forked from minetest-mods/item_drop
Load settings only if they are used
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parent
a88fa5f1b7
commit
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26
init.lua
26
init.lua
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@ -1,15 +1,15 @@
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local pickup = minetest.settings:get_bool("enable_item_pickup") ~= false
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local drop = minetest.settings:get_bool("enable_item_drop") ~= false
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local key = minetest.settings:get_bool("enable_item_pickup_key") ~= false
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local keytype = minetest.settings:get("item_pickup_keytype") or "Use"
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local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
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local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local timer = 0
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local timer = 0
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if pickup then
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if minetest.settings:get_bool("enable_item_pickup") ~= false then
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local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
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local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
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local key_triggered = minetest.settings:get_bool("enable_item_pickup_key") ~= false
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local keytype
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if key_triggered then
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keytype = minetest.settings:get("item_pickup_keytype") or "Use"
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end
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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timer = timer + dtime
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@ -17,7 +17,7 @@ if pickup then
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timer = 0
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timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local keys_pressed = false
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local keys_pressed = not key_triggered
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local control = player:get_player_control()
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local control = player:get_player_control()
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@ -33,7 +33,7 @@ if pickup then
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keys_pressed = control.sneak and control.RMB
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keys_pressed = control.sneak and control.RMB
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end
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end
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if not keys_pressed and key
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if not keys_pressed
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or (damage_enabled and player:get_hp() <= 0) then
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or (damage_enabled and player:get_hp() <= 0) then
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return
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return
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end
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end
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@ -109,7 +109,7 @@ if pickup then
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end)
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end)
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end
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end
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if drop then
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if minetest.settings:get_bool("enable_item_drop") ~= false then
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function minetest.handle_node_drops(pos, drops, digger)
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function minetest.handle_node_drops(pos, drops, digger)
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local inv
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local inv
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