markers/land_title_register.lua

140 lines
4.4 KiB
Lua

markers.get_area_info = function(pos)
local found = {}
for nr, area in pairs(areas.areas) do
if pos.x >= area.pos1.x and pos.x <= area.pos2.x and
pos.y >= area.pos1.y and pos.y <= area.pos2.y and
pos.z >= area.pos1.z and pos.z <= area.pos2.z then
area[ 'id' ] = nr;
table.insert( found, area )
end
end
return found;
end
markers.get_area_info_as_text = function(pos, name)
local text = 'Checking '..minetest.pos_to_string( pos )..'. Owned by: ';
local found_areas = markers.get_area_info( pos );
--minetest.chat_send_player('singleplayer', 'Areas FOUND: '..minetest.serialize( found_areas ));
if( not( found_areas ) or #found_areas < 1 ) then
minetest.chat_send_player( name, text..'-nobody- (unprotected)');
return;
end
local parent = {};
for _, area in pairs( found_areas ) do
if( not( area[ 'parent' ] )) then
parent = area;
minetest.chat_send_player(name, ' '..areas:toString( area['id']))
end
end
if( #found_areas > 1 ) then
minetest.chat_send_player(name, ' Sub-owners of entire area:');
for _, area in pairs( found_areas ) do
if( area[ 'parent' ]==parent['nr'] ) then
if( parent.pos1.x == area.pos1.x
and parent.pos1.y == area.pos1.y
and parent.pos1.z == area.pos1.z
and parent.pos2.x == area.pos2.x
and parent.pos2.y == area.pos2.y
and parent.pos2.z == area.pos2.z) then
minetest.chat_send_player(name, ' '..areas:toString( area['id']))
end
end
end
end
if( #found_areas > 1 ) then
minetest.chat_send_player(name, ' Sub-owners:');
for _, area in pairs( found_areas ) do
if( area[ 'parent' ] ) then
minetest.chat_send_player(name, ' '..areas:toString( area['id']))
end
end
end
minetest.chat_send_player(name, 'ALL owners:');
for _, area in pairs( found_areas ) do
minetest.chat_send_player(name, ' '..areas:toString( area['id']))
end
end
minetest.register_tool( "markers:land_title_register",
{
description = "Land title register. Left-click with it to get information about the land owner or to protect your own ground.",
groups = {},
inventory_image = "default_book.png", -- TODO
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be owned as well
-- the tool_capabilities are completely irrelevant here - no need to dig
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
},
node_placement_prediction = nil,
on_place = function(itemstack, placer, pointed_thing)
if( placer == nil or pointed_thing == nil) then
return itemstack; -- nothing consumed
end
local name = placer:get_player_name();
-- the position is what we're actually looking for
local pos = minetest.get_pointed_thing_position( pointed_thing, 0 ); --under );
if( not( pos ) or not( pos.x )) then
minetest.chat_send_player( name, "Position not found.");
return;
end
local found_areas = markers.get_area_info_as_text( pos, placer:get_player_name() );
-- TODO
-- inspector.search_node( pos.x, pos.y, pos.z, name );
return itemstack; -- nothing consumed, nothing changed
end,
on_use = function(itemstack, placer, pointed_thing)
if( placer == nil or pointed_thing == nil) then
return itemstack; -- nothing consumed
end
local name = placer:get_player_name();
local pos = minetest.get_pointed_thing_position( pointed_thing, under );
if( not( pos ) or not( pos.x )) then
minetest.chat_send_player( name, "Position not found.");
return;
end
-- TODO
-- inspector.search_node( pos.x, pos.y, pos.z, name );
local found_areas = markers.get_area_info_as_text( pos, placer:get_player_name() );
return itemstack; -- nothing consumed, nothing changed
end,
})