forked from minetest-mods/mesecons
Fix #276: Fix bugs in block forceloading in turnon / turnoff
Thanks to @Hawk777 for reporting this problem
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@ -381,27 +381,38 @@ function mesecon.turnon(pos, link)
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-- area not loaded, postpone action
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-- area not loaded, postpone action
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if not node then
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if not node then
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mesecon.queue:add_action(f.pos, "turnon", {link}, nil, true)
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mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
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elseif mesecon.is_conductor_off(node, f.link) then
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elseif mesecon.is_conductor_off(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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local rules = mesecon.conductor_get_rules(node)
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minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
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-- Success: If false, at least one neighboring node is unloaded,
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param2 = node.param2})
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-- postpone turning on action
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local success = true
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local neighborlinks = {}
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-- call turnon on neighbors: normal rules
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-- call turnon on neighbors
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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local np = vector.add(f.pos, r)
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local np = vector.add(f.pos, r)
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-- area not loaded, postpone action
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-- Neighboring node not loaded, postpone turning on current node
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-- since we can't even know if neighboring node has matching rules
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if not mesecon.get_node_force(np) then
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if not mesecon.get_node_force(np) then
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mesecon.queue:add_action(np, "turnon", {rulename},
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success = false
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nil, true)
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break
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else
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else
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local links = mesecon.rules_link_rule_all(f.pos, r)
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neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
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for _, l in ipairs(links) do
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table.insert(frontiers, {pos = np, link = l})
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end
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end
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end
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end
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if success then
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minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
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param2 = node.param2})
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for npos, l in pairs(neighborlinks) do
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table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
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end
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else
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mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
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end
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end
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elseif mesecon.is_effector(node.name) then
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elseif mesecon.is_effector(node.name) then
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mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
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mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
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@ -427,27 +438,38 @@ function mesecon.turnoff(pos, link)
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-- area not loaded, postpone action
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-- area not loaded, postpone action
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if not node then
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if not node then
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mesecon.queue:add_action(f.pos, "turnoff", {link}, nil, true)
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mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
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elseif mesecon.is_conductor_on(node, f.link) then
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elseif mesecon.is_conductor_on(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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local rules = mesecon.conductor_get_rules(node)
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minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
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-- Success: If false, at least one neighboring node is unloaded,
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param2 = node.param2})
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-- postpone turning on action
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local success = true
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local neighborlinks = {}
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-- call turnoff on neighbors: normal rules
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-- call turnoff on neighbors
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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local np = vector.add(f.pos, r)
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local np = vector.add(f.pos, r)
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-- area not loaded, postpone action
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-- Neighboring node not loaded, postpone turning off current node
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-- since we can't even know if neighboring node has matching rules
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if not mesecon.get_node_force(np) then
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if not mesecon.get_node_force(np) then
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mesecon.queue:add_action(np, "turnoff", {rulename},
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success = false
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nil, true)
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break
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else
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else
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local links = mesecon.rules_link_rule_all(f.pos, r)
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neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
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for _, l in ipairs(links) do
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table.insert(frontiers, {pos = np, link = l})
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end
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end
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end
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end
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if success then
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minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
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param2 = node.param2})
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for npos, l in pairs(neighborlinks) do
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table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
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end
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else
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mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
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end
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end
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elseif mesecon.is_effector(node.name) then
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elseif mesecon.is_effector(node.name) then
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mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
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mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
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