forked from minetest-mods/item_drop
Higher update delay if no item was found
avoid loud pop noise (in zero velocity mode)
This commit is contained in:
parent
88df92b125
commit
253cc75c51
21
init.lua
21
init.lua
|
@ -130,6 +130,7 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
|
||||||
local pos = player:getpos()
|
local pos = player:getpos()
|
||||||
pos.y = pos.y+0.5
|
pos.y = pos.y+0.5
|
||||||
local inv
|
local inv
|
||||||
|
local got_item = false
|
||||||
|
|
||||||
local objectlist = minetest.get_objects_inside_radius(pos,
|
local objectlist = minetest.get_objects_inside_radius(pos,
|
||||||
magnet_mode and magnet_radius or pickup_radius)
|
magnet_mode and magnet_radius or pickup_radius)
|
||||||
|
@ -147,8 +148,15 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
|
||||||
end
|
end
|
||||||
local item = ItemStack(ent.itemstring)
|
local item = ItemStack(ent.itemstring)
|
||||||
if inv:room_for_item("main", item) then
|
if inv:room_for_item("main", item) then
|
||||||
|
if zero_velocity_mode then
|
||||||
|
-- collect one item at a time in zero velocity mode
|
||||||
|
-- to avoid the loud pop
|
||||||
|
collect_item(inv, item, ent, object, pos)
|
||||||
|
return true
|
||||||
|
end
|
||||||
local pos2 = object:getpos()
|
local pos2 = object:getpos()
|
||||||
local distance = vector.distance(pos, pos2)
|
local distance = vector.distance(pos, pos2)
|
||||||
|
got_item = true
|
||||||
if distance <= pickup_radius then
|
if distance <= pickup_radius then
|
||||||
collect_item(inv, item, ent, object, pos)
|
collect_item(inv, item, ent, object, pos)
|
||||||
else
|
else
|
||||||
|
@ -169,14 +177,23 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return got_item
|
||||||
end
|
end
|
||||||
|
|
||||||
local function pickup_step()
|
local function pickup_step()
|
||||||
|
local got_item
|
||||||
local players = minetest.get_connected_players()
|
local players = minetest.get_connected_players()
|
||||||
for i = 1,#players do
|
for i = 1,#players do
|
||||||
pickupfunc(players[i])
|
got_item = got_item or pickupfunc(players[i])
|
||||||
end
|
end
|
||||||
minetest.after(0.01, pickup_step)
|
-- lower step if takeable item(s) were found
|
||||||
|
local time
|
||||||
|
if got_item then
|
||||||
|
time = 0.02
|
||||||
|
else
|
||||||
|
time = 0.2
|
||||||
|
end
|
||||||
|
minetest.after(time, pickup_step)
|
||||||
end
|
end
|
||||||
minetest.after(3.0, pickup_step)
|
minetest.after(3.0, pickup_step)
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue
Block a user