Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]

This commit is contained in:
Jeija
2012-03-05 19:21:26 +01:00
parent f8ac52c350
commit 36ae0cc1a5
123 changed files with 2690 additions and 1 deletions

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mesecons

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-- The POWER_PLANT
minetest.register_node("mesecons_powerplant:power_plant", {
drawtype = "plantlike",
visual_scale = 1,
tile_images = {"jeija_power_plant.png"},
inventory_image = "jeija_power_plant.png",
paramtype = "light",
walkable = false,
material = minetest.digprop_leaveslike(0.2),
light_source = LIGHT_MAX-9,
description="Power Plant",
})
minetest.register_craft({
output = '"mesecons_powerplant:power_plant" 1',
recipe = {
{'"mesecons:mesecon_off"'},
{'"mesecons:mesecon_off"'},
{'"default:junglegrass"'},
}
})
minetest.register_on_placenode(function(pos, newnode, placer)
if newnode.name == "mesecons_powerplant:power_plant" then
mesecon:receptor_on(pos)
end
end)
minetest.register_on_dignode(
function(pos, oldnode, digger)
if oldnode.name == "mesecons_powerplant:power_plant" then
mesecon:receptor_off(pos)
end
end
)
mesecon:add_receptor_node("mesecons_powerplant:power_plant")