Niklp
bd07fb0c79
Fix typo in hydroturbine recipe ( #624 )
2022-10-07 23:28:30 +02:00
sfan5
58305f52bc
Add missing nil check in hydroturbine code
2022-06-05 11:11:47 +02:00
Jude Melton-Houghton
dfa43d6c0c
Make modpack mostly independent from MTG ( #607 )
2022-05-05 16:57:53 +02:00
Jude Melton-Houghton
fb255d292e
Add .luacheckrc and fix issues it pointed out ( #589 )
2022-02-12 20:12:12 +01:00
DS
65793514fe
Fix use_texture_alpha warnings ( #563 )
2021-04-09 20:24:41 +02:00
Wuzzy
5ae3354227
Change hydroturbine sound to metal
2018-01-28 21:22:09 +01:00
DS
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
number Zero
b08e93fc8b
Remove obsolete nodeupdate call
...
It wasn't necessary, actually.
2017-10-08 19:20:24 +03:00
DS
905260c8db
Handle blasts ( #356 )
2017-10-07 01:44:49 +03:00
Vanessa Ezekowitz
46cbc76988
make "on" water turbine animated!
...
This uses a fairly simple trick: the textures are animated, while the
model is static and has a number of rotated copies of the parts that are
seen to move (four copies of the blades, eight copies of the top/bottom
and their edges). The opaque parts of the textures then decide which of
those faces' copies are visible in each frame.
2017-02-12 13:57:30 -05:00
Carter Kolwey
79edbed8d7
Allow water turbines to work with river water ( fixes #294 )
...
This also makes turbines compatible with any liquid that is in the `water` group and has `liquidtype == "flowing"`.
2016-12-31 10:57:50 +01:00
Jeija
7865d42834
Always use minetest.set_node instead of minetest.add_node for consistency
2016-02-14 21:00:37 +01:00
Vanessa Ezekowitz
fec43a3243
reworked hydroturbine model for the same reasons
...
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring
water (scaled to 0.9995 percent)
2015-05-20 03:40:59 -04:00
Vanessa Ezekowitz
775d250112
Add meshes for water turbine and and wall lever instead of nodeboxes
...
Adjust textures and inventory images to it
2015-02-05 15:40:08 +01:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
...
flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Uberi
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
RealBadAngel
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Jeija
cf6080f723
Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire
2012-12-08 22:28:46 +01:00
Jeija
44d075f92d
Change tile_images to tiles for water turbine
2012-08-15 10:59:16 +02:00
Jeija
55bdf5441f
Code improvement, Bugfix for solar panel
2012-08-13 14:26:00 +02:00
Jeija
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz
39db9cf01c
Added "mesecon = 1" to the groups setting for most objects, so that they'll
...
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Kotolegokot
70841d8c8e
not_in_creative_inventory
2012-08-01 15:58:19 +06:00
Jeija
d3a4c2cb34
Change Water Turbine to the new nodebox model
2012-07-20 15:26:13 +02:00
Anthony Zhang
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
Jeija
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00