mesecons/mesecons_pressureplates/init.lua

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local pp_box_off = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
}
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local pp_box_on = {
type = "fixed",
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fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
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}
local function pp_on_timer(pos, elapsed)
local node = minetest.get_node(pos)
local basename = minetest.registered_nodes[node.name].pressureplate_basename
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-- This is a workaround for a strange bug that occurs when the server is started
-- For some reason the first time on_timer is called, the pos is wrong
if not basename then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
local two_below = vector.add(pos, vector.new(0, -2, 0))
if objs[1] == nil and node.name == basename .. "_on" then
minetest.set_node(pos, {name = basename .. "_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate)
elseif node.name == basename .. "_off" then
for k, obj in pairs(objs) do
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local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.set_node(pos, {name = basename .. "_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate )
end
end
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end
return true
end
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-- Register a Pressure Plate
-- offstate: name of the pressure plate when inactive
-- onstate: name of the pressure plate when active
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-- description: description displayed in the player's inventory
-- tiles_off: textures of the pressure plate when inactive
-- tiles_on: textures of the pressure plate when active
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe)
mesecon.register_node(basename, {
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drawtype = "nodebox",
inventory_image = image_i,
wield_image = image_w,
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paramtype = "light",
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is_ground_content = false,
description = description,
pressureplate_basename = basename,
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on_timer = pp_on_timer,
on_construct = function(pos)
minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1))
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end,
},{
mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
node_box = pp_box_off,
selection_box = pp_box_off,
groups = {snappy = 2, oddly_breakable_by_hand = 3},
tiles = textures_off
},{
mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
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node_box = pp_box_on,
selection_box = pp_box_on,
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groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
tiles = textures_on
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})
minetest.register_craft({
output = basename .. "_off",
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recipe = recipe,
})
end
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood",
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"Wooden Pressure Plate",
{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
"jeija_pressure_plate_wood_wield.png",
"jeija_pressure_plate_wood_inv.png",
{{"group:wood", "group:wood"}})
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mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone",
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"Stone Pressure Plate",
{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
"jeija_pressure_plate_stone_wield.png",
"jeija_pressure_plate_stone_inv.png",
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{{"default:cobble", "default:cobble"}})