mesecons/mesecons_movestones/init.lua

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-- MOVESTONE
function mesecon:get_movestone_direction(pos)
getactivated=0
local direction = {x=0, y=0, z=0}
local lpos={x=pos.x, y=pos.y, z=pos.z}
local getactivated=0
local rules=mesecon:get_rules("movestone")
lpos.x=pos.x+0.499
for k=1, 3 do
getactivated=getactivated+mesecon:is_power_on(lpos, rules[k].x, rules[k].y, rules[k].z)
end
if getactivated>0 then direction.x=-1 return direction end
lpos=pos
lpos.x=pos.x-0.499
for n=4, 6 do
getactivated=getactivated+mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z)
end
if getactivated>0 then direction.x=1 return direction end
lpos=pos
lpos.z=pos.z+0.499
for j=7, 9 do
getactivated=getactivated+mesecon:is_power_on(lpos, rules[j].x, rules[j].y, rules[j].z)
end
if getactivated>0 then direction.z=-1 return direction end
lpos=pos
lpos.z=pos.z-0.499
for l=10, 12 do
getactivated=getactivated+mesecon:is_power_on(lpos, rules[l].x, rules[l].y, rules[l].z)
end
if getactivated>0 then direction.z=1 return direction end
return direction
end
minetest.register_node("mesecons_movestones:movestone", {
tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
material = minetest.digprop_stonelike(0.8),
description="Movestone",
})
minetest.register_entity("mesecons_movestones:movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
--on_activate = function(self, staticdata)
--self.object:setsprite({x=0,y=0}, 1, 0, true)
--self.object:setvelocity({x=-3, y=0, z=0})
--end,
on_punch = function(self, hitter)
self.object:remove()
hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
local colp = pos
local velocity={}
local direction=mesecon:get_movestone_direction(colp)
--colp.x=colp.x-(direction.x/2.01)
--colp.y=colp.y-direction.y
--colp.z=colp.z-(direction.z/2.01)
if (direction.x==0 and direction.y==0 and direction.z==0)
or (minetest.env:get_node_or_nil(pos).name ~="air"
and minetest.env:get_node_or_nil(pos).name ~= nil) then
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
end
--if not mesecon:check_if_turnon(colp) then
-- minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
-- self.object:remove()
-- return
--end
velocity.x=direction.x*3
velocity.y=direction.y*3
velocity.z=direction.z*3
self.object:setvelocity(velocity)
local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
local coln = minetest.env:get_node(np)
if coln.name ~= "air" and coln.name ~="water" then
local thisp= {x=pos.x, y=pos.y, z=pos.z}
local thisnode=minetest.env:get_node(thisp)
local nextnode={}
minetest.env:remove_node(thisp)
repeat
thisp.x=thisp.x+direction.x
thisp.y=thisp.y+direction.y
thisp.z=thisp.z+direction.z
nextnode=minetest.env:get_node(thisp)
minetest.env:add_node(thisp, {name=thisnode.name})
nodeupdate(thisp)
thisnode=nextnode
until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
end
end
})
minetest.register_craft({
output = '"mesecons_movestones:movestone" 2',
recipe = {
{'"default:stone"', '"default:stone"', '"default:stone"'},
{'"mesecons:mesecon_off"', '"mesecons:mesecon_off"', '"mesecons:mesecon_off"'},
{'"default:stone"', '"default:stone"', '"default:stone"'},
}
})
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:movestone" then
local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
minetest.env:remove_node(pos)
nodeupdate(pos)
minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
end
end)
-- STICKY_MOVESTONE
minetest.register_node("mesecons_movestones:sticky_movestone", {
tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
paramtype2 = "facedir",
legacy_facedir_simple = true,
material = minetest.digprop_stonelike(0.8),
description="Sticky Movestone",
})
minetest.register_craft({
output = '"mesecons_movestones:sticky_movestone" 2',
recipe = {
{'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'},
}
})
minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
on_punch = function(self, hitter)
self.object:remove()
hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
local colp = pos
local direction=mesecon:get_movestone_direction(colp)
local velocity={x=direction.x*3, y=direction.y*3, z=direction.z*3}
self.object:setvelocity(velocity)
local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
local coln = minetest.env:get_node(np)
if coln.name ~= "air" and coln.name ~="water" then
local thisp= {x=pos.x, y=pos.y, z=pos.z}
local thisnode=minetest.env:get_node(thisp)
local nextnode={}
minetest.env:remove_node(thisp)
repeat
thisp.x=thisp.x+direction.x
thisp.y=thisp.y+direction.y
thisp.z=thisp.z+direction.z
nextnode=minetest.env:get_node(thisp)
minetest.env:add_node(thisp, {name=thisnode.name})
nodeupdate(thisp)
thisnode=nextnode
until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
end
--STICKY:
local np1 = {x=pos.x-direction.x*0.5, y=pos.y-direction.y*0.5, z=pos.z-direction.z*0.5} -- 1 away
local coln1 = minetest.env:get_node(np1)
local np2 = {x=pos.x-direction.x*1.5, y=pos.y-direction.y*1.5, z=pos.z-direction.z*1.5} -- 2 away
local coln2 = minetest.env:get_node(np2)
if (coln1.name == "air" or coln1.name =="water") and (coln2.name~="air" and coln2.name ~= water) then
thisp= np2
local newpos={}
local oldpos={}
repeat
newpos.x=thisp.x+direction.x
newpos.y=thisp.y+direction.y
newpos.z=thisp.z+direction.z
minetest.env:add_node(newpos, {name=minetest.env:get_node(thisp).name})
nodeupdate(newpos)
oldpos={x=thisp.x, y=thisp.y, z=thisp.z}
thisp.x=thisp.x-direction.x
thisp.y=thisp.y-direction.y
thisp.z=thisp.z-direction.z
until minetest.env:get_node(thisp).name=="air" or minetest.env:get_node(thisp).name=="ignore" or minetest.env:get_node(thisp).name=="default:water" or minetest.env:get_node(thisp).name=="default:water_flowing"
minetest.env:remove_node(oldpos)
end
if (direction.x==0 and direction.y==0 and direction.z==0) then
--or (minetest.env:get_node_or_nil(pos).name ~="air"
--and minetest.env:get_node_or_nil(pos).name ~= nil) then
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
end
end
})
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:sticky_movestone" then
local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
repeat -- Check if it collides with a stopper (pull direction)
collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
minetest.env:remove_node(pos)
nodeupdate(pos)
minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end
end)