forked from minetest-mods/mesecons
Make sticky piston stick falling things as well (#436)
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9d239cbfff
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6e767a6c76
@ -55,7 +55,7 @@ local function piston_get_rules(node)
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return rules
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end
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local function piston_remove_pusher(pos, node)
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local function piston_remove_pusher(pos, node, check_falling)
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local pistonspec = get_pistonspec(node.name, "onname")
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local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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local pusherpos = vector.add(pos, dir)
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@ -72,7 +72,14 @@ local function piston_remove_pusher(pos, node)
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max_hear_distance = 20,
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gain = 0.3,
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})
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if check_falling then
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minetest.check_for_falling(pusherpos)
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end
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end
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local function piston_after_dig(pos, node)
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piston_remove_pusher(pos, node, true)
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end
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local piston_on = function(pos, node)
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@ -97,7 +104,7 @@ end
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local function piston_off(pos, node)
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local pistonspec = get_pistonspec(node.name, "onname")
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minetest.set_node(pos, {param2 = node.param2, name = pistonspec.offname})
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piston_remove_pusher(pos, node)
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piston_remove_pusher(pos, node, not pistonspec.sticky)
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if not pistonspec.sticky then
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return
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@ -293,7 +300,7 @@ minetest.register_node("mesecons_pistons:piston_normal_on", {
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "mesecons_pistons:piston_normal_off",
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after_dig_node = piston_remove_pusher,
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after_dig_node = piston_after_dig,
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node_box = piston_on_box,
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selection_box = piston_on_box,
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sounds = default.node_sound_wood_defaults(),
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@ -371,7 +378,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_on", {
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "mesecons_pistons:piston_sticky_off",
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after_dig_node = piston_remove_pusher,
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after_dig_node = piston_after_dig,
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node_box = piston_on_box,
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selection_box = piston_on_box,
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sounds = default.node_sound_wood_defaults(),
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