Fix nodenames in the docs (#35)

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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David Leal 2023-04-22 08:50:01 -06:00 committed by GitHub
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commit ce8a6aec22
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@ -12,15 +12,20 @@ use `-1` as the amount.
as they cannot be removed by hand (they can only be removed with
[WorldEdit](https://github.com/Uberi/Minetest-WorldEdit) or similar).
> **Note**
>
> All of the nodes mentioned below have aliases which can be used as well.\
> Here's the full aliases list: <https://github.com/minetest-mods/maptools/blob/master/aliases.lua>
| Item code | Description |
| ----------------------: | :--------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `maptools:{block}_u` | Unbreakable, non-flammable, non-falling, non-decaying blocks. Most common default blocks have an unbreakable form available (`maptools:stone_u`, `maptools:wood_u`, …) |
| `maptools:full_grass` | Unbreakable block with the grass texture on all sides. |
| `maptools:player_clip` | :warning: Invisible, non-pointable block that blocks players and entities. |
| `maptools:full_clip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:full_clip_face`). |
| `maptools:playerclip` | :warning: Invisible, non-pointable block that blocks players and entities. |
| `maptools:fullclip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:fullclip_face`). |
| `maptools:smoke` | Some smoke. Decreases visibility, but doesn't damage players or entities). |
| `maptools:no_build` | :warning: Very basic building prevention. |
| `maptools:no_interact` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
| `maptools:nobuild` | :warning: Very basic building prevention. |
| `maptools:nointeract` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
| `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. |
| `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). |
| `maptools:drowning` | :warning: Simulates drowning in water. |
@ -31,10 +36,10 @@ as they cannot be removed by hand (they can only be removed with
| Item code | Description |
| -------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------ |
| `maptools:admin_pick` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. |
| `maptools:admin_pick_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. |
| `maptools:infinite_fuel` | Fuel lasting for a near-infinite time (about 50 real-life years). |
| `maptools:super_apple` | A yellow apple which heals the player by 20 HP when used. |
| `maptools:pick_admin` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. |
| `maptools:pick_admin_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. |
| `maptools:infinitefuel` | Fuel lasting for a near-infinite time (about 50 real-life years). |
| `maptools:superapple` | A yellow apple which heals the player by 20 HP when used. |
| `maptools:copper_coin` | Decorative item (can be used in mini-games). |
| `maptools:silver_coin` | Decorative item (can be used in mini-games). |
| `maptools:gold_coin` | Decorative item (can be used in mini-games). |