Changes to torch and delayer appearance (#669)
* plantlike, x-shaped torch * removed separate LEDs for luacontroller since already contained in base mod it depends on * changed delayer textures to be more consistent with other gates * Reduced the amount of textures needed for pistons with texture modifiers. Will continue to work fine with all existing texturepacks. No change in graphics. * use luacontroller_LED instead of microcontroller_LED to prevent breaking the digistuff mod which inherits it. I hope no mods inherit microcontroller LED.
@ -27,20 +27,6 @@ local delaytime = { 0.1, 0.3, 0.5, 1.0 }
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for i = 1, 4 do
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local boxes = {
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{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
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{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
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{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
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{ -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 },
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{ -3/16, -7/16, 2/16, 3/16, -26/64, 3/16 },
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{ -2/16, -7/16, 3/16, 2/16, -26/64, 4/16 },
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{ -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
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{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
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{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }
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}
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-- Delayer definition defaults
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local def = {
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drawtype = "nodebox",
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@ -48,11 +34,14 @@ local def = {
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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fixed = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = boxes
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fixed = {
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{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
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{ -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
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},
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},
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paramtype = "light",
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paramtype2 = "facedir",
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@ -74,16 +63,17 @@ end
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local off_state = {
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description = S("Delayer"),
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inventory_image = "jeija_gate_off.png^jeija_delayer.png",
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wield_image = "jeija_gate_off.png^jeija_delayer.png",
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tiles = {
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"mesecons_delayer_off_"..tostring(i)..".png",
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"mesecons_delayer_bottom.png",
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"mesecons_delayer_ends_off.png",
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"mesecons_delayer_ends_off.png",
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"mesecons_delayer_sides_off.png",
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"mesecons_delayer_sides_off.png"
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"jeija_microcontroller_bottom.png^jeija_gate_output_off.png^jeija_gate_off.png^"..
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"jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
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"jeija_microcontroller_bottom.png^jeija_gate_output_off.png",
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"jeija_gate_side.png^jeija_gate_side_output_off.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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},
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inventory_image = "mesecons_delayer_off_1.png",
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wield_image = "mesecons_delayer_off_1.png",
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groups = off_groups,
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on_punch = function(pos, node, puncher)
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if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
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@ -117,13 +107,16 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
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-- Activated delayer definition defaults
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local on_state = {
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description = S("You hacker you"),
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inventory_image = "jeija_gate_on.png^jeija_delayer.png",
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wield_image = "jeija_gate_on.png^jeija_delayer.png",
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tiles = {
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"mesecons_delayer_on_"..tostring(i)..".png",
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"mesecons_delayer_bottom.png",
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"mesecons_delayer_ends_on.png",
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"mesecons_delayer_ends_on.png",
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"mesecons_delayer_sides_on.png",
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"mesecons_delayer_sides_on.png"
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"jeija_microcontroller_bottom.png^jeija_gate_output_on.png^jeija_gate_on.png^"..
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"jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
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"jeija_microcontroller_bottom.png^jeija_gate_output_on.png",
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"jeija_gate_side.png^jeija_gate_side_output_on.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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},
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groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
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on_punch = function(pos, node, puncher)
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mesecons_delayer/textures/jeija_delayer.png
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mesecons_delayer/textures/jeija_gate_off.png
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mesecons_delayer/textures/jeija_gate_on.png
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mesecons_delayer/textures/jeija_gate_side.png
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mesecons_delayer/textures/mesecons_delayer_1.png
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mesecons_delayer/textures/mesecons_delayer_2.png
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mesecons_delayer/textures/mesecons_delayer_3.png
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mesecons_delayer/textures/mesecons_delayer_4.png
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