forked from mtcontrib/maidroid
[FIX] Fix bugs
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@ -85,9 +85,7 @@ end
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-- maidroid.maidroid.get_front_node returns a node that exists in front of the maidroid.
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function maidroid.maidroid.get_front_node(self)
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local direction = self.object:get_look_dir()
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direction.y = 0
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direction = vector.normalize(direction)
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local direction = self:get_look_direction()
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if direction.x >= 0.5 then
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if direction.x > 0 then direction.x = 1 else direction.x = -1 end
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@ -105,6 +103,13 @@ function maidroid.maidroid.get_front_node(self)
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return minetest.get_node(front)
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end
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-- maidroid.maidroid.get_look_direction returns a normalized vector that is
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-- the maidroid's looking direction.
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function maidroid.maidroid.get_look_direction(self)
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local yaw = self.object:getyaw()
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return vector.normalize{x = math.sin(yaw), y = 0.0, z = -math.cos(yaw)}
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end
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-- maidroid.maidroid.set_animation sets the maidroid's animation.
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-- this method is wrapper for self.object:set_animation.
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function maidroid.maidroid.set_animation(self, frame)
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@ -180,7 +185,6 @@ function maidroid.register_maidroid(product_name, def)
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elseif listname == "core" and maidroid.is_core(stack:get_name()) then
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return stack:get_count()
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end
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print("KOKO", listname, maidroid.is_core(stack:get_name()))
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return 0
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end,
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@ -214,7 +218,6 @@ function maidroid.register_maidroid(product_name, def)
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if staticdata == "" then
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self.product_name = product_name
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self.manufacturing_number = maidroid.manufacturing_data[product_name]
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print(self.manufacturing_number, "KOKO")
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maidroid.manufacturing_data[product_name] = maidroid.manufacturing_data[product_name] + 1
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create_inventory(self)
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else
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@ -243,6 +246,14 @@ function maidroid.register_maidroid(product_name, def)
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end
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self.formspec_string = create_formspec_string(self)
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local core = self:get_core()
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if core ~= nil then
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core.on_start(self)
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else
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self.object:setvelocity{x = 0, y = 0, z = 0}
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self.object:setacceleration{x = 0, y = -10, z = 0}
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end
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end
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-- get_staticdata is a callback function that is called when the object is destroyed.
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@ -287,7 +298,6 @@ function maidroid.register_maidroid(product_name, def)
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-- on_punch is a callback function that is called when a player punch then.
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function on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
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print(self.product_name .. tostring(self.manufacturing_number))
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if self.pause == true then
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self.pause = false
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if self.core_name ~= "" then
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@ -336,6 +346,7 @@ function maidroid.register_maidroid(product_name, def)
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get_core_name = maidroid.maidroid.get_core_name,
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get_nearest_player = maidroid.maidroid.get_nearest_player,
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get_front_node = maidroid.maidroid.get_front_node,
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get_look_direction = maidroid.maidroid.get_look_direction,
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set_animation = maidroid.maidroid.set_animation,
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set_yaw_by_direction = maidroid.maidroid.set_yaw_by_direction,
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})
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@ -47,10 +47,11 @@ local function on_step(self, dtime)
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self:set_yaw_by_direction(direction)
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-- if maidroid is stoped by obstacle, the maidroid must jump.
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if velocity == 0 and self.state == state.ACCOMPANY then
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if velocity.y == 0 and self.state == state.ACCOMPANY then
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local front_node = self:get_front_node()
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print(front_node.name)
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if front_node.name ~= "air" then
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self.object:setvelocity{x = direction.x, y = 3, z = direction.z}
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self.object:setvelocity{x = direction.x, y = 5, z = direction.z}
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end
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end
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end
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