forked from minetest-mods/mesecons
Added AND block textures and code - it works! No functionality though...
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3a1bc021e3
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@ -3,10 +3,17 @@
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-- Make the block:
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-- Make the block:
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minetest.register_node("mesecons_whiskers75:andblock", {
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minetest.register_node ("mesecons_whiskers75:andblock", {
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drawtype = signlike,
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description = "AND block",
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tile_images = {"whiskers75andblock.png"},
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tile_images = {"whiskers75andblock.png"},
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material = minetest.digprop_constanttime(1),
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inventory_image = {"whiskers75andblock.png"},
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})
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = true,
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groups = {dig_immediate=2},
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material = minetest.digprop_constanttime(1.0),
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})
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local update = function(pos)
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local update = function(pos)
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local node = minetest.env:get_node(pos)
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local node = minetest.env:get_node(pos)
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@ -15,5 +22,6 @@ local update = function(pos)
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if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end
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if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end
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lnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
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lnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
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if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end
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if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end
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end
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end
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-- This SHOULD detect mesecons on x+ or -1 and turn a node y+1 on...
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-- This SHOULD detect mesecons on x+ or -1 and turn a node y+1 on...
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