forked from minetest-mods/mesecons
		
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			302a28934d
			...
			zefram_doo
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 
						 | 
					77b8f6514a | 
@@ -1,167 +0,0 @@
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doors = {}
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-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
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--  name: The name of the door
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--  def: a table with the folowing fields:
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--    description
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--    inventory_image
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--    groups
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--    tiles_bottom: the tiles of the bottom part of the door {front, side}
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--    tiles_top: the tiles of the bottom part of the door {front, side}
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--    If the following fields are not defined the default values are used
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--    node_box_bottom
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--    node_box_top
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--    selection_box_bottom
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--    selection_box_top
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--    only_placer_can_open: if true only the player who placed the door can
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--                          open it
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function doors:register_door(name, def)
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	def.groups.not_in_creative_inventory = 1
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	local box = {{-0.5, -0.5, -0.5,   0.5, 0.5, -0.5+1.5/16}}
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	if not def.node_box_bottom then
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		def.node_box_bottom = box
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	end
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	if not def.node_box_top then
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		def.node_box_top = box
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	end
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	if not def.selection_box_bottom then
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		def.selection_box_bottom= box
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	end
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	if not def.selection_box_top then
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		def.selection_box_top = box
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	end
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	local tt = def.tiles_top
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	local tb = def.tiles_bottom
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	local function after_dig_node(pos, name)
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		if minetest.get_node(pos).name == name then
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			minetest.remove_node(pos)
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		end
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	end
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	local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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		pos.y = pos.y+dir
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		if not minetest.get_node(pos).name == check_name then
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			return
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		end
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		local p2 = minetest.get_node(pos).param2
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		p2 = params[p2+1]
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		local meta = minetest.get_meta(pos):to_table()
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		minetest.set_node(pos, {name=replace_dir, param2=p2})
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		minetest.get_meta(pos):from_table(meta)
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		pos.y = pos.y-dir
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		meta = minetest.get_meta(pos):to_table()
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		minetest.set_node(pos, {name=replace, param2=p2})
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		minetest.get_meta(pos):from_table(meta)
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	end
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	local function on_mesecons_signal_open (pos, node)
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		on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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	end
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	local function on_mesecons_signal_close (pos, node)
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		on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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	end
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	local function check_player_priv(pos, player)
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		if not def.only_placer_can_open then
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			return true
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		end
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		local meta = minetest.get_meta(pos)
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		local pn = player:get_player_name()
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		return meta:get_string("doors_owner") == pn
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	end
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	minetest.register_node(":"..name.."_b_1", {
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		tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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		paramtype = "light",
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		paramtype2 = "facedir",
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		drop = name,
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		drawtype = "nodebox",
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		node_box = {
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			type = "fixed",
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			fixed = def.node_box_bottom
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		},
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		selection_box = {
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			type = "fixed",
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			fixed = def.selection_box_bottom
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		},
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		groups = def.groups,
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		after_dig_node = function(pos, oldnode, oldmetadata, digger)
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			pos.y = pos.y+1
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			after_dig_node(pos, name.."_t_1")
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		end,
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		on_rightclick = function(pos, node, puncher)
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			if check_player_priv(pos, puncher) then
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				on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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			end
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		end,
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		mesecons = {effector = {
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			action_on  = on_mesecons_signal_open
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		}},
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		can_dig = check_player_priv,
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	})
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	minetest.register_node(":"..name.."_b_2", {
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		tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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		paramtype = "light",
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		paramtype2 = "facedir",
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		drop = name,
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		drawtype = "nodebox",
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		node_box = {
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			type = "fixed",
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			fixed = def.node_box_bottom
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		},
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		selection_box = {
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			type = "fixed",
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			fixed = def.selection_box_bottom
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		},
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		groups = def.groups,
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		after_dig_node = function(pos, oldnode, oldmetadata, digger)
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			pos.y = pos.y+1
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			after_dig_node(pos, name.."_t_2")
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		end,
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		on_rightclick = function(pos, node, puncher)
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			if check_player_priv(pos, puncher) then
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				on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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			end
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		end,
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		mesecons = {effector = {
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			action_off = on_mesecons_signal_close
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		}},
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		can_dig = check_player_priv,
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	})
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end
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doors:register_door("doors:door_wood", {
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	description = "Wooden Door",
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	inventory_image = "door_wood.png",
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	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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	tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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	tiles_top = {"door_wood_a.png", "door_brown.png"},
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	sounds = default.node_sound_wood_defaults(),
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})
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doors:register_door("doors:door_steel", {
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	description = "Steel Door",
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	inventory_image = "door_steel.png",
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	groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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	tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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	tiles_top = {"door_steel_a.png", "door_grey.png"},
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	only_placer_can_open = true,
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	sounds = default.node_sound_stone_defaults(),
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})
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@@ -1,2 +1,2 @@
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mesecons
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doors
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mesecons
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										130
									
								
								mesecons_doors/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										130
									
								
								mesecons_doors/init.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,130 @@
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local other_state_node = {}
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for _, material in ipairs({
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	{ id = "wood", desc = "Wooden", color = "brown" },
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	{ id = "steel", desc = "Steel", color = "grey" },
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}) do
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	doors:register_door("mesecons_doors:op_door_"..material.id, {
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		description = "Mesecon-operated "..material.desc.." Door",
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		inventory_image = minetest.registered_items["doors:door_"..material.id].inventory_image,
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		groups = minetest.registered_nodes["doors:door_"..material.id.."_b_1"].groups,
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		tiles_bottom = {"door_"..material.id.."_b.png", "door_"..material.color..".png"},
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		tiles_top = {"door_"..material.id.."_a.png", "door_"..material.color..".png"},
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	})
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	local groups_plus_mesecon = { mesecon = 2 }
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	for k, v in pairs(minetest.registered_nodes["doors:door_"..material.id.."_b_1"].groups) do
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		groups_plus_mesecon[k] = v
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	end
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	doors:register_door("mesecons_doors:sig_door_"..material.id, {
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		description = "Mesecon-signalling "..material.desc.." Door",
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		inventory_image = minetest.registered_items["doors:door_"..material.id].inventory_image,
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		groups = groups_plus_mesecon,
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		tiles_bottom = {"door_"..material.id.."_b.png", "door_"..material.color..".png"},
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		tiles_top = {"door_"..material.id.."_a.png", "door_"..material.color..".png"},
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	})
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	for _, thishalf in ipairs({ "t", "b" }) do
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		local otherhalf = thishalf == "t" and "b" or "t"
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		local otherdir = thishalf == "t" and -1 or 1
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		for orientation = 1, 2 do
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			local thissuffix = material.id.."_"..thishalf.."_"..orientation
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			local othersuffix = material.id.."_"..otherhalf.."_"..orientation
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			local thisopname = "mesecons_doors:op_door_"..thissuffix
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			local otheropname = "mesecons_doors:op_door_"..othersuffix
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			local oponr = minetest.registered_nodes[thisopname].on_rightclick
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			local function handle_mesecon_signal (thispos, thisnode, signal)
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				local thismeta = minetest.get_meta(thispos)
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				if signal == thismeta:get_int("sigstate") then return end
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				thismeta:set_int("sigstate", signal)
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				local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
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				if minetest.get_node(otherpos).name ~= otheropname then return end
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				local othermeta = minetest.get_meta(otherpos)
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				local newdoorstate = math.max(thismeta:get_int("sigstate"), othermeta:get_int("sigstate"))
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				if newdoorstate == thismeta:get_int("doorstate") then return end
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				oponr(thispos, thisnode, nil)
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				thismeta:set_int("doorstate", newdoorstate)
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				othermeta:set_int("doorstate", newdoorstate)
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			end
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			minetest.override_item(thisopname, {
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				on_construct = function (pos)
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					if mesecon:is_powered(pos) then
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						local node = minetest.get_node(pos)
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						mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on", 1)
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						mesecon:activate(pos, node, nil, 1)
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					end
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				end,
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				on_rightclick = function (pos, node, clicker) end,
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				mesecons = {
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					effector = {
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						action_on = function (pos, node)
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							handle_mesecon_signal(pos, node, 1)
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						end,
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						action_off = function (pos, node)
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							handle_mesecon_signal(pos, node, 0)
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						end,
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					},
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				},
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			})
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			local thissigname = "mesecons_doors:sig_door_"..thissuffix
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			local othersigname = "mesecons_doors:sig_door_"..othersuffix
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			local sigonr = minetest.registered_nodes[thissigname].on_rightclick
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			minetest.override_item(thissigname, {
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				on_rightclick = function (thispos, thisnode, clicker)
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					local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
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					print("open: otherpos.name="..minetest.get_node(otherpos).name..", othersigname="..othersigname)
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					if minetest.get_node(otherpos).name ~= othersigname then return end
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					sigonr(thispos, thisnode, clicker)
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					for _, pos in ipairs({ thispos, otherpos }) do
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						local node = minetest.get_node(pos)
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						node.name = other_state_node[node.name]
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						minetest.swap_node(pos, node)
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						mesecon:receptor_on(pos)
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					end
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				end,
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				mesecons = { receptor = { state = mesecon.state.off } },
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			})
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			other_state_node[thissigname] = thissigname.."_on"
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			local ondef = {}
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			for k, v in pairs(minetest.registered_nodes[thissigname]) do
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				ondef[k] = v
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			end
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			ondef.on_rightclick = function (thispos, thisnode, clicker)
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				local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
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				print("close: otherpos.name="..minetest.get_node(otherpos).name..", othersigname="..othersigname)
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				if minetest.get_node(otherpos).name ~= othersigname.."_on" then return end
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				for _, pos in ipairs({ thispos, otherpos }) do
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					local node = minetest.get_node(pos)
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					node.name = other_state_node[node.name]
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					minetest.swap_node(pos, node)
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					mesecon:receptor_off(pos)
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				end
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				sigonr(thispos, thisnode, clicker)
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			end
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			ondef.mesecons = { receptor = { state = mesecon.state.on } }
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			ondef.after_destruct = function (thispos, thisnode)
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				local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
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				if minetest.get_node(otherpos).name == othersigname.."_on" then
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					minetest.remove_node(otherpos)
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					mesecon:receptor_off(otherpos)
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				end
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			end
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			other_state_node[thissigname.."_on"] = thissigname
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			ondef.mesecon_other_state_node = thissigname
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			minetest.register_node(thissigname.."_on", ondef)
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		end
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	end
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	minetest.register_craft({
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		output = "mesecons_doors:op_door_"..material.id,
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		recipe = {
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			{ "group:mesecon_conductor_craftable", "", "" },
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			{ "", "doors:door_"..material.id, "group:mesecon_conductor_craftable" },
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			{ "group:mesecon_conductor_craftable", "", "" },
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		},
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	})
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	minetest.register_craft({
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		output = "mesecons_doors:sig_door_"..material.id,
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		recipe = {
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			{ "", "", "group:mesecon_conductor_craftable" },
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			{ "group:mesecon_conductor_craftable", "doors:door_"..material.id, "" },
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			{ "", "", "group:mesecon_conductor_craftable" },
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		},
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	})
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		||||
end
 | 
			
		||||
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