Reduced default radius (24) and max radius (32)

And round to the nearest chunk instead of rounding up: the radius you put has never been the exact radius taken, it was rounded to a chunk border up to 15 nodes farther. Now it's rounded to a chunk border from 8 nodes closer to 7 nodes farther.
This commit is contained in:
Gael-de-Sailly 2017-02-22 17:54:43 +01:00
parent 5df9c6fe88
commit 4d8c2610bc

View File

@ -7,15 +7,15 @@ end
local previous = os.time()
local default_size = tonumber(minetest.setting_get("mapfix_default_size")) or 40
local max_size = tonumber(minetest.setting_get("mapfix_max_size")) or 50
local default_size = tonumber(minetest.setting_get("mapfix_default_size")) or 24
local max_size = tonumber(minetest.setting_get("mapfix_max_size")) or 32
local delay = tonumber(minetest.setting_get("mapfix_delay")) or 15
minetest.register_chatcommand("mapfix", {
params = "<size>",
description = "Recalculate the flowing liquids and the light of a chunk",
func = function(name, param)
local pos = minetest.get_player_by_name(name):getpos()
local pos = vector.round(minetest.get_player_by_name(name):getpos())
local size = tonumber(param) or default_size
local privs = minetest.check_player_privs(name, {server=true})
local time = os.time()
@ -29,8 +29,10 @@ minetest.register_chatcommand("mapfix", {
previous = time
end
local minp = vector.round(vector.subtract(pos, size - 0.5))
local maxp = vector.round(vector.add(pos, size + 0.5))
size = math.max(math.floor(size - 8), 0) -- When passed to get_voxel_manip, positions are rounded up, to a multiple of 16 nodes in each direction. By subtracting 8 it's rounded to the nearest chunk border. max is used to avoid negative radius.
local minp = vector.subtract(pos, size)
local maxp = vector.add(pos, size)
minetest.log("action", name .. " uses mapfix at " .. minetest.pos_to_string(vector.round(pos)) .. " with radius " .. size)
mapfix(minp, maxp)