Fix nametag

Set default value from existing data.
Change item decrement timing.
Use is_maidroid() method.
This commit is contained in:
Chuhai 2017-01-12 21:34:43 +09:00
parent cb5305573d
commit 0525e26809

View File

@ -8,7 +8,7 @@ local formspec = "size[4,1.25]"
.. default.gui_bg_img
.. default.gui_slots
.. "button_exit[3,0.25;1,0.875;apply_name;Apply]"
.. "field[0.5,0.5;2.75,1;name;name;]"
.. "field[0.5,0.5;2.75,1;name;name;%s]"
local maidroid_buf = {} -- for buffer of target maidroids.
@ -28,14 +28,15 @@ minetest.register_craftitem("maidroid_tool:nametag", {
if not obj:is_player() and luaentity then
local name = luaentity.name
if maidroid.registered_maidroids[name] then
if maidroid.is_maidroid(name) then
local player_name = user:get_player_name()
local nametag = luaentity.nametag or ""
minetest.show_formspec(player_name, "maidroid_tool:nametag", formspec)
maidroid_buf[player_name] = luaentity
itemstack:take_item()
return itemstack
minetest.show_formspec(player_name, "maidroid_tool:nametag", formspec:format(nametag))
maidroid_buf[player_name] = {
object = obj,
itemstack = itemstack
}
end
end
return nil
@ -47,12 +48,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
local player_name = player:get_player_name()
if fields.name then
local luaentity = maidroid_buf[player:get_player_name()]
luaentity.nametag = fields.name
local luaentity = maidroid_buf[player_name].object:get_luaentity()
if luaentity then
luaentity.nametag = fields.name
luaentity.object:set_properties{
nametag = fields.name,
}
luaentity.object:set_properties{
nametag = fields.name,
}
local itemstack = maidroid_buf[player_name].itemstack
itemstack:take_item()
player:set_wielded_item(itemstack)
end
end
maidroid_buf[player_name] = nil
end)