forked from minetest-mods/item_drop
Add item_drop. prefix to settings
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parent
46959e79d2
commit
fb2c076b92
18
init.lua
18
init.lua
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@ -1,13 +1,13 @@
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if minetest.settings:get_bool("enable_item_pickup") ~= false then
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local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain"))
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or 0.4
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local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius"))
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or 0.75
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local key_triggered = minetest.settings:get_bool("enable_item_pickup_key")
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~= false
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if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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local pickup_gain = tonumber(
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minetest.settings:get("item_drop.pickup_sound_gain")) or 0.4
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local pickup_radius = tonumber(
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minetest.settings:get("item_drop.pickup_radius")) or 0.75
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local key_triggered = minetest.settings:get_bool(
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"item_drop.enable_pickup_key") ~= false
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local keytype
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if key_triggered then
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keytype = minetest.settings:get("item_pickup_keytype") or "Use"
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keytype = minetest.settings:get("item_drop.pickup_keytype") or "Use"
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end
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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@ -124,7 +124,7 @@ if minetest.settings:get_bool("enable_item_pickup") ~= false then
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minetest.after(3.0, pickup_step)
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end
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if minetest.settings:get_bool("enable_item_drop") ~= false then
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if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false then
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function minetest.handle_node_drops(pos, drops, digger)
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local inv
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@ -1,17 +1,17 @@
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#Pick up items automatically
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enable_item_pickup (Enable item pickups) bool true
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item_drop.enable_item_pickup (Enable item pickups) bool true
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#Drop items in-world on dig
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enable_item_drop (Enable item drops) bool true
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item_drop.enable_item_drop (Enable item drops) bool true
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#Use a key to pick up items
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enable_item_pickup_key (Use pickup key) bool true
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item_drop.enable_pickup_key (Use pickup key) bool true
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#What keytype to use as pickup key
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item_pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
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item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
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#The volume of the pickup sound
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item_pickup_gain (Pickup sound gain) float 0.4
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item_drop.pickup_sound_gain (Pickup sound gain) float 0.4
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#Player pickup radius
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item_pickup_radius (Pickup radius) float 0.75
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item_drop.pickup_radius (Pickup radius) float 0.75
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