3 Commits

Author SHA1 Message Date
49dcd970a0 Fix setting name typo. 2013-06-02 18:35:16 -04:00
ddcdc74fd3 Merge pull request #103 from Novatux/globalstep
Change mesecons signals so that they update effectors only after a globalstep
2013-06-02 09:08:20 -07:00
62a8ae240c Change mesecons signals so that they update effectors only after a globalstep, configurable to be on/off 2013-06-01 19:06:31 +02:00
11 changed files with 116 additions and 79 deletions

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@ -49,6 +49,10 @@ mesecon.receptors={} -- saves all information about receptors | DEPRECATED
mesecon.effectors={} -- saves all information about effectors | DEPRECATED
mesecon.conductors={} -- saves all information about conductors | DEPRECATED
mesecon.to_update = {}
mesecon.r_to_update = {}
-- Settings
dofile(minetest.get_modpath("mesecons").."/settings.lua")
@ -76,7 +80,7 @@ dofile(minetest.get_modpath("mesecons").."/legacy.lua");
-- API
-- these are the only functions you need to remember
function mesecon:receptor_on(pos, rules)
function mesecon:receptor_on_i(pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(rules) do
@ -88,7 +92,12 @@ function mesecon:receptor_on(pos, rules)
end
end
function mesecon:receptor_off(pos, rules)
function mesecon:receptor_on(pos, rules)
rules = rules or mesecon.rules.default
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="on"}
end
function mesecon:receptor_off_i(pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(rules) do
@ -104,6 +113,11 @@ function mesecon:receptor_off(pos, rules)
end
end
function mesecon:receptor_off(pos, rules)
rules = rules or mesecon.rules.default
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="off"}
end
print("[OK] Mesecons")

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@ -180,24 +180,111 @@ end
--Signals
function mesecon:activate(pos, node, rulename)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:activate(pos, node, rule)
end
return
end
if MESECONS_GLOBALSTEP then
add_action(pos, "on", rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_on then
effector.action_on (pos, node, rulename)
end
end
end
function mesecon:deactivate(pos, node, rulename)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:deactivate(pos, node, rule)
end
return
end
if MESECONS_GLOBALSTEP then
add_action(pos, "off", rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_off then
effector.action_off (pos, node, rulename)
end
end
end
function mesecon:changesignal(pos, node, rulename, newstate)
newstate = newstate or "on"
--rulename = rulename or mesecon.rules.default
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:changesignal(pos, node, rule, newstate)
end
return
end
if MESECONS_GLOBALSTEP then
add_action(pos, "c"..newstate, rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_change then
effector.action_change (pos, node, rulename, newstate)
end
end
end
function execute_actions(dtime)
local nactions = mesecon.to_update
mesecon.to_update = {}
for _,i in ipairs(nactions) do
node = minetest.env:get_node(i.pos)
effector = mesecon:get_effector(node.name)
if i.action == "on" then
if effector and effector.action_on then
effector.action_on(i.pos, node, i.rname)
end
elseif i.action == "off" then
if effector and effector.action_off then
effector.action_off(i.pos, node, i.rname)
end
elseif i.action == "con" then
if effector and effector.action_change then
effector.action_change(i.pos, node, i.rname, "on")
end
elseif i.action == "coff" then
if effector and effector.action_change then
effector.action_change(i.pos, node, i.rname, "off")
end
end
end
local nactions = mesecon.r_to_update
mesecon.r_to_update = {}
for _,i in ipairs(nactions) do
if i.action == "on" then
mesecon:receptor_on_i(i.pos, i.rules)
else
mesecon:receptor_off_i(i.pos,i.rules)
end
end
end
minetest.register_globalstep(execute_actions)
function add_action(pos, action, rname)
for _,i in ipairs(mesecon.to_update) do
if i.pos.x == pos.x and i.pos.y == pos.y and i.pos.z == pos.z and i.rname.x == rname.x and i.rname.y == rname.y and i.rname.z == rname.z then
if (i.action == "on" and action == "on") or (i.action == "off" and action == "off") then
--nothing
elseif i.action == "coff" and action == "on" then i.action = "on"
elseif i.action == "con" and action == "off" then i.action = "off"
else
if action == "on" or action == "con" then i.action = "con" end
if action == "off" or action == "coff" then i.action = "coff" end
end
break
end
end
mesecon.to_update[#mesecon.to_update+1] = {pos = pos, action = action, rname = rname}
end
--Rules

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@ -1,5 +1,4 @@
mesecon.on_placenode = function (pos)
local node = minetest.env:get_node(pos)
mesecon.on_placenode = function (pos, node)
if mesecon:is_receptor_on(node.name) then
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
elseif mesecon:is_powered(pos) then
@ -7,7 +6,7 @@ mesecon.on_placenode = function (pos)
mesecon:turnon (pos)
mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
else
mesecon:changesignal(pos, node)
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on")
mesecon:activate(pos, node)
end
elseif mesecon:is_conductor_on(node.name) then

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@ -5,3 +5,5 @@ PRESSURE_PLATE_INTERVAL = 0.1
OBJECT_DETECTOR_RADIUS = 6
PISTON_MAXIMUM_PUSH = 15
MOVESTONE_MAXIMUM_PUSH = 100
MESECONS_GLOBALSTEP = true -- true = receptors/effectors won't be updated
-- until next globalstep, decreases server load

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@ -1 +0,0 @@
default

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@ -1,57 +0,0 @@
minetest.register_node("mesecons_dispenser:dispenser", {
description = "Dispenser",
tiles = {"mesecons_dispenser_top.png" , "mesecons_dispenser_bottom.png",
"mesecons_dispenser_side.png", "mesecons_dispenser_side.png" ,
"mesecons_dispenser_side.png", "mesecons_dispenser_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;2.5,0;3,3;]"..
"list[current_player;main;0,3;8,4;]")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
mesecons = {effector={
action_on = function (pos, node)
local dir = {{x=1, y=0, z=0}}
for _ = 0, node.param2 do
dir = mesecon:rotate_rules_left(dir)
end
dir = dir[1]
local objpos = mesecon:addPosRule(pos, {x=dir.x/2, y=dir.y/2, z=dir.z/2})
--minetest.env:add_node(mesecon:addPosRule(pos, dir[1]), {name="default:wood"})
local inv = minetest.env:get_meta(pos):get_inventory()
local stacks = {}
for j = 1, 9 do
local ts = inv:get_stack("main", j)
if not ts:is_empty() then
table.insert(stacks, {stack = ts, id = j})
end
end
print(dump(stacks))
if #stacks > 0 then
local sn = math.random(1, #stacks)
local takenitem = stacks[sn].stack:take_item()
inv:set_stack("main", stacks[sn].id, stacks[sn].stack)
print(dump(takenitem:to_table()))
local obj = minetest.env:add_item(objpos, takenitem:to_table())
obj:setvelocity({ x=dir.x*5+math.random(1, 100)/50-0.5,
y=dir.y*5+math.random(1, 100)/50-0.5,
z=dir.z*5+math.random(1, 100)/50-0.5})
end
end
}},
})
minetest.register_craft({
output = 'mesecons_dispenser:dispenser',
recipe = {
{"default:cobble", "default:cobble", "default:cobble"},
{"default:cobble", "mesecons_materials:fiber", "default:cobble"},
{"default:cobble", "group:mesecon_conductor_craftable", "default:cobble"},
}
})

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@ -94,11 +94,6 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
end
for _, n in ipairs(nodes) do
mesecon.on_placenode(n.pos, n.node)
mesecon:update_autoconnect(n.pos)
end
return true, nodes, oldstack
end
@ -117,8 +112,6 @@ function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
nodeupdate(pos)
mesecon.on_dignode(np, nn)
mesecon:update_autoconnect(np)
mesecon:update_autoconnect(pos)
mesecon.on_placenode(pos, nn)
end
return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
end

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