Add default sound & light propogation to shared locked doors

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CloudyProton 2017-12-07 15:42:18 -05:00 committed by GitHub
parent 2f420ef71a
commit dc3e736f5a
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1 changed files with 4 additions and 1 deletions

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@ -1,4 +1,4 @@
-- xDoors² mod by xyz
-- xDoors² mod by xyz
-- modified by Sokomine to allow locked doors that can only be opened/closed/dig up by the player who placed them
-- a little bit modified by addi to allow someone with the priv "opendoors" to open/close/dig all locked doors.
-- Sokomine: modified again so that it uses the new locks-mod
@ -33,8 +33,10 @@ local xdoors2_transform = function(pos, node, puncher)
local p2 = 0
if t == 2 then
p2 = (node.param2 + 1) % 4
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10})
else
p2 = (node.param2 + 3) % 4
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10})
end
local olddata = locks:get_lockdata( pos );
@ -137,6 +139,7 @@ minetest.register_node("locks:door", {
inventory_image = 'locks_xdoors2_door.png',
wield_image = 'xdoors2_door.png',
stack_max = 1,
sunlight_propogates = true,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above