forked from mtcontrib/locks
Merge branch 'master' of https://github.com/Sokomine/locks
This commit is contained in:
commit
81d5b7613a
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@ -142,38 +142,42 @@ minetest.register_node("locks:door", {
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sunlight_propogates = true,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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-- there should be 2 empty nodes
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if minetest.env:get_node({x = above.x, y = above.y + 1, z = above.z}).name ~= "air" then
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return itemstack
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end
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if minetest.is_protected(above, placer:get_player_name()) then
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minetest.chat_send_player(placer:get_player_name(), "This area is protected!")
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return itemstack
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else
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-- there should be 2 empty nodes
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if minetest.env:get_node({x = above.x, y = above.y + 1, z = above.z}).name ~= "air" then
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return itemstack
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end
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local fdir = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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dir = {
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x = above.x - placer_pos.x,
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y = above.y - placer_pos.y,
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z = above.z - placer_pos.z
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}
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fdir = minetest.dir_to_facedir(dir)
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end
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local fdir = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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dir = {
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x = above.x - placer_pos.x,
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y = above.y - placer_pos.y,
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z = above.z - placer_pos.z
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}
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fdir = minetest.dir_to_facedir(dir)
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end
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local t = 1
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local another_door = minetest.env:get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z})
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if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir)
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or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then
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t = 2
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end
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local t = 1
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local another_door = minetest.env:get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z})
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if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir)
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or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then
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t = 2
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end
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minetest.env:add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir})
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minetest.env:add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir})
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minetest.env:add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir})
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minetest.env:add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir})
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-- store who owns the door; the other data can be default for now
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locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door");
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locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door");
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-- store who owns the door; the other data can be default for now
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locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door");
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locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door");
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return ItemStack("")
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return ItemStack("")
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end
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end
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})
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