maidroid/api.lua
2016-06-02 13:18:58 +09:00

157 lines
4.9 KiB
Lua

------------------------------------------------------------
-- Copyright (c) 2016 tacigar
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
local _aux = maidroid._aux
-- aux function to generate serialnumber for inventories
local gen_inv_serialnumber = (function ()
local serialnumber = 0
return function ()
serialnumber = serialnumber + 1
return serialnumber - 1
end
end) ()
local main_invsize = 16
local main_invname = "main"
local module_invsize = 1
local module_invname = "module"
-- key = modulename, value = moduledef
maidroid.registered_modules = {}
function maidroid.register_module(module_name, def)
maidroid.registered_modules[module_name] = def
minetest.register_craftitem(module_name, {
description = def.description,
stack_max = 1,
inventory_image = def.inventory_image,
})
end
-- animation frame
maidroid.animations = {
stand = {x = 0, y = 79},
lay = {x = 162, y = 166},
walk = {x = 168, y = 187},
mine = {x = 189, y = 198},
walk_mine = {x = 200, y = 219},
sit = {x = 81, y = 160},
}
function maidroid.register_maidroid(product_name, def)
minetest.register_entity(product_name, {
hp_max = def.hp_max or 1,
physical = true,
weight = def.weight or 5,
collistionbox = def.collistionbox or { -0.35, -0.5, -0.35, 0.35, 1.1, 0.35 },
visual = "mesh",
visual_size = {x = 10, y = 10},
mesh = def.mesh or "maidroid.b3d",
textures = def.textures or {"maidroid.png"},
is_visible = true,
makes_footstep_sound = true,
module = nil,
invname = "",
on_activate = function(self, staticdata)
self.invname = "maidroid"..tostring(gen_inv_serialnumber())
local inv = minetest.create_detached_inventory(self.invname, {
on_put = function(inv, listname, index, stack, player)
if listname == module_invname then
local module_name = stack:get_name()
local module_def = maidroid.registered_modules[module_name]
self.module = module_def
module_def.initialize(self)
end
end,
arrow_put = function(inv, listname, index, stack, player)
local item_name = stack:get_name()
local is_module = maidroid.registered_modules[item_name]
if listname == main_invname
or (listname == module_invname and is_module) then
return stack:get_count()
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
if listname == module_invname then
local module_name = stack:get_name()
local module_def = maidroid.registered_modules[module_name]
self.module = nil
module_def.finalize(self)
end
end,
})
inv:set_size(main_invname, main_invsize)
inv:set_size(module_invname, module_invsize)
-- process staticdata
if staticdata ~= "" then
local data = minetest.deserialize(staticdata)
if data.inv.module ~= "" then
module_stack = ItemStack(data.inv.module)
module_stack:set_count(1)
inv:add_item(module_invname, module_stack)
self.module = maidroid.registered_modules[data.inv.module]
end
for _, item in ipairs(data.inv.main) do
local itemstack = ItemStack(item.name)
itemstack:set_count(item.count)
inv:add_item(main_invname, itemstack)
end
end
-- initialize module
if self.module then self.module.initialize(self)
else self.object:setvelocity{x = 0, y = 0, z = 0} end
end,
on_step = function(self, dtime)
if self.module then self.module.on_step(self, dtime) end
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
end,
on_rightclick = function(self, clicker)
local formspec = "size[8,9]"
.."list[detached:"..self.invname..";"..main_invname..";0,0;4,4;]"
.."label[5,0;MODULE]"
.."list[detached:"..self.invname..";"..module_invname..";6,0;1,1;]"
.."list[current_player;"..main_invname..";0,5;8,1;]"
.."list[current_player;"..main_invname..";0,6.2;8,3;8]"
minetest.show_formspec(clicker:get_player_name(), self.invname, formspec)
end,
get_staticdata = function(self)
local inv = _aux.get_maidroid_inventory(self)
local staticdata = {}
staticdata.inv = {}
local module_name = inv:get_list(module_invname)[1]:get_name()
staticdata.inv.module = module_name or ""
staticdata.inv.main = {}
for _, item in ipairs(inv:get_list(main_invname)) do
local count = item:get_count()
local itemname = item:get_name()
if count ~= 0 then
local itemdata = { count = count, name = itemname }
table.insert(staticdata.inv.main, itemdata)
end
end
return minetest.serialize(staticdata)
end,
})
-- register spawn egg
minetest.register_craftitem(product_name.."_spawn_egg", {
description = def.description.." Swapn Egg",
inventory_image = def.inventory_image,
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
minetest.add_entity(pointed_thing.above, product_name)
return itemstack
end
})
end