forked from mtcontrib/maidroid
Fix indent
This commit is contained in:
parent
d1db40559b
commit
605612a2b3
112
api.lua
112
api.lua
@ -7,7 +7,7 @@ local _aux = maidroid._aux
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-- aux function to generate serialnumber for inventories
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local gen_inv_serialnumber = (function ()
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local serialnumber = 0
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local serialnumber = 0
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return function ()
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serialnumber = serialnumber + 1
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return serialnumber - 1
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@ -55,75 +55,75 @@ function maidroid.register_maidroid(product_name, def)
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makes_footstep_sound = true,
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module = nil,
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invname = "",
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on_activate = function(self, staticdata)
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self.invname = "maidroid"..tostring(gen_inv_serialnumber())
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local inv = minetest.create_detached_inventory(self.invname, {
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on_put = function(inv, listname, index, stack, player)
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = module_def
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module_def.initialize(self)
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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local item_name = stack:get_name()
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local is_module = maidroid.registered_modules[item_name]
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if listname == main_invname
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or (listname == module_invname and is_module) then
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return stack:get_count()
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end
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return 0
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end,
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on_take = function(inv, listname, index, stack, player)
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = nil
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module_def.finalize(self)
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end
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end,
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = module_def
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module_def.initialize(self)
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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local item_name = stack:get_name()
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local is_module = maidroid.registered_modules[item_name]
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if listname == main_invname
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or (listname == module_invname and is_module) then
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return stack:get_count()
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end
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return 0
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end,
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on_take = function(inv, listname, index, stack, player)
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = nil
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module_def.finalize(self)
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end
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end,
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})
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inv:set_size(main_invname, main_invsize)
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inv:set_size(module_invname, module_invsize)
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-- process staticdata
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if staticdata ~= "" then
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local data = minetest.deserialize(staticdata)
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if data.inv.module ~= "" then
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module_stack = ItemStack(data.inv.module)
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module_stack:set_count(1)
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inv:add_item(module_invname, module_stack)
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self.module = maidroid.registered_modules[data.inv.module]
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end
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for _, item in ipairs(data.inv.main) do
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local itemstack = ItemStack(item.name)
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itemstack:set_count(item.count)
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inv:add_item(main_invname, itemstack)
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end
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local data = minetest.deserialize(staticdata)
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if data.inv.module ~= "" then
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module_stack = ItemStack(data.inv.module)
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module_stack:set_count(1)
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inv:add_item(module_invname, module_stack)
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self.module = maidroid.registered_modules[data.inv.module]
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end
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for _, item in ipairs(data.inv.main) do
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local itemstack = ItemStack(item.name)
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itemstack:set_count(item.count)
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inv:add_item(main_invname, itemstack)
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end
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end
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-- initialize module
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if self.module then self.module.initialize(self)
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else self.object:setvelocity{x = 0, y = 0, z = 0} end
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end,
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on_step = function(self, dtime)
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if self.module then self.module.on_step(self, dtime) end
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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end,
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on_rightclick = function(self, clicker)
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local formspec = "size[8,9]"
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.."list[detached:"..self.invname..";"..main_invname..";0,0;4,4;]"
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.."label[5,0;MODULE]"
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.."list[detached:"..self.invname..";"..module_invname..";6,0;1,1;]"
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.."list[current_player;"..main_invname..";0,5;8,1;]"
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.."list[current_player;"..main_invname..";0,6.2;8,3;8]"
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.."list[detached:"..self.invname..";"..main_invname..";0,0;4,4;]"
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.."label[5,0;MODULE]"
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.."list[detached:"..self.invname..";"..module_invname..";6,0;1,1;]"
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.."list[current_player;"..main_invname..";0,5;8,1;]"
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.."list[current_player;"..main_invname..";0,6.2;8,3;8]"
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minetest.show_formspec(clicker:get_player_name(), self.invname, formspec)
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end,
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get_staticdata = function(self)
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local inv = _aux.get_maidroid_inventory(self)
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local staticdata = {}
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@ -132,17 +132,17 @@ function maidroid.register_maidroid(product_name, def)
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staticdata.inv.module = module_name or ""
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staticdata.inv.main = {}
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for _, item in ipairs(inv:get_list(main_invname)) do
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local count = item:get_count()
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local itemname = item:get_name()
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if count ~= 0 then
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local itemdata = { count = count, name = itemname }
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table.insert(staticdata.inv.main, itemdata)
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end
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local count = item:get_count()
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local itemname = item:get_name()
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if count ~= 0 then
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local itemdata = { count = count, name = itemname }
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table.insert(staticdata.inv.main, itemdata)
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end
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end
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return minetest.serialize(staticdata)
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end,
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})
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-- register spawn egg
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minetest.register_craftitem(product_name.."_spawn_egg", {
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description = def.description.." Spawn Egg",
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@ -151,8 +151,8 @@ function maidroid.register_maidroid(product_name, def)
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on_use = function(itemstack, user, pointed_thing)
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print(pointed_thing.under, pointed_thing.above)
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if pointed_thing.above ~= nil then
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minetest.add_entity(pointed_thing.above, product_name)
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return itemstack
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minetest.add_entity(pointed_thing.above, product_name)
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return itemstack
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end
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return nil
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end
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@ -50,14 +50,14 @@ function maidroid.modules._aux.pickup_item(self, radius, target_pred)
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if not obj:is_player() and obj:get_luaentity() then
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local itemstring = obj:get_luaentity().itemstring
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if itemstring then
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if pred(itemstring) then
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local inv = maidroid._aux.get_maidroid_inventory(self)
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local stack = ItemStack(itemstring)
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local leftover = inv:add_item("main", stack)
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minetest.add_item(obj:getpos(), leftover)
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obj:get_luaentity().itemstring = ""
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obj:remove()
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end
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if pred(itemstring) then
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local inv = maidroid._aux.get_maidroid_inventory(self)
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local stack = ItemStack(itemstring)
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local leftover = inv:add_item("main", stack)
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minetest.add_item(obj:getpos(), leftover)
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obj:get_luaentity().itemstring = ""
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obj:remove()
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end
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end
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end
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end
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@ -7,24 +7,24 @@ local util = maidroid.util
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local _aux = maidroid.modules._aux
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local state = { idle = 0, chase = 1}
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local view_of_range = 7
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local stop_of_range = 2
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local view_of_range = 7
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local stop_of_range = 2
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maidroid.register_module("maidroid:chasing_player_module", {
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description = "Maidroid Module : Chasing Player",
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inventory_image = "maidroid_chasing_player_module.png",
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initialize = function(self)
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self.state = state.idle
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self.object:setacceleration{x = 0, y = -10, z = 0}
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self.object:setvelocity{x = 0, y = 0, z = 0}
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end,
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finalize = function(self)
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self.state = nil
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self.object:setvelocity{x = 0, y = 0, z = 0}
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local all_objects = minetest.get_objects_inside_radius(pos, view_of_range)
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@ -42,33 +42,33 @@ maidroid.register_module("maidroid:chasing_player_module", {
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local vel = self.object:getvelocity()
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if (vector.length(dir) < stop_of_range) then
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if self.state == state.chase then
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self.object:set_animation(maidroid.animations.stand, 15, 0)
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self.state = state.idle
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self.object:setvelocity({x = 0, y = vel.y, z = 0})
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self.object:set_animation(maidroid.animations.stand, 15, 0)
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self.state = state.idle
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self.object:setvelocity({x = 0, y = vel.y, z = 0})
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end
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else
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if self.state == state.idle then
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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self.state = state.chase
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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self.state = state.chase
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end
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self.object:setvelocity({x = dir.x, y = vel.y, z = dir.z})
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end
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local yaw = math.atan2(dir.z, dir.x) + math.pi/2
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self.object:setyaw(yaw)
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-- jump process
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if vel.y == 0 and self.state == state.chase then
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local rdir = vector.round(dir)
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local front_vec = { x = 0, y = 0, z = 0 }
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if math.abs((rdir.x / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
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if rdir.x > 0 then front_vec.x = 1 else front_vec.x = -1 end
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if rdir.x > 0 then front_vec.x = 1 else front_vec.x = -1 end
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end
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if math.abs((rdir.z / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
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if rdir.z > 0 then front_vec.z = 1 else front_vec.z = -1 end
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if rdir.z > 0 then front_vec.z = 1 else front_vec.z = -1 end
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end
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local front_pos = vector.add(vector.round(pos), front_vec)
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if minetest.get_node(front_pos).name ~= "air" then
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self.object:setvelocity({x = dir.x, y = 5, z = dir.z})
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self.object:setvelocity({x = dir.x, y = 5, z = dir.z})
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end
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end
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end,
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@ -40,7 +40,7 @@ end
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maidroid.register_module("maidroid:farming_module", {
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description = "Maidroid Module : Farming",
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inventory_image = "maidroid_farming_module.png",
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initialize = function(self)
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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self.object:setacceleration{x = 0, y = -10, z = 0}
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@ -49,14 +49,14 @@ maidroid.register_module("maidroid:farming_module", {
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self.time_count = 0
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_aux.change_dir(self)
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end,
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finalize = function(self)
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self.state = nil
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self.preposition = nil
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self.time_count = nil
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self.object:setvelocity{x = 0, y = 0, z = 0}
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local rpos = vector.round(pos)
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@ -66,70 +66,70 @@ maidroid.register_module("maidroid:farming_module", {
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local forward_pos = vector.add(rpos, forward_vec2)
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local forward_node = minetest.get_node(forward_pos)
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local forward_under_pos = vector.subtract(forward_pos, {x = 0, y = 1, z = 0})
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if self.state == state.walk then -- searching plants or spaces
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if maidroid.util.table_find_value(target_plants_list, forward_node.name) then
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self.state = state.punch
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self.object:set_animation(maidroid.animations.mine, 15, 0)
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.state = state.punch
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self.object:set_animation(maidroid.animations.mine, 15, 0)
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self.object:setvelocity{x = 0, y = 0, z = 0}
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elseif pos.x == self.preposition.x or pos.z == self.preposition.z then
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_aux.change_dir(self)
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_aux.change_dir(self)
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elseif forward_node.name == "air"
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and minetest.get_item_group(minetest.get_node(forward_under_pos).name, "wet") > 0
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and has_seed_item(self) then
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self.state = state.plant
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self.object:set_animation(maidroid.animations.mine, 15, 0)
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self.object:setvelocity{x = 0, y = 0, z = 0}
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end
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-- pickup droped seed items
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_aux.pickup_item(self, 1.5, function(itemstring)
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return minetest.get_item_group(itemstring, "seed") > 0
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end)
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elseif self.state == state.punch then
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if self.time_count >= max_punch_time then
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if maidroid.util.table_find_value(target_plants_list, forward_node.name) then
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minetest.remove_node(forward_pos)
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local inv = minetest.get_inventory{type = "detached", name = self.invname}
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local stacks = minetest.get_node_drops(forward_node.name)
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for _, stack in ipairs(stacks) do
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local leftover = inv:add_item("main", stack)
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minetest.add_item(forward_pos, leftover)
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end
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end
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self.state = state.walk
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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self.time_count = 0
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_aux.change_dir(self)
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else
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self.time_count = self.time_count + 1
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end
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elseif self.state == state.plant then
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if self.time_count >= max_plant_time then
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if forward_node.name == "air" and minetest.get_item_group(
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and minetest.get_item_group(minetest.get_node(forward_under_pos).name, "wet") > 0
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and has_seed_item(self) then
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self.state = state.plant
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self.object:set_animation(maidroid.animations.mine, 15, 0)
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self.object:setvelocity{x = 0, y = 0, z = 0}
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end
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-- pickup droped seed items
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_aux.pickup_item(self, 1.5, function(itemstring)
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return minetest.get_item_group(itemstring, "seed") > 0
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end)
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elseif self.state == state.punch then
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if self.time_count >= max_punch_time then
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if maidroid.util.table_find_value(target_plants_list, forward_node.name) then
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minetest.remove_node(forward_pos)
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local inv = minetest.get_inventory{type = "detached", name = self.invname}
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local stacks = minetest.get_node_drops(forward_node.name)
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for _, stack in ipairs(stacks) do
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local leftover = inv:add_item("main", stack)
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minetest.add_item(forward_pos, leftover)
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end
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end
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self.state = state.walk
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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self.time_count = 0
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_aux.change_dir(self)
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else
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self.time_count = self.time_count + 1
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end
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elseif self.state == state.plant then
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if self.time_count >= max_plant_time then
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if forward_node.name == "air" and minetest.get_item_group(
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minetest.get_node(forward_under_pos).name, "soil") > 0 then
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local inv = minetest.get_inventory{type = "detached", name = self.invname}
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local stacks = inv:get_list("main")
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for idx, stack in ipairs(stacks) do
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local item_name = stack:get_name()
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if minetest.get_item_group(item_name, "seed") > 0 then
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minetest.add_node(forward_pos, {name = item_name, param2 = 1})
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stack:take_item(1)
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inv:set_stack("main", idx, stack)
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break
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end
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end
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end
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self.state = state.walk
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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self.time_count = 0
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_aux.change_dir(self)
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else
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self.time_count = self.time_count + 1
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local inv = minetest.get_inventory{type = "detached", name = self.invname}
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local stacks = inv:get_list("main")
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for idx, stack in ipairs(stacks) do
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local item_name = stack:get_name()
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if minetest.get_item_group(item_name, "seed") > 0 then
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minetest.add_node(forward_pos, {name = item_name, param2 = 1})
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stack:take_item(1)
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inv:set_stack("main", idx, stack)
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break
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end
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end
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end
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self.state = state.walk
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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self.time_count = 0
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_aux.change_dir(self)
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else
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self.time_count = self.time_count + 1
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end
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end
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self.preposition = pos
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return
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end
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self.preposition = pos
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return
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end
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})
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})
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|
@ -41,7 +41,7 @@ end
|
||||
maidroid.register_module("maidroid:lumberjack_module", {
|
||||
description = "Maidroid Module : Lumberjack",
|
||||
inventory_image = "maidroid_lumberjack_module.png",
|
||||
|
||||
|
||||
initialize = function(self)
|
||||
self.state = state.walk
|
||||
self.time_count = 0
|
||||
@ -50,14 +50,14 @@ maidroid.register_module("maidroid:lumberjack_module", {
|
||||
self.preposition = self.object:getpos()
|
||||
_aux.change_dir(self)
|
||||
end,
|
||||
|
||||
|
||||
finalize = function(self)
|
||||
self.state = nil
|
||||
self.time_count = nil
|
||||
self.preposition = nil
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end,
|
||||
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local rpos = vector.round(pos)
|
||||
@ -68,74 +68,74 @@ maidroid.register_module("maidroid:lumberjack_module", {
|
||||
local forward_node = minetest.get_node(forward_pos)
|
||||
local forward_under_pos = _aux.get_under_pos(forward_pos)
|
||||
local forward_under_node = minetest.get_node(forward_under_pos)
|
||||
|
||||
|
||||
if self.state == state.walk then
|
||||
if check_punch_flag(forward_pos) then -- punch tree node
|
||||
self.state = state.punch
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
self.state = state.punch
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
elseif pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
_aux.change_dir(self)
|
||||
_aux.change_dir(self)
|
||||
elseif forward_node.name == "air"
|
||||
and minetest.get_item_group(forward_under_node.name, "soil") > 0
|
||||
and has_sapling_item(self) then
|
||||
self.state = state.plant
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end
|
||||
-- pickup sapling items
|
||||
_aux.pickup_item(self, 1.5, function(itemstring)
|
||||
return util.table_find_value(target_sapling_list, itemstring)
|
||||
end)
|
||||
|
||||
elseif self.state == state.punch then
|
||||
if self.time_count >= max_punch_time then
|
||||
local punch_flag, forward_upper_pos, forward_upper_node
|
||||
= check_punch_flag(forward_pos)
|
||||
if punch_flag then
|
||||
minetest.remove_node(forward_upper_pos)
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = minetest.get_node_drops(forward_upper_node.name)
|
||||
for _, stack in ipairs(stacks) do
|
||||
local leftover = inv:add_item("main", stack)
|
||||
minetest.add_item(forward_pos, leftover)
|
||||
end
|
||||
end
|
||||
if (not forward_upper_pos) or (forward_upper_pos and
|
||||
not check_punch_flag(_aux.get_upper_pos(forward_upper_pos))) then
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
self.time_count = 0
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
|
||||
elseif self.state == state.plant then
|
||||
if self.time_count > max_plant_time then
|
||||
if forward_node.name == "air"
|
||||
and minetest.get_item_group(forward_under_node.name, "soil") > 0 then
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = inv:get_list("main")
|
||||
for i, stack in ipairs(stacks) do
|
||||
local itemname = stack:get_name()
|
||||
if util.table_find_value(target_sapling_list, itemname) then
|
||||
minetest.add_node(forward_pos, {name = itemname, param2 = 1})
|
||||
stack:take_item(1)
|
||||
inv:set_stack("main", i, stack)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
and minetest.get_item_group(forward_under_node.name, "soil") > 0
|
||||
and has_sapling_item(self) then
|
||||
self.state = state.plant
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end
|
||||
-- pickup sapling items
|
||||
_aux.pickup_item(self, 1.5, function(itemstring)
|
||||
return util.table_find_value(target_sapling_list, itemstring)
|
||||
end)
|
||||
|
||||
elseif self.state == state.punch then
|
||||
if self.time_count >= max_punch_time then
|
||||
local punch_flag, forward_upper_pos, forward_upper_node
|
||||
= check_punch_flag(forward_pos)
|
||||
if punch_flag then
|
||||
minetest.remove_node(forward_upper_pos)
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = minetest.get_node_drops(forward_upper_node.name)
|
||||
for _, stack in ipairs(stacks) do
|
||||
local leftover = inv:add_item("main", stack)
|
||||
minetest.add_item(forward_pos, leftover)
|
||||
end
|
||||
end
|
||||
if (not forward_upper_pos) or (forward_upper_pos and
|
||||
not check_punch_flag(_aux.get_upper_pos(forward_upper_pos))) then
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
self.time_count = 0
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
|
||||
elseif self.state == state.plant then
|
||||
if self.time_count > max_plant_time then
|
||||
if forward_node.name == "air"
|
||||
and minetest.get_item_group(forward_under_node.name, "soil") > 0 then
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = inv:get_list("main")
|
||||
for i, stack in ipairs(stacks) do
|
||||
local itemname = stack:get_name()
|
||||
if util.table_find_value(target_sapling_list, itemname) then
|
||||
minetest.add_node(forward_pos, {name = itemname, param2 = 1})
|
||||
stack:take_item(1)
|
||||
inv:set_stack("main", i, stack)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
end
|
||||
self.preposition = pos
|
||||
end
|
||||
self.preposition = pos
|
||||
end
|
||||
})
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user