Rework the next nodes: Pressure Plates

This commit is contained in:
Jeija 2012-12-27 22:28:39 +01:00
parent 72d58d2018
commit 2bbc9dd4b7

View File

@ -1,159 +1,113 @@
-- PRESSURE PLATE WOOD local pp_box_off = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
}
minetest.register_node("mesecons_pressureplates:pressure_plate_wood_off", { local pp_box_on = {
drawtype = "nodebox", type = "fixed",
tiles = {"jeija_pressure_plate_wood_off.png"}, fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
inventory_image = "jeija_pressure_plate_wood_off.png", }
wield_image = "jeija_pressure_plate_wood_off.png",
paramtype = "light", pp_on_timer = function (pos, elapsed)
is_ground_content = true, local node = minetest.env:get_node(pos)
walkable = true, local ppspec = minetest.registered_nodes[node.name].pressureplate
selection_box = {
type = "fixed", -- This is a workaround for a strange bug that occurs when the server is started
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 }, -- For some reason the first time on_timer is called, the pos is wrong
}, if not ppspec then return end
node_box = {
type = "fixed", local objs = minetest.env:get_objects_inside_radius(pos, 1)
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
}, if objs[1] == nil and node.name == ppspec.onstate then
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3}, minetest.env:add_node(pos, {name = ppspec.offstate})
description="Wood Pressure Plate", mesecon:receptor_off(pos)
-- force deactivation of mesecon two blocks below (hacky)
on_timer = function(pos, elapsed) mesecon:turnoff(mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}))
local objs = minetest.env:get_objects_inside_radius(pos, 1) else
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
local objpos=obj:getpos() local objpos = obj:getpos()
if objpos.y>pos.y-1 and objpos.y<pos.y then if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_wood_on"}) minetest.env:add_node(pos, {name=ppspec.onstate})
mesecon:receptor_on(pos) mesecon:receptor_on(pos)
-- force activation of mesecon two blocks below (hacky)
mesecon:turnon(mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}))
end end
end end
return true end
end, return true
mesecons = {receptor = { end
state = mesecon.state.off
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
minetest.register_node("mesecons_pressureplates:pressure_plate_wood_on", { -- Register a Pressure Plate
drawtype = "nodebox", -- offstate: name of the pressure plate when inactive
tiles = {"jeija_pressure_plate_wood_on.png"}, -- onstate: name of the pressure plate when active
paramtype = "light", -- description: description displayed in the player's inventory
is_ground_content = true, -- tiles_off: textures of the pressure plate when inactive
walkable = true, -- tiles_on: textures of the pressure plate when active
selection_box = { -- image: inventory and wield image of the pressure plate
type = "fixed", -- recipe: crafting recipe of the pressure plate
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
},
node_box = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -31/64, 7/16 },
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
drop='"mesecons_pressureplates:pressure_plate_wood_off" 1',
on_timer = function(pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
if objs[1]==nil then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_wood_off"})
mesecon:receptor_off(pos)
end
return true
end,
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
minetest.register_craft({ function mesecon:register_pressure_plate(offstate, onstate, description, texture_off, texture_on, recipe)
output = '"mesecons_pressureplates:pressure_plate_wood_off" 1', local ppspec = {
recipe = { offstate = offstate,
{'"default:wood"', '"default:wood"'}, onstate = onstate
} }
})
-- PRESSURE PLATE STONE minetest.register_node(offstate, {
drawtype = "nodebox",
tiles = {texture_off},
inventory_image = texture_off,
wield_image = image,
paramtype = "light",
selection_box = pp_box_off,
node_box = pp_box_off,
groups = {snappy = 2, oddly_breakable_by_hand = 3},
description = description,
pressureplate = ppspec,
on_timer = pp_on_timer,
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
minetest.register_node("mesecons_pressureplates:pressure_plate_stone_off", { minetest.register_node(onstate, {
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"jeija_pressure_plate_stone_off.png"}, tiles = {texture_on},
inventory_image = "jeija_pressure_plate_stone_off.png", paramtype = "light",
wield_image = "jeija_pressure_plate_stone_off.png", selection_box = pp_box_on,
paramtype = "light", node_box = pp_box_on,
is_ground_content = true, groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
walkable = true, drop = offstate,
selection_box = { pressureplate = ppspec,
type = "fixed", on_timer = pp_on_timer,
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 }, mesecons = {receptor = {
}, state = mesecon.state.on
node_box = { }},
type = "fixed", on_construct = function(pos)
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 }, minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
}, end,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3}, })
description="Stone Pressure Plate",
on_timer = function(pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
local objpos=obj:getpos()
if objpos.y>pos.y-1 and objpos.y<pos.y then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_stone_on"})
mesecon:receptor_on(pos)
end
end
return true
end,
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
minetest.register_node("mesecons_pressureplates:pressure_plate_stone_on", { minetest.register_craft({
drawtype = "nodebox", output = offstate,
tiles = {"jeija_pressure_plate_stone_on.png"}, recipe = recipe,
paramtype = "light", })
is_ground_content = true, end
walkable = true,
selection_box = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
},
node_box = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -31/64, 7/16 },
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
drop='"mesecons_pressureplates:pressure_plate_stone_off" 1',
on_timer = function(pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
if objs[1]==nil then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_stone_off"})
mesecon:receptor_off(pos)
end
return true
end,
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
minetest.register_craft({ mesecon:register_pressure_plate(
output = '"mesecons_pressureplates:pressure_plate_stone_off" 1', "mesecons_pressureplates:pressure_plate_wood_off",
recipe = { "mesecons_pressureplates:pressure_plate_wood_on",
{'"default:cobble"', '"default:cobble"'}, "Wooden Pressure Plate",
} "jeija_pressure_plate_wood_off.png",
}) "jeija_pressure_plate_wood_on.png",
{{"default:wood", "default:wood"}})
mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone_off",
"mesecons_pressureplates:pressure_plate_stone_on",
"Stone Pressure Plate",
"jeija_pressure_plate_stone_off.png",
"jeija_pressure_plate_stone_on.png",
{{"default:cobble", "default:cobble"}})