add main_to_wield function

This commit is contained in:
tacigar 2016-12-06 14:04:21 +09:00
parent 511d6f216c
commit ff9a85bac3

View File

@ -129,6 +129,24 @@ function maidroid.maidroid.get_wield_item_stack(self)
return inv:get_stack("wield_item", 1)
end
-- maidroid.maidroid.move_main_to_wield moves itemstack from main to wield.
-- if this function fails then returns false, else returns true.
function maidroid.maidroid.move_main_to_wield(self, itemname)
local inv = self:get_inventory()
local main_size = inv:get_size("main")
for i = 1, main_size do
local stack = inv:get_stack("main", i)
if stack:get_name() == itemname then
local wield_stack = inv:get_stack("wield_item", 1)
inv:set_stack("wield_item", 1, stack)
inv:set_stack("main", i, wield_stack)
return true
end
end
return false
end
---------------------------------------------------------------------
-- maidroid.manufacturing_data represents a table that contains manufacturing data.
@ -368,7 +386,6 @@ function maidroid.register_maidroid(product_name, def)
-- on_rightclick is a callback function that is called when a player right-click them.
local function on_rightclick(self, clicker)
formspec_opened_maidroids[clicker] = self
minetest.show_formspec(
clicker:get_player_name(),
"maidroid:gui",
@ -435,6 +452,7 @@ function maidroid.register_maidroid(product_name, def)
set_animation = maidroid.maidroid.set_animation,
set_yaw_by_direction = maidroid.maidroid.set_yaw_by_direction,
get_wield_item_stack = maidroid.maidroid.get_wield_item_stack,
move_main_to_wield = maidroid.maidroid.move_main_to_wield,
})
-- register a spawner for debugging maidroid mods.