forked from mtcontrib/maidroid
First commit
This commit is contained in:
commit
e7e158052f
17
_aux.lua
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17
_aux.lua
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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maidroid._aux = {}
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-- maidroidのインベントリを得る
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function maidroid._aux.get_maidroid_inventory(self)
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return minetest.get_inventory{
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type = "detached",
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name = self.invname,
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}
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end
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159
api.lua
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159
api.lua
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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local _aux = maidroid._aux
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-- インベントリにユニークな値を与えるための補助関数
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local gen_inv_serialnumber = (function ()
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local serialnumber = 0
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return function ()
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serialnumber = serialnumber + 1
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return serialnumber - 1
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end
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end) ()
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local main_invsize = 16
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local main_invname = "main"
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local module_invsize = 1
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local module_invname = "module"
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-- モジュール名と定義を対応づけるテーブル
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maidroid.registered_modules = {}
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-- 新しいmoduleを登録する関数
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function maidroid.register_module(module_name, def)
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maidroid.registered_modules[module_name] = def
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minetest.register_craftitem(module_name, {
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description = def.description,
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stack_max = 1,
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})
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end
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-- アニメーションの区切りフレーム
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maidroid.animations = {
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stand = {x = 0, y = 79},
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lay = {x = 162, y = 166},
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walk = {x = 168, y = 187},
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mine = {x = 189, y = 198},
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walk_mine = {x = 200, y = 219},
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sit = {x = 81, y = 160},
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}
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-- 新しいmaidroidを登録する関数
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function maidroid.register_maidroid(product_name, def)
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minetest.register_entity(product_name, {
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hp_max = def.hp_max or 1,
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physical = true,
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weight = def.weight or 5,
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collistionbox = def.collistionbox or { -0.35, -0.5, -0.35, 0.35, 1.1, 0.35 },
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visual = "mesh",
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visual_size = {x = 10, y = 10},
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mesh = def.mesh or "maidroid.b3d",
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textures = def.textures or {"maidroid.png"},
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is_visible = true,
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makes_footstep_sound = true,
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module = nil,
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invname = "",
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on_activate = function(self, staticdata)
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self.invname = "maidroid"..tostring(gen_inv_serialnumber())
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local inv = minetest.create_detached_inventory(self.invname, {
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on_put = function(inv, listname, index, stack, player)
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = module_def
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module_def.initialize(self)
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end
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end,
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arrow_put = function(inv, listname, index, stack, player)
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local item_name = stack:get_name()
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local is_module = maidroid.registered_modules[item_name]
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if listname == main_invname
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or (listname == module_invname and is_module) then
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return stack:get_count()
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end
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return 0
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end,
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on_take = function(inv, listname, index, stack, player)
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if listname == module_invname then
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local module_name = stack:get_name()
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local module_def = maidroid.registered_modules[module_name]
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self.module = nil
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module_def.finalize(self)
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end
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end,
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})
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inv:set_size(main_invname, main_invsize)
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inv:set_size(module_invname, module_invsize)
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if self.module then self.module.initialize(self) end
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-- process staticdata
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if staticdata ~= "" then
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local data = minetest.deserialize(staticdata)
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local stack = ItemStack(data.inv.module)
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stack:set_count(1)
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inv:add_item(module_invname, stack)
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for _, item in ipairs(data.inv.main) do
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local itemstack = ItemStack(item.name)
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itemstack:set_count(item.count)
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inv:add_item(main_invname, itemstack)
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end
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end
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end,
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on_step = function(self, dtime)
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if self.module then self.module.on_step(self, dtime) end
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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end,
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on_rightclick = function(self, clicker)
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local formspec = "size[8,9]"
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.."list[detached:"..self.invname..";"..main_invname..";0,0;4,4;]"
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.."label[5,0;MODULE]"
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.."list[detached:"..self.invname..";"..module_invname..";6,0;1,1;]"
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.."list[current_player;"..main_invname..";0,5;8,1;]"
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.."list[current_player;"..main_invname..";0,6.2;8,3;8]"
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minetest.show_formspec(clicker:get_player_name(), self.invname, formspec)
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end,
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get_staticdata = function(self)
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local inv = _aux.get_maidroid_inventory(self)
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local staticdata = {}
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staticdata.inv = {}
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staticdata.inv.module = inv:get_list(module_invname)[1]:get_name()
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staticdata.inv.main = {}
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for _, item in ipairs(inv:get_list(main_invname)) do
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local count = item:get_count()
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local itemname = item:get_name()
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if count ~= 0 then
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local itemdata = { count = count, name = itemname }
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table.insert(staticdata.inv.main, itemdata)
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end
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end
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return minetest.serialize(staticdata)
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end,
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})
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-- スポーンエッグを登録
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minetest.register_craftitem(product_name.."_swawn_egg", {
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description = def.description.." Swapn Egg",
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on_use = function(itemstack, user, pointed_thing)
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minetest.add_entity(pointed_thing.above, "maidroid:maidroid")
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return itemstack
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end
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})
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-- 野生のmaidroidのentityの登録
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minetest.register_entity(product_name.."_wild", {
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hp_max = def.hp_max or 1,
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physical = true,
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weight = def.weight or 5,
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on_activate = function(self, staticdata)
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end,
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on_step = function(self, dtime)
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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end,
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on_rightclick = function(self, clicker)
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end,
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get_staticdata = function(self)
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end,
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})
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end
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15
init.lua
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15
init.lua
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@ -0,0 +1,15 @@
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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maidroid = {}
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maidroid.modname = "maidroid"
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maidroid.modpath = minetest.get_modpath("maidroid")
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dofile(maidroid.modpath.."/_aux.lua")
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dofile(maidroid.modpath.."/util.lua")
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dofile(maidroid.modpath.."/api.lua")
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dofile(maidroid.modpath.."/modules.lua")
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dofile(maidroid.modpath.."/maidroids.lua")
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19
maidroids.lua
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19
maidroids.lua
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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maidroid.register_maidroid("maidroid:maidroid", {
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hp_max = 10,
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description = "Maidroid : Maidroid",
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})
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maidroid.register_maidroid("maidroid:maidroid_mk2", {
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hp_max = 10,
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description = "Maidroid : Maidroid MkII",
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})
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maidroid.register_maidroid("maidroid:maidroid_mk3", {
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hp_max = 10,
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description = "Maidroid : Maidroid MkIII",
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})
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3
maidroids/maidroid.lua
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3
maidroids/maidroid.lua
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BIN
models/maidroid.b3d
Executable file
BIN
models/maidroid.b3d
Executable file
Binary file not shown.
BIN
models/maidroid.png
Executable file
BIN
models/maidroid.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 971 B |
10
module_generator.lua
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10
module_generator.lua
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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minetest.register_node("maidroid:module_generator", {
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drawtype = "nodebox",
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visual_scale = 1.0,
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tiles = {},
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})
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12
modules.lua
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12
modules.lua
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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maidroid.modules = {}
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local modules_dir = maidroid.modpath.."/modules"
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dofile(modules_dir.."/_aux.lua")
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dofile(modules_dir.."/chasing_player_module.lua")
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dofile(modules_dir.."/farming_module.lua")
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dofile(modules_dir.."/lumberjack_module.lua")
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64
modules/_aux.lua
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64
modules/_aux.lua
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
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------------------------------------------------------------
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-- いい感じにモジュール化出来ないので名前空間に隠す
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maidroid.modules._aux = {}
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-- 向いている方向と速度ベクトルを変える
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function maidroid.modules._aux.change_dir(self)
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local rnd = function() return math.random(0, 5) * 2 - 5 end
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local dir = {x = rnd(), y = 0, z = rnd()}
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local vel = vector.multiply(vector.normalize(dir), 3)
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self.object:setvelocity(vel)
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self.object:setyaw(math.atan2(vel.z, vel.x) + math.pi / 2)
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end
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-- yawから向いている方向ベクトルを得る
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function maidroid.modules._aux.get_forward(yaw)
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return { x = math.sin(yaw), y = 0.0, z = -math.cos(yaw) }
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end
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-- 方向ベクトルを丸める
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function maidroid.modules._aux.get_round_forward(forward)
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local rforward = { x = 0, y = 0, z = 0}
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if math.abs((forward.x / (math.abs(forward.x) + math.abs(forward.z)))) > 0.5 then
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if forward.x > 0 then rforward.x = 1
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else rforward.x = -1 end
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end
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if math.abs((forward.z / (math.abs(forward.x) + math.abs(forward.z)))) > 0.5 then
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if forward.z > 0 then rforward.z = 1
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else rforward.z = -1 end
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end
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return rforward
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end
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-- 真下の位置を返すだけ
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function maidroid.modules._aux.get_under_pos(vec)
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return { x = vec.x, y = vec.y - 1, z = vec.z }
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end
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-- 真上の位置を返すだけ
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function maidroid.modules._aux.get_upper_pos(vec)
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return { x = vec.x, y = vec.y + 1, z = vec.z }
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end
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-- 落ちているアイテムを拾う
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function maidroid.modules._aux.get_item(self, radius, target_pred)
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local pos = self.object:getpos()
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local pred = target_list or (function() return true end)
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local all_objects = minetest.get_objects_inside_radius(pos, radius)
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for _, obj in ipairs(all_objects) do
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if not obj:is_player() and obj:get_luaentity() then
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local itemstring = obj:get_luaentity().itemstring
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if itemstring then
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if pred(itemstring) then
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local inv = maidroid._aux.get_maidroid_inventory(self)
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local stack = ItemStack(itemstring)
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local leftover = inv:add_item("main", stack)
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end
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end
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end
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end
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end
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72
modules/chasing_player_module.lua
Normal file
72
modules/chasing_player_module.lua
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@ -0,0 +1,72 @@
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------------------------------------------------------------
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-- Copyright (c) 2016 tacigar
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-- https://github.com/tacigar/maidroid
|
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------------------------------------------------------------
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local util = maidroid.util
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local _aux = maidroid.modules._aux
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local state = { idle = 0, chase = 1}
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local view_of_range = 7 -- 発見可能距離
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local stop_of_range = 2 -- 止まる距離
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-- プレーヤを追跡するだけのモジュール
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maidroid.register_module("maidroid:chasing_player_module", {
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description = "Maidroid Module : Chasing Player",
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inventory_image = "maidroid_chasing_player_module.png",
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initialize = function(self)
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self.state = state.idle
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self.object:setacceleration{x = 0, y = -10, z = 0}
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self.object:setvelocity{x = 0, y = 0, z = 0}
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end,
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finalize = function(self)
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self.state = nil
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self.object:setvelocity{x = 0, y = 0, z = 0}
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end,
|
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local all_objects = minetest.get_objects_inside_radius(pos, view_of_range)
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local player = nil
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for _, obj in pairs(all_objects) do
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if obj:is_player() then player = obj; break end
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end
|
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if not player then
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self.object:set_animation(maidroid.animations.stand, 15, 0)
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self.state = state.idle
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return
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end
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local ppos = player:getpos()
|
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local dir = vector.subtract(ppos, pos)
|
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local vel = self.object:getvelocity()
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if (vector.length(dir) < stop_of_range) then
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if self.state == state.chase then
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self.object:set_animation(maidroid.animations.stand, 15, 0)
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self.state = state.idle
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self.object:setvelocity({x = 0, y = vel.y, z = 0})
|
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end
|
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else
|
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if self.state == state.idle then
|
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self.object:set_animation(maidroid.animations.walk, 15, 0)
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self.state = state.chase
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end
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self.object:setvelocity({x = dir.x, y = vel.y, z = dir.z})
|
||||
end
|
||||
local yaw = math.atan2(dir.z, dir.x) + math.pi/2
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self.object:setyaw(yaw)
|
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-- jump process
|
||||
if vel.y == 0 and self.state == state.chase then
|
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local rdir = vector.round(dir)
|
||||
local front_vec = { x = 0, y = 0, z = 0 }
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if math.abs((rdir.x / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
|
||||
if rdir.x > 0 then front_vec.x = 1 else front_vec.x = -1 end
|
||||
end
|
||||
if math.abs((rdir.z / (math.abs(rdir.x) + math.abs(rdir.z)))) > 0.5 then
|
||||
if rdir.z > 0 then front_vec.z = 1 else front_vec.z = -1 end
|
||||
end
|
||||
local front_pos = vector.add(vector.round(pos), front_vec)
|
||||
if minetest.get_node(front_pos).name ~= "air" then
|
||||
self.object:setvelocity({x = dir.x, y = 5, z = dir.z})
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
125
modules/farming_module.lua
Normal file
125
modules/farming_module.lua
Normal file
@ -0,0 +1,125 @@
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||||
------------------------------------------------------------
|
||||
-- Copyright (c) 2016 tacigar
|
||||
-- https://github.com/tacigar/maidroid
|
||||
------------------------------------------------------------
|
||||
|
||||
local _aux = maidroid.modules._aux
|
||||
local state = {walk = 0, punch = 1, plant = 2}
|
||||
|
||||
-- 各植物ノードの種類の最大番号を探し出す
|
||||
local target_plants_list = {}
|
||||
minetest.after(0, function()
|
||||
local max = {}
|
||||
for name, node in pairs(minetest.registered_nodes) do
|
||||
if minetest.get_item_group(name, "plant") > 0 then
|
||||
local s, i = string.match(name, "(.+)_(%d+)")
|
||||
if max[s] == nil or max[s] < i then max[s] = i end
|
||||
end
|
||||
end
|
||||
for s, i in pairs(max) do
|
||||
table.insert(target_plants_list, s.."_"..i)
|
||||
end
|
||||
end)
|
||||
|
||||
local max_punch_time = 20
|
||||
local max_plant_time = 15
|
||||
|
||||
-- 種を持っているか否かを確認する
|
||||
local function has_seed_item(self)
|
||||
local inv = maidroid._aux.get_maidroid_inventory(self)
|
||||
local stacks = inv:get_list("main")
|
||||
for _, stack in ipairs(stacks) do
|
||||
local item_name = stack:get_name()
|
||||
if minetest.get_item_group(item_name, "seed") > 0 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- 農業を行うモジュール
|
||||
maidroid.register_module("maidroid:farming_module", {
|
||||
description = "Maidroid Module : Farming",
|
||||
inventory_image = "maidroid_farming_module.png",
|
||||
initialize = function(self)
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.object:setacceleration{x = 0, y = -10, z = 0}
|
||||
self.state = state.walk
|
||||
self.preposition = self.object:getpos()
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
end,
|
||||
finalize = function(self)
|
||||
self.state = nil
|
||||
self.preposition = nil
|
||||
self.time_count = nil
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local rpos = vector.round(pos)
|
||||
local yaw = self.object:getyaw()
|
||||
local forward_vec = _aux.get_forward(yaw)
|
||||
local forward_vec2 = _aux.get_round_forward(forward_vec)
|
||||
local forward_pos = vector.add(rpos, forward_vec2)
|
||||
local forward_node = minetest.get_node(forward_pos)
|
||||
local forward_under_pos = vector.subtract(forward_pos, {x = 0, y = 1, z = 0})
|
||||
if self.state == state.walk then -- searching plants or spaces
|
||||
if maidroid.util.table_find_value(target_plants_list, forward_node.name) then
|
||||
self.state = state.punch
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
elseif pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
_aux.change_dir(self)
|
||||
elseif forward_node.name == "air"
|
||||
and minetest.get_item_group(inetest.get_node(forward_under_pos).name, "wet") > 0
|
||||
and has_seed_item(self) then
|
||||
self.state = state.plant
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end
|
||||
elseif self.state == state.punch then
|
||||
if self.time_count >= max_punch_time then
|
||||
if maidroid.util.table_find_value(target_plants_list, forward_node.name) then
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = minetest.get_node_drops(forward_node.name)
|
||||
for _, stack in ipairs(stacks) do
|
||||
local leftover = inv:add_item("main", stack)
|
||||
minetest.add_item(forward_pos, leftover)
|
||||
end
|
||||
end
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
elseif self.state == state.plant then
|
||||
if self.time_count >= max_plant_time then
|
||||
if forward_node.name == "air" and minetest.get_item_group(
|
||||
minetest.get_node(forward_under_pos).name, "soil") > 0 then
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = inv:get_list("main")
|
||||
for idx, stack in ipairs(stacks) do
|
||||
local item_name = stack:get_name()
|
||||
if minetest.get_item_group(item_name, "seed") > 0 then
|
||||
minetest.add_node(forward_pos, {name = item_name, param2 = 1})
|
||||
stack:take_item(1)
|
||||
inv:set_stack("main", idx, stack)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
end
|
||||
self.preposition = pos
|
||||
return
|
||||
end
|
||||
})
|
132
modules/lumberjack_module.lua
Normal file
132
modules/lumberjack_module.lua
Normal file
@ -0,0 +1,132 @@
|
||||
------------------------------------------------------------
|
||||
-- Copyright (c) 2016 tacigar
|
||||
-- https://github.com/tacigar/maidroid
|
||||
------------------------------------------------------------
|
||||
|
||||
local util = maidroid.util
|
||||
local _aux = maidroid.modules._aux
|
||||
|
||||
local state = {walk = 0, plant = 1, punch = 2}
|
||||
local max_punch_time = 20
|
||||
local max_plant_time = 20
|
||||
local target_tree_list = { "default:tree" }
|
||||
local target_sapling_list = { "default:sapling" }
|
||||
|
||||
-- punchを始める必要があるか否かを調べる
|
||||
local function check_punch_flag(forward_pos)
|
||||
local forward_upper_pos = util.table_shallow_copy(forward_pos)
|
||||
while true do
|
||||
local forward_upper_node = minetest.get_node(forward_upper_pos)
|
||||
if util.table_find_value(target_tree_list, forward_upper_node.name) then
|
||||
return true, forward_upper_pos, forward_upper_node
|
||||
elseif forward_upper_node.name ~= "air" then break end
|
||||
forward_upper_pos.y = forward_upper_pos.y + 1
|
||||
end
|
||||
return false, nil, nil
|
||||
end
|
||||
|
||||
-- 苗木を持っているかを調べる
|
||||
local function has_sapling_item(self)
|
||||
local inv = maidroid._aux.get_maidroid_inventory(self)
|
||||
local stacks = inv:get_list("main")
|
||||
for _, stack in ipairs(stacks) do
|
||||
local item_name = stack:get_name()
|
||||
if util.table_find_value(target_sapling_list, item_name) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- 木こりモジュールを登録する
|
||||
maidroid.register_module("maidroid:lumberjack", {
|
||||
description = "Maidroid Module : Lumberjack",
|
||||
inventory_image = "maidroid_lumberjack_module.png",
|
||||
initialize = function(self)
|
||||
self.state = state.walk
|
||||
self.time_count = 0
|
||||
self.object:setacceleration{x = 0, y = -10, z = 0}
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.preposition = self.object:getpos()
|
||||
_aux.change_dir(self)
|
||||
end,
|
||||
finalize = function(self)
|
||||
self.state = nil
|
||||
self.time_count = nil
|
||||
self.preposition = nil
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local rpos = vector.round(pos)
|
||||
local yaw = self.object:getyaw()
|
||||
local forward = _aux.get_forward(yaw)
|
||||
local rforward = _aux.get_round_forward(forward)
|
||||
local forward_pos = vector.add(rpos, rforward)
|
||||
local forward_node = minetest.get_node(forward_pos)
|
||||
local forward_under_pos = _aux.get_under_pos(forward_pos)
|
||||
local forward_under_node = minetest.get_node(forward_under_pos)
|
||||
if self.state == state.walk then
|
||||
if check_punch_flag(forward_pos) then -- punch tree node
|
||||
self.state = state.punch
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
elseif pos.x == self.preposition.x or pos.z == self.preposition.z then
|
||||
_aux.change_dir(self)
|
||||
elseif forward_node.name == "air"
|
||||
and minetest.get_item_group(forward_under_node.name, "soil") > 0
|
||||
and has_sapling_item(self) then
|
||||
self.state = state.plant
|
||||
self.object:set_animation(maidroid.animations.mine, 15, 0)
|
||||
self.object:setvelocity{x = 0, y = 0, z = 0}
|
||||
end
|
||||
elseif self.state == state.punch then
|
||||
if self.time_count >= max_punch_time then
|
||||
local punch_flag, forward_upper_pos, forward_upper_node
|
||||
= check_punch_flag(forward_pos)
|
||||
if punch_flag then
|
||||
minetest.remove_node(forward_upper_pos)
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = minetest.get_node_drops(forward_upper_node.name)
|
||||
for _, stack in ipairs(stacks) do
|
||||
local leftover = inv:add_item("main", stack)
|
||||
minetest.add_item(forward_pos, leftover)
|
||||
end
|
||||
end
|
||||
if (not forward_upper_pos) or (forward_upper_pos and
|
||||
not check_punch_flag(_aux.get_upper_pos(forward_upper_pos))) then
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
_aux.change_dir(self)
|
||||
end
|
||||
self.time_count = 0
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
elseif self.state == state.plant then
|
||||
if self.time_count > max_plant_time then
|
||||
if forward_node.name == "air"
|
||||
and minetest.get_item_group(forward_under_node.name, "soil") > 0 then
|
||||
local inv = minetest.get_inventory{type = "detached", name = self.invname}
|
||||
local stacks = inv:get_list("main")
|
||||
for i, stack in ipairs(stacks) do
|
||||
local itemname = stack:get_name()
|
||||
if util.table_find_value(target_sapling_list, itemname) then
|
||||
minetest.add_node(forward_pos, {name = itemname, param2 = 1})
|
||||
stack:take_item(1)
|
||||
inv:set_stack("main", i, stack)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
self.state = state.walk
|
||||
self.object:set_animation(maidroid.animations.walk, 15, 0)
|
||||
self.time_count = 0
|
||||
_aux.change_dir(self)
|
||||
else
|
||||
self.time_count = self.time_count + 1
|
||||
end
|
||||
end
|
||||
self.preposition = pos
|
||||
end
|
||||
})
|
BIN
textures/normal_maidroid.png
Executable file
BIN
textures/normal_maidroid.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 229 B |
BIN
textures/normal_module.png
Executable file
BIN
textures/normal_module.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 379 B |
23
util.lua
Normal file
23
util.lua
Normal file
@ -0,0 +1,23 @@
|
||||
------------------------------------------------------------
|
||||
-- Copyright (c) 2016 tacigar
|
||||
-- https://github.com/tacigar/maidroid
|
||||
------------------------------------------------------------
|
||||
|
||||
maidroid.util = {}
|
||||
|
||||
-- ある値を持つキーが存在するかを調べる
|
||||
function maidroid.util.table_find_value(tbl, value)
|
||||
for k, v in ipairs(tbl) do
|
||||
if v == value then return true, k end
|
||||
end
|
||||
return false, nil
|
||||
end
|
||||
|
||||
-- テーブルの浅いコピー
|
||||
function maidroid.util.table_shallow_copy(source)
|
||||
local copy = {}
|
||||
for key, value in pairs(source) do
|
||||
copy[key] = value
|
||||
end
|
||||
return copy
|
||||
end
|
Loading…
Reference in New Issue
Block a user