Update farming core

This commit is contained in:
tacigar 2016-12-21 23:18:41 +09:00
parent 83bcc91db4
commit cde514546c
3 changed files with 186 additions and 0 deletions

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@ -0,0 +1,20 @@
------------------------------------------------------------
-- Copyright (c) 2016 tacigar. All rights reserved.
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
maidroid_core._aux = {}
function maidroid_core._aux.search_surrounding(pred, searching_range)
for x = -searching_range.x, searching_range.x do
for y = -searching_range.y, searching_range.y do
for z = -searching_range.z, searching_range.z do
local pos = {x = x, y = y, z = z}
if pred(pos) then
return pos
end
end
end
end
return nil
end

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@ -0,0 +1,165 @@
------------------------------------------------------------
-- Copyright (c) 2016 tacigar. All rights reserved.
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
local state = {
WALK_RANDOMLY = 0,
WALK_TO_PLANT = 1,
WALK_TO_MOW = 2,
PLANT = 3,
MOW = 4,
}
local target_plants = {
"farming:cotton_8",
"farming:wheat_8",
}
local _aux = maidroid_core._aux
local FIND_PATH_TIME_INTERVAL = 20
local CHANGE_DIRECTION_TIME_INTERVAL = 20
local MAX_WALK_TIME = 120
-- is_plantable_place reports whether maidroid can plant any seed.
local function is_plantable_place(pos)
local node = minetest.get_node(pos)
local lpos = vector.sub(pos, {x = 0, y = -1, z = 0})
local lnode = minetest.get_node(lpos)
return node.name == "air"
and minetest.get_item_group(lnode.name, "wet") > 0
end
-- is_mowable_place reports whether maidroid can mow.
local function is_mowable_place(pos)
local node = minetest.get_node(pos)
return maidroid_aux.table.find(target_plants, node.name)
end
do -- register farming core
local function on_start(self)
self.object:setacceleration{x = 0, y = -10, z = 0}
self.object:setvelocity{x = 0, y = 0, z = 0}
self.state = state.WALK_RANDOMLY
self.time_counters = {}
self.path = nil
end
local function on_stop(self)
end
local searching_range = {x = 5, y = 2, z = 5}
local function walk_randomly(self, dtime)
if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then
self.time_counters[1] = 0
self.time_counters[2] = self.time_counters[2] + 1
if self:has_item_in_main(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0)) then
local destination = _aux.search_surrounding(is_plantable_place, searching_range)
if destination ~= nil then
local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1)
if path ~= nil then -- to walk to plant state.
to_walk_to_plant(self, path, destination)
return
end
end
end
-- if couldn't find path to plant, try to mow.
local destination = _aux.search_surrounding(is_mowable_place, searching_range)
if destination ~= nil then
local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1)
if path ~= nil then -- to walk to mow state.
to_walk_to_mow(self, path, destination)
return
end
end
-- else do nothing.
return
elseif self.time_counters[2] >= CHANGE_DIRECTION_TIME_INTERVAL then
self.time_counters[1] = self.time_counters[1] + 1
self.time_counters[2] = 0
self:change_direction_randomly()
return
else
self.time_counters[1] = self.time_counters[1] + 1
self.time_counters[2] = self.time_counters[2] + 1
return
end
end
local function to_walk_to_plant(self, path, destination)
self.state = state.WALK_TO_PLANT
self.path = path
self.destination = destination
self.time_counters[1] = 0 -- find path interval
self.time_counters[2] = 0
self.pre_position = self.object:getpos()
end
local function to_walk_to_mow(self, path, destination)
self.state = state.WALK_TO_MOW
self.path = path
self.destination = destination
self.time_counters[1] = 0 -- find path interval
self.time_counters[2] = 0
self.pre_position = self.object:getpos()
end
local function walk_to_plant_and_mow_common(self, dtime)
if self.time_counters[2] >= MAX_WALK_TIME then -- time over.
to_walk_randomly(self)
return
end
if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then
self.time_counters[1] = 0
self.time_counters[2] = self.time_counters[2] + 1
local path = minetest.find_path(self.object:getpos(), self.destination, 10, 1, 1)
if path == nil then
to_walk_randomly(self)
return
end
self.path = path
end
-- follow path
if vector.distance(path[1], self.object:getpos()) < 0.01 then
table.remove(path, 1) -- next step, follow next path.
else
-- if maidroid is stopped by obstacles, the maidroid must jump.
local velocity = self.object:getvelocity()
if velocity.y == 0 then
local front_node = self:get_front_node()
if front_node.name ~= "air" then
self.object:setvelocity{x = velocity.x, y = 3, z = velocity.z}
end
end
end
end
local function on_step(self, dtime)
if self.state == state.WALK_RANDOMLY then
walk_randomly(self, dtime)
elseif self.state == state.WALK_TO_PLANT or self.state == state.WALK_TO_MOW then
walk_to_plant_and_mow_common(self, dtime)
elseif self.state == state.PLANT or self.state == state.MOW then
plant_and_mow_common(self, dtime)
end
end
maidroid.register_core("maidroid_core:farming", {
description = "maidroid core : farming",
inventory_image = "maidroid_core_farming.png",
on_start = on_start,
on_stop = on_stop,
on_resume = on_start,
on_pause = on_stop,
on_step = on_step,
})
end -- register farming core

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@ -10,3 +10,4 @@ maidroid_core.modpath = minetest.get_modpath(maidroid_core.modname)
dofile(maidroid_core.modpath .. "/cores/empty.lua")
dofile(maidroid_core.modpath .. "/cores/basic.lua")
dofile(maidroid_core.modpath .. "/cores/farming.lua")