forked from mtcontrib/maidroid
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8
_aux.lua
8
_aux.lua
@ -7,8 +7,8 @@ maidroid._aux = {}
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-- get inventory of the maidroid
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function maidroid._aux.get_maidroid_inventory(self)
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return minetest.get_inventory{
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type = "detached",
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name = self.invname,
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}
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return minetest.get_inventory{
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type = "detached",
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name = self.invname,
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}
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end
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256
api.lua
256
api.lua
@ -7,11 +7,11 @@ local _aux = maidroid._aux
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-- aux function to generate serialnumber for inventories
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local gen_inv_serialnumber = (function ()
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local serialnumber = 0
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return function ()
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serialnumber = serialnumber + 1
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return serialnumber - 1
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end
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local serialnumber = 0
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return function ()
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serialnumber = serialnumber + 1
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return serialnumber - 1
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end
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end) ()
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local main_invsize = 16
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@ -23,140 +23,140 @@ local module_invname = "module"
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maidroid.registered_modules = {}
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function maidroid.register_module(module_name, def)
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maidroid.registered_modules[module_name] = def
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minetest.register_craftitem(module_name, {
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description = def.description,
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stack_max = 1,
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inventory_image = def.inventory_image,
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})
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maidroid.registered_modules[module_name] = def
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minetest.register_craftitem(module_name, {
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description = def.description,
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stack_max = 1,
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inventory_image = def.inventory_image,
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})
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end
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-- animation frame
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maidroid.animations = {
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stand = {x = 0, y = 79},
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lay = {x = 162, y = 166},
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walk = {x = 168, y = 187},
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mine = {x = 189, y = 198},
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walk_mine = {x = 200, y = 219},
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sit = {x = 81, y = 160},
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stand = {x = 0, y = 79},
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lay = {x = 162, y = 166},
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walk = {x = 168, y = 187},
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mine = {x = 189, y = 198},
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walk_mine = {x = 200, y = 219},
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sit = {x = 81, y = 160},
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}
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function maidroid.register_maidroid(product_name, def)
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minetest.register_entity(product_name, {
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hp_max = def.hp_max or 1,
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physical = true,
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weight = def.weight or 5,
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collistionbox = def.collistionbox or { -0.35, -0.5, -0.35, 0.35, 1.1, 0.35 },
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visual = "mesh",
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visual_size = {x = 10, y = 10},
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mesh = def.mesh or "maidroid.b3d",
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textures = def.textures or {"maidroid.png"},
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is_visible = true,
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makes_footstep_sound = true,
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module = nil,
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invname = "",
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minetest.register_entity(product_name, {
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hp_max = def.hp_max or 1,
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physical = true,
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weight = def.weight or 5,
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collistionbox = def.collistionbox or { -0.35, -0.5, -0.35, 0.35, 1.1, 0.35 },
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visual = "mesh",
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visual_size = {x = 10, y = 10},
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mesh = def.mesh or "maidroid.b3d",
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textures = def.textures or {"maidroid.png"},
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is_visible = true,
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makes_footstep_sound = true,
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module = nil,
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invname = "",
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on_activate = function(self, staticdata)
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self.invname = "maidroid"..tostring(gen_inv_serialnumber())
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local inv = minetest.create_detached_inventory(self.invname, {
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on_put = function(inv, listname, index, stack, player)
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = module_def
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module_def.initialize(self)
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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local item_name = stack:get_name()
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local is_module = maidroid.registered_modules[item_name]
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if listname == main_invname
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or (listname == module_invname and is_module) then
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return stack:get_count()
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end
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return 0
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end,
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on_take = function(inv, listname, index, stack, player)
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = nil
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module_def.finalize(self)
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end
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end,
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})
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inv:set_size(main_invname, main_invsize)
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inv:set_size(module_invname, module_invsize)
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-- process staticdata
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if staticdata ~= "" then
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local data = minetest.deserialize(staticdata)
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if data.inv.module ~= "" then
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module_stack = ItemStack(data.inv.module)
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module_stack:set_count(1)
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inv:add_item(module_invname, module_stack)
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self.module = maidroid.registered_modules[data.inv.module]
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end
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for _, item in ipairs(data.inv.main) do
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local itemstack = ItemStack(item.name)
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itemstack:set_count(item.count)
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inv:add_item(main_invname, itemstack)
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end
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end
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-- initialize module
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if self.module then self.module.initialize(self)
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else
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.object:setacceleration{x = 0, y = -10, z = 0}
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end
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end,
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on_activate = function(self, staticdata)
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self.invname = "maidroid"..tostring(gen_inv_serialnumber())
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local inv = minetest.create_detached_inventory(self.invname, {
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on_put = function(inv, listname, index, stack, player)
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = module_def
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module_def.initialize(self)
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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local item_name = stack:get_name()
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local is_module = maidroid.registered_modules[item_name]
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if listname == main_invname
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or (listname == module_invname and is_module) then
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return stack:get_count()
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end
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return 0
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end,
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on_take = function(inv, listname, index, stack, player)
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = nil
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module_def.finalize(self)
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end
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end,
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})
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inv:set_size(main_invname, main_invsize)
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inv:set_size(module_invname, module_invsize)
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-- process staticdata
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if staticdata ~= "" then
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local data = minetest.deserialize(staticdata)
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if data.inv.module ~= "" then
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module_stack = ItemStack(data.inv.module)
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module_stack:set_count(1)
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inv:add_item(module_invname, module_stack)
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self.module = maidroid.registered_modules[data.inv.module]
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end
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for _, item in ipairs(data.inv.main) do
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local itemstack = ItemStack(item.name)
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itemstack:set_count(item.count)
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inv:add_item(main_invname, itemstack)
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end
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end
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-- initialize module
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if self.module then self.module.initialize(self)
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else
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.object:setacceleration{x = 0, y = -10, z = 0}
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end
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end,
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on_step = function(self, dtime)
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if self.module then self.module.on_step(self, dtime) end
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end,
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on_step = function(self, dtime)
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if self.module then self.module.on_step(self, dtime) end
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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end,
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on_rightclick = function(self, clicker)
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local formspec = "size[8,9]"
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.."list[detached:"..self.invname..";"..main_invname..";0,0;4,4;]"
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.."label[5,0;MODULE]"
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.."list[detached:"..self.invname..";"..module_invname..";6,0;1,1;]"
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.."list[current_player;"..main_invname..";0,5;8,1;]"
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.."list[current_player;"..main_invname..";0,6.2;8,3;8]"
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minetest.show_formspec(clicker:get_player_name(), self.invname, formspec)
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end,
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on_rightclick = function(self, clicker)
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local formspec = "size[8,9]"
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.."list[detached:"..self.invname..";"..main_invname..";0,0;4,4;]"
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.."label[5,0;MODULE]"
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.."list[detached:"..self.invname..";"..module_invname..";6,0;1,1;]"
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.."list[current_player;"..main_invname..";0,5;8,1;]"
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.."list[current_player;"..main_invname..";0,6.2;8,3;8]"
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minetest.show_formspec(clicker:get_player_name(), self.invname, formspec)
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end,
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get_staticdata = function(self)
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local inv = _aux.get_maidroid_inventory(self)
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local staticdata = {}
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staticdata.inv = {}
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local module_name = inv:get_list(module_invname)[1]:get_name()
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staticdata.inv.module = module_name or ""
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staticdata.inv.main = {}
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for _, item in ipairs(inv:get_list(main_invname)) do
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local count = item:get_count()
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local itemname = item:get_name()
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if count ~= 0 then
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local itemdata = { count = count, name = itemname }
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table.insert(staticdata.inv.main, itemdata)
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end
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end
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return minetest.serialize(staticdata)
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end,
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})
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get_staticdata = function(self)
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local inv = _aux.get_maidroid_inventory(self)
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local staticdata = {}
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staticdata.inv = {}
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local module_name = inv:get_list(module_invname)[1]:get_name()
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staticdata.inv.module = module_name or ""
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staticdata.inv.main = {}
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for _, item in ipairs(inv:get_list(main_invname)) do
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local count = item:get_count()
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local itemname = item:get_name()
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if count ~= 0 then
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local itemdata = { count = count, name = itemname }
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table.insert(staticdata.inv.main, itemdata)
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end
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end
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return minetest.serialize(staticdata)
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end,
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})
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-- register spawn egg
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minetest.register_craftitem(product_name.."_spawn_egg", {
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description = def.description.." Spawn Egg",
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inventory_image = def.inventory_image,
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.above ~= nil then
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minetest.add_entity(pointed_thing.above, product_name)
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return itemstack
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end
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return nil
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end
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})
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-- register spawn egg
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minetest.register_craftitem(product_name.."_spawn_egg", {
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description = def.description.." Spawn Egg",
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inventory_image = def.inventory_image,
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.above ~= nil then
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minetest.add_entity(pointed_thing.above, product_name)
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return itemstack
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end
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return nil
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end
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})
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end
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@ -4,21 +4,21 @@
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------------------------------------------------------------
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maidroid.register_maidroid("maidroid:maidroid", {
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hp_max = 10,
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description = "Maidroid : Maidroid",
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inventory_image = "maidroid_maidroid.png",
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hp_max = 10,
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description = "Maidroid : Maidroid",
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inventory_image = "maidroid_maidroid.png",
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})
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maidroid.register_maidroid("maidroid:maidroid_mk2", {
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hp_max = 10,
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description = "Maidroid : Maidroid MkII",
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textures = {"maidroid_mk2.png"},
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inventory_image = "maidroid_maidroid_mk2.png",
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hp_max = 10,
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description = "Maidroid : Maidroid MkII",
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textures = {"maidroid_mk2.png"},
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inventory_image = "maidroid_maidroid_mk2.png",
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})
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maidroid.register_maidroid("maidroid:maidroid_mk3", {
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hp_max = 10,
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description = "Maidroid : Maidroid MkIII",
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textures = {"maidroid_mk3.png"},
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inventory_image = "maidroid_maidroid_mk3.png",
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hp_max = 10,
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description = "Maidroid : Maidroid MkIII",
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textures = {"maidroid_mk3.png"},
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inventory_image = "maidroid_maidroid_mk3.png",
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})
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104
modules/_aux.lua
104
modules/_aux.lua
@ -9,84 +9,84 @@ local velocity = 3
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-- change direction to destination and velocity vector
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function maidroid.modules._aux.change_dir_to(self, dest)
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local pos = self.object:getpos()
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local dir = vector.subtract(dest, pos)
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local vel = vector.multiply(vector.normalize(dir), velocity)
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self.object:setvelocity(vel)
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self.object:setyaw(math.atan2(vel.z, vel.x) + math.pi / 2)
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local pos = self.object:getpos()
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local dir = vector.subtract(dest, pos)
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local vel = vector.multiply(vector.normalize(dir), velocity)
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self.object:setvelocity(vel)
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self.object:setyaw(math.atan2(vel.z, vel.x) + math.pi / 2)
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end
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-- change direction and velocity vector
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function maidroid.modules._aux.change_dir(self)
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local rnd = function() return math.random(0, 5) * 2 - 5 end
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local dir = {x = rnd(), y = 0, z = rnd()}
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local vel = vector.multiply(vector.normalize(dir), velocity)
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self.object:setvelocity(vel)
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self.object:setyaw(math.atan2(vel.z, vel.x) + math.pi / 2)
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local rnd = function() return math.random(0, 5) * 2 - 5 end
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local dir = {x = rnd(), y = 0, z = rnd()}
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local vel = vector.multiply(vector.normalize(dir), velocity)
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self.object:setvelocity(vel)
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self.object:setyaw(math.atan2(vel.z, vel.x) + math.pi / 2)
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end
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-- get direction vector by yaw
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function maidroid.modules._aux.get_forward(yaw)
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return { x = math.sin(yaw), y = 0.0, z = -math.cos(yaw) }
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return { x = math.sin(yaw), y = 0.0, z = -math.cos(yaw) }
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end
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-- round direction vector
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function maidroid.modules._aux.get_round_forward(forward)
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local rforward = { x = 0, y = 0, z = 0}
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if math.abs((forward.x / (math.abs(forward.x) + math.abs(forward.z)))) > 0.5 then
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if forward.x > 0 then rforward.x = 1
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else rforward.x = -1 end
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end
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if math.abs((forward.z / (math.abs(forward.x) + math.abs(forward.z)))) > 0.5 then
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if forward.z > 0 then rforward.z = 1
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else rforward.z = -1 end
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end
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return rforward
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local rforward = { x = 0, y = 0, z = 0}
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if math.abs((forward.x / (math.abs(forward.x) + math.abs(forward.z)))) > 0.5 then
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if forward.x > 0 then rforward.x = 1
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else rforward.x = -1 end
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end
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if math.abs((forward.z / (math.abs(forward.x) + math.abs(forward.z)))) > 0.5 then
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if forward.z > 0 then rforward.z = 1
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else rforward.z = -1 end
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end
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return rforward
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end
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function maidroid.modules._aux.get_under_pos(vec)
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return { x = vec.x, y = vec.y - 1, z = vec.z }
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return { x = vec.x, y = vec.y - 1, z = vec.z }
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end
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function maidroid.modules._aux.get_upper_pos(vec)
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return { x = vec.x, y = vec.y + 1, z = vec.z }
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return { x = vec.x, y = vec.y + 1, z = vec.z }
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end
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-- pickup droped items
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function maidroid.modules._aux.pickup_item(self, radius, target_pred)
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local pos = self.object:getpos()
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local pred = target_pred or (function(itemstring) return true end)
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local all_objects = minetest.get_objects_inside_radius(pos, radius)
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for _, obj in ipairs(all_objects) do
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if not obj:is_player() and obj:get_luaentity() then
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local itemstring = obj:get_luaentity().itemstring
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if itemstring then
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if pred(itemstring) then
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local inv = maidroid._aux.get_maidroid_inventory(self)
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local stack = ItemStack(itemstring)
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local leftover = inv:add_item("main", stack)
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minetest.add_item(obj:getpos(), leftover)
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obj:get_luaentity().itemstring = ""
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obj:remove()
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end
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end
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end
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end
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local pos = self.object:getpos()
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local pred = target_pred or (function(itemstring) return true end)
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local all_objects = minetest.get_objects_inside_radius(pos, radius)
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for _, obj in ipairs(all_objects) do
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if not obj:is_player() and obj:get_luaentity() then
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local itemstring = obj:get_luaentity().itemstring
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if itemstring then
|
||||
if pred(itemstring) then
|
||||
local inv = maidroid._aux.get_maidroid_inventory(self)
|
||||
local stack = ItemStack(itemstring)
|
||||
local leftover = inv:add_item("main", stack)
|
||||
minetest.add_item(obj:getpos(), leftover)
|
||||
obj:get_luaentity().itemstring = ""
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- search surrounding nodes
|
||||
function maidroid.modules._aux.search_surrounding(self, lenvec, pred)
|
||||
local pos = vector.round(self.object:getpos())
|
||||
for xi = -lenvec.x, lenvec.x do
|
||||
for yi = -lenvec.y, lenvec.y do
|
||||
for zi = -lenvec.z, lenvec.z do
|
||||
local p = {x = pos.x + xi, y = pos.y + yi, z = pos.z + zi}
|
||||
local node = minetest.get_node(p)
|
||||
if pred(self, p, node) then return true, p, node end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false, nil, nil
|
||||
local pos = vector.round(self.object:getpos())
|
||||
for xi = -lenvec.x, lenvec.x do
|
||||
for yi = -lenvec.y, lenvec.y do
|
||||
for zi = -lenvec.z, lenvec.z do
|
||||
local p = {x = pos.x + xi, y = pos.y + yi, z = pos.z + zi}
|
||||
local node = minetest.get_node(p)
|
||||
if pred(self, p, node) then return true, p, node end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false, nil, nil
|
||||
end
|
||||
|
@ -11,65 +11,65 @@ local view_of_range = 7
|
||||
local stop_of_range = 2
|
||||
|
||||
maidroid.register_module("maidroid:chasing_player_module", {
|
||||
description = "Maidroid Module : Chasing Player",
|
||||
inventory_image = "maidroid_chasing_player_module.png",
|
||||
description = "Maidroid Module : Chasing Player",
|
||||
inventory_image = "maidroid_chasing_player_module.png",
|
||||
|
||||
initialize = function(self)
|
||||
self.state = state.idle
|
||||
self.object:setacceleration{x = 0, y = -10, z = 0}
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end,
|
||||
initialize = function(self)
|
||||
self.state = state.idle
|
||||
self.object:setacceleration{x = 0, y = -10, z = 0}
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end,
|
||||
|
||||
finalize = function(self)
|
||||
self.state = nil
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end,
|
||||
finalize = function(self)
|
||||
self.state = nil
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local all_objects = minetest.get_objects_inside_radius(pos, view_of_range)
|
||||
local player = nil
|
||||
for _, obj in pairs(all_objects) do
|
||||
if obj:is_player() then player = obj; break end
|
||||
end
|
||||
if not player then
|
||||
self.object:set_animation(maidroid.animations.stand, 15, 0)
|
||||
self.state = state.idle
|
||||
return
|
||||
end
|
||||
local ppos = player:getpos()
|
||||
local dir = vector.subtract(ppos, pos)
|
||||
local vel = self.object:getvelocity()
|
||||
if (vector.length(dir) < stop_of_range) then
|
||||
if self.state == state.chase then
|
||||
self.object:set_animation(maidroid.animations.stand, 15, 0)
|
||||
self.state = state.idle
|
||||
self.object:setvelocity({x = 0, y = vel.y, z = 0})
|
||||
end
|
||||
else
|
||||
if self.state == state.idle then
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.state = state.chase
|
||||
end
|
||||
self.object:setvelocity({x = dir.x, y = vel.y, z = dir.z})
|
||||
end
|
||||
local yaw = math.atan2(dir.z, dir.x) + math.pi/2
|
||||
self.object:setyaw(yaw)
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local all_objects = minetest.get_objects_inside_radius(pos, view_of_range)
|
||||
local player = nil
|
||||
for _, obj in pairs(all_objects) do
|
||||
if obj:is_player() then player = obj; break end
|
||||
end
|
||||
if not player then
|
||||
self.object:set_animation(maidroid.animations.stand, 15, 0)
|
||||
self.state = state.idle
|
||||
return
|
||||
end
|
||||
local ppos = player:getpos()
|
||||
local dir = vector.subtract(ppos, pos)
|
||||
local vel = self.object:getvelocity()
|
||||
if (vector.length(dir) < stop_of_range) then
|
||||
if self.state == state.chase then
|
||||
self.object:set_animation(maidroid.animations.stand, 15, 0)
|
||||
self.state = state.idle
|
||||
self.object:setvelocity({x = 0, y = vel.y, z = 0})
|
||||
end
|
||||
else
|
||||
if self.state == state.idle then
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.state = state.chase
|
||||
end
|
||||
self.object:setvelocity({x = dir.x, y = vel.y, z = dir.z})
|
||||
end
|
||||
local yaw = math.atan2(dir.z, dir.x) + math.pi/2
|
||||
self.object:setyaw(yaw)
|
||||
|
||||
-- jump process
|
||||
if vel.y == 0 and self.state == state.chase then
|
||||
local rdir = vector.round(dir)
|
||||
local front_vec = { x = 0, y = 0, z = 0 }
|
||||
if math.abs((rdir.x / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
|
||||
if rdir.x > 0 then front_vec.x = 1 else front_vec.x = -1 end
|
||||
end
|
||||
if math.abs((rdir.z / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
|
||||
if rdir.z > 0 then front_vec.z = 1 else front_vec.z = -1 end
|
||||
end
|
||||
local front_pos = vector.add(vector.round(pos), front_vec)
|
||||
if minetest.get_node(front_pos).name ~= "air" then
|
||||
self.object:setvelocity({x = dir.x, y = 5, z = dir.z})
|
||||
end
|
||||
end
|
||||
end,
|
||||
-- jump process
|
||||
if vel.y == 0 and self.state == state.chase then
|
||||
local rdir = vector.round(dir)
|
||||
local front_vec = { x = 0, y = 0, z = 0 }
|
||||
if math.abs((rdir.x / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
|
||||
if rdir.x > 0 then front_vec.x = 1 else front_vec.x = -1 end
|
||||
end
|
||||
if math.abs((rdir.z / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
|
||||
if rdir.z > 0 then front_vec.z = 1 else front_vec.z = -1 end
|
||||
end
|
||||
local front_pos = vector.add(vector.round(pos), front_vec)
|
||||
if minetest.get_node(front_pos).name ~= "air" then
|
||||
self.object:setvelocity({x = dir.x, y = 5, z = dir.z})
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -4,9 +4,9 @@
|
||||
------------------------------------------------------------
|
||||
|
||||
maidroid.register_module("maidroid:empty_module", {
|
||||
description = "Maidroid Module : Empty Module",
|
||||
inventory_image = "maidroid_empty_module.png",
|
||||
initialize = function(self) end,
|
||||
finalize = function(self) end,
|
||||
on_step = function(self, dtime) end,
|
||||
description = "Maidroid Module : Empty Module",
|
||||
inventory_image = "maidroid_empty_module.png",
|
||||
initialize = function(self) end,
|
||||
finalize = function(self) end,
|
||||
on_step = function(self, dtime) end,
|
||||
})
|
||||
|
@ -6,12 +6,12 @@
|
||||
local _aux = maidroid.modules._aux
|
||||
|
||||
local state = {
|
||||
walk = 0,
|
||||
punch = 1,
|
||||
plant = 2,
|
||||
walk_to_plant = 3,
|
||||
walk_to_soil = 4,
|
||||
walk_avoid = 5,
|
||||
walk = 0,
|
||||
punch = 1,
|
||||
plant = 2,
|
||||
walk_to_plant = 3,
|
||||
walk_to_soil = 4,
|
||||
walk_avoid = 5,
|
||||
}
|
||||
local max_punch_time = 20
|
||||
local max_plant_time = 15
|
||||
@ -22,188 +22,188 @@ local search_lenvec = {x = 3, y = 0, z = 3}
|
||||
-- find max size of each plants
|
||||
local target_plants_list = {}
|
||||
minetest.after(0, function()
|
||||
local max = {}
|
||||
for name, node in pairs(minetest.registered_nodes) do
|
||||
if minetest.get_item_group(name, "plant") > 0 then
|
||||
local s, i = string.match(name, "(.+)_(%d+)")
|
||||
if (s and i) and (max[s] == nil or max[s] < i) then max[s] = i end
|
||||
end
|
||||
end
|
||||
for s, i in pairs(max) do
|
||||
table.insert(target_plants_list, s.."_"..i)
|
||||
end
|
||||
local max = {}
|
||||
for name, node in pairs(minetest.registered_nodes) do
|
||||
if minetest.get_item_group(name, "plant") > 0 then
|
||||
local s, i = string.match(name, "(.+)_(%d+)")
|
||||
if (s and i) and (max[s] == nil or max[s] < i) then max[s] = i end
|
||||
end
|
||||
end
|
||||
for s, i in pairs(max) do
|
||||
table.insert(target_plants_list, s.."_"..i)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- check the maidroid has seed items
|
||||
local function has_seed_item(self)
|
||||
local inv = maidroid._aux.get_maidroid_inventory(self)
|
||||
local stacks = inv:get_list("main")
|
||||
for _, stack in ipairs(stacks) do
|
||||
local item_name = stack:get_name()
|
||||
if minetest.get_item_group(item_name, "seed") > 0 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
local inv = maidroid._aux.get_maidroid_inventory(self)
|
||||
local stacks = inv:get_list("main")
|
||||
for _, stack in ipairs(stacks) do
|
||||
local item_name = stack:get_name()
|
||||
if minetest.get_item_group(item_name, "seed") > 0 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- check can plant plants.
|
||||
local function can_plant(self, pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local upos = _aux.get_under_pos(pos)
|
||||
local unode = minetest.get_node(upos)
|
||||
return node.name == "air"
|
||||
and minetest.get_item_group(unode.name, "wet") > 0
|
||||
and has_seed_item(self)
|
||||
local node = minetest.get_node(pos)
|
||||
local upos = _aux.get_under_pos(pos)
|
||||
local unode = minetest.get_node(upos)
|
||||
return node.name == "air"
|
||||
and minetest.get_item_group(unode.name, "wet") > 0
|
||||
and has_seed_item(self)
|
||||
end
|
||||
|
||||
|
||||
-- check can punch plant
|
||||
local function can_punch(self, pos)
|
||||
local node = minetest.get_node(pos)
|
||||
return maidroid.util.table_find_value(target_plants_list, node.name)
|
||||
local node = minetest.get_node(pos)
|
||||
return maidroid.util.table_find_value(target_plants_list, node.name)
|
||||
end
|
||||
|
||||
|
||||
-- change state to walk
|
||||
local function to_walk(self)
|
||||
self.state = state.walk
|
||||
self.destination = nil
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
self.state = state.walk
|
||||
self.destination = nil
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
|
||||
|
||||
local function to_walk_avoid(self)
|
||||
to_walk(self)
|
||||
self.state = state.walk_avoid
|
||||
to_walk(self)
|
||||
self.state = state.walk_avoid
|
||||
end
|
||||
|
||||
|
||||
maidroid.register_module("maidroid:farming_module", {
|
||||
description = "Maidroid Module : Farming",
|
||||
inventory_image = "maidroid_farming_module.png",
|
||||
description = "Maidroid Module : Farming",
|
||||
inventory_image = "maidroid_farming_module.png",
|
||||
|
||||
initialize = function(self)
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.object:setacceleration{x = 0, y = -10, z = 0}
|
||||
self.state = state.walk
|
||||
self.preposition = self.object:getpos()
|
||||
self.time_count = 0
|
||||
self.destination = nil -- for walk_to_*
|
||||
_aux.change_dir(self)
|
||||
end,
|
||||
initialize = function(self)
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.object:setacceleration{x = 0, y = -10, z = 0}
|
||||
self.state = state.walk
|
||||
self.preposition = self.object:getpos()
|
||||
self.time_count = 0
|
||||
self.destination = nil -- for walk_to_*
|
||||
_aux.change_dir(self)
|
||||
end,
|
||||
|
||||
finalize = function(self)
|
||||
self.state = nil
|
||||
self.preposition = nil
|
||||
self.time_count = nil
|
||||
self.destination = nil
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end,
|
||||
finalize = function(self)
|
||||
self.state = nil
|
||||
self.preposition = nil
|
||||
self.time_count = nil
|
||||
self.destination = nil
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local rpos = vector.round(pos)
|
||||
local upos = _aux.get_under_pos(pos)
|
||||
local yaw = self.object:getyaw()
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local rpos = vector.round(pos)
|
||||
local upos = _aux.get_under_pos(pos)
|
||||
local yaw = self.object:getyaw()
|
||||
|
||||
_aux.pickup_item(self, 1.5, function(itemstring) -- pickup droped seed items
|
||||
return minetest.get_item_group(itemstring, "seed") > 0
|
||||
end)
|
||||
if self.state == state.walk then -- searching plants or spaces
|
||||
local b1, dest1 = _aux.search_surrounding(self, search_lenvec, can_plant)
|
||||
local b2, dest2 = _aux.search_surrounding(self, search_lenvec, can_punch)
|
||||
-- search soil node near
|
||||
if b1 then -- to soil
|
||||
self.state = state.walk_to_soil
|
||||
self.destination = dest1
|
||||
_aux.change_dir_to(self, dest1)
|
||||
elseif b2 then
|
||||
self.state = state.walk_to_plant
|
||||
self.destination = dest2
|
||||
_aux.change_dir_to(self, dest2)
|
||||
elseif pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
_aux.pickup_item(self, 1.5, function(itemstring) -- pickup droped seed items
|
||||
return minetest.get_item_group(itemstring, "seed") > 0
|
||||
end)
|
||||
if self.state == state.walk then -- searching plants or spaces
|
||||
local b1, dest1 = _aux.search_surrounding(self, search_lenvec, can_plant)
|
||||
local b2, dest2 = _aux.search_surrounding(self, search_lenvec, can_punch)
|
||||
-- search soil node near
|
||||
if b1 then -- to soil
|
||||
self.state = state.walk_to_soil
|
||||
self.destination = dest1
|
||||
_aux.change_dir_to(self, dest1)
|
||||
elseif b2 then
|
||||
self.state = state.walk_to_plant
|
||||
self.destination = dest2
|
||||
_aux.change_dir_to(self, dest2)
|
||||
elseif pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
|
||||
elseif self.state == state.punch then
|
||||
if self.time_count >= max_punch_time then
|
||||
if can_punch(self, self.destination) then
|
||||
local destnode = minetest.get_node(self.destination)
|
||||
minetest.remove_node(self.destination)
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = minetest.get_node_drops(destnode.name)
|
||||
for _, stack in ipairs(stacks) do
|
||||
local leftover = inv:add_item("main", stack)
|
||||
minetest.add_item(self.destination, leftover)
|
||||
end
|
||||
end
|
||||
to_walk(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
elseif self.state == state.punch then
|
||||
if self.time_count >= max_punch_time then
|
||||
if can_punch(self, self.destination) then
|
||||
local destnode = minetest.get_node(self.destination)
|
||||
minetest.remove_node(self.destination)
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = minetest.get_node_drops(destnode.name)
|
||||
for _, stack in ipairs(stacks) do
|
||||
local leftover = inv:add_item("main", stack)
|
||||
minetest.add_item(self.destination, leftover)
|
||||
end
|
||||
end
|
||||
to_walk(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
|
||||
elseif self.state == state.plant then
|
||||
if self.time_count >= max_plant_time then
|
||||
if can_plant(self, self.destination) then
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = inv:get_list("main")
|
||||
for idx, stack in ipairs(stacks) do
|
||||
local item_name = stack:get_name()
|
||||
if minetest.get_item_group(item_name, "seed") > 0 then
|
||||
minetest.add_node(self.destination, {name = item_name, param2 = 1})
|
||||
stack:take_item(1)
|
||||
inv:set_stack("main", idx, stack)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
to_walk(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
elseif self.state == state.plant then
|
||||
if self.time_count >= max_plant_time then
|
||||
if can_plant(self, self.destination) then
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = inv:get_list("main")
|
||||
for idx, stack in ipairs(stacks) do
|
||||
local item_name = stack:get_name()
|
||||
if minetest.get_item_group(item_name, "seed") > 0 then
|
||||
minetest.add_node(self.destination, {name = item_name, param2 = 1})
|
||||
stack:take_item(1)
|
||||
inv:set_stack("main", idx, stack)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
to_walk(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
|
||||
elseif self.state == state.walk_to_soil then
|
||||
if vector.distance(pos, self.destination) < 1.5 then -- to plant state
|
||||
local destnode = minetest.get_node(self.destination)
|
||||
if (can_plant(self, self.destination)) then
|
||||
self.state = state.plant
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
else to_walk(self) end
|
||||
else
|
||||
if pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
to_walk_avoid(self)
|
||||
end
|
||||
end
|
||||
elseif self.state == state.walk_to_soil then
|
||||
if vector.distance(pos, self.destination) < 1.5 then -- to plant state
|
||||
local destnode = minetest.get_node(self.destination)
|
||||
if (can_plant(self, self.destination)) then
|
||||
self.state = state.plant
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
else to_walk(self) end
|
||||
else
|
||||
if pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
to_walk_avoid(self)
|
||||
end
|
||||
end
|
||||
|
||||
elseif self.state == state.walk_to_plant then
|
||||
if vector.distance(pos, self.destination) < 1.5 then
|
||||
local destnode = minetest.get_node(self.destination)
|
||||
if maidroid.util.table_find_value(target_plants_list, destnode.name) then
|
||||
self.state = state.punch
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
else to_walk(self) end
|
||||
else
|
||||
if pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
to_walk_avoid(self)
|
||||
end
|
||||
end
|
||||
elseif self.state == state.walk_to_plant then
|
||||
if vector.distance(pos, self.destination) < 1.5 then
|
||||
local destnode = minetest.get_node(self.destination)
|
||||
if maidroid.util.table_find_value(target_plants_list, destnode.name) then
|
||||
self.state = state.punch
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
else to_walk(self) end
|
||||
else
|
||||
if pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
to_walk_avoid(self)
|
||||
end
|
||||
end
|
||||
|
||||
elseif self.state == state.walk_avoid then
|
||||
if self.time_count > max_avoid_time then
|
||||
self.state = state.walk
|
||||
self.time_count = 0
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
end
|
||||
self.preposition = pos
|
||||
return
|
||||
end
|
||||
elseif self.state == state.walk_avoid then
|
||||
if self.time_count > max_avoid_time then
|
||||
self.state = state.walk
|
||||
self.time_count = 0
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
end
|
||||
self.preposition = pos
|
||||
return
|
||||
end
|
||||
})
|
||||
|
@ -7,11 +7,11 @@ local util = maidroid.util
|
||||
local _aux = maidroid.modules._aux
|
||||
|
||||
local state = {
|
||||
walk = 0,
|
||||
plant = 1,
|
||||
punch = 2,
|
||||
walk_to_tree = 3,
|
||||
walk_avoid = 4,
|
||||
walk = 0,
|
||||
plant = 1,
|
||||
punch = 2,
|
||||
walk_to_tree = 3,
|
||||
walk_avoid = 4,
|
||||
}
|
||||
local find_lenvec = {x = 3, y = 0, z = 3}
|
||||
local plant_lenvec = {x = 2, y = 0, z = 2}
|
||||
@ -23,170 +23,170 @@ local target_sapling_list = { "default:sapling" }
|
||||
|
||||
-- check the maidroid need to start to punch
|
||||
local function check_punch_flag(forward_pos)
|
||||
local forward_upper_pos = util.table_shallow_copy(forward_pos)
|
||||
while true do
|
||||
local forward_upper_node = minetest.get_node(forward_upper_pos)
|
||||
if util.table_find_value(target_tree_list, forward_upper_node.name) then
|
||||
return true, forward_upper_pos, forward_upper_node
|
||||
elseif forward_upper_node.name ~= "air" then break end
|
||||
forward_upper_pos.y = forward_upper_pos.y + 1
|
||||
end
|
||||
return false, nil, nil
|
||||
local forward_upper_pos = util.table_shallow_copy(forward_pos)
|
||||
while true do
|
||||
local forward_upper_node = minetest.get_node(forward_upper_pos)
|
||||
if util.table_find_value(target_tree_list, forward_upper_node.name) then
|
||||
return true, forward_upper_pos, forward_upper_node
|
||||
elseif forward_upper_node.name ~= "air" then break end
|
||||
forward_upper_pos.y = forward_upper_pos.y + 1
|
||||
end
|
||||
return false, nil, nil
|
||||
end
|
||||
|
||||
-- check the maidroid has sapling items
|
||||
local function has_sapling_item(self)
|
||||
local inv = maidroid._aux.get_maidroid_inventory(self)
|
||||
local stacks = inv:get_list("main")
|
||||
for _, stack in ipairs(stacks) do
|
||||
local item_name = stack:get_name()
|
||||
if util.table_find_value(target_sapling_list, item_name) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
local inv = maidroid._aux.get_maidroid_inventory(self)
|
||||
local stacks = inv:get_list("main")
|
||||
for _, stack in ipairs(stacks) do
|
||||
local item_name = stack:get_name()
|
||||
if util.table_find_value(target_sapling_list, item_name) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
maidroid.register_module("maidroid:lumberjack_module", {
|
||||
description = "Maidroid Module : Lumberjack",
|
||||
inventory_image = "maidroid_lumberjack_module.png",
|
||||
description = "Maidroid Module : Lumberjack",
|
||||
inventory_image = "maidroid_lumberjack_module.png",
|
||||
|
||||
initialize = function(self)
|
||||
self.state = state.walk
|
||||
self.time_count = 0
|
||||
self.object:setacceleration{x = 0, y = -10, z = 0}
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.preposition = self.object:getpos()
|
||||
self.destination = nil
|
||||
_aux.change_dir(self)
|
||||
end,
|
||||
initialize = function(self)
|
||||
self.state = state.walk
|
||||
self.time_count = 0
|
||||
self.object:setacceleration{x = 0, y = -10, z = 0}
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.preposition = self.object:getpos()
|
||||
self.destination = nil
|
||||
_aux.change_dir(self)
|
||||
end,
|
||||
|
||||
finalize = function(self)
|
||||
self.state = nil
|
||||
self.time_count = nil
|
||||
self.preposition = nil
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
self.destination = nil
|
||||
end,
|
||||
finalize = function(self)
|
||||
self.state = nil
|
||||
self.time_count = nil
|
||||
self.preposition = nil
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
self.destination = nil
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local rpos = vector.round(pos)
|
||||
local yaw = self.object:getyaw()
|
||||
local forward = _aux.get_forward(yaw)
|
||||
local rforward = _aux.get_round_forward(forward)
|
||||
local forward_pos = vector.add(rpos, rforward)
|
||||
local forward_node = minetest.get_node(forward_pos)
|
||||
local forward_under_pos = _aux.get_under_pos(forward_pos)
|
||||
local forward_under_node = minetest.get_node(forward_under_pos)
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local rpos = vector.round(pos)
|
||||
local yaw = self.object:getyaw()
|
||||
local forward = _aux.get_forward(yaw)
|
||||
local rforward = _aux.get_round_forward(forward)
|
||||
local forward_pos = vector.add(rpos, rforward)
|
||||
local forward_node = minetest.get_node(forward_pos)
|
||||
local forward_under_pos = _aux.get_under_pos(forward_pos)
|
||||
local forward_under_node = minetest.get_node(forward_under_pos)
|
||||
|
||||
if self.state == state.walk then
|
||||
local b, dest = _aux.search_surrounding(self, find_lenvec, function(self, pos, node)
|
||||
return util.table_find_value(target_tree_list, node.name)
|
||||
end)
|
||||
if b then -- walk to tree
|
||||
self.state = state.walk_to_tree
|
||||
self.destination = dest
|
||||
_aux.change_dir_to(self, dest)
|
||||
-- to plant sapling
|
||||
elseif forward_node.name == "air"
|
||||
and minetest.get_item_group(forward_under_node.name, "soil") > 0
|
||||
and not _aux.search_surrounding(self, plant_lenvec, function(self, pos, node) -- no tree around
|
||||
return util.table_find_value(target_tree_list, node.name)
|
||||
or util.table_find_value(target_sapling_list, node.name)
|
||||
end)
|
||||
and has_sapling_item(self) then
|
||||
self.state = state.plant
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
-- else continue to walk
|
||||
else
|
||||
if pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
end
|
||||
-- pickup sapling items
|
||||
_aux.pickup_item(self, 1.5, function(itemstring)
|
||||
return util.table_find_value(target_sapling_list, itemstring)
|
||||
end)
|
||||
if self.state == state.walk then
|
||||
local b, dest = _aux.search_surrounding(self, find_lenvec, function(self, pos, node)
|
||||
return util.table_find_value(target_tree_list, node.name)
|
||||
end)
|
||||
if b then -- walk to tree
|
||||
self.state = state.walk_to_tree
|
||||
self.destination = dest
|
||||
_aux.change_dir_to(self, dest)
|
||||
-- to plant sapling
|
||||
elseif forward_node.name == "air"
|
||||
and minetest.get_item_group(forward_under_node.name, "soil") > 0
|
||||
and not _aux.search_surrounding(self, plant_lenvec, function(self, pos, node) -- no tree around
|
||||
return util.table_find_value(target_tree_list, node.name)
|
||||
or util.table_find_value(target_sapling_list, node.name)
|
||||
end)
|
||||
and has_sapling_item(self) then
|
||||
self.state = state.plant
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
-- else continue to walk
|
||||
else
|
||||
if pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
end
|
||||
-- pickup sapling items
|
||||
_aux.pickup_item(self, 1.5, function(itemstring)
|
||||
return util.table_find_value(target_sapling_list, itemstring)
|
||||
end)
|
||||
|
||||
elseif self.state == state.punch then
|
||||
if self.time_count >= max_punch_time then
|
||||
local punch_flag, forward_upper_pos, forward_upper_node = check_punch_flag(self.destination)
|
||||
if punch_flag then
|
||||
minetest.remove_node(forward_upper_pos)
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = minetest.get_node_drops(forward_upper_node.name)
|
||||
for _, stack in ipairs(stacks) do
|
||||
local leftover = inv:add_item("main", stack)
|
||||
minetest.add_item(forward_pos, leftover)
|
||||
end
|
||||
end
|
||||
if (not forward_upper_pos) or (forward_upper_pos and
|
||||
not check_punch_flag(_aux.get_upper_pos(forward_upper_pos))) then
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
self.time_count = 0
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
elseif self.state == state.punch then
|
||||
if self.time_count >= max_punch_time then
|
||||
local punch_flag, forward_upper_pos, forward_upper_node = check_punch_flag(self.destination)
|
||||
if punch_flag then
|
||||
minetest.remove_node(forward_upper_pos)
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = minetest.get_node_drops(forward_upper_node.name)
|
||||
for _, stack in ipairs(stacks) do
|
||||
local leftover = inv:add_item("main", stack)
|
||||
minetest.add_item(forward_pos, leftover)
|
||||
end
|
||||
end
|
||||
if (not forward_upper_pos) or (forward_upper_pos and
|
||||
not check_punch_flag(_aux.get_upper_pos(forward_upper_pos))) then
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
self.time_count = 0
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
|
||||
elseif self.state == state.plant then
|
||||
if self.time_count > max_plant_time then
|
||||
if forward_node.name == "air"
|
||||
and minetest.get_item_group(forward_under_node.name, "soil") > 0 then
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = inv:get_list("main")
|
||||
for i, stack in ipairs(stacks) do
|
||||
local itemname = stack:get_name()
|
||||
if util.table_find_value(target_sapling_list, itemname) then
|
||||
minetest.add_node(forward_pos, {name = itemname, param2 = 1})
|
||||
stack:take_item(1)
|
||||
inv:set_stack("main", i, stack)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
elseif self.state == state.plant then
|
||||
if self.time_count > max_plant_time then
|
||||
if forward_node.name == "air"
|
||||
and minetest.get_item_group(forward_under_node.name, "soil") > 0 then
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = inv:get_list("main")
|
||||
for i, stack in ipairs(stacks) do
|
||||
local itemname = stack:get_name()
|
||||
if util.table_find_value(target_sapling_list, itemname) then
|
||||
minetest.add_node(forward_pos, {name = itemname, param2 = 1})
|
||||
stack:take_item(1)
|
||||
inv:set_stack("main", i, stack)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
|
||||
elseif self.state == state.walk_to_tree then
|
||||
if vector.distance(pos, self.destination) < 1.5 then -- to punch state
|
||||
local destnode = minetest.get_node(self.destination)
|
||||
if (util.table_find_value(target_tree_list, destnode.name)) then
|
||||
self.state = state.punch
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
else
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
else
|
||||
if pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
self.state = state.walk_avoid
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
end
|
||||
elseif self.state == state.walk_to_tree then
|
||||
if vector.distance(pos, self.destination) < 1.5 then -- to punch state
|
||||
local destnode = minetest.get_node(self.destination)
|
||||
if (util.table_find_value(target_tree_list, destnode.name)) then
|
||||
self.state = state.punch
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
else
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
else
|
||||
if pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
self.state = state.walk_avoid
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
end
|
||||
|
||||
elseif self.state == state.walk_avoid then
|
||||
if self.time_count > max_avoid_time then
|
||||
self.state = state.walk
|
||||
self.time_count = 0
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
end
|
||||
self.preposition = pos
|
||||
end
|
||||
})
|
||||
elseif self.state == state.walk_avoid then
|
||||
if self.time_count > max_avoid_time then
|
||||
self.state = state.walk
|
||||
self.time_count = 0
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
end
|
||||
self.preposition = pos
|
||||
end
|
||||
})
|
||||
|
84
recipe.lua
84
recipe.lua
@ -5,65 +5,65 @@
|
||||
|
||||
-- maidroids
|
||||
minetest.register_craft{
|
||||
output = "maidroid:maidroid_spawn_egg",
|
||||
recipe = {
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
|
||||
{"default:papyrus", "default:mese_crystal", "default:papyrus"},
|
||||
},
|
||||
output = "maidroid:maidroid_spawn_egg",
|
||||
recipe = {
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
|
||||
{"default:papyrus", "default:mese_crystal", "default:papyrus"},
|
||||
},
|
||||
}
|
||||
|
||||
minetest.register_craft{
|
||||
output = "maidroid:maidroid_mk2_spawn_egg",
|
||||
recipe = {
|
||||
{"dye:blue", "dye:blue", "dye:blue"},
|
||||
{"dye:blue", "maidroid:maidroid_spawn_egg", "dye:blue"},
|
||||
{"dye:blue", "dye:blue", "dye:blue"},
|
||||
},
|
||||
output = "maidroid:maidroid_mk2_spawn_egg",
|
||||
recipe = {
|
||||
{"dye:blue", "dye:blue", "dye:blue"},
|
||||
{"dye:blue", "maidroid:maidroid_spawn_egg", "dye:blue"},
|
||||
{"dye:blue", "dye:blue", "dye:blue"},
|
||||
},
|
||||
}
|
||||
|
||||
minetest.register_craft{
|
||||
output = "maidroid:maidroid_mk3_spawn_egg",
|
||||
recipe = {
|
||||
{"dye:pink", "dye:pink", "dye:pink"},
|
||||
{"dye:pink", "maidroid:maidroid_spawn_egg", "dye:pink"},
|
||||
{"dye:pink", "dye:pink", "dye:pink"},
|
||||
},
|
||||
output = "maidroid:maidroid_mk3_spawn_egg",
|
||||
recipe = {
|
||||
{"dye:pink", "dye:pink", "dye:pink"},
|
||||
{"dye:pink", "maidroid:maidroid_spawn_egg", "dye:pink"},
|
||||
{"dye:pink", "dye:pink", "dye:pink"},
|
||||
},
|
||||
}
|
||||
|
||||
-- modules
|
||||
minetest.register_craft{
|
||||
output = "maidroid:empty_module",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:obsidian", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
},
|
||||
output = "maidroid:empty_module",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:obsidian", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
},
|
||||
}
|
||||
|
||||
minetest.register_craft{
|
||||
output = "maidroid:chasing_player_module",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "maidroid:empty_module", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
},
|
||||
output = "maidroid:chasing_player_module",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "maidroid:empty_module", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
},
|
||||
}
|
||||
|
||||
minetest.register_craft{
|
||||
output = "maidroid:farming_module",
|
||||
recipe = {
|
||||
{"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
|
||||
{"default:gold_ingot", "maidroid:empty_module", "default:gold_ingot"},
|
||||
{"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
|
||||
},
|
||||
output = "maidroid:farming_module",
|
||||
recipe = {
|
||||
{"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
|
||||
{"default:gold_ingot", "maidroid:empty_module", "default:gold_ingot"},
|
||||
{"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
|
||||
},
|
||||
}
|
||||
|
||||
minetest.register_craft{
|
||||
output = "maidroid:lumberjack_module",
|
||||
recipe = {
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
{"default:diamond", "maidroid:empty_module", "default:diamond"},
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
},
|
||||
output = "maidroid:lumberjack_module",
|
||||
recipe = {
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
{"default:diamond", "maidroid:empty_module", "default:diamond"},
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
},
|
||||
}
|
||||
|
18
util.lua
18
util.lua
@ -7,17 +7,17 @@ maidroid.util = {}
|
||||
|
||||
-- check that the table has the value
|
||||
function maidroid.util.table_find_value(tbl, value)
|
||||
for k, v in ipairs(tbl) do
|
||||
if v == value then return true, k end
|
||||
end
|
||||
return false, nil
|
||||
for k, v in ipairs(tbl) do
|
||||
if v == value then return true, k end
|
||||
end
|
||||
return false, nil
|
||||
end
|
||||
|
||||
-- table shallow copy
|
||||
function maidroid.util.table_shallow_copy(source)
|
||||
local copy = {}
|
||||
for key, value in pairs(source) do
|
||||
copy[key] = value
|
||||
end
|
||||
return copy
|
||||
local copy = {}
|
||||
for key, value in pairs(source) do
|
||||
copy[key] = value
|
||||
end
|
||||
return copy
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user