forked from minetest-mods/item_drop
Bugfix when droping many items
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parent
155b646053
commit
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19
init.lua
19
init.lua
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@ -99,7 +99,25 @@ end
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minetest.register_on_dignode(function(pos, oldnode, digger)
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minetest.register_on_dignode(function(pos, oldnode, digger)
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local drop = minetest.get_drops(oldnode.name, digger:get_wielded_item():get_name())
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local drop = minetest.get_drops(oldnode.name, digger:get_wielded_item():get_name())
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if drop == nil then
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return
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end
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for _,item in ipairs(drop) do
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for _,item in ipairs(drop) do
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if type(item) == "string" then
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local obj = minetest.env:add_item(pos, item)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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else
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for i=1,item:get_count() do
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for i=1,item:get_count() do
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local obj = minetest.env:add_item(pos, item:get_name())
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local obj = minetest.env:add_item(pos, item:get_name())
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if obj ~= nil then
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if obj ~= nil then
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@ -116,4 +134,5 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
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end
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end
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end
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end
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end
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end
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end
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end)
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end)
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