Light up the sky when lightning strikes.

This may delay or not be seen - expected jitter.
This commit is contained in:
Auke Kok 2016-01-16 11:55:51 -08:00
parent 6eb4914dd1
commit a18847751a
1 changed files with 30 additions and 0 deletions

View File

@ -20,6 +20,27 @@ lightning.size = 100
local rng = PcgRandom(32321123312123)
local ps = {}
local ttl = 1
local revertsky = function()
if ttl == 0 then
return
end
ttl = ttl - 1
if ttl > 0 then
return
end
for i = 1, table.getn(ps) do
ps[i].p:set_sky(ps[i].sky.bgcolor, ps[i].sky.type, ps[i].sky.textures)
end
ps = {}
end
minetest.register_globalstep(revertsky)
lightning.strike = function()
minetest.after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)
@ -79,6 +100,15 @@ lightning.strike = function()
minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 })
for i = 1, playercount do
local sky = {}
sky.bgcolor, sky.type, sky.textures = playerlist[i]:get_sky()
table.insert(ps, { p = playerlist[i], sky = sky})
playerlist[i]:set_sky(0xffffff, "plain", {})
end
-- trigger revert of skybox
ttl = 5
-- set the air node above it on fire
pos2.y = pos2.y + 1/2
if minetest.get_item_group(minetest.get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then