forked from mff/lavatemple
Fixes deprecated functions
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@ -6,11 +6,11 @@ local function tick()
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for i,player in ipairs(players) do
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local target = lavatemple.mapgen_data.pos;
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if not target then return end
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local pos = player:getpos()
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local dir = player:get_look_yaw()
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local pos = player:get_pos()
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local dir = player:get_look_horizontal()
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local angle_north = math.deg(math.atan2(target.x - pos.x, target.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = 90 - math.deg(dir)
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local angle_dir = 360-math.deg(math.abs(dir))
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local angle_relative = (angle_north - angle_dir) % 360
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local compass_image = math.floor((angle_relative/30) + 0.5)%12
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@ -43,7 +43,7 @@ minetest.register_on_generated(function(minp,maxp,seed)
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io.close(f)
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if not contents then return end
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-- Clear the area since worldedit doesn't save "air" nodes
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pos1, pos2, count = worldedit.allocate(ltp, contents)
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local pos1, pos2, count = worldedit.allocate(ltp, contents)
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for x=pos1.x,pos2.x do
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for y=pos1.y,pos2.y do
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for z=pos1.z,pos2.z do
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@ -36,6 +36,7 @@ minetest.register_node("lavatemple:ladder", {
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tiles = {"lavatemple_ladder.png"},
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inventory_image = "lavatemple_ladder_inv.png",
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wield_image = "lavatemple_ladder_inv.png",
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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