folowing messages.
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* `irc.nick` (string, default "MT-FFFFFF")
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Nickname used as "proxy" for the in-game chat.
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'F' stands for a random base-16 number.
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* `irc.password` (string, default "")
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Password to use when connecting to the server.
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* `irc.NSPass` (string, default nil)
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NickServ password. Don't use this if you use SASL authentication.
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* `irc.sasl.pass` (string, default nil)
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SASL password, same as nickserv password.
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You should use this instead of NickServ authentication
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if the server supports it.
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* `irc.sasl.user` (string, default `irc.nick`)
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The SASL username. This should normaly be set to your main NickServ account name.
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* `irc.debug` (boolean, default false)
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Whether to output debug information.
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* `irc.disable_auto_connect` (boolean, default false)
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If false, the bot is connected by default. If true, a player with
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the 'irc_admin' privilege has to use the /irc_connect command to
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connect to the server.
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* `irc.disable_auto_join` (boolean, default false)
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If false, players join the channel automatically upon entering the
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game. If true, each user must manually use the /join command to
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join the channel. In any case, the players may use the /part
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command to opt-out of being in the channel.
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* `irc.send_join_part` (boolean, default true)
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Determines whether to send player join and part messages to the channel.
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Usage
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-----
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Once the game is connected to the IRC channel, chatting using the 'T' or
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F10 hotkeys will send the messages to the channel, and will be visible
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by anyone. Also, when someone sends a message to the channel, that text
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will be visible in-game.
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Messages that begin with `[off]` from in-game or IRC are not sent to the
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other side.
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This mod also adds a few chat commands:
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* `/irc_msg <nick> <message>`
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Sends a private message to a IRC user.
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* `/join`
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Join the IRC chat.
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* `/part`
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Part the IRC chat.
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* `/irc_connect`
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Connect the bot manually to the IRC network.
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* `/irc_disconnect`
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Disconnect the bot manually from the IRC network (this does not
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shutdown the game).
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* `/irc_reconnect`
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Equivilant to `/irc_disconnect` followed by `/irc_connect`.
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You can also send private messages from IRC to in-game players.
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To do it, you must send a private message to the bot (set with
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the `irc.nick` option above), in the following format:
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@playername message
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For example, if there's a player named `mtuser`, you can send him/her
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a private message from IRC with:
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/msg server_nick @mtuser Hello!
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To avoid possible misunderstandings (since all in-game players use the
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same IRC user to converse with you), the "proxy" user will reject any
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private messages that are not in that format, and will send back a
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nice reminder as a private message.
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The bot also supports some basic commands, which are invoked by sending
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a private message to it. Use `!list` to get a list of commands, and
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`!help <command>` to get help about a specific command.
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Thanks
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------
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I'd like to thank the users who supported this mod both on the Minetest
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Forums and on the #minetest channel. In no particular order:
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0gb.us, ShadowNinja, Shaun/kizeren, RAPHAEL, DARGON, Calinou, Exio,
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vortexlabs/mrtux, marveidemanis, marktraceur, jmf/john\_minetest,
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sdzen/Muadtralk, VanessaE, PilzAdam, sfan5, celeron55, KikaRz,
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OldCoder, RealBadAngel, and all the people who commented in the
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forum topic. Thanks to you all!
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License
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-------
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(C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
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See LICENSE.txt for licensing information.
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The files in the irc directory are part of the LuaIRC project.
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See irc/LICENSE.txt for licensing information.
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