basic support for the ISO-8859-1 character set

(sorry, no UTF-8 here, Lue doesn't do multi-byte too well in this situation)
plus a bunch of symbols stuffed into the empty 128-159 range that should be
useful on a marquee:

128,129: musical notes
130-140: box drawing glyphs
141-144: block shades
145-152: arrows
153-156: explosion/splat
157-159: smileys

This commit changes the "all on" keyword to point to char(144), and
"cursor" is moved to char(31).
This commit is contained in:
Vanessa Dannenberg 2018-08-15 17:02:30 -04:00
parent 3a02591d28
commit 2faab30e19
131 changed files with 15 additions and 15 deletions

View File

@ -48,7 +48,7 @@ local padding = " "
local allon = string.char(128)
for i = 1, 64 do
padding = padding.." "
allon = allon..string.char(128)
allon = allon..string.char(144)
end
local display_string = function(pos, channel, string)
@ -72,7 +72,7 @@ local display_string = function(pos, channel, string)
local setchan = meta:get_string("channel")
if not string.match(node.name, "led_marquee:char_") or (setchan ~= nil and setchan ~= "" and setchan ~= channel) then break end
local asc = string.byte(padded_string, i, i)
if (node.param2 % 8) == fdir and asc > 31 and asc < 130 then
if (node.param2 % 8) == fdir and asc > 30 and asc < 256 then
minetest.swap_node(pos2, { name = "led_marquee:char_"..asc, param2 = (node.param2 % 8) + (lastcolor*8)})
pos2.x = pos2.x + fdir_to_right[fdir+1][1]
pos2.z = pos2.z + fdir_to_right[fdir+1][2]
@ -104,15 +104,15 @@ local on_digiline_receive_string = function(pos, node, channel, msg)
elseif msg == "del" then
minetest.swap_node(pos, { name = "led_marquee:char_127", param2 = (node.param2 % 8) + (lastcolor*8)})
elseif msg == "allon" then
minetest.swap_node(pos, { name = "led_marquee:char_128", param2 = (node.param2 % 8) + (lastcolor*8)})
minetest.swap_node(pos, { name = "led_marquee:char_144", param2 = (node.param2 % 8) + (lastcolor*8)})
elseif msg == "cursor" then
minetest.swap_node(pos, { name = "led_marquee:char_129", param2 = (node.param2 % 8) + (lastcolor*8)})
minetest.swap_node(pos, { name = "led_marquee:char_31", param2 = (node.param2 % 8) + (lastcolor*8)})
else
display_string(pos, channel, msg)
end
else
local asc = string.byte(msg)
if asc > 31 and asc < 130 then
if asc > 30 and asc < 256 then
minetest.swap_node(pos, { name = "led_marquee:char_"..asc, param2 = (node.param2 % 8) + (lastcolor*8)})
elseif asc < 31 then
lastcolor = asc
@ -126,13 +126,13 @@ local on_digiline_receive_string = function(pos, node, channel, msg)
elseif msg and type(msg) == "number" then
if msg == 0 then
minetest.swap_node(pos, { name = "led_marquee:char_32", param2 = (node.param2 % 8) + (lastcolor*8)})
elseif msg > 31 and alnum_chars[msg - 31] ~= nil then
elseif msg > 30 then
minetest.swap_node(pos, { name = "led_marquee:char_"..tostring(msg), param2 = (node.param2 % 8) + (lastcolor*8)})
end
end
end
for i = 32, 129 do
for i = 31, 255 do
local groups = { cracky = 2, not_in_creative_inventory = 1}
local light = LIGHT_MAX-2
local description = S("Alphanumeric LED marquee panel ("..i..")")
@ -142,23 +142,23 @@ for i = 32, 129 do
"led_marquee_char_"..i..".png",
}
if i == 32 then
groups = {cracky = 2}
light = nil
description = S("Alphanumeric LED marquee panel")
end
if i == 129 then
if i == 31 then
tiles = {
{ name="led_marquee_base.png", color="white"},
{ name="led_marquee_leds_off.png", color="white"},
{
name = "led_marquee_char_129.png",
name = "led_marquee_char_31.png",
animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.75}
}
}
end
if i == 32 then
groups = {cracky = 2}
light = nil
description = S("Alphanumeric LED marquee panel")
end
minetest.register_node("led_marquee:char_"..i, {
description = description,
drawtype = "mesh",

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