forked from minetest-mods/mesecons
Add conductor rules, add demo isolated mesecons to proof that it works
This commit is contained in:
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e74bb1ce75
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78fdedc880
@ -154,7 +154,9 @@ function mesecon:receptor_on(pos, rules)
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np.x = pos.x + rules[i].x
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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if mesecon:rules_link(pos, np, rules) then
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mesecon:turnon(np, pos)
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end
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i=i+1
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end
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end
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@ -171,8 +173,7 @@ function mesecon:receptor_off(pos, rules)
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np.x = pos.x + rules[i].x
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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connected = mesecon:connected_to_pw_src(np)
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if connected == false then
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if mesecon:rules_link(pos, np, rules) and mesecon:connected_to_pw_src(np) == false then
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mesecon:turnoff(np, pos)
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end
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i=i+1
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@ -206,15 +207,19 @@ function mesecon:register_on_signal_change(action)
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mesecon.actions_change[i]=action
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end
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function mesecon:register_conductor (onstate, offstate, rules)
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local i=0
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function mesecon:register_conductor (onstate, offstate, rules, get_rules)
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local i = 1
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while mesecon.conductors[i]~=nil do
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i = i + 1
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end
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if rules == nil then
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rules = mesecon:get_rules("default")
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end
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mesecon.conductors[i]={}
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mesecon.conductors[i].on = onstate
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mesecon.conductors[i].off = offstate
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mesecon.conductors[i].rules = offstate
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mesecon.conductors[i].onstate = onstate
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mesecon.conductors[i].offstate = offstate
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mesecon.conductors[i].rules = rules
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mesecon.conductors[i].get_rules = get_rules
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end
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mesecon:add_rules("default",
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@ -98,47 +98,6 @@ function mesecon:effector_get_input_rules(node)
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end
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end
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-- Helpers for nodeboxlike mesecons
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function mesecon:receptor_outputs (cpos, rpos) --cpos = conductor pos, rpos = receptor pos
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local rnode = minetest.env:get_node (rpos)
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local rules = mesecon:receptor_get_rules (rnode)
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if rules == nil then return false end
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local i = 1
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while rules[i] ~= nil do
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if rpos.x + rules[i].x == cpos.x
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and rpos.y + rules[i].y == cpos.y
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and rpos.z + rules[i].z == cpos.z then
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return true
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end
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i = i + 1
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end
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return false
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end
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function mesecon:effector_inputs (srcpos, destpos)
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local destnode = minetest.env:get_node (destpos)
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local rules = mesecon:effector_get_input_rules (destnode)
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if rules == nil then return false end
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local i = 1
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while rules[i] ~= nil do
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if destpos.x + rules[i].x == srcpos.x
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and destpos.y + rules[i].y == srcpos.y
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and destpos.z + rules[i].z == srcpos.z then
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return true
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end
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i = i + 1
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end
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return false
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end
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function mesecon:node_connects(cpos, rpos) --cpos = conductor pos, rpos = receptor pos
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return mesecon:receptor_outputs (cpos, rpos) or mesecon:effector_inputs (cpos, rpos)
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end
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--Signals
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function mesecon:activate(pos)
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@ -177,7 +136,7 @@ end
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--Rules
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function mesecon:add_rules(name, rules)
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local i=0
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local i = 1
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while mesecon.rules[i]~=nil do
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i=i+1
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end
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@ -187,7 +146,7 @@ function mesecon:add_rules(name, rules)
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end
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function mesecon:get_rules(name)
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local i=0
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local i = 1
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while mesecon.rules[i]~=nil do
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if mesecon.rules[i].name==name then
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return mesecon.rules[i].rules
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@ -199,10 +158,10 @@ end
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--Conductor system stuff
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function mesecon:get_conductor_on(offstate)
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local i=0
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local i = 1
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].off==offstate then
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return mesecon.conductors[i].on
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if mesecon.conductors[i].offstate == offstate then
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return mesecon.conductors[i].onstate
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end
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i=i+1
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end
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@ -210,10 +169,10 @@ function mesecon:get_conductor_on(offstate)
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end
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function mesecon:get_conductor_off(onstate)
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local i=0
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local i = 1
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].on==onstate then
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return mesecon.conductors[i].off
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if mesecon.conductors[i].onstate == onstate then
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return mesecon.conductors[i].offstate
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end
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i=i+1
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end
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@ -221,9 +180,9 @@ function mesecon:get_conductor_off(onstate)
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end
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function mesecon:is_conductor_on(name)
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local i=0
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local i = 1
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].on==name then
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if mesecon.conductors[i].onstate == name then
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return true
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end
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i=i+1
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@ -232,9 +191,9 @@ function mesecon:is_conductor_on(name)
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end
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function mesecon:is_conductor_off(name)
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local i=0
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local i = 1
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].off==name then
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if mesecon.conductors[i].offstate == name then
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return true
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end
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i=i+1
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@ -242,6 +201,26 @@ function mesecon:is_conductor_off(name)
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return false
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end
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function mesecon:is_conductor(name)
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return mesecon:is_conductor_on(name) or mesecon:is_conductor_off(name)
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end
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function mesecon:conductor_get_rules(node)
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local i = 1
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while mesecon.conductors[i] ~= nil do
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if mesecon.conductors[i].onstate == node.name
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or mesecon.conductors[i].offstate == node.name then
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if mesecon.conductors[i].get_rules ~= nil then
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return mesecon.conductors[i].get_rules(node.param2)
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else
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return mesecon.conductors[i].rules
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end
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end
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i = i + 1
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end
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end
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--
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function mesecon:is_power_on(pos)
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_node(node.name) then
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@ -258,12 +237,12 @@ function mesecon:is_power_off(pos)
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return false
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end
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function mesecon:turnon(pos, sourcepos)
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function mesecon:turnon(pos)
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local node = minetest.env:get_node(pos)
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local rules = mesecon:get_rules("default") --TODO: Use rules of conductor
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local i = 1
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if mesecon:is_conductor_off(node.name) then
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local rules = mesecon:conductor_get_rules(node)
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minetest.env:add_node(pos, {name=mesecon:get_conductor_on(node.name)})
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while rules[i]~=nil do
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@ -272,149 +251,209 @@ function mesecon:turnon(pos, sourcepos)
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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mesecon:turnon(np, pos)
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if mesecon:rules_link(pos, np) then
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mesecon:turnon(np)
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end
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i=i+1
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end
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end
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if mesecon:is_effector(node.name) then
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if mesecon:effector_inputs(sourcepos, pos) then
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mesecon:changesignal(pos)
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if mesecon:is_effector_off(node.name) then mesecon:activate(pos) end
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end
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end
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end
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function mesecon:turnoff(pos, sourcepos)
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function mesecon:turnoff(pos) --receptor rules used because output could have been dug
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local node = minetest.env:get_node(pos)
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rules = mesecon:get_rules("default") --TODO: Use rules of conductor
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local i = 1
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local rules
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if mesecon:is_conductor_on(node.name) then
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rules = mesecon:conductor_get_rules(node)
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minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name)})
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while rules[i]~=nil do
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local np = {}
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np.x = pos.x + rules[i].x
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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local np = {
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x = pos.x + rules[i].x,
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y = pos.y + rules[i].y,
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z = pos.z + rules[i].z,}
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if mesecon:rules_link(pos, np) then
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mesecon:turnoff(np)
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end
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mesecon:turnoff(np, pos)
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i = i + 1
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end
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end
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if mesecon:is_effector(node.name) then
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if mesecon:effector_inputs(sourcepos, pos) then
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mesecon:changesignal(pos)
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if mesecon:is_effector_on(node.name) and not mesecon:is_powered(pos) then mesecon:deactivate(pos) end
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end
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end
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end
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function mesecon:connected_to_pw_src(pos, checked)
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if checked == nil then
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checked = {}
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end
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local connected
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local i = 1
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while checked[i] ~= nil do --find out if node has already been checked
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if compare_pos(checked[i], pos) then
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local c = 1
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if checked == nil then checked = {} end
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while checked[c] ~= nil do --find out if node has already been checked (to prevent from endless loop)
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if compare_pos(checked[c], pos) then
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return false, checked
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end
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i = i + 1
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c = c + 1
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end
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checked[i] = {x=pos.x, y=pos.y, z=pos.z} --add current node to checked
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checked[c] = {x=pos.x, y=pos.y, z=pos.z} --add current node to checked
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local node = minetest.env:get_node_or_nil(pos)
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if node == nil then return false, checked end
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if not mesecon:is_conductor(node.name) then return false, checked end
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if mesecon:is_conductor_on(node.name) or mesecon:is_conductor_off(node.name) then
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if mesecon:is_powered_by_receptor(pos) then --return if conductor is powered
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return true, checked
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end
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local rules = mesecon:get_rules("default") --TODO: Use conductor specific rules
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--Check if conductors around are connected
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local connected
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local rules = mesecon:conductor_get_rules(node)
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local i = 1
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while rules[i] ~= nil do
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local np = {}
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np.x = pos.x + rules[i].x
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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if mesecon:rules_link(pos, np) then
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connected, checked = mesecon:connected_to_pw_src(np, checked)
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if connected then
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return true
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end
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i=i+1
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end
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i=i+1
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end
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return false, checked
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end
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function mesecon:is_powered_by_receptor(pos)
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local rcpt
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local rcpt_pos = {}
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local rcpt_checked = {} --using a checked array speeds this up
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local i = 1
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local j = 1
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function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug)
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local k = 1
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local rules
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local pos_checked = false
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local l = 1
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while mesecon.rules[i]~=nil do
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local j=1
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while mesecon.rules[i].rules[j]~=nil do
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rcpt_pos = {
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x = pos.x-mesecon.rules[i].rules[j].x,
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y = pos.y-mesecon.rules[i].rules[j].y,
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z = pos.z-mesecon.rules[i].rules[j].z}
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local outputnode = minetest.env:get_node(output)
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local inputnode = minetest.env:get_node(input)
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k = 1
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pos_checked = false
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while rcpt_checked[k] ~= nil do
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if compare_pos(rcpt_checked[k], rcpt_pos) then
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pos_checked = true
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local outputrules = dug_outputrules
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local inputrules
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if outputrules == nil then
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if mesecon:is_conductor(outputnode.name) then
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outputrules = mesecon:conductor_get_rules(outputnode)
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elseif mesecon:is_receptor_node(outputnode.name) or mesecon:is_receptor_node_off(outputnode.name) then
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outputrules = mesecon:receptor_get_rules(outputnode)
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else
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return false
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end
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k = k + 1
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end
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if not pos_checked then
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table.insert(rcpt_checked, rcpt_pos)
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rcpt = minetest.env:get_node(rcpt_pos)
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if mesecon:is_conductor(inputnode.name) then
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inputrules = mesecon:conductor_get_rules(inputnode)
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elseif mesecon:is_effector(inputnode.name) then
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inputrules = mesecon:effector_get_input_rules(inputnode)
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else
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return false
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end
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if mesecon:is_receptor_node(rcpt.name) then
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rules = mesecon:receptor_get_rules(rcpt)
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j = 1
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while rules[j] ~= nil do
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if rcpt_pos.x + rules[j].x == pos.x
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and rcpt_pos.y + rules[j].y == pos.y
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and rcpt_pos.z + rules[j].z == pos.z then
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while outputrules[k] ~= nil do
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if outputrules[k].x + output.x == input.x
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and outputrules[k].y + output.y == input.y
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and outputrules[k].z + output.z == input.z then -- Check if output sends to input
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l = 1
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while inputrules[l] ~= nil do
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if inputrules[l].x + input.x == output.x
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and inputrules[l].y + input.y == output.y
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and inputrules[l].z + input.z == output.z then --Check if input accepts from output
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return true
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end
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j=j+1
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l = l + 1
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end
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end
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end
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j=j+1
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end
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i=i+1
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k = k + 1
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end
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return false
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end
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function mesecon:rules_link_bothdir(pos1, pos2)
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return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1)
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end
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function mesecon:is_powered_by_conductor(pos)
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local j = 1
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local k = 1
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rules=mesecon:get_rules("default") --TODO: use conductor specific rules
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while rules[k]~=nil do
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if mesecon:is_conductor_on(minetest.env:get_node({x=pos.x+rules[k].x, y=pos.y+rules[k].y, z=pos.z+rules[k].z}).name) then
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local rules
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local con_pos = {}
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local con_rules = {}
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local con_node
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor(node.name) then
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rules = mesecon:conductor_get_rules(node)
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elseif mesecon:is_effector(node.name) then
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rules = mesecon:effector_get_input_rules(node)
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else
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return false
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end
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while rules[j] ~= nil do
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local con_pos = {
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x = pos.x + rules[j].x,
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y = pos.y + rules[j].y,
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z = pos.z + rules[j].z}
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con_node = minetest.env:get_node(con_pos)
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if mesecon:is_conductor_on(con_node.name) and mesecon:rules_link(con_pos, pos) then
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return true
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end
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k=k+1
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j = j + 1
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end
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return false
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end
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function mesecon:is_powered_by_receptor(pos)
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local j = 1
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local k = 1
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local rules
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local rcpt_pos = {}
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local rcpt_rules = {}
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local rcpt_node
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor(node.name) then
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rules = mesecon:conductor_get_rules(node)
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elseif mesecon:is_effector(node.name) then
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rules = mesecon:effector_get_input_rules(node)
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else
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return false
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end
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while rules[j] ~= nil do
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local rcpt_pos = {
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x = pos.x + rules[j].x,
|
||||
y = pos.y + rules[j].y,
|
||||
z = pos.z + rules[j].z}
|
||||
|
||||
rcpt_node = minetest.env:get_node(rcpt_pos)
|
||||
|
||||
if mesecon:is_receptor_node(rcpt_node.name) and mesecon:rules_link(rcpt_pos, pos) then
|
||||
return true
|
||||
end
|
||||
j = j + 1
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
@ -486,3 +525,5 @@ function mesecon:rotate_rules_up(rules)
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
--TODO: is_powered returns the position (see services.lua!!!)
|
||||
|
@ -1,7 +1,6 @@
|
||||
minetest.register_on_dignode(
|
||||
function(pos, oldnode, digger)
|
||||
if mesecon:is_conductor_on(oldnode.name) then
|
||||
print("receptor_off")
|
||||
mesecon:receptor_off(pos)
|
||||
end
|
||||
|
||||
@ -19,7 +18,7 @@ minetest.register_on_placenode(
|
||||
|
||||
if mesecon:is_powered(pos) then
|
||||
if mesecon:is_conductor_off(node.name) then
|
||||
mesecon:turnon(pos) -- in this case we don't need a source as the destination certainly is a conductor and not a receptor
|
||||
mesecon:turnon(pos)
|
||||
else
|
||||
mesecon:changesignal(pos)
|
||||
mesecon:activate(pos)
|
||||
|
@ -260,20 +260,20 @@ function mesecon:update_autoconnect(pos, secondcall, replace_old)
|
||||
if zmyg == 2 then zmy = 1 else zmy = 0 end
|
||||
|
||||
-- If group == 3 then the mesecon only connects to input and output ports
|
||||
if xpg == 3 and mesecon:node_connects(pos, xppos) then xp = 1 end
|
||||
if xmg == 3 and mesecon:node_connects(pos, xmpos) then xm = 1 end
|
||||
if zpg == 3 and mesecon:node_connects(pos, zppos) then zp = 1 end
|
||||
if zmg == 3 and mesecon:node_connects(pos, zmpos) then zm = 1 end
|
||||
if xpg == 3 and mesecon:rules_link_bothdir(pos, xppos) then xp = 1 end
|
||||
if xmg == 3 and mesecon:rules_link_bothdir(pos, xmpos) then xm = 1 end
|
||||
if zpg == 3 and mesecon:rules_link_bothdir(pos, zppos) then zp = 1 end
|
||||
if zmg == 3 and mesecon:rules_link_bothdir(pos, zmpos) then zm = 1 end
|
||||
|
||||
if xpymg == 3 and mesecon:node_connects(pos, xpympos) then xp = 1 end
|
||||
if xmymg == 3 and mesecon:node_connects(pos, xmympos) then xm = 1 end
|
||||
if zpymg == 3 and mesecon:node_connects(pos, zpympos) then zp = 1 end
|
||||
if zmymg == 3 and mesecon:node_connects(pos, zmympos) then zm = 1 end
|
||||
if xpymg == 3 and mesecon:rules_link_bothdir(pos, xpympos) then xp = 1 end
|
||||
if xmymg == 3 and mesecon:rules_link_bothdir(pos, xmympos) then xm = 1 end
|
||||
if zpymg == 3 and mesecon:rules_link_bothdir(pos, zpympos) then zp = 1 end
|
||||
if zmymg == 3 and mesecon:rules_link_bothdir(pos, zmympos) then zm = 1 end
|
||||
|
||||
if xpyg == 3 then if mesecon:node_connects(pos, xpypos) then xpy = 1 end end
|
||||
if zpyg == 3 then if mesecon:node_connects(pos, zpypos) then zpy = 1 end end
|
||||
if xmyg == 3 then if mesecon:node_connects(pos, xmypos) then xmy = 1 end end
|
||||
if zmyg == 3 then if mesecon:node_connects(pos, zmypos) then zmy = 1 end end
|
||||
if xpyg == 3 then if mesecon:rules_link(pos, xpypos) then xpy = 1 end end
|
||||
if zpyg == 3 then if mesecon:rules_link(pos, zpypos) then zpy = 1 end end
|
||||
if xmyg == 3 then if mesecon:rules_link(pos, xmypos) then xmy = 1 end end
|
||||
if zmyg == 3 then if mesecon:rules_link(pos, zmypos) then zmy = 1 end end
|
||||
|
||||
-- Backward compatibility
|
||||
if replace_old then
|
||||
|
1
mesecons_isolated/depends.txt
Normal file
1
mesecons_isolated/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
mesecons
|
18
mesecons_isolated/init.lua
Normal file
18
mesecons_isolated/init.lua
Normal file
@ -0,0 +1,18 @@
|
||||
minetest.register_node("mesecons_isolated:isolated_on", {
|
||||
description = "isolated mesecons",
|
||||
tiles = {"default_stone.png"},
|
||||
groups = {dig_immediate = 3, mesecon = 3, mesecon_conductor_craftable=1},
|
||||
drop = "mesecons_isolated:isolated_off",
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_isolated:isolated_off", {
|
||||
description = "isolated mesecons",
|
||||
tiles = {"default_wood.png"},
|
||||
groups = {dig_immediate = 3, mesecon = 3, mesecon_conductor_craftable=1, not_in_creative_inventory = 1},
|
||||
})
|
||||
|
||||
mesecon:add_rules("isolated", {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x =-1, y = 0, z = 0},})
|
||||
|
||||
mesecon:register_conductor("mesecons_isolated:isolated_on", "mesecons_isolated:isolated_off", mesecon:get_rules("isolated"))
|
Loading…
Reference in New Issue
Block a user