Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]

This commit is contained in:
Jeija
2012-03-05 19:21:26 +01:00
parent f8ac52c350
commit 36ae0cc1a5
123 changed files with 2690 additions and 1 deletions

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mesecons
mesecons_materials

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-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel", {
drawtype = "raillike",
tile_images = {"jeija_solar_panel.png"},
inventory_image = "jeija_solar_panel.png",
wield_image = "jeija_solar_panel.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
},
furnace_burntime = 5,
material = minetest.digprop_dirtlike(0.1),
description="Solar Panel",
})
minetest.register_craft({
output = '"mesecons_solarpanel:solar_panel" 1',
recipe = {
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'},
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'},
}
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel"},
interval = 0.1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.env:get_node_light(pos, nil)
if light == nil then light = 0 end
if light >= 12 then
mesecon:receptor_on(pos)
else
mesecon:receptor_off(pos)
end
end,
})