255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
57e1547515
Make pistons and movestones move objects (push only yet)
2013-04-02 11:57:28 +02:00
588e41c786
Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons).
2013-03-14 14:19:02 -04:00
e1577eba46
Revert additional piston rules.
2013-03-11 17:49:07 -04:00
4406654fa4
Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue.
2013-03-11 17:37:50 -04:00
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
ac23eb070a
Make vertical piston pusher selection boxes match their horizontal
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equivalents
2013-03-02 22:22:43 -08:00
536c77330b
Fix sticky piston crafting recipe.
2013-02-08 19:50:20 -05:00
5b5e919683
Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
2013-02-08 14:36:20 -05:00
74eefc270a
Fix piston drops and craft recipe
2013-02-06 21:24:58 +01:00
c062411fa1
Fix another two piston-related bugs
2012-12-27 20:38:12 +01:00
2a8bd68c41
Fix very rare piston bug (needs testing)
2012-12-27 19:14:54 +01:00
cdd9a93da9
revamped textures for all pistons, tweaked thickness of piston pusher
2012-12-27 12:13:40 -05:00
d3b77b5be3
Compatibility with old pistons
2012-12-27 12:03:05 +01:00
d91e0b66cb
Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
2012-12-26 22:54:28 +01:00
af8fd75fa4
Fix sticky piston up
2012-12-23 17:20:59 +01:00
594d061d6d
Fix sticky piston retraction not working
2012-12-12 03:14:57 +01:00
23bebfc054
Merge branch 'master' into nextgen
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Conflicts:
mesecons/internal.lua
mesecons/wires.lua
mesecons_pistons/init.lua
2012-12-21 16:22:25 +01:00
5aa0815ffb
hopefully fix http://minetest.net/forum/viewtopic.php?pid=58093#p58093
2012-12-19 18:20:21 +01:00
f6ef7b005d
Same for sticky piston
2012-12-18 16:21:41 +01:00
5cdf23fb00
Fix bug reported here: http://bit.ly/VOF35X
2012-12-18 16:20:24 +01:00
c50b68cf83
Use a simpler way of detecting up/down piston placement (thanks Jeija).
2012-12-16 15:12:24 -05:00
a1852204fb
Cleanup and improve piston code
2012-12-16 11:58:43 +01:00
ae4bd1e21c
Merge branch 'master' into nextgen
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Conflicts:
mesecons_pistons/init.lua
2012-12-16 08:59:06 +01:00
9dee0c020c
Fix placing while facing diagonally.
2012-12-15 19:16:59 -05:00
aab0d4d943
Place up/down pistons automatically depending on the player look direction, remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos).
2012-12-15 19:12:20 -05:00
44dc1a128c
Upload cleaned up mesecons to nextgen branch
2012-12-15 18:45:51 +01:00
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
3bab7cb252
Simpler piston push/pull method.
2012-11-28 23:32:24 -05:00
aaddd9e74d
Fix a rare piston pushing bug and make piston updating faster.
2012-11-27 19:34:54 -05:00
db434c6fe9
Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to fall.
2012-11-11 17:51:03 -05:00
3ae31cd849
Use add_node since place_node only works with ItemStacks and can't specify param1/param2 value. This fixes pistons pushing pistons/torches/etc.
2012-10-27 12:40:11 -04:00
ff5dcda7c7
Further piston improvements, the pistons now delay before retracting and play nice with invalid states.
2012-10-13 12:45:15 -04:00
dcd2f94ba9
New pistons activation mechanism, fixes many of the issues reported when pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use.
2012-10-02 17:09:39 -04:00
cd8fd55fe3
Fix whitespace, simplify node updating.
2012-10-01 22:18:45 -04:00
b7553145b0
Actuator ignored liquid (all)
2012-08-30 14:20:18 +02:00
164971f6d1
Remove piston_up from dead groups
2012-08-13 20:39:14 +02:00
6f9036c70b
Register piston_up and piston_down as effectors
2012-08-13 20:37:39 +02:00
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-13 20:17:45 +02:00
9829abc74d
HUGE speed improvement
2012-08-12 10:57:00 +02:00
e12b297987
change all recipes to use group:mesecon_conductor_craftable
...
fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
2012-08-11 23:39:28 +02:00
fa1213134a
did the same for buttons and up/down pistons
2012-08-10 17:59:52 -04:00
39db9cf01c
Added "mesecon = 1" to the groups setting for most objects, so that they'll
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visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
9d52049e83
Fix sticky piston duplicate bug
2012-08-10 20:12:53 +02:00
2330d0af79
added pistons up and down
2012-08-09 13:52:47 +09:30
10fe94dea7
Make Pistons use set_node not dig_node (Speed Improvement)
2012-08-08 12:40:18 +02:00
55e74c04ed
Trigger Block Update when retracting Piston
2012-08-08 11:44:12 +02:00
f502cbd801
use normal piston textures on sides of sticky piston plunger. Also fixes
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deprecated tile_images bits.
2012-08-07 03:11:36 -04:00
aa8ad0fde9
Fix off-by-one error in piston length calculation and change the node pushing to make use of the fact that minetest.env:place_node() is apparently a no-op if the node is not air or liquid.
2012-07-20 22:15:49 -04:00