forked from minetest-mods/item_drop
Short code a bit
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33
init.lua
33
init.lua
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@ -1,15 +1,12 @@
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local pickup = minetest.settings:get_bool("enable_item_pickup")
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local drop = minetest.settings:get_bool("enable_item_drop")
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local key = minetest.settings:get_bool("enable_item_pickup_key")
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if pickup == nil then pickup = true end
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if drop == nil then drop = true end
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if key == nil then key = true end
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local pickup = minetest.settings:get_bool("enable_item_pickup") ~= false
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local drop = minetest.settings:get_bool("enable_item_drop") ~= false
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local key = minetest.settings:get_bool("enable_item_pickup_key") ~= false
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local keytype = minetest.settings:get("item_pickup_keytype") or "Use"
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local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
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local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local timer = 0
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if pickup then
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@ -25,20 +22,22 @@ if pickup then
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local control = player:get_player_control()
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if keytype == "Use" then
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if control.aux1 == true then keys_pressed = true end
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keys_pressed = control.aux1
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elseif keytype == "Sneak" then
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if control.sneak == true then keys_pressed = true end
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keys_pressed = control.sneak
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elseif keytype == "LeftAndRight" then -- LeftAndRight combination
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if control.left and control.right then keys_pressed = true end
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keys_pressed = control.left and control.right
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elseif keytype == "RMB" then
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if control.RMB == true then keys_pressed = true end
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keys_pressed = control.RMB
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elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
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if control.sneak and control.RMB then keys_pressed = true end
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keys_pressed = control.sneak and control.RMB
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end
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if keys_pressed or not key then
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if not keys_pressed and key
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or (damage_enabled and player:get_hp() <= 0) then
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return
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end
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local pos = player:getpos()
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pos.y = pos.y+0.5
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local inv = player:get_inventory()
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@ -80,7 +79,7 @@ if pickup then
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minetest.after(1, function()
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local lua = object:get_luaentity()
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if object == nil or lua == nil or lua.itemstring == nil then
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if not lua or not lua.itemstring then
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return
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end
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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@ -107,8 +106,6 @@ if pickup then
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end
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end
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end
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end
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end
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end)
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end
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