Fix indent

This commit is contained in:
tacigar 2016-06-08 14:48:06 +09:00
parent d1db40559b
commit 605612a2b3
5 changed files with 209 additions and 209 deletions

98
api.lua
View File

@ -60,47 +60,47 @@ function maidroid.register_maidroid(product_name, def)
self.invname = "maidroid"..tostring(gen_inv_serialnumber())
local inv = minetest.create_detached_inventory(self.invname, {
on_put = function(inv, listname, index, stack, player)
if listname == module_invname then
local module_name = stack:get_name()
local module_def = maidroid.registered_modules[module_name]
self.module = module_def
module_def.initialize(self)
end
end,
allow_put = function(inv, listname, index, stack, player)
local item_name = stack:get_name()
local is_module = maidroid.registered_modules[item_name]
if listname == main_invname
or (listname == module_invname and is_module) then
return stack:get_count()
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
if listname == module_invname then
local module_name = stack:get_name()
local module_def = maidroid.registered_modules[module_name]
self.module = nil
module_def.finalize(self)
end
end,
if listname == module_invname then
local module_name = stack:get_name()
local module_def = maidroid.registered_modules[module_name]
self.module = module_def
module_def.initialize(self)
end
end,
allow_put = function(inv, listname, index, stack, player)
local item_name = stack:get_name()
local is_module = maidroid.registered_modules[item_name]
if listname == main_invname
or (listname == module_invname and is_module) then
return stack:get_count()
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
if listname == module_invname then
local module_name = stack:get_name()
local module_def = maidroid.registered_modules[module_name]
self.module = nil
module_def.finalize(self)
end
end,
})
inv:set_size(main_invname, main_invsize)
inv:set_size(module_invname, module_invsize)
-- process staticdata
if staticdata ~= "" then
local data = minetest.deserialize(staticdata)
if data.inv.module ~= "" then
module_stack = ItemStack(data.inv.module)
module_stack:set_count(1)
inv:add_item(module_invname, module_stack)
self.module = maidroid.registered_modules[data.inv.module]
end
for _, item in ipairs(data.inv.main) do
local itemstack = ItemStack(item.name)
itemstack:set_count(item.count)
inv:add_item(main_invname, itemstack)
end
local data = minetest.deserialize(staticdata)
if data.inv.module ~= "" then
module_stack = ItemStack(data.inv.module)
module_stack:set_count(1)
inv:add_item(module_invname, module_stack)
self.module = maidroid.registered_modules[data.inv.module]
end
for _, item in ipairs(data.inv.main) do
local itemstack = ItemStack(item.name)
itemstack:set_count(item.count)
inv:add_item(main_invname, itemstack)
end
end
-- initialize module
if self.module then self.module.initialize(self)
@ -116,11 +116,11 @@ function maidroid.register_maidroid(product_name, def)
on_rightclick = function(self, clicker)
local formspec = "size[8,9]"
.."list[detached:"..self.invname..";"..main_invname..";0,0;4,4;]"
.."label[5,0;MODULE]"
.."list[detached:"..self.invname..";"..module_invname..";6,0;1,1;]"
.."list[current_player;"..main_invname..";0,5;8,1;]"
.."list[current_player;"..main_invname..";0,6.2;8,3;8]"
.."list[detached:"..self.invname..";"..main_invname..";0,0;4,4;]"
.."label[5,0;MODULE]"
.."list[detached:"..self.invname..";"..module_invname..";6,0;1,1;]"
.."list[current_player;"..main_invname..";0,5;8,1;]"
.."list[current_player;"..main_invname..";0,6.2;8,3;8]"
minetest.show_formspec(clicker:get_player_name(), self.invname, formspec)
end,
@ -132,12 +132,12 @@ function maidroid.register_maidroid(product_name, def)
staticdata.inv.module = module_name or ""
staticdata.inv.main = {}
for _, item in ipairs(inv:get_list(main_invname)) do
local count = item:get_count()
local itemname = item:get_name()
if count ~= 0 then
local itemdata = { count = count, name = itemname }
table.insert(staticdata.inv.main, itemdata)
end
local count = item:get_count()
local itemname = item:get_name()
if count ~= 0 then
local itemdata = { count = count, name = itemname }
table.insert(staticdata.inv.main, itemdata)
end
end
return minetest.serialize(staticdata)
end,
@ -151,8 +151,8 @@ function maidroid.register_maidroid(product_name, def)
on_use = function(itemstack, user, pointed_thing)
print(pointed_thing.under, pointed_thing.above)
if pointed_thing.above ~= nil then
minetest.add_entity(pointed_thing.above, product_name)
return itemstack
minetest.add_entity(pointed_thing.above, product_name)
return itemstack
end
return nil
end

View File

@ -50,14 +50,14 @@ function maidroid.modules._aux.pickup_item(self, radius, target_pred)
if not obj:is_player() and obj:get_luaentity() then
local itemstring = obj:get_luaentity().itemstring
if itemstring then
if pred(itemstring) then
local inv = maidroid._aux.get_maidroid_inventory(self)
local stack = ItemStack(itemstring)
local leftover = inv:add_item("main", stack)
minetest.add_item(obj:getpos(), leftover)
obj:get_luaentity().itemstring = ""
obj:remove()
end
if pred(itemstring) then
local inv = maidroid._aux.get_maidroid_inventory(self)
local stack = ItemStack(itemstring)
local leftover = inv:add_item("main", stack)
minetest.add_item(obj:getpos(), leftover)
obj:get_luaentity().itemstring = ""
obj:remove()
end
end
end
end

View File

@ -42,14 +42,14 @@ maidroid.register_module("maidroid:chasing_player_module", {
local vel = self.object:getvelocity()
if (vector.length(dir) < stop_of_range) then
if self.state == state.chase then
self.object:set_animation(maidroid.animations.stand, 15, 0)
self.state = state.idle
self.object:setvelocity({x = 0, y = vel.y, z = 0})
self.object:set_animation(maidroid.animations.stand, 15, 0)
self.state = state.idle
self.object:setvelocity({x = 0, y = vel.y, z = 0})
end
else
if self.state == state.idle then
self.object:set_animation(maidroid.animations.walk, 15, 0)
self.state = state.chase
self.object:set_animation(maidroid.animations.walk, 15, 0)
self.state = state.chase
end
self.object:setvelocity({x = dir.x, y = vel.y, z = dir.z})
end
@ -61,14 +61,14 @@ maidroid.register_module("maidroid:chasing_player_module", {
local rdir = vector.round(dir)
local front_vec = { x = 0, y = 0, z = 0 }
if math.abs((rdir.x / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
if rdir.x > 0 then front_vec.x = 1 else front_vec.x = -1 end
if rdir.x > 0 then front_vec.x = 1 else front_vec.x = -1 end
end
if math.abs((rdir.z / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
if rdir.z > 0 then front_vec.z = 1 else front_vec.z = -1 end
if rdir.z > 0 then front_vec.z = 1 else front_vec.z = -1 end
end
local front_pos = vector.add(vector.round(pos), front_vec)
if minetest.get_node(front_pos).name ~= "air" then
self.object:setvelocity({x = dir.x, y = 5, z = dir.z})
self.object:setvelocity({x = dir.x, y = 5, z = dir.z})
end
end
end,

View File

@ -69,67 +69,67 @@ maidroid.register_module("maidroid:farming_module", {
if self.state == state.walk then -- searching plants or spaces
if maidroid.util.table_find_value(target_plants_list, forward_node.name) then
self.state = state.punch
self.object:set_animation(maidroid.animations.mine, 15, 0)
self.object:setvelocity{x = 0, y = 0, z = 0}
self.state = state.punch
self.object:set_animation(maidroid.animations.mine, 15, 0)
self.object:setvelocity{x = 0, y = 0, z = 0}
elseif pos.x == self.preposition.x or pos.z == self.preposition.z then
_aux.change_dir(self)
_aux.change_dir(self)
elseif forward_node.name == "air"
and minetest.get_item_group(minetest.get_node(forward_under_pos).name, "wet") > 0
and has_seed_item(self) then
self.state = state.plant
self.object:set_animation(maidroid.animations.mine, 15, 0)
self.object:setvelocity{x = 0, y = 0, z = 0}
end
-- pickup droped seed items
_aux.pickup_item(self, 1.5, function(itemstring)
return minetest.get_item_group(itemstring, "seed") > 0
end)
and minetest.get_item_group(minetest.get_node(forward_under_pos).name, "wet") > 0
and has_seed_item(self) then
self.state = state.plant
self.object:set_animation(maidroid.animations.mine, 15, 0)
self.object:setvelocity{x = 0, y = 0, z = 0}
end
-- pickup droped seed items
_aux.pickup_item(self, 1.5, function(itemstring)
return minetest.get_item_group(itemstring, "seed") > 0
end)
elseif self.state == state.punch then
if self.time_count >= max_punch_time then
if maidroid.util.table_find_value(target_plants_list, forward_node.name) then
minetest.remove_node(forward_pos)
local inv = minetest.get_inventory{type = "detached", name = self.invname}
local stacks = minetest.get_node_drops(forward_node.name)
for _, stack in ipairs(stacks) do
local leftover = inv:add_item("main", stack)
minetest.add_item(forward_pos, leftover)
end
end
self.state = state.walk
self.object:set_animation(maidroid.animations.walk, 15, 0)
self.time_count = 0
_aux.change_dir(self)
else
self.time_count = self.time_count + 1
end
elseif self.state == state.punch then
if self.time_count >= max_punch_time then
if maidroid.util.table_find_value(target_plants_list, forward_node.name) then
minetest.remove_node(forward_pos)
local inv = minetest.get_inventory{type = "detached", name = self.invname}
local stacks = minetest.get_node_drops(forward_node.name)
for _, stack in ipairs(stacks) do
local leftover = inv:add_item("main", stack)
minetest.add_item(forward_pos, leftover)
end
end
self.state = state.walk
self.object:set_animation(maidroid.animations.walk, 15, 0)
self.time_count = 0
_aux.change_dir(self)
else
self.time_count = self.time_count + 1
end
elseif self.state == state.plant then
if self.time_count >= max_plant_time then
if forward_node.name == "air" and minetest.get_item_group(
elseif self.state == state.plant then
if self.time_count >= max_plant_time then
if forward_node.name == "air" and minetest.get_item_group(
minetest.get_node(forward_under_pos).name, "soil") > 0 then
local inv = minetest.get_inventory{type = "detached", name = self.invname}
local stacks = inv:get_list("main")
for idx, stack in ipairs(stacks) do
local item_name = stack:get_name()
if minetest.get_item_group(item_name, "seed") > 0 then
minetest.add_node(forward_pos, {name = item_name, param2 = 1})
stack:take_item(1)
inv:set_stack("main", idx, stack)
break
end
end
end
self.state = state.walk
self.object:set_animation(maidroid.animations.walk, 15, 0)
self.time_count = 0
_aux.change_dir(self)
else
self.time_count = self.time_count + 1
local inv = minetest.get_inventory{type = "detached", name = self.invname}
local stacks = inv:get_list("main")
for idx, stack in ipairs(stacks) do
local item_name = stack:get_name()
if minetest.get_item_group(item_name, "seed") > 0 then
minetest.add_node(forward_pos, {name = item_name, param2 = 1})
stack:take_item(1)
inv:set_stack("main", idx, stack)
break
end
end
end
self.state = state.walk
self.object:set_animation(maidroid.animations.walk, 15, 0)
self.time_count = 0
_aux.change_dir(self)
else
self.time_count = self.time_count + 1
end
end
self.preposition = pos
return
end
self.preposition = pos
return
end
})
})

View File

@ -71,71 +71,71 @@ maidroid.register_module("maidroid:lumberjack_module", {
if self.state == state.walk then
if check_punch_flag(forward_pos) then -- punch tree node
self.state = state.punch
self.object:set_animation(maidroid.animations.mine, 15, 0)
self.object:setvelocity{x = 0, y = 0, z = 0}
self.state = state.punch
self.object:set_animation(maidroid.animations.mine, 15, 0)
self.object:setvelocity{x = 0, y = 0, z = 0}
elseif pos.x == self.preposition.x or pos.z == self.preposition.z then
_aux.change_dir(self)
_aux.change_dir(self)
elseif forward_node.name == "air"
and minetest.get_item_group(forward_under_node.name, "soil") > 0
and has_sapling_item(self) then
self.state = state.plant
self.object:set_animation(maidroid.animations.mine, 15, 0)
self.object:setvelocity{x = 0, y = 0, z = 0}
end
-- pickup sapling items
_aux.pickup_item(self, 1.5, function(itemstring)
return util.table_find_value(target_sapling_list, itemstring)
end)
and minetest.get_item_group(forward_under_node.name, "soil") > 0
and has_sapling_item(self) then
self.state = state.plant
self.object:set_animation(maidroid.animations.mine, 15, 0)
self.object:setvelocity{x = 0, y = 0, z = 0}
end
-- pickup sapling items
_aux.pickup_item(self, 1.5, function(itemstring)
return util.table_find_value(target_sapling_list, itemstring)
end)
elseif self.state == state.punch then
if self.time_count >= max_punch_time then
local punch_flag, forward_upper_pos, forward_upper_node
= check_punch_flag(forward_pos)
if punch_flag then
minetest.remove_node(forward_upper_pos)
local inv = minetest.get_inventory{type = "detached", name = self.invname}
local stacks = minetest.get_node_drops(forward_upper_node.name)
for _, stack in ipairs(stacks) do
local leftover = inv:add_item("main", stack)
minetest.add_item(forward_pos, leftover)
end
end
if (not forward_upper_pos) or (forward_upper_pos and
not check_punch_flag(_aux.get_upper_pos(forward_upper_pos))) then
self.state = state.walk
self.object:set_animation(maidroid.animations.walk, 15, 0)
_aux.change_dir(self)
end
self.time_count = 0
else
self.time_count = self.time_count + 1
end
elseif self.state == state.punch then
if self.time_count >= max_punch_time then
local punch_flag, forward_upper_pos, forward_upper_node
= check_punch_flag(forward_pos)
if punch_flag then
minetest.remove_node(forward_upper_pos)
local inv = minetest.get_inventory{type = "detached", name = self.invname}
local stacks = minetest.get_node_drops(forward_upper_node.name)
for _, stack in ipairs(stacks) do
local leftover = inv:add_item("main", stack)
minetest.add_item(forward_pos, leftover)
end
end
if (not forward_upper_pos) or (forward_upper_pos and
not check_punch_flag(_aux.get_upper_pos(forward_upper_pos))) then
self.state = state.walk
self.object:set_animation(maidroid.animations.walk, 15, 0)
_aux.change_dir(self)
end
self.time_count = 0
else
self.time_count = self.time_count + 1
end
elseif self.state == state.plant then
if self.time_count > max_plant_time then
if forward_node.name == "air"
and minetest.get_item_group(forward_under_node.name, "soil") > 0 then
local inv = minetest.get_inventory{type = "detached", name = self.invname}
local stacks = inv:get_list("main")
for i, stack in ipairs(stacks) do
local itemname = stack:get_name()
if util.table_find_value(target_sapling_list, itemname) then
minetest.add_node(forward_pos, {name = itemname, param2 = 1})
stack:take_item(1)
inv:set_stack("main", i, stack)
break
end
end
end
self.state = state.walk
self.object:set_animation(maidroid.animations.walk, 15, 0)
self.time_count = 0
_aux.change_dir(self)
else
self.time_count = self.time_count + 1
elseif self.state == state.plant then
if self.time_count > max_plant_time then
if forward_node.name == "air"
and minetest.get_item_group(forward_under_node.name, "soil") > 0 then
local inv = minetest.get_inventory{type = "detached", name = self.invname}
local stacks = inv:get_list("main")
for i, stack in ipairs(stacks) do
local itemname = stack:get_name()
if util.table_find_value(target_sapling_list, itemname) then
minetest.add_node(forward_pos, {name = itemname, param2 = 1})
stack:take_item(1)
inv:set_stack("main", i, stack)
break
end
end
end
self.state = state.walk
self.object:set_animation(maidroid.animations.walk, 15, 0)
self.time_count = 0
_aux.change_dir(self)
else
self.time_count = self.time_count + 1
end
end
self.preposition = pos
end
self.preposition = pos
end
})
})