Jeija
a6b28d1f11
Gates: Update nor gate craft recipe, fixes #243
2015-12-15 22:25:39 +01:00
Jeija
75bd081a67
Gates: Add OR and NOR gate
2015-11-20 20:13:59 +01:00
Jeija
80648b6c14
Fix #198 by adding gates to the "overheat" group
2015-01-03 14:04:18 +01:00
Jeija
c326dc221a
Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code
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Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
2014-11-29 15:08:37 +01:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija
300abcb587
Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates.
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Fix a bug where a burnt luacontroller didn't have the correct pin-states as the burnt controller does not register any changes from outside.
2014-04-20 21:51:17 +02:00
Novatux
f1ae54ed12
Try to fix gateswith serverstep code.
2014-01-11 07:24:42 +01:00
Uberi
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
Vanessa Ezekowitz
f46bc329de
Use minetest.swap_node() instead of mesecons' version, Minor code changes
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here and there to facilitate this.
2013-11-30 20:34:55 -05:00
Novatux
edc10dac47
Add an ABM function which resets heat to 0, since gates/controllers won't be cooled normally if they are moved (piston, etc...) during the cooling delay.
2013-06-05 06:45:19 +02:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Jeija
841bc70b97
Fix a bug that occured when using a receptor placed directly next to a
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gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
2013-01-09 16:56:25 +01:00
Anthony Zhang
17579a6aa1
Fix gates drop bug reported by kaeza and Kacey, avoid polluting the global namespace.
2013-01-06 14:09:54 -05:00
Jeija
5904abbd79
Port gates (finally)
2012-12-10 19:46:24 +01:00
Jeija
d5825f9602
Fix insulated mesecon
2012-12-10 17:19:30 +01:00
Kyle
6aa330e85c
depend on mesecons_delayer's all_rules instead of getting both insulated
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and microcontroller rules
2012-09-05 10:09:53 -07:00
Kyle
9fbc4b4587
went back to large nodeboxes which agree with inventory image
2012-09-04 21:22:29 -07:00
Kyle
17fc6ac1f0
FACEDIR! (among other things)
2012-09-04 21:16:32 -07:00
Kyle
e65c5ca9dc
nodeboxes now show which sides connect
2012-09-03 11:50:43 -07:00
Kyle
b0142a7429
flat inventory image for easy gate identification
2012-09-01 23:27:23 -07:00
Kyle
845c275121
registering the on receptor makes placing a mesecon on the out port of
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the gate update the circuitry after it
2012-09-01 22:06:25 -07:00
Kyle
0f7a87538d
(oops) forgot the "out" connection
2012-09-01 18:59:10 -07:00
Kyle
6f1296198c
simplified effector rules
2012-09-01 18:53:31 -07:00
Kyle
dc3fc4deb5
cut set_gate in half
2012-09-01 18:26:15 -07:00
Kyle
9af83593ac
added recipes
2012-09-01 17:07:00 -07:00
Kyle
efd06143b1
gates overheat
2012-09-01 16:10:23 -07:00
Kyle
b44f443fb2
nodeboxes
2012-09-01 13:48:16 -07:00
Kyle
f93930a478
gate output works
2012-09-01 13:07:18 -07:00
Kyle
6147c385cc
initial gates commit, logic behind gates works, more work to do.
2012-09-01 01:23:15 -07:00