[ADD] Add something, commit before debugging

This commit is contained in:
tacigar 2016-09-13 20:03:15 +09:00
parent 3210635e88
commit 55b0af6189
2 changed files with 79 additions and 2 deletions

View File

@ -81,6 +81,40 @@ function maidroid.maidroid.get_nearest_player(self, range_distance)
return player
end
-- maidroid.maidroid.get_front_node returns a node that exists in front of the maidroid.
function maidroid.maidroid.get_front_node(self)
local direction = self.object:get_look_dir()
direction.y = 0
direction = vector.normalize(direction)
if direction.x >= 0.5 then
if direction.x > 0 then direction.x = 1 else direction.x = -1 end
else
direction.x = 0
end
if direction.z >= 0.5 then
if direction.z > 0 then direction.z = 1 else direction.z = -1 end
else
direction.z = 0
end
local front = vector.add(vector.round(self.object:getpos()), direction)
return minetest.get_node(front)
end
-- maidroid.maidroid.set_animation sets the maidroid's animation.
-- this method is wrapper for self.object:set_animation.
function maidroid.maidroid.set_animation(self, frame)
self.object:set_animation(frame, 15, 0)
end
-- maidroid.maidroid.set_yaw_by_direction sets the maidroid's yaw
-- by a direction vector.
function maidroid.maidroid.set_yaw_by_direction(self, direction)
self.object:setyaw(math.atan2(direction.z, direction.x) + math.pi / 2)
end
---------------------------------------------------------------------
-- maidroid.manufacturing_data represents a table that contains manufacturing data.
@ -298,6 +332,9 @@ function maidroid.register_maidroid(product_name, def)
get_core = maidroid.maidroid.get_core,
get_core_name = maidroid.maidroid.get_core_name,
get_nearest_player = maidroid.maidroid.get_nearest_player,
get_front_node = maidroid.maidroid.get_front_node,
set_animation = maidroid.maidroid.set_animation,
set_yaw_by_direction = maidroid.maidroid.set_yaw_by_direction,
})
-- register a spawner for debugging maidroid mods.

View File

@ -3,16 +3,56 @@
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
local function on_start(self)
local state = {
IDLE = 0,
ACCOMPANY = 1,
}
local function on_start(self)
self.state = state.IDLE
self.object:setacceleration{x = 0, y = -10, z = 0}
self.object:setvelocity{x = 0, y = 0, z = 0}
end
local function on_stop(self)
self.state = nil
self.object:setvelocty{x = 0, y = 0, z = 0}
end
local function on_step(self, dtime)
local player = self:get_nearest_player(10)
if player == nil then
self:set_animation(maidroid.animation_frames.STAND)
return
end
local position = self.object:getpos()
local player_position = player:getpos()
local direction = vector.subtract(player_position, position)
local velocity = self.object:getvelocity()
if vector.length(dir) < 3 then
if self.state == state.ACCOMPANY then
self:set_animation(maidroid.animation_frames.STAND)
self.state = state.idle
self.object:setvelocity{x = 0, y = velocity.y, z = 0}
end
else
if self.state == state.IDLE then
self:set_animation(maidroid.animation_frames.WALK)
self.state = state.ACCOMPANY
end
self.object:setvelocity{x = direction.x, y = velocity.y, z = direction.z} -- TODO
end
self:set_yaw_by_direction(direction)
-- if maidroid is stoped by obstacle, the maidroid must jump.
if velocity == 0 and self.state = state.ACCOMPANY then
local front_node = self:get_front_node()
if front_node.name ~= "air" then
self.object:setvelocity{x = direction.x, y = 3, z = direction.z}
end
end
end
maidroid.register_core("maidroid_core_basic:core_basic", {