Fix pistons removing entities when it shouldn't

此提交包含在:
xyzz
2012-03-18 11:23:23 -04:00
提交者 Anthony Zhang
父節點 84656e079d
當前提交 ff75bcdcab

查看文件

@ -201,7 +201,10 @@ mesecon:register_on_signal_off(function (pos, node)
if node.name=="mesecons_pistons:piston_sticky" or node.name=="mesecons_pistons:piston_normal" then
local objs = minetest.env:get_objects_inside_radius(pos, 2)
for k, obj in pairs(objs) do
obj:remove()
local obj_name = obj:get_entity_name()
if obj_name == "mesecons_pistons:piston_pusher_normal" or obj_name == "mesecons_pistons:piston_pusher_sticky" then
obj:remove()
end
end
if node.name=="mesecons_pistons:piston_sticky" then
@ -262,7 +265,10 @@ minetest.register_on_dignode(function(pos, node)
if node.name=="mesecons_pistons:piston_normal" or node.name=="mesecons_pistons:piston_sticky" then
local objs = minetest.env:get_objects_inside_radius(pos, 2)
for k, obj in pairs(objs) do
obj:remove()
local obj_name = obj:get_entity_name()
if obj_name == "mesecons_pistons:piston_pusher_normal" or obj_name == "mesecons_pistons:piston_pusher_sticky" then
obj:remove()
end
end
end
end)