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83 Commits

Author SHA1 Message Date
2d973fb77b Merge remote-tracking branch 'upstream/master' 2024-09-15 09:20:32 +02:00
sfan5
ff87cf3162 Add smoke test with engine using Docker 2024-08-26 22:03:10 +02:00
sfan5
096df65cc6 Update modpack.conf 2024-08-26 22:03:10 +02:00
sfan5
f718816cea Modernize readme 2024-08-16 16:45:33 +02:00
Github is a non-free platform owned by Microsoft. Reasonable alternatives exist, such as Gitea, Sourcehut. We need a federated, mastodon-like forge based on ForgeFed. See: https://forgefed.org
9ff3ab1007
MineClonia compat (#677) 2024-08-16 16:15:10 +02:00
Zemtzov7
368b294c70
Fix mesecons displayed as unknown(??) mod in the profiler (#679) 2024-08-16 11:37:44 +02:00
sfan5
fe57adec26 Permit number type for 'distance' in digiline message again
fixes #680
2024-08-15 15:10:32 +02:00
DS
d52eac5a4a
Add documentation for Microcontroller (#603) 2024-08-01 18:03:30 +02:00
Olivier Dragon
e2c8a81e7b
Move textures to correct dependency issue between delayer and gates (#676) 2024-08-01 18:02:20 +02:00
Bebibio
e71cdb6f08
Add French translation (#675) 2024-08-01 17:19:49 +02:00
1F616EMO~nya
0c7bb316c7
Check for digiline message field type (#670) 2024-07-02 12:32:19 +02:00
mruncreative
0a4651c33c
Changes to torch and delayer appearance (#669)
* plantlike, x-shaped torch
* removed separate LEDs for luacontroller since already contained in base mod it depends on
* changed delayer textures to be more consistent with other gates
* Reduced the amount of textures needed for pistons with texture modifiers. Will continue to work fine with all existing texturepacks. No change in graphics.
* use luacontroller_LED instead of microcontroller_LED to prevent breaking the digistuff mod which inherits it. I hope no mods inherit microcontroller LED.
2024-06-08 13:43:47 +02:00
Mikita Wiśniewski
a82bac7b5b
[mesecons_doors] Improve code quality and fix Voxelgarden support (#671)
now trapdoors are also overridden using their own function, and both
`meseconify_door` and `meseconify_trapdoor` are now ran inside loops
In the future, this could help refactor this mod entirely to not list doors
manually but parse through the `doors.registered_*` variables,
ensuring that every door works.

As a nice bonus, Voxelgarden support is fixed, and potentially so is
support for other games with exotic implementations of the doors mod. No
longer are we assuming that the existence of doors.get means that all
the trapdoors exist too; now, if the meseconify function doesn't find
their definition, it just returns without crashing.
2024-05-20 20:21:52 +02:00
OgelGames
cffbc33e6d
Remove NaN values (#667)
NaN can cause problems (and errors) if the receiving node doesn't check for it, this PR makes it so NaN values are removed from digiline messages.
2024-03-14 19:54:19 +01:00
lolbinarycat
59780437f2
Fix 1-tick pulses causing delayers to get stuck in the on state (#663) 2024-01-22 18:29:02 +01:00
lolbinarycat
50a4bd6170
node_detector now accepts a comma-seperated list of nodes like object_detector 2024-01-13 11:05:49 +01:00
SmallJoker
7418d5cb61 Reduce redundancy in minetest.registered_nodes lookups 2023-12-27 11:21:05 +01:00
lolbinarycat
6b42419828
Pistons can no longer push beds 2023-12-17 20:27:49 +01:00
1fcfd2a98d Merge remote-tracking branch 'upstream/master' 2023-11-22 23:44:54 +01:00
Luke aka SwissalpS
8e30ee4113
Update mesecons_delayer.de.tr (#649)
This is a casual game, no need for formal voice.
2023-08-26 11:36:20 +02:00
Wuzzy
b318aadd0a
Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
Lejo
fef402e88a
Add string.split function (#500) 2023-06-18 21:43:53 +03:00
DS
f98ea14023
MVPS: make stoppers non-replaceable even if they are buildable_to (#545) 2023-06-18 21:21:32 +03:00
Johannes Fritz
7f8758f17b
Pressure plates: check for entity contact (#632) 2023-06-18 21:05:35 +03:00
ec3218d6d9 Merge remote-tracking branch 'upstream/master' 2023-06-07 21:46:50 +02:00
Wuzzy
54de66b3e1
Add pitch variations for most noteblock sounds (#535) 2023-03-18 16:42:20 +03:00
fluxionary
6890624f3d
Add option to disable printing inside a luacontroller (#633)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-02-23 19:16:35 +03:00
HybridDog
2589b391e5
Do not print the mesecons OK message 2022-12-22 21:02:36 +01:00
Jude Melton-Houghton
edcdc6817e
Avoid deprecated item metadata accessors (#630) 2022-12-15 18:43:08 +01:00
Jude Melton-Houghton
60240ba268
Fix mvps receptor_off issue (#627) 2022-12-07 13:15:23 +01:00
Jude Melton-Houghton
c10ce2dbc5
Add automated tests for some mods (#605)
Depends on mineunit from https://github.com/S-S-X/mineunit

mesecons, mesecons_mvps, mesecons_fpga, and mesecons_luacontroller are now tested.
2022-12-06 17:54:21 +01:00
jolesh
2ede29df9c
Add Esperanto translation (#625) 2022-12-01 18:33:19 +01:00
fluxionary
a780298cfc
Add recipe to straighten wire (#629)
Add recipe to straighten corner insulated wires
2022-12-01 18:26:47 +01:00
Niklp
bd07fb0c79
Fix typo in hydroturbine recipe (#624) 2022-10-07 23:28:30 +02:00
Jude Melton-Houghton
121082859f
Handle invalid param2 in presets.lua (#623) 2022-09-11 14:50:26 +02:00
4ecc694518 Merge remote-tracking branch 'upstream/master' 2022-08-26 15:11:33 +02:00
Jude Melton-Houghton
68171b3d8d
Store gate inputs in param2 instead of metadata (#583) 2022-08-25 16:55:03 +02:00
fluxionary
da57a6214a
microcontroller: fix unsafe pattern usage (#620) 2022-08-01 17:27:05 +02:00
3dd0eb7e4f Merge remote-tracking branch 'upstream/master' 2022-06-25 16:50:22 +02:00
Oversword
c4f9336a26
Exit with error if vports do not exist for any reason (#618)
Make sure node is registered before attempting to access the vports
2022-06-16 11:56:49 +02:00
Jude Melton-Houghton
0a4a88b1b9
Consolidate horizontal rules getters (#602) 2022-06-05 11:19:18 +02:00
sfan5
58305f52bc Add missing nil check in hydroturbine code 2022-06-05 11:11:47 +02:00
e4d7c07962 Merge remote-tracking branch 'upstream/master' 2022-05-27 18:37:05 +02:00
Jude Melton-Houghton
27c3c515b4 Fix mesecon cooking recipes 2022-05-11 08:57:19 +02:00
Jude Melton-Houghton
960b7c4915
Make some fixes to movement and rotation (#584) 2022-05-07 22:24:58 +02:00
Jude Melton-Houghton
dfa43d6c0c
Make modpack mostly independent from MTG (#607) 2022-05-05 16:57:53 +02:00
Jude Melton-Houghton
f4070d3e64
Use FIFO queue for mvps (#599) 2022-04-01 23:33:41 +02:00
sfan5
21ac966ee2 Fix MTG doors not reacting correctly to Mesecon power 2022-04-01 23:27:35 +02:00
Desour
b630ff9443 Fix error prone negation reported by luacheck 2022-03-30 23:25:18 +02:00
Jude Melton-Houghton
399ee9f5b5
Avoid duplicating VManip data in Lua memory (#600) 2022-03-08 18:15:30 +01:00
69a4b6b332 Merge remote-tracking branch 'upstream/master' 2022-03-05 11:22:46 +01:00
Jude Melton-Houghton
0d9e0274ae
Prevent extra pin events with luacontrollers, microcontrollers, and FPGAs (#593) 2022-02-27 21:12:37 +01:00
sfan5
fef5c8cf68 Resolve license information inconsistency
Although the addition of "version 3 or later" to the README [1] predates the
commit that added LICENSE.txt with the description "LGPLv3 for code" [2]
I think it's safe to go with the latter since the terms were clarified
again by the original author explicitly without the "or later" clause [3].
closes #575

[1]: May 2013 8be0d0e1d9
[2]: Sep 2013 c3082f6601
[3]: May 2016 85bc62a65d
2022-02-19 18:20:06 +01:00
sfan5
f6b0de64b8 Update list of MVPS stoppers 2022-02-19 18:01:58 +01:00
Jude Melton-Houghton
1d30891349 Move default dependency to individual mods that need it 2022-02-19 17:13:31 +01:00
Jude Melton-Houghton
4dfadd9276 Fix luacheck warning 2022-02-13 19:48:51 +01:00
Jude Melton-Houghton
3c27bb9350
Fix VM light update issue (#590) 2022-02-13 00:19:33 +01:00
Jude Melton-Houghton
fb255d292e
Add .luacheckrc and fix issues it pointed out (#589) 2022-02-12 20:12:12 +01:00
Jude Melton-Houghton
c9dd323207
Remove redundant on_placenode calls after movement (#586) 2022-02-12 20:11:26 +01:00
Jude Melton-Houghton
4c5b13a347
Fix conductor lighting when aliases are used (#582) 2022-01-30 01:23:53 +01:00
DS
4eea0834b5
Fix torch rules (#581) 2022-01-30 01:23:05 +01:00
e38e4fe0c5 Merge remote-tracking branch 'upstream/master' 2021-12-10 21:37:44 +01:00
Jude Melton-Houghton
ecea0a2896
Optimize light updates when turning conductors on and off (#578) 2021-11-27 16:28:13 +01:00
5ad1e6bc4d Merge remote-tracking branch 'upstream/master' 2021-08-31 19:47:43 +02:00
Jude Melton-Houghton
9323445182 Only skip conductors with flat rules in turnon/off 2021-08-21 13:30:28 +02:00
b91fe92d13 Merge remote-tracking branch 'upstream/master' 2021-08-04 21:42:16 +02:00
Jude Melton-Houghton
e15c55c066
Handle getting out-of-bounds bits in get_bit (#574)
The binary state is not padded with zeroes, so they must be inferred.
2021-08-02 21:33:45 +02:00
6a87290ead Merge remote-tracking branch 'upstream/master' 2021-07-26 22:19:21 +02:00
Jude Melton-Houghton
db5879706d
Fix on_placenode conductor turnon link direction (#572) 2021-07-24 18:40:43 +02:00
1963bfcc0d Merge remote-tracking branch 'upstream/master' 2021-04-17 13:50:01 +02:00
DS
65793514fe
Fix use_texture_alpha warnings (#563) 2021-04-09 20:24:41 +02:00
6936c8c2e4 Merge remote-tracking branch 'upstream/master' 2021-04-04 21:01:12 +02:00
Louis Royer
f5c3f798be
Compatibility with mtg_craft_guide (#555)
Use group instead of wire when possible

Fixes https://github.com/minetest/minetest_game/issues/2843.
2021-04-01 18:56:08 +02:00
Desour
69d4a9584d Fix on-state effector-receptor combos (eg. gates) recepting to everywhere 2021-03-25 23:21:37 +01:00
DS
3f75c06a3b
Improve performance of mesecon.turnon and mesecon.turnoff (#556) 2021-03-25 16:53:51 +01:00
2fc1682c04 Merge remote-tracking branch 'upstream/master' 2021-03-12 12:22:52 +01:00
sys4-fr
93aa24dc42
Remove undeclared global variable corner_nodebox (#554)
To avoid warning message at load time.

Co-authored-by: sys4 <admin@sys4.fr>
2021-02-27 16:19:46 +01:00
wsor4035
93f155f604
Make /tell need shout priv (#553) 2021-02-27 16:12:51 +01:00
9b835053c2 Remove undeclared global variable corner_nodebox
To avoid warning message at load time.
2021-02-27 03:22:08 +01:00
Vitaliy
583d2c1441
Replace mesecon.mergetable (#533) 2020-12-19 23:12:00 +03:00
auouymous
397d449f1e Use empty string for protection check if puncher or clicker is nil. 2020-12-19 23:11:20 +03:00
auouymous
29ec26a4c8 Prevent unauthorized players from toggling blinky plant. 2020-12-19 23:11:20 +03:00
auouymous
0d86f2c45e
Prevent unauthorized players from changing the noteblock sound. (#547) 2020-11-12 19:26:02 +01:00
268 changed files with 3847 additions and 911 deletions

41
.github/workflows/check.yml vendored Normal file
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on: [push, pull_request]
name: "Check"
jobs:
lint:
runs-on: ubuntu-latest
name: "Luacheck"
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./
mineunit:
runs-on: ubuntu-latest
name: "Mineunit tests"
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: busted install
run: luarocks install --local busted
- name: luacov install
run: luarocks install --local luacov
- name: mineunit install
run: luarocks install --server=https://luarocks.org/dev --local mineunit
- name: run mesecons tests
working-directory: ./mesecons/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_mvps tests
working-directory: ./mesecons_mvps/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_fpga tests
working-directory: ./mesecons_fpga/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_luacontroller tests
working-directory: ./mesecons_luacontroller/
run: $HOME/.luarocks/bin/mineunit -q

26
.github/workflows/test.yml vendored Normal file
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on: [push, pull_request]
name: "Test"
jobs:
test:
name: "Smoke Test ${{ matrix.cfg.image }}"
runs-on: ubuntu-latest
timeout-minutes: 5
strategy:
matrix:
cfg:
- { image: 'registry.gitlab.com/minetest/minetest/server:5.0.1', mtg: false }
- { image: 'ghcr.io/minetest/minetest:5.9.0', mtg: true }
steps:
- uses: actions/checkout@main
- uses: actions/checkout@main
with:
repository: 'minetest/minetest_game'
path: ./.test/minetest_game
if: ${{ matrix.cfg.mtg }}
- name: Run tests
run: ./.test/run.sh
env:
DOCKER_IMAGE: "${{ matrix.cfg.image }}"

61
.luacheckrc Normal file
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std = "lua51c"
ignore = {
"21/_+", -- Unused variable, except "_", "__", etc.
"213", -- Unused loop variable
"421", -- Shadowing a local variable
"422", -- Shadowing an argument
"423", -- Shadowing a loop variable
"431", -- Shadowing an upvalue
"432", -- Shadowing an upvalue argument
"433", -- Shadowing an upvalue loop variable
"542", -- Empty if branch
}
max_line_length = 200
read_globals = {
"default",
"digiline",
"doors",
"dump",
"jit",
"minetest",
"screwdriver",
"string.split",
"table.copy",
"table.insert_all",
"vector",
"VoxelArea",
"mcl_dyes",
"mcl_sounds",
}
globals = {"mesecon"}
files["mesecons/actionqueue.lua"] = {
globals = {"minetest.registered_globalsteps"},
}
-- Test-specific stuff follows.
local test_conf = {
read_globals = {
"assert",
"fixture",
"mineunit",
"Player",
"sourcefile",
"world",
},
}
files["*/spec/*.lua"] = test_conf
files[".test_fixtures/*.lua"] = test_conf
files[".test_fixtures/screwdriver.lua"] = {
globals = {"screwdriver"},
}
files[".test_fixtures/mesecons_fpga.lua"] = {
globals = {"minetest.register_on_player_receive_fields"},
}

3
.test/minetest.conf Normal file
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mg_name = singlenode
mesecon.internal_test = true
random_mod_load_order = true

31
.test/run.sh Executable file
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#!/bin/bash
tempdir=$(mktemp -d)
confpath=$tempdir/minetest.conf
worldpath=$tempdir/world
trap 'rm -rf "$tempdir" || :' EXIT
[ -f mesecons/mod.conf ] || { echo "Must be run in modpack root folder." >&2; exit 1; }
command -v docker >/dev/null || { echo "Docker is not installed." >&2; exit 1; }
mtg=.test/minetest_game
[ -d $mtg ] || echo "A source checkout of minetest_game was not found. This can fail if your docker image does not ship a game." >&2
mkdir "$worldpath"
cp -v .test/minetest.conf "$confpath"
chmod -R 777 "$tempdir"
args=(
-v "$confpath":/etc/minetest/minetest.conf
-v "$tempdir":/var/lib/minetest/.minetest
-v "$PWD":/var/lib/minetest/.minetest/world/worldmods/mesecons
)
[ -d $mtg ] && args+=(
-v "$(realpath $mtg)":/var/lib/minetest/.minetest/games/minetest_game
)
args+=("$DOCKER_IMAGE")
[ -d $mtg ] && args+=(--gameid minetest)
docker run --rm -i "${args[@]}"
ls -la "$worldpath"
test -f "$worldpath/mesecon_actionqueue" || exit 1
exit 0

156
.test_fixtures/mesecons.lua Normal file
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mineunit("core")
mineunit("server")
mineunit("voxelmanip")
mineunit:set_current_modname("mesecons")
mineunit:set_modpath("mesecons", "../mesecons")
sourcefile("../mesecons/init")
-- Utility node: this conductor is used to test the connectivity and state of adjacent wires.
do
local off_spec = {conductor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
onstate = "mesecons:test_conductor_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
offstate = "mesecons:test_conductor_off",
}}
mesecon.register_node("mesecons:test_conductor", {
description = "Test Conductor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this receptor is used to test power sources.
do
local off_spec = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
}}
local on_spec = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
}}
mesecon.register_node("mesecons:test_receptor", {
description = "Test Receptor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this effector is used to test circuit outputs.
do
-- This is a list of actions in the form {<kind>, <pos>},
-- where <kind> is "on", "off", or "overheat".
mesecon._test_effector_events = {}
local function action_on(pos, node)
table.insert(mesecon._test_effector_events, {"on", pos})
node.param2 = node.param2 % 64 + 128 -- Turn on bit 7
minetest.swap_node(pos, node)
end
local function action_off(pos, node)
table.insert(mesecon._test_effector_events, {"off", pos})
node.param2 = node.param2 % 64 -- Turn off bit 7
minetest.swap_node(pos, node)
end
local function action_change(pos, node, rule_name, new_state)
if mesecon.do_overheat(pos) then
table.insert(mesecon._test_effector_events, {"overheat", pos})
minetest.remove_node(pos)
return
end
-- Set the value of a bit in param2 according to the rule name and new state.
local bit = tonumber(rule_name.name, 2)
local bits_above = node.param2 - node.param2 % (bit * 2)
local bits_below = node.param2 % bit
local bits_flipped = new_state == mesecon.state.on and bit or 0
node.param2 = bits_above + bits_flipped + bits_below
minetest.swap_node(pos, node)
end
minetest.register_node("mesecons:test_effector", {
description = "Test Effector",
mesecons = {effector = {
action_on = action_on,
action_off = action_off,
action_change = action_change,
rules = {
{x = 1, y = 0, z = 0, name = "000001"},
{x = -1, y = 0, z = 0, name = "000010"},
{x = 0, y = 1, z = 0, name = "000100"},
{x = 0, y = -1, z = 0, name = "001000"},
{x = 0, y = 0, z = 1, name = "010000"},
{x = 0, y = 0, z = -1, name = "100000"},
}
}},
})
end
-- Utility node: this conductor is used to test rotation.
do
local get_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}})
local off_spec = {conductor = {
state = mesecon.state.off,
rules = get_rules,
onstate = "mesecons:test_conductor_rot_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = get_rules,
offstate = "mesecons:test_conductor_rot_off",
}}
mesecon.register_node("mesecons:test_conductor_rot", {
description = "Rotatable Test Conductor",
on_rotate = mesecon.on_rotate_horiz,
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this is used to test multiple conductors within a single node.
do
local mesecons_spec = {conductor = {
rules = {
{{x = 1, y = 0, z = 0}, {x = 0, y = -1, z = 0}},
{{x = 0, y = 1, z = 0}, {x = 0, y = 0, z = -1}},
{{x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}},
},
states = {
"mesecons:test_multiconductor_off", "mesecons:test_multiconductor_001",
"mesecons:test_multiconductor_010", "mesecons:test_multiconductor_011",
"mesecons:test_multiconductor_100", "mesecons:test_multiconductor_101",
"mesecons:test_multiconductor_110", "mesecons:test_multiconductor_on",
},
}}
for _, state in ipairs(mesecons_spec.conductor.states) do
minetest.register_node(state, {
description = "Test Multiconductor",
mesecons = mesecons_spec,
})
end
end
mesecon._test_autoconnects = {}
mesecon.register_autoconnect_hook("test", function(pos, node)
table.insert(mesecon._test_autoconnects, {pos, node})
end)
function mesecon._test_dig(pos)
local node = minetest.get_node(pos)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
end
function mesecon._test_place(pos, node)
world.set_node(pos, node)
mesecon.on_placenode(pos, minetest.get_node(pos))
end
function mesecon._test_reset()
-- First let circuits settle by simulating many globalsteps.
for i = 1, 10 do
mineunit:execute_globalstep(60)
end
mesecon.queue.actions = {}
mesecon._test_effector_events = {}
mesecon._test_autoconnects = {}
end
mineunit:execute_globalstep(mesecon.setting("resumetime", 4) + 1)

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mineunit("player")
fixture("mesecons")
fixture("mesecons_gamecompat")
local registered_on_player_receive_fields = {}
local old_register_on_player_receive_fields = minetest.register_on_player_receive_fields
function minetest.register_on_player_receive_fields(func)
old_register_on_player_receive_fields(func)
table.insert(registered_on_player_receive_fields, func)
end
mineunit:set_current_modname("mesecons_fpga")
mineunit:set_modpath("mesecons_fpga", "../mesecons_fpga")
sourcefile("../mesecons_fpga/init")
local fpga_user = Player("mesecons_fpga_user")
function mesecon._test_program_fpga(pos, program)
local node = minetest.get_node(pos)
assert.equal("mesecons_fpga:fpga", node.name:sub(1, 18))
local fields = {program = true}
for i, instr in ipairs(program) do
-- Translate the instruction into formspec fields.
local op1, act, op2, dst
if #instr == 3 then
act, op2, dst = unpack(instr)
else
assert.equal(4, #instr)
op1, act, op2, dst = unpack(instr)
end
fields[i .. "op1"] = op1
fields[i .. "act"] = (" "):rep(4 - #act) .. act
fields[i .. "op2"] = op2
fields[i .. "dst"] = dst
end
minetest.registered_nodes[node.name].on_rightclick(pos, node, fpga_user)
for _, func in ipairs(registered_on_player_receive_fields) do
if func(fpga_user, "mesecons:fpga", fields) then
break
end
end
end
function mesecon._test_copy_fpga_program(pos)
fpga_user:get_inventory():set_stack("main", 1, "mesecons_fpga:programmer")
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_place(pt)
return fpga_user:get_wielded_item()
end
function mesecon._test_paste_fpga_program(pos, tool)
fpga_user:get_inventory():set_stack("main", 1, tool)
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_use(pt)
end

View File

@ -0,0 +1,5 @@
fixture("mesecons")
mineunit:set_current_modname("mesecons_gamecompat")
mineunit:set_modpath("mesecons_gamecompat", "../mesecons_gamecompat")
sourcefile("../mesecons_gamecompat/init")

View File

@ -0,0 +1,12 @@
fixture("mesecons")
fixture("mesecons_gamecompat")
mineunit:set_current_modname("mesecons_luacontroller")
mineunit:set_modpath("mesecons_luacontroller", "../mesecons_luacontroller")
sourcefile("../mesecons_luacontroller/init")
function mesecon._test_program_luac(pos, code)
local node = minetest.get_node(pos)
assert.equal("mesecons_luacontroller:luacontroller", node.name:sub(1, 36))
return minetest.registered_nodes[node.name].mesecons.luacontroller.set_program(pos, code)
end

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@ -0,0 +1,45 @@
mineunit("protection")
fixture("mesecons")
mineunit:set_current_modname("mesecons_mvps")
mineunit:set_modpath("mesecons_mvps", "../mesecons_mvps")
sourcefile("../mesecons_mvps/init")
minetest.register_node("mesecons_mvps:test_stopper", {
description = "Test Stopper",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper")
minetest.register_node("mesecons_mvps:test_stopper_cond", {
description = "Test Stopper (Conditional)",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper_cond", function(node)
return node.param2 == 0
end)
minetest.register_node("mesecons_mvps:test_sticky", {
description = "Test Sticky",
mvps_sticky = function(pos)
local connected = {}
for i, rule in ipairs(mesecon.rules.alldirs) do
connected[i] = vector.add(pos, rule)
end
return connected
end,
})
mesecon._test_moves = {}
minetest.register_node("mesecons_mvps:test_on_move", {
description = "Test Moveable",
mesecon = {
on_mvps_move = function(pos, node, oldpos, meta)
table.insert(mesecon._test_moves, {pos, node, oldpos, meta})
end
},
})
local old_reset = mesecon._test_reset
function mesecon._test_reset()
mesecon._test_moves = {}
old_reset()
end

View File

@ -0,0 +1,6 @@
mineunit:set_current_modname("screwdriver")
screwdriver = {}
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2

View File

@ -1,6 +1,12 @@
The LGPLv3 applies to all code in this project. The LGPLv3 applies to all code in this project.
The CC-BY-SA-3.0 license applies to textures and any other content in this project which is not source code. The CC-BY-SA-3.0 license applies to textures and any other content in this project which is not source code.
The file mesecons_detector/textures/mesecons_detector_side.png is an unmodified copy of
"default_steel_block.png" by Jean-Patrick Guerrero <https://github.com/kilbith>, which can be found at
<https://github.com/minetest/minetest_game/blob/9528c0f8b93d6934930e99c3c116df275fb0e4bc/mods/default/textures/default_steel_block.png>.
"default_steel_block.png" is licensed under a CC BY-SA 3.0 license. This license can be found later in this document, and can also be found at
<https://creativecommons.org/licenses/by-sa/3.0/>. The artwork is reportedly copyright (C) 2010-2018 kilbith.
================================================================= =================================================================
GNU LESSER GENERAL PUBLIC LICENSE GNU LESSER GENERAL PUBLIC LICENSE

View File

@ -12,23 +12,27 @@ MESECONS by Jeija and contributors
Mezzee-what? Mezzee-what?
------------ ------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks. [Mesecons](https://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](https://www.minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics. Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
OK, I want in. OK, I want in.
-------------- --------------
Go get it! Go get it!
[DOWNLOAD IT NOW](https://github.com/minetest-mods/mesecons/archive/master.zip) [![ContentDB](https://content.minetest.net/packages/Jeija/mesecons/shields/downloads/)](https://content.minetest.net/packages/Jeija/mesecons/)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary: Install it directly from your client by searching it in the Online Content tab.
**Or** if you've downloaded a ZIP file check out [this page](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer. 1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one. 2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead. 3. Open up the Minetest mods folder - called `mods`.
4. Copy the Mesecons folder into the mods folder. 4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available. Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
@ -37,21 +41,21 @@ There are no dependencies - it will work right after installing!
How do I use this thing? How do I use this thing?
------------------------ ------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)? How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style? Or maybe a [comprehensive reference](https://mesecons.net/items.html) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look? An overview for the very newest of new beginners? How does [this one](https://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
There is also a [wiki page](https://wiki.minetest.net/Mods/Mesecons) dedicated to this mod. Want to get more into building? Why not check out the [Mesecons Laboratory](https://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)! Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)!
Who wrote it anyways? Who wrote it anyways?
--------------------- ---------------------
These awesome people made Mesecons possible!
These awesome people made Mesecons possible! (as of 2016)
| Contributor | Contribution | | Contributor | Contribution |
| --------------- | -------------------------------- | | --------------- | -------------------------------- |
@ -72,10 +76,15 @@ These awesome people made Mesecons possible!
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help! There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Check out the [entire contributor list](https://github.com/minetest-mods/mesecons/graphs/contributors) on GitHub.
Alright, how can I use it? Alright, how can I use it?
-------------------------- --------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license. All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic).
That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3.
That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project. No warranty is provided, express or implied, for any part of the project.

View File

@ -1,9 +1,9 @@
{ {
"name": "mesecons", "name": "mesecons",
"description": "Mesecons is a mod for Minetest that implements items related to digital circuitry: wires, buttons, lights, and programmable controllers.", "description": "Mesecons is a mod for Minetest that implements items related to digital circuitry: wires, buttons, lights, and programmable controllers.",
"homepage": "http://mesecons.net", "homepage": "https://mesecons.net",
"authors": "Jeija", "authors": ["Jeija"],
"license": "LGPL-3.0+", "license": "LGPL-3.0",
"keywords": [ "keywords": [
"mesecons", "mesecons",
"minetest", "minetest",

View File

@ -42,6 +42,7 @@
}, },
"Logic" : { "Logic" : {
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller", "Luacontroller" : "mesecons_luacontroller/doc/luacontroller",
"Microcontroller" : "mesecons_microcontroller/doc/microcontroler",
"FPGA" : "mesecons_fpga/doc/fpga", "FPGA" : "mesecons_fpga/doc/fpga",
"FPGA Programmer" : "mesecons_fpga/doc/programmer", "FPGA Programmer" : "mesecons_fpga/doc/programmer",
"Torch" : "mesecons_torch/doc/torch", "Torch" : "mesecons_torch/doc/torch",

View File

@ -29,7 +29,7 @@ local queue = mesecon.queue
queue.actions = {} -- contains all ActionQueue actions queue.actions = {} -- contains all ActionQueue actions
function queue:add_function(name, func) function queue:add_function(name, func)
queue.funcs[name] = func self.funcs[name] = func
end end
-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten -- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
@ -51,17 +51,17 @@ function queue:add_action(pos, func, params, time, overwritecheck, priority)
-- check if old action has to be overwritten / removed: -- check if old action has to be overwritten / removed:
if overwritecheck then if overwritecheck then
for i, ac in ipairs(queue.actions) do for i, ac in ipairs(self.actions) do
if vector.equals(pos, ac.pos) if vector.equals(pos, ac.pos)
and mesecon.cmpAny(overwritecheck, ac.owcheck) then and mesecon.cmpAny(overwritecheck, ac.owcheck) then
-- remove the old action -- remove the old action
table.remove(queue.actions, i) table.remove(self.actions, i)
break break
end end
end end
end end
table.insert(queue.actions, action) table.insert(self.actions, action)
end end
-- execute the stored functions on a globalstep -- execute the stored functions on a globalstep
@ -70,7 +70,17 @@ end
-- However, even that does not work in some cases, that's why we delay the time the globalsteps -- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 4 seconds -- start to be execute by 4 seconds
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local function globalstep_func(dtime) local function globalstep_func(dtime)
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
m_time = m_time + dtime
return
end
local actions = queue.actions local actions = queue.actions
-- split into two categories: -- split into two categories:
-- actions_now: actions to execute now -- actions_now: actions to execute now
@ -112,29 +122,13 @@ local function globalstep_func(dtime)
end end
end end
-- delay the time the globalsteps start to be execute by 4 seconds minetest.register_globalstep(globalstep_func)
do
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local globalstep_func_index = #minetest.registered_globalsteps + 1
minetest.register_globalstep(function(dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
return
end
-- replace this globalstep function
minetest.registered_globalsteps[globalstep_func_index] = globalstep_func
end)
end
function queue:execute(action) function queue:execute(action)
-- ignore if action queue function name doesn't exist, -- ignore if action queue function name doesn't exist,
-- (e.g. in case the action queue savegame was written by an old mesecons version) -- (e.g. in case the action queue savegame was written by an old mesecons version)
if queue.funcs[action.func] then if self.funcs[action.func] then
queue.funcs[action.func](action.pos, unpack(action.params)) self.funcs[action.func](action.pos, unpack(action.params))
end end
end end

62
mesecons/fifo_queue.lua Normal file
View File

@ -0,0 +1,62 @@
-- a simple first-in-first-out queue
-- very similar to the one in https://github.com/minetest/minetest/pull/7683
local fifo_queue = {}
local metatable = {__index = fifo_queue}
-- creates a new empty queue
function fifo_queue.new()
local q = {n_in = 0, n_out = 0, i_out = 1, buf_in = {}, buf_out = {}}
setmetatable(q, metatable)
return q
end
-- adds an element to the queue
function fifo_queue.add(self, v)
local n = self.n_in + 1
self.n_in = n
self.buf_in[n] = v
end
-- removes and returns the next element, or nil of empty
function fifo_queue.take(self)
local i_out = self.i_out
if i_out <= self.n_out then
local v = self.buf_out[i_out]
self.i_out = i_out + 1
self.buf_out[i_out] = true
return v
end
-- buf_out is empty, try to swap
self.i_out = 1
self.n_out = 0
if self.n_in == 0 then
return nil -- empty
end
-- swap
self.n_out = self.n_in
self.n_in = 0
self.buf_out, self.buf_in = self.buf_in, self.buf_out
local v = self.buf_out[1]
self.i_out = 2
self.buf_out[1] = true
return v
end
-- returns whether the queue is empty
function fifo_queue.is_empty(self)
return self.n_out == self.i_out + 1 and self.n_in == 0
end
-- returns stuff for iteration in a for loop, like pairs
-- adding new elements while iterating is no problem
function fifo_queue.iter(self)
return fifo_queue.take, self, nil
end
return fifo_queue

View File

@ -99,7 +99,6 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
local rulenames = mesecon.rules_link_rule_all(pos, rule) local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do for _, rulename in ipairs(rulenames) do
mesecon.vm_begin() mesecon.vm_begin()
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
-- Turnoff returns true if turnoff process was successful, no onstate receptor -- Turnoff returns true if turnoff process was successful, no onstate receptor
-- was found along the way. Commit changes that were made in voxelmanip. If turnoff -- was found along the way. Commit changes that were made in voxelmanip. If turnoff
@ -118,11 +117,17 @@ function mesecon.receptor_off(pos, rules)
end end
print("[OK] Mesecons")
-- Deprecated stuff -- Deprecated stuff
-- To be removed in future releases -- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua"); dofile(minetest.get_modpath("mesecons").."/legacy.lua");
--Services like turnoff receptor on dignode and so on --Services like turnoff receptor on dignode and so on
dofile(minetest.get_modpath("mesecons").."/services.lua"); dofile(minetest.get_modpath("mesecons").."/services.lua");
-- Automated test run
if mesecon.setting("internal_test", false) then
-- currently does nothing, we only fail if some error happens right on startup
minetest.after(5, function()
minetest.request_shutdown()
end)
end

View File

@ -11,7 +11,7 @@
-- RECEPTORS -- RECEPTORS
-- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor -- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor
-- mesecon.is_receptor_on(nodename --> Returns true if nodename is an receptor with state = mesecon.state.on -- mesecon.is_receptor_on(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.on
-- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off -- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
-- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified) -- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
@ -46,29 +46,23 @@
-- mesecon.rotate_rules_down(rules) -- mesecon.rotate_rules_down(rules)
-- These functions return rules that have been rotated in the specific direction -- These functions return rules that have been rotated in the specific direction
-- See fifo_queue.lua for documentation.
mesecon.fifo_queue = dofile(minetest.get_modpath("mesecons").."/fifo_queue.lua")
-- General -- General
function mesecon.get_effector(nodename) function mesecon.get_effector(nodename)
if minetest.registered_nodes[nodename] local def = minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons return def and def.mesecons and def.mesecons.effector
and minetest.registered_nodes[nodename].mesecons.effector then
return minetest.registered_nodes[nodename].mesecons.effector
end
end end
function mesecon.get_receptor(nodename) function mesecon.get_receptor(nodename)
if minetest.registered_nodes[nodename] local def = minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons return def and def.mesecons and def.mesecons.receptor
and minetest.registered_nodes[nodename].mesecons.receptor then
return minetest.registered_nodes[nodename].mesecons.receptor
end
end end
function mesecon.get_conductor(nodename) function mesecon.get_conductor(nodename)
if minetest.registered_nodes[nodename] local def = minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons return def and def.mesecons and def.mesecons.conductor
and minetest.registered_nodes[nodename].mesecons.conductor then
return minetest.registered_nodes[nodename].mesecons.conductor
end
end end
function mesecon.get_any_outputrules(node) function mesecon.get_any_outputrules(node)
@ -92,8 +86,8 @@ function mesecon.get_any_inputrules(node)
end end
function mesecon.get_any_rules(node) function mesecon.get_any_rules(node)
return mesecon.mergetable(mesecon.get_any_inputrules(node) or {}, return mesecon.merge_rule_sets(mesecon.get_any_inputrules(node),
mesecon.get_any_outputrules(node) or {}) mesecon.get_any_outputrules(node))
end end
-- Receptors -- Receptors
@ -316,7 +310,7 @@ function mesecon.get_conductor_on(node_off, rulename)
return conductor.states[tonumber(binstate,2)+1] return conductor.states[tonumber(binstate,2)+1]
end end
end end
return offstate return nil
end end
function mesecon.get_conductor_off(node_on, rulename) function mesecon.get_conductor_off(node_on, rulename)
@ -332,7 +326,7 @@ function mesecon.get_conductor_off(node_on, rulename)
return conductor.states[tonumber(binstate,2)+1] return conductor.states[tonumber(binstate,2)+1]
end end
end end
return onstate return nil
end end
function mesecon.conductor_get_rules(node) function mesecon.conductor_get_rules(node)
@ -366,37 +360,98 @@ function mesecon.is_power_off(pos, rulename)
return false return false
end end
-- The set of conductor states which require light updates when they change.
local light_update_conductors
-- Calculate the contents of the above set if they have not been calculated.
local function find_light_update_conductors()
-- The expensive calculation is only done the first time.
if light_update_conductors then return end
light_update_conductors = {}
-- Find conductors whose lighting characteristics change depending on their state.
local checked = {}
for name, def in pairs(minetest.registered_nodes) do
local conductor = mesecon.get_conductor(name)
if conductor and not checked[name] then
-- Find the other states of the conductor besides the current one.
local other_states
if conductor.onstate then
other_states = {conductor.onstate}
elseif conductor.offstate then
other_states = {conductor.offstate}
else
other_states = conductor.states
end
-- Check the conductor. Other states are marked as checked.
for _, other_state in ipairs(other_states) do
local other_def = minetest.registered_nodes[other_state]
if (def.paramtype == "light") ~= (other_def.paramtype == "light")
or def.sunlight_propagates ~= other_def.sunlight_propagates
or def.light_source ~= other_def.light_source then
-- The light characteristics change depending on the state.
-- The states are added to the set.
light_update_conductors[name] = true
for _, other_state in ipairs(other_states) do
light_update_conductors[other_state] = true
checked[other_state] = true
end
break
end
checked[other_state] = true
end
end
end
end
-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`. -- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
-- Breadth-first search. Map is abstracted away in a voxelmanip. -- Breadth-first search. Map is abstracted away in a voxelmanip.
-- Follow all all conductor paths replacing conductors that were already -- Follow all all conductor paths replacing conductors that were already
-- looked at, activating / changing all effectors along the way. -- looked at, activating / changing all effectors along the way.
function mesecon.turnon(pos, link) function mesecon.turnon(pos, link)
local frontiers = {{pos = pos, link = link}} find_light_update_conductors()
local frontiers = mesecon.fifo_queue.new()
frontiers:add({pos = pos, link = link})
local pos_can_be_skipped = {}
local depth = 1 local depth = 1
while frontiers[1] do for f in frontiers:iter() do
local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos) local node = mesecon.get_node_force(f.pos)
if not node then if not node then
-- Area does not exist; do nothing -- Area does not exist; do nothing
elseif mesecon.is_conductor_off(node, f.link) then pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
elseif mesecon.is_conductor(node.name) then
local rules = mesecon.conductor_get_rules(node) local rules = mesecon.conductor_get_rules(node)
-- Call turnon on neighbors if mesecon.is_conductor_off(node, f.link) then
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do -- Call turnon on neighbors
local np = vector.add(f.pos, r) for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do local np = vector.add(f.pos, r)
table.insert(frontiers, {pos = np, link = l}) if not pos_can_be_skipped[minetest.hash_node_position(np)] then
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
frontiers:add({pos = np, link = l})
end
end
end end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link), light_update_conductors[node.name] ~= nil)
end end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link)) -- Only conductors with flat rules can be reliably skipped later
if not rules[1] or rules[1].x then
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end
elseif mesecon.is_effector(node.name) then elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth) mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon.is_effector_off(node.name) then if mesecon.is_effector_off(node.name) then
mesecon.activate(f.pos, node, f.link, depth) mesecon.activate(f.pos, node, f.link, depth)
end end
else
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end end
depth = depth + 1 depth = depth + 1
end end
@ -419,37 +474,51 @@ end
-- depth = indicates order in which signals wire fired, higher is later -- depth = indicates order in which signals wire fired, higher is later
-- } -- }
function mesecon.turnoff(pos, link) function mesecon.turnoff(pos, link)
local frontiers = {{pos = pos, link = link}} find_light_update_conductors()
local frontiers = mesecon.fifo_queue.new()
frontiers:add({pos = pos, link = link})
local signals = {} local signals = {}
local pos_can_be_skipped = {}
local depth = 1 local depth = 1
while frontiers[1] do for f in frontiers:iter() do
local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos) local node = mesecon.get_node_force(f.pos)
if not node then if not node then
-- Area does not exist; do nothing -- Area does not exist; do nothing
elseif mesecon.is_conductor_on(node, f.link) then pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
elseif mesecon.is_conductor(node.name) then
local rules = mesecon.conductor_get_rules(node) local rules = mesecon.conductor_get_rules(node)
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
-- Check if an onstate receptor is connected. If that is the case, if mesecon.is_conductor_on(node, f.link) then
-- abort this turnoff process by returning false. `receptor_off` will for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
-- discard all the changes that we made in the voxelmanip: local np = vector.add(f.pos, r)
for _, l in ipairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then if not pos_can_be_skipped[minetest.hash_node_position(np)] then
return false -- Check if an onstate receptor is connected. If that is the case,
-- abort this turnoff process by returning false. `receptor_off` will
-- discard all the changes that we made in the voxelmanip:
if mesecon.rules_link_rule_all_inverted(f.pos, r)[1] then
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then
return false
end
end
-- Call turnoff on neighbors
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
frontiers:add({pos = np, link = l})
end
end end
end end
-- Call turnoff on neighbors mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link), light_update_conductors[node.name] ~= nil)
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
table.insert(frontiers, {pos = np, link = l})
end
end end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link)) -- Only conductors with flat rules can be reliably skipped later
if not rules[1] or rules[1].x then
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end
elseif mesecon.is_effector(node.name) then elseif mesecon.is_effector(node.name) then
table.insert(signals, { table.insert(signals, {
pos = f.pos, pos = f.pos,
@ -457,14 +526,19 @@ function mesecon.turnoff(pos, link)
link = f.link, link = f.link,
depth = depth depth = depth
}) })
else
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end end
depth = depth + 1 depth = depth + 1
end end
for _, sig in ipairs(signals) do for _, sig in ipairs(signals) do
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth) -- If sig.depth is 1, it has not yet been checked that the power source is actually off.
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then if sig.depth > 1 or not mesecon.is_powered(sig.pos, sig.link) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth) mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
end
end end
end end

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@ -11,4 +11,4 @@ local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
for hash, _ in pairs(old_forceloaded_blocks) do for hash, _ in pairs(old_forceloaded_blocks) do
minetest.forceload_free_block(unhash_blockpos(hash)) minetest.forceload_free_block(unhash_blockpos(hash))
end end
os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded") os.remove(minetest.get_worldpath().."/mesecon_forceloaded")

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@ -0,0 +1,3 @@
# textdomain: mesecons
Mesecons=Mesecons

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Mesekonduktilo

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Mesecons

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=

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@ -1,2 +1,4 @@
name = mesecons name = mesecons
depends = default # default is an optional dependency as some mods may expect it as a transitory
# dependency when they depend on mesecons.
optional_depends = default

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("mesecons:mesecon_off", { minetest.register_node("mesecons:mesecon_off", {
drawtype = "raillike", drawtype = "raillike",
tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"}, tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
@ -11,7 +13,7 @@ minetest.register_node("mesecons:mesecon_off", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
}, },
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1}, groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description="Mesecons", description= S("Mesecons"),
mesecons = {conductor={ mesecons = {conductor={
state = mesecon.state.off, state = mesecon.state.off,
onstate = "mesecons:mesecon_on" onstate = "mesecons:mesecon_on"

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@ -16,9 +16,9 @@ mesecon.rules.default = {
{x = 0, y = -1, z = -1}, {x = 0, y = -1, z = -1},
} }
mesecon.rules.floor = mesecon.mergetable(mesecon.rules.default, {{x = 0, y = -1, z = 0}}) mesecon.rules.floor = mesecon.merge_rule_sets(mesecon.rules.default, {{x = 0, y = -1, z = 0}})
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.floor, {{x = 0, y = -2, z = 0}}) mesecon.rules.pplate = mesecon.merge_rule_sets(mesecon.rules.floor, {{x = 0, y = -2, z = 0}})
mesecon.rules.buttonlike = { mesecon.rules.buttonlike = {
{x = 1, y = 0, z = 0}, {x = 1, y = 0, z = 0},
@ -64,6 +64,8 @@ local rules_buttonlike = {
} }
local function rules_from_dir(ruleset, dir) local function rules_from_dir(ruleset, dir)
if not dir then return {} end
if dir.x == 1 then return ruleset.xp end if dir.x == 1 then return ruleset.xp end
if dir.y == 1 then return ruleset.yp end if dir.y == 1 then return ruleset.yp end
if dir.z == 1 then return ruleset.zp end if dir.z == 1 then return ruleset.zp end

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@ -2,6 +2,7 @@
mesecon.on_placenode = function(pos, node) mesecon.on_placenode = function(pos, node)
mesecon.execute_autoconnect_hooks_now(pos, node) mesecon.execute_autoconnect_hooks_now(pos, node)
node = minetest.get_node(pos) -- Update the node in case it was just changed.
-- Receptors: Send on signal when active -- Receptors: Send on signal when active
if mesecon.is_receptor_on(node.name) then if mesecon.is_receptor_on(node.name) then
@ -11,18 +12,20 @@ mesecon.on_placenode = function(pos, node)
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor -- Conductors: Send turnon signal when powered or replace by respective offstate conductor
-- if placed conductor is an onstate one -- if placed conductor is an onstate one
if mesecon.is_conductor(node.name) then if mesecon.is_conductor(node.name) then
local conductor = mesecon.get_conductor(node.name)
if conductor.state ~= mesecon.state.off then
-- Turn the conductor off.
node.name = conductor.offstate or conductor.states[1]
minetest.swap_node(pos, node)
end
local sources = mesecon.is_powered(pos) local sources = mesecon.is_powered(pos)
if sources then if sources then
-- also call receptor_on if itself is powered already, so that neighboring mesecon.vm_begin()
-- conductors will be activated (when pushing an on-conductor with a piston)
for _, s in ipairs(sources) do for _, s in ipairs(sources) do
local rule = vector.subtract(pos, s) local rule = vector.subtract(s, pos)
mesecon.turnon(pos, rule) mesecon.turnon(pos, rule)
end end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node)) mesecon.vm_commit()
elseif mesecon.is_conductor_on(node) then
node.name = mesecon.get_conductor_off(node)
minetest.swap_node(pos, node)
end end
end end
@ -63,7 +66,7 @@ mesecon.on_dignode = function(pos, node)
mesecon.execute_autoconnect_hooks_queue(pos, node) mesecon.execute_autoconnect_hooks_queue(pos, node)
end end
function mesecon.on_blastnode(pos, intensity) function mesecon.on_blastnode(pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
minetest.remove_node(pos) minetest.remove_node(pos)
mesecon.on_dignode(pos, node) mesecon.on_dignode(pos, node)

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@ -0,0 +1,62 @@
require("mineunit")
fixture("mesecons")
describe("action queue", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -1, y = 1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("executes in order", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
assert.same({"on", layout[4][1]}, mesecon._test_effector_events[1])
assert.same({"on", layout[5][1]}, mesecon._test_effector_events[2])
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(4, #mesecon._test_effector_events)
assert.same({"off", layout[4][1]}, mesecon._test_effector_events[3])
assert.same({"off", layout[5][1]}, mesecon._test_effector_events[4])
end)
it("discards outdated/overwritten node events", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(0, #mesecon._test_effector_events)
end)
it("delays actions", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.queue:add_action(layout[1][1], "receptor_on", {mesecon.rules.alldirs}, 1, nil)
mineunit:execute_globalstep(0.1)
mineunit:execute_globalstep(1)
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
end)
end)

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@ -0,0 +1 @@
fixture_paths = {"../.test_fixtures"}

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@ -0,0 +1,192 @@
require("mineunit")
fixture("mesecons")
fixture("screwdriver")
describe("placement/digging service", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates components when a receptor changes", function()
-- Dig then replace a receptor and check that the connected effectors changed.
mesecon._test_dig(layout[1][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(3, #mesecon._test_effector_events)
mesecon._test_place(layout[1][1], "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute activate/change action
assert.equal(6, #mesecon._test_effector_events)
end)
it("updates components when a conductor changes", function()
-- Dig then replace a powered conductor and check that the connected effectors changed.
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(2, #mesecon._test_effector_events)
mesecon._test_place(layout[2][1], "mesecons:test_conductor_off")
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(4, #mesecon._test_effector_events)
end)
it("updates effectors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_effector")
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(tonumber("10100000", 2), world.get_node(pos).param2)
end)
it("updates multiconductors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_multiconductor_off")
assert.equal("mesecons:test_multiconductor_010", world.get_node(pos).name)
end)
it("turns off conductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_conductor_on")
assert.equal("mesecons:test_conductor_off", world.get_node(pos).name)
end)
it("turns off multiconductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_multiconductor_on")
assert.equal("mesecons:test_multiconductor_off", world.get_node(pos).name)
end)
it("triggers autoconnect hooks", function()
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute delayed hook
assert.equal(1, #mesecon._test_autoconnects)
mesecon._test_place(layout[2][1], layout[2][2])
assert.equal(2, #mesecon._test_autoconnects)
end)
end)
describe("overheating service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_receptor_on"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("tracks heat", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mesecon.do_cooldown(layout[2][1])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("cools over time", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("tracks movement", function()
local oldpos = layout[2][1]
local pos = vector.offset(oldpos, 0, 1, 0)
mesecon.do_overheat(oldpos)
mesecon.move_hot_nodes({{pos = pos, oldpos = oldpos}})
assert.equal(0, mesecon.get_heat(oldpos))
assert.equal(1, mesecon.get_heat(pos))
end)
it("causes overheating", function()
-- Switch the first receptor on and off until it overheats/breaks a receptor.
repeat
if mesecon.flipstate(layout[1][1], minetest.get_node(layout[1][1])) == "on" then
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
else
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
end
mineunit:execute_globalstep(0) -- Execute receptor_on/receptor_off/activate/deactivate/change actions
until minetest.get_node(layout[2][1]).name ~= "mesecons:test_effector"
assert.same({"overheat", layout[2][1]}, mesecon._test_effector_events[#mesecon._test_effector_events])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
end)
describe("screwdriver service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_rot_on"},
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = -1}, "mesecons:test_conductor_off"},
}
local function rotate(new_param2)
local pos = layout[1][1]
local node = world.get_node(pos)
local on_rotate = minetest.registered_nodes[node.name].on_rotate
on_rotate(pos, node, nil, screwdriver.ROTATE_FACE, new_param2)
end
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates conductors", function()
-- Rotate a conductor and see that the circuit state changes.
rotate(1)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(2)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
rotate(3)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(0)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
end)
end)

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@ -0,0 +1,147 @@
require("mineunit")
fixture("mesecons")
describe("state", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 0, y = -1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("turns on", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
end)
it("turns off", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on actions
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off and activate/change actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal(tonumber("00000000", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[6][1]).param2)
end)
end)
describe("rotation", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 0}},
{{x = 0, y = 0, z = 1}, {name = "mesecons:test_conductor_rot_off", param2 = 1}},
{{x = -1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 2}},
{{x = 0, y = 0, z = -1}, {name = "mesecons:test_conductor_rot_off", param2 = 3}},
}
before_each(function()
for _, entry in ipairs(layout) do
world.set_node(entry[1], entry[2])
end
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("works", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[4][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[5][1]).name)
end)
end)
describe("multiconductor", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_multiconductor_off"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
world.clear()
mesecon._test_reset()
end)
it("separates its subparts", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_001", world.get_node(layout[4][1]).name)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_011", world.get_node(layout[4][1]).name)
world.set_node(layout[3][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[3][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_on", world.get_node(layout[4][1]).name)
end)
it("loops through itself", function()
-- Make a loop.
world.set_node({x = 0, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = 0, z = 0}, "mesecons:test_conductor_off")
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_101", world.get_node(layout[4][1]).name)
end)
end)

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@ -6,6 +6,24 @@ function mesecon.move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta) minetest.get_meta(pos):from_table(meta)
end end
-- An on_rotate callback for mesecons components.
function mesecon.on_rotate(pos, node, _, _, new_param2)
local new_node = {name = node.name, param1 = node.param1, param2 = new_param2}
minetest.swap_node(pos, new_node)
mesecon.on_dignode(pos, node)
mesecon.on_placenode(pos, new_node)
minetest.check_for_falling(pos)
return true
end
-- An on_rotate callback for components which stay horizontal.
function mesecon.on_rotate_horiz(pos, node, user, mode, new_param2)
if not minetest.global_exists("screwdriver") or mode ~= screwdriver.ROTATE_FACE then
return false
end
return mesecon.on_rotate(pos, node, user, mode, new_param2)
end
-- Rules rotation Functions: -- Rules rotation Functions:
function mesecon.rotate_rules_right(rules) function mesecon.rotate_rules_right(rules)
local nr = {} local nr = {}
@ -54,7 +72,28 @@ function mesecon.rotate_rules_up(rules)
end end
return nr return nr
end end
--
-- Returns a rules getter function that returns different rules depending on the node's horizontal rotation.
-- If param2 % 4 == 0, then the rules returned by the getter are a copy of base_rules.
function mesecon.horiz_rules_getter(base_rules)
local rotations = {mesecon.tablecopy(base_rules)}
for i = 2, 4 do
local right_rules = rotations[i - 1]
if not right_rules[1] or right_rules[1].x then
-- flat rules
rotations[i] = mesecon.rotate_rules_left(right_rules)
else
-- not flat
rotations[i] = {}
for j, rules in ipairs(right_rules) do
rotations[i][j] = mesecon.rotate_rules_left(rules)
end
end
end
return function(node)
return rotations[node.param2 % 4 + 1]
end
end
function mesecon.flattenrules(allrules) function mesecon.flattenrules(allrules)
--[[ --[[
@ -164,7 +203,9 @@ end
function mesecon.get_bit(binary,bit) function mesecon.get_bit(binary,bit)
bit = bit or 1 bit = bit or 1
local c = binary:len()-(bit-1) local len = binary:len()
if bit > len then return false end
local c = len-(bit-1)
return binary:sub(c,c) == "1" return binary:sub(c,c) == "1"
end end
@ -213,8 +254,9 @@ function mesecon.cmpAny(t1, t2)
return true return true
end end
-- does not overwrite values; number keys (ipairs) are appended, not overwritten -- Deprecated. Use `merge_tables` or `merge_rule_sets` as appropriate.
function mesecon.mergetable(source, dest) function mesecon.mergetable(source, dest)
minetest.log("warning", debug.traceback("Deprecated call to mesecon.mergetable"))
local rval = mesecon.tablecopy(dest) local rval = mesecon.tablecopy(dest)
for k, v in pairs(source) do for k, v in pairs(source) do
@ -227,6 +269,32 @@ function mesecon.mergetable(source, dest)
return rval return rval
end end
-- Merges several rule sets in one. Order may not be preserved. Nil arguments
-- are ignored.
-- The rule sets must be of the same kind (either all single-level or all two-level).
-- The function may be changed to normalize the resulting set in some way.
function mesecon.merge_rule_sets(...)
local rval = {}
for _, t in pairs({...}) do -- ignores nils automatically
table.insert_all(rval, mesecon.tablecopy(t))
end
return rval
end
-- Merges two tables, with entries from `replacements` taking precedence over
-- those from `base`. Returns the new table.
-- Values are deep-copied from either table, keys are referenced.
-- Numerical indices arent handled specially.
function mesecon.merge_tables(base, replacements)
local ret = mesecon.tablecopy(replacements) -- these are never overriden so have to be copied in any case
for k, v in pairs(base) do
if ret[k] == nil then -- it could be `false`
ret[k] = mesecon.tablecopy(v)
end
end
return ret
end
function mesecon.register_node(name, spec_common, spec_off, spec_on) function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_common.drop = spec_common.drop or name .. "_off" spec_common.drop = spec_common.drop or name .. "_off"
spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode
@ -234,8 +302,8 @@ function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_on.__mesecon_state = "on" spec_on.__mesecon_state = "on"
spec_off.__mesecon_state = "off" spec_off.__mesecon_state = "off"
spec_on = mesecon.mergetable(spec_common, spec_on); spec_on = mesecon.merge_tables(spec_common, spec_on);
spec_off = mesecon.mergetable(spec_common, spec_off); spec_off = mesecon.merge_tables(spec_common, spec_off);
minetest.register_node(name .. "_on", spec_on) minetest.register_node(name .. "_on", spec_on)
minetest.register_node(name .. "_off", spec_off) minetest.register_node(name .. "_off", spec_off)
@ -257,7 +325,7 @@ end
-- File writing / reading utilities -- File writing / reading utilities
local wpath = minetest.get_worldpath() local wpath = minetest.get_worldpath()
function mesecon.file2table(filename) function mesecon.file2table(filename)
local f = io.open(wpath..DIR_DELIM..filename, "r") local f = io.open(wpath.."/"..filename, "r")
if f == nil then return {} end if f == nil then return {} end
local t = f:read("*all") local t = f:read("*all")
f:close() f:close()
@ -266,7 +334,7 @@ function mesecon.file2table(filename)
end end
function mesecon.table2file(filename, table) function mesecon.table2file(filename, table)
local f = io.open(wpath..DIR_DELIM..filename, "w") local f = io.open(wpath.."/"..filename, "w")
f:write(minetest.serialize(table)) f:write(minetest.serialize(table))
f:close() f:close()
end end
@ -288,15 +356,17 @@ end
-- --
-- Contents of the table are: -- Contents of the table are:
-- “vm” → the VoxelManipulator -- “vm” → the VoxelManipulator
-- “va” → the VoxelArea
-- “data” → the data array
-- “param1” → the param1 array
-- “param2” → the param2 array
-- “dirty” → true if data has been modified -- “dirty” → true if data has been modified
-- --
-- Nil if no VM-based transaction is in progress. -- Nil if no VM-based transaction is in progress.
local vm_cache = nil local vm_cache = nil
-- Cache from node position hashes to nodes (represented as tables).
local vm_node_cache = nil
-- Whether the current transaction will need a light update afterward.
local vm_update_light = false
-- Starts a VoxelManipulator-based transaction. -- Starts a VoxelManipulator-based transaction.
-- --
-- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a -- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a
@ -305,6 +375,8 @@ local vm_cache = nil
-- vm_abort. -- vm_abort.
function mesecon.vm_begin() function mesecon.vm_begin()
vm_cache = {} vm_cache = {}
vm_node_cache = {}
vm_update_light = false
end end
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data -- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data
@ -313,18 +385,19 @@ function mesecon.vm_commit()
for hash, tbl in pairs(vm_cache) do for hash, tbl in pairs(vm_cache) do
if tbl.dirty then if tbl.dirty then
local vm = tbl.vm local vm = tbl.vm
vm:set_data(tbl.data) vm:write_to_map(vm_update_light)
vm:write_to_map()
vm:update_map() vm:update_map()
end end
end end
vm_cache = nil vm_cache = nil
vm_node_cache = nil
end end
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing -- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing
-- away any modified areas. -- away any modified areas.
function mesecon.vm_abort() function mesecon.vm_abort()
vm_cache = nil vm_cache = nil
vm_node_cache = nil
end end
-- Gets the cache entry covering a position, populating it if necessary. -- Gets the cache entry covering a position, populating it if necessary.
@ -332,10 +405,7 @@ local function vm_get_or_create_entry(pos)
local hash = hash_blockpos(pos) local hash = hash_blockpos(pos)
local tbl = vm_cache[hash] local tbl = vm_cache[hash]
if not tbl then if not tbl then
local vm = minetest.get_voxel_manip(pos, pos) tbl = {vm = minetest.get_voxel_manip(pos, pos), dirty = false}
local min_pos, max_pos = vm:get_emerged_area()
local va = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos}
tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false}
vm_cache[hash] = tbl vm_cache[hash] = tbl
end end
return tbl return tbl
@ -344,25 +414,34 @@ end
-- Gets the node at a given position during a VoxelManipulator-based -- Gets the node at a given position during a VoxelManipulator-based
-- transaction. -- transaction.
function mesecon.vm_get_node(pos) function mesecon.vm_get_node(pos)
local tbl = vm_get_or_create_entry(pos) local hash = minetest.hash_node_position(pos)
local index = tbl.va:indexp(pos) local node = vm_node_cache[hash]
local node_value = tbl.data[index] if not node then
if node_value == core.CONTENT_IGNORE then node = vm_get_or_create_entry(pos).vm:get_node_at(pos)
return nil vm_node_cache[hash] = node
else
local node_param1 = tbl.param1[index]
local node_param2 = tbl.param2[index]
return {name = minetest.get_name_from_content_id(node_value), param1 = node_param1, param2 = node_param2}
end end
return node.name ~= "ignore" and {name = node.name, param1 = node.param1, param2 = node.param2} or nil
end end
-- Sets a nodes name during a VoxelManipulator-based transaction. -- Sets a nodes name during a VoxelManipulator-based transaction.
-- --
-- Existing param1, param2, and metadata are left alone. -- Existing param1, param2, and metadata are left alone.
function mesecon.vm_swap_node(pos, name) --
-- The swap will necessitate a light update unless update_light equals false.
function mesecon.vm_swap_node(pos, name, update_light)
-- If one node needs a light update, all VMs should use light updates to
-- prevent newly calculated light from being overwritten by other VMs.
vm_update_light = vm_update_light or update_light ~= false
local tbl = vm_get_or_create_entry(pos) local tbl = vm_get_or_create_entry(pos)
local index = tbl.va:indexp(pos) local hash = minetest.hash_node_position(pos)
tbl.data[index] = minetest.get_content_id(name) local node = vm_node_cache[hash]
if not node then
node = tbl.vm:get_node_at(pos)
vm_node_cache[hash] = node
end
node.name = name
tbl.vm:set_node_at(pos, node)
tbl.dirty = true tbl.dirty = true
end end
@ -398,9 +477,11 @@ end
-- --
-- This function can only be used to change the nodes name, not its parameters -- This function can only be used to change the nodes name, not its parameters
-- or metadata. -- or metadata.
function mesecon.swap_node_force(pos, name) --
-- The swap will necessitate a light update unless update_light equals false.
function mesecon.swap_node_force(pos, name, update_light)
if vm_cache then if vm_cache then
return mesecon.vm_swap_node(pos, name) return mesecon.vm_swap_node(pos, name, update_light)
else else
-- This serves to both ensure the mapblock is loaded and also hand us -- This serves to both ensure the mapblock is loaded and also hand us
-- the old node table so we can preserve param2. -- the old node table so we can preserve param2.

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@ -1,5 +1,7 @@
-- The BLINKY_PLANT -- The BLINKY_PLANT
local S = minetest.get_translator(minetest.get_current_modname())
local toggle_timer = function (pos) local toggle_timer = function (pos)
local timer = minetest.get_node_timer(pos) local timer = minetest.get_node_timer(pos)
if timer:is_started() then if timer:is_started() then
@ -20,19 +22,25 @@ local on_timer = function (pos)
end end
mesecon.register_node("mesecons_blinkyplant:blinky_plant", { mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
description="Blinky Plant", description= S("Blinky Plant"),
drawtype = "plantlike", drawtype = "plantlike",
inventory_image = "jeija_blinky_plant_off.png", inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
walkable = false, walkable = false,
sounds = default.node_sound_leaves_defaults(), sounds = mesecon.node_sound.leaves,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3}, fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
}, },
on_timer = on_timer, on_timer = on_timer,
on_rightclick = toggle_timer, on_rightclick = function(pos, _, clicker)
if minetest.is_protected(pos, clicker and clicker:get_player_name() or "") then
return
end
toggle_timer(pos)
end,
on_construct = toggle_timer on_construct = toggle_timer
},{ },{
tiles = {"jeija_blinky_plant_off.png"}, tiles = {"jeija_blinky_plant_off.png"},

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@ -0,0 +1,2 @@
# textdomain: mesecons_blinkyplant
Blinky Plant=Blinkpflanze

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Palpebruma Planto

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Plante clignotante

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=

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@ -1,2 +1,2 @@
name = mesecons_blinkyplant name = mesecons_blinkyplant
depends = mesecons depends = mesecons, mesecons_gamecompat

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@ -1,6 +1,7 @@
-- WALL BUTTON -- WALL BUTTON
-- A button that when pressed emits power for 1 second -- A button that when pressed emits power for 1 second
-- and then turns off again -- and then turns off again
local S = minetest.get_translator(minetest.get_current_modname())
mesecon.button_turnoff = function (pos) mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
@ -13,16 +14,19 @@ mesecon.button_turnoff = function (pos)
mesecon.receptor_off(pos, rules) mesecon.receptor_off(pos, rules)
end end
local use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or nil
minetest.register_node("mesecons_button:button_off", { minetest.register_node("mesecons_button:button_off", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = { tiles = {
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_off.png" "jeija_wall_button_off.png"
}, },
use_texture_alpha = use_texture_alpha,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
@ -42,14 +46,14 @@ minetest.register_node("mesecons_button:button_off", {
} }
}, },
groups = {dig_immediate=2, mesecon_needs_receiver = 1}, groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button", description = S("Button"),
on_rightclick = function (pos, node) on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2}) minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node)) mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", { pos = pos }, true) minetest.sound_play("mesecons_button_push", { pos = pos }, true)
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
end, end,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off, state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
@ -66,7 +70,8 @@ minetest.register_node("mesecons_button:button_on", {
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_on.png" "jeija_wall_button_on.png"
}, },
use_texture_alpha = use_texture_alpha,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
@ -88,8 +93,8 @@ minetest.register_node("mesecons_button:button_on", {
}, },
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1}, groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off', drop = 'mesecons_button:button_off',
description = "Button", description = S("Button"),
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on, state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
@ -101,6 +106,6 @@ minetest.register_node("mesecons_button:button_on", {
minetest.register_craft({ minetest.register_craft({
output = "mesecons_button:button_off 2", output = "mesecons_button:button_off 2",
recipe = { recipe = {
{"group:mesecon_conductor_craftable","default:stone"}, {"group:mesecon_conductor_craftable","mesecons_gamecompat:stone"},
} }
}) })

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@ -0,0 +1,2 @@
# textdomain: mesecons_button
Button=Taster

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@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=Butono

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@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=Bouton

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@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=

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@ -1,2 +1,2 @@
name = mesecons_button name = mesecons_button
depends = mesecons, mesecons_receiver depends = mesecons, mesecons_gamecompat, mesecons_receiver

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@ -1,6 +1,8 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_chatcommand("say", { minetest.register_chatcommand("say", {
params = "<text>", params = "<text>",
description = "Say <text> as the server", description = S("Say <text> as the server"),
privs = {server=true}, privs = {server=true},
func = function(name, param) func = function(name, param)
minetest.chat_send_all(name .. ": " .. param) minetest.chat_send_all(name .. ": " .. param)
@ -9,7 +11,8 @@ minetest.register_chatcommand("say", {
minetest.register_chatcommand("tell", { minetest.register_chatcommand("tell", {
params = "<name> <text>", params = "<name> <text>",
description = "Say <text> to <name> privately", description = S("Say <text> to <name> privately"),
privs = {shout=true},
func = function(name, param) func = function(name, param)
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$") local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
if found == nil then if found == nil then
@ -25,7 +28,7 @@ minetest.register_chatcommand("tell", {
minetest.register_chatcommand("hp", { minetest.register_chatcommand("hp", {
params = "<name> <value>", params = "<name> <value>",
description = "Set health of <name> to <value> hitpoints", description = S("Set health of <name> to <value> hitpoints"),
privs = {ban=true}, privs = {ban=true},
func = function(name, param) func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$") local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
@ -78,7 +81,7 @@ local function after_place(pos, placer)
end end
end end
local function receive_fields(pos, formname, fields, sender) local function receive_fields(pos, _, fields, sender)
if not fields.submit then if not fields.submit then
return return
end end
@ -179,7 +182,7 @@ local function can_dig(pos, player)
end end
minetest.register_node("mesecons_commandblock:commandblock_off", { minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block", description = S("Command Block"),
tiles = {"jeija_commandblock_off.png"}, tiles = {"jeija_commandblock_off.png"},
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"), inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
is_ground_content = false, is_ground_content = false,
@ -188,7 +191,7 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
after_place_node = after_place, after_place_node = after_place,
on_receive_fields = receive_fields, on_receive_fields = receive_fields,
can_dig = can_dig, can_dig = can_dig,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {effector = { mesecons = {effector = {
action_on = commandblock_action_on action_on = commandblock_action_on
}}, }},
@ -205,7 +208,7 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
after_place_node = after_place, after_place_node = after_place,
on_receive_fields = receive_fields, on_receive_fields = receive_fields,
can_dig = can_dig, can_dig = can_dig,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {effector = { mesecons = {effector = {
action_off = commandblock_action_off action_off = commandblock_action_off
}}, }},

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@ -0,0 +1,5 @@
# textdomain: mesecons_commandblock
Say <text> as the server=<Text> als Server sagen
Say <text> to <name> privately=<Text> an <Name> privat senden
Set health of <name> to <value> hitpoints=Gesundheit von <Name> auf <Wert> Trefferpunkte setzen
Command Block=Befehlsblock

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Diru <teksto> kiel la servilo
Say <text> to <name> privately=Diru <teksto> al <nomo> private
Set health of <name> to <value> hitpoints=Agordu sanon de <nomo> al <valoro>
Command Block=Komando-Bloko

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Dire <text> au serveur
Say <text> to <name> privately=Dire <text> à <name> en privé
Set health of <name> to <value> hitpoints=Définir la vie de <name> sur <value> cœurs
Command Block=Bloc de commandes

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=
Say <text> to <name> privately=
Set health of <name> to <value> hitpoints=
Command Block=

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@ -1,2 +1,2 @@
name = mesecons_commandblock name = mesecons_commandblock
depends = mesecons depends = mesecons, mesecons_gamecompat

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@ -1,19 +1,9 @@
-- Function that get the input/output rules of the delayer local S = minetest.get_translator(minetest.get_current_modname())
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local delayer_get_input_rules = function(node) -- Function that get the input/output rules of the delayer
local rules = {{x = 0, y = 0, z = -1}} local delayer_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) local delayer_get_input_rules = mesecon.horiz_rules_getter({{x = -1, y = 0, z = 0}})
end
return rules
end
-- Functions that are called after the delay time -- Functions that are called after the delay time
@ -37,40 +27,32 @@ local delaytime = { 0.1, 0.3, 0.5, 1.0 }
for i = 1, 4 do for i = 1, 4 do
local boxes = {
{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
{ -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 },
{ -3/16, -7/16, 2/16, 3/16, -26/64, 3/16 },
{ -2/16, -7/16, 3/16, 2/16, -26/64, 4/16 },
{ -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }
}
-- Delayer definition defaults -- Delayer definition defaults
local def = { local def = {
drawtype = "nodebox", drawtype = "nodebox",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or nil,
walkable = true, walkable = true,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, fixed = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
}, },
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = boxes fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
},
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
delayer_time = delaytime[i], delayer_time = delaytime[i],
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
drop = "mesecons_delayer:delayer_off_1", drop = "mesecons_delayer:delayer_off_1",
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
} }
-- Deactivated delayer definition defaults -- Deactivated delayer definition defaults
@ -80,20 +62,21 @@ if i > 1 then
end end
local off_state = { local off_state = {
description = "Delayer", description = S("Delayer"),
inventory_image = "jeija_gate_off.png^jeija_delayer.png",
wield_image = "jeija_gate_off.png^jeija_delayer.png",
tiles = { tiles = {
"mesecons_delayer_off_"..tostring(i)..".png", "jeija_microcontroller_bottom.png^jeija_gate_output_off.png^jeija_gate_off.png^"..
"mesecons_delayer_bottom.png", "jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
"mesecons_delayer_ends_off.png", "jeija_microcontroller_bottom.png^jeija_gate_output_off.png",
"mesecons_delayer_ends_off.png", "jeija_gate_side.png^jeija_gate_side_output_off.png",
"mesecons_delayer_sides_off.png", "jeija_gate_side.png",
"mesecons_delayer_sides_off.png" "jeija_gate_side.png",
"jeija_gate_side.png",
}, },
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
groups = off_groups, groups = off_groups,
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name()) then if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
return return
end end
@ -102,7 +85,6 @@ local off_state = {
param2 = node.param2 param2 = node.param2
}) })
end, end,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
mesecons = { mesecons = {
receptor = receptor =
{ {
@ -112,6 +94,7 @@ local off_state = {
effector = effector =
{ {
rules = delayer_get_input_rules, rules = delayer_get_input_rules,
action_off = delayer_deactivate,
action_on = delayer_activate action_on = delayer_activate
} }
}, },
@ -123,18 +106,21 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
-- Activated delayer definition defaults -- Activated delayer definition defaults
local on_state = { local on_state = {
description = "You hacker you", description = S("You hacker you"),
inventory_image = "jeija_gate_on.png^jeija_delayer.png",
wield_image = "jeija_gate_on.png^jeija_delayer.png",
tiles = { tiles = {
"mesecons_delayer_on_"..tostring(i)..".png", "jeija_microcontroller_bottom.png^jeija_gate_output_on.png^jeija_gate_on.png^"..
"mesecons_delayer_bottom.png", "jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
"mesecons_delayer_ends_on.png", "jeija_microcontroller_bottom.png^jeija_gate_output_on.png",
"mesecons_delayer_ends_on.png", "jeija_gate_side.png^jeija_gate_side_output_on.png",
"mesecons_delayer_sides_on.png", "jeija_gate_side.png",
"mesecons_delayer_sides_on.png" "jeija_gate_side.png",
"jeija_gate_side.png",
}, },
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1}, groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name()) then if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
return return
end end
@ -143,7 +129,6 @@ local on_state = {
param2 = node.param2 param2 = node.param2
}) })
end, end,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
mesecons = { mesecons = {
receptor = receptor =
{ {
@ -153,7 +138,8 @@ local on_state = {
effector = effector =
{ {
rules = delayer_get_input_rules, rules = delayer_get_input_rules,
action_off = delayer_deactivate action_off = delayer_deactivate,
action_on = delayer_activate
} }
}, },
} }
@ -168,6 +154,6 @@ minetest.register_craft({
output = "mesecons_delayer:delayer_off_1", output = "mesecons_delayer:delayer_off_1",
recipe = { recipe = {
{"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"}, {"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
{"default:cobble","default:cobble", "default:cobble"}, {"mesecons_gamecompat:cobble","mesecons_gamecompat:cobble", "mesecons_gamecompat:cobble"},
} }
}) })

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@ -0,0 +1,3 @@
# textdomain: mesecons_delayer
Delayer=Verzögerer
You hacker you=Du Hacker, Du

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Prokrasto
You hacker you=Vi hakisto

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Retardateur
You hacker you=Vous êtes un pirate informatique

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=
You hacker you=

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@ -1,2 +1,2 @@
name = mesecons_delayer name = mesecons_delayer
depends = mesecons depends = mesecons, mesecons_gamecompat

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@ -1,5 +1,19 @@
local S = minetest.get_translator(minetest.get_current_modname())
local side_texture = mesecon.texture.steel_block or "mesecons_detector_side.png"
local GET_COMMAND = "GET" local GET_COMMAND = "GET"
local function comma_list_to_table(comma_list)
local tbl = {}
for _, str in ipairs(string.split(comma_list:gsub("%s", ""), ",")) do
tbl[str] = true
end
return tbl
end
-- Object detector -- Object detector
-- Detects players in a certain radius -- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua -- The radius can be specified in mesecons/settings.lua
@ -12,7 +26,7 @@ local function object_detector_make_formspec(pos)
"button_exit[7,0.75;2,3;;Save]") "button_exit[7,0.75;2,3;;Save]")
end end
local function object_detector_on_receive_fields(pos, formname, fields, sender) local function object_detector_on_receive_fields(pos, _, fields, sender)
if not fields.scanname or not fields.digiline_channel then return end if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end if minetest.is_protected(pos, sender:get_player_name()) then return end
@ -31,10 +45,7 @@ local function object_detector_scan(pos)
if next(objs) == nil then return false end if next(objs) == nil then return false end
local scanname = minetest.get_meta(pos):get_string("scanname") local scanname = minetest.get_meta(pos):get_string("scanname")
local scan_for = {} local scan_for = comma_list_to_table(scanname)
for _, str in pairs(string.split(scanname:gsub(" ", ""), ",")) do
scan_for[str] = true
end
local every_player = scanname == "" local every_player = scanname == ""
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
@ -53,7 +64,7 @@ end
-- set player name when receiving a digiline signal on a specific channel -- set player name when receiving a digiline signal on a specific channel
local object_detector_digiline = { local object_detector_digiline = {
effector = { effector = {
action = function(pos, node, channel, msg) action = function(pos, _, channel, msg)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if channel == meta:get_string("digiline_channel") then if channel == meta:get_string("digiline_channel") then
meta:set_string("scanname", msg) meta:set_string("scanname", msg)
@ -64,25 +75,25 @@ local object_detector_digiline = {
} }
minetest.register_node("mesecons_detector:object_detector_off", { minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, tiles = {side_texture, side_texture, "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Player Detector", description= S("Player Detector"),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off, state = mesecon.state.off,
rules = mesecon.rules.pplate rules = mesecon.rules.pplate
}}, }},
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = object_detector_digiline, digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:object_detector_on", { minetest.register_node("mesecons_detector:object_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"}, tiles = {side_texture, side_texture, "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
walkable = true, walkable = true,
@ -94,7 +105,7 @@ minetest.register_node("mesecons_detector:object_detector_on", {
}}, }},
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = object_detector_digiline, digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
@ -102,18 +113,18 @@ minetest.register_node("mesecons_detector:object_detector_on", {
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:object_detector_off', output = 'mesecons_detector:object_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:object_detector_off', output = 'mesecons_detector:object_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
} }
}) })
@ -156,7 +167,7 @@ local function node_detector_make_formspec(pos)
"button_exit[7,0.75;2,3;;Save]") "button_exit[7,0.75;2,3;;Save]")
end end
local function node_detector_on_receive_fields(pos, fieldname, fields, sender) local function node_detector_on_receive_fields(pos, _, fields, sender)
if not fields.scanname or not fields.digiline_channel then return end if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end if minetest.is_protected(pos, sender:get_player_name()) then return end
@ -184,8 +195,9 @@ local function node_detector_scan(pos)
vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1)) vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1))
).name ).name
local scanname = meta:get_string("scanname") local scanname = meta:get_string("scanname")
local scan_for = comma_list_to_table(scanname)
return (frontname == scanname) or return (scan_for[frontname]) or
(frontname ~= "air" and frontname ~= "ignore" and scanname == "") (frontname ~= "air" and frontname ~= "ignore" and scanname == "")
end end
@ -211,10 +223,10 @@ local node_detector_digiline = {
if type(msg) == "table" then if type(msg) == "table" then
if msg.distance or msg.scanname then if msg.distance or msg.scanname then
if msg.distance then if type(msg.distance) == "number" or type(msg.distance) == "string" then
meta:set_string("distance", msg.distance) meta:set_string("distance", msg.distance)
end end
if msg.scanname then if type(msg.scanname) == "string" then
meta:set_string("scanname", msg.scanname) meta:set_string("scanname", msg.scanname)
end end
node_detector_make_formspec(pos) node_detector_make_formspec(pos)
@ -228,7 +240,7 @@ local node_detector_digiline = {
else else
if msg == GET_COMMAND then if msg == GET_COMMAND then
node_detector_send_node_name(pos, node, channel, meta) node_detector_send_node_name(pos, node, channel, meta)
else elseif type(msg) == "string" then
meta:set_string("scanname", msg) meta:set_string("scanname", msg)
node_detector_make_formspec(pos) node_detector_make_formspec(pos)
end end
@ -238,43 +250,26 @@ local node_detector_digiline = {
receptor = {} receptor = {}
} }
local function after_place_node_detector(pos, placer)
local placer_pos = placer:get_pos()
if not placer_pos then
return
end
--correct for the player's height
if placer:is_player() then
placer_pos.y = placer_pos.y + 1.625
end
--correct for 6d facedir
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(vector.subtract(pos, placer_pos), true)
minetest.set_node(pos, node)
end
minetest.register_node("mesecons_detector:node_detector_off", { minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"}, tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_off.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Node Detector", description = S("Node Detector"),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off state = mesecon.state.off
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = node_detector_digiline, digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:node_detector_on", { minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"}, tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_on.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
@ -286,7 +281,7 @@ minetest.register_node("mesecons_detector:node_detector_on", {
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = node_detector_digiline, digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
@ -294,18 +289,18 @@ minetest.register_node("mesecons_detector:node_detector_on", {
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:node_detector_off', output = 'mesecons_detector:node_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:node_detector_off', output = 'mesecons_detector:node_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
} }
}) })

View File

@ -0,0 +1,3 @@
# textdomain: mesecons_detector
Player Detector=Spielerdetektor
Node Detector=Blockdetektor

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Ludanta Detektilo
Node Detector=Noda Detektilo

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Détecteur de joueur
Node Detector=Détecteur de bloc

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=
Node Detector=

View File

@ -1,2 +1,2 @@
name = mesecons_detector name = mesecons_detector
depends = mesecons, mesecons_materials depends = mesecons, mesecons_gamecompat, mesecons_materials

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After

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@ -1,7 +1,7 @@
-- Modified, from minetest_game/mods/doors/init.lua -- Modified, from minetest_game/mods/doors/init.lua
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y + dir pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then if minetest.get_node(pos).name ~= check_name then
return return
end end
local p2 = minetest.get_node(pos).param2 local p2 = minetest.get_node(pos).param2
@ -22,11 +22,11 @@ end
local function meseconify_door(name) local function meseconify_door(name)
if minetest.registered_items[name .. "_b_1"] then if minetest.registered_items[name .. "_b_1"] then
-- old style double-node doors -- old style double-node doors
local function toggle_state1 (pos, node) local function toggle_state1 (pos)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end end
local function toggle_state2 (pos, node) local function toggle_state2 (pos)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end end
@ -49,13 +49,13 @@ local function meseconify_door(name)
-- new style mesh node based doors -- new style mesh node based doors
local override = { local override = {
mesecons = {effector = { mesecons = {effector = {
action_on = function(pos, node) action_on = function(pos)
local door = doors.get(pos) local door = doors.get(pos)
if door then if door then
door:open() door:open()
end end
end, end,
action_off = function(pos, node) action_off = function(pos)
local door = doors.get(pos) local door = doors.get(pos)
if door then if door then
door:close() door:close()
@ -66,71 +66,74 @@ local function meseconify_door(name)
} }
minetest.override_item(name .. "_a", override) minetest.override_item(name .. "_a", override)
minetest.override_item(name .. "_b", override) minetest.override_item(name .. "_b", override)
if minetest.registered_items[name .. "_c"] then
minetest.override_item(name .. "_c", override)
minetest.override_item(name .. "_d", override)
end
end end
end end
meseconify_door("doors:door_wood") local doors_list = {
meseconify_door("doors:door_steel") "doors:door_wood",
meseconify_door("doors:door_glass") "doors:door_steel",
meseconify_door("doors:door_obsidian_glass") "doors:door_glass",
meseconify_door("xpanes:door_steel_bar") "doors:door_obsidian_glass",
"xpanes:door_steel_bar",
}
for i=1,#doors_list do meseconify_door(doors_list[i]) end
-- Trapdoor -- Trapdoor
local function trapdoor_switch(pos, node) local function trapdoor_switch(name)
local state = minetest.get_meta(pos):get_int("state") return function(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name=name, param2 = node.param2})
else
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name=name.."_open", param2 = node.param2})
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
end
if state == 1 then local function meseconify_trapdoor(name)
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true) local override
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2}) if doors and doors.get then
override = {
mesecons = {effector = {
action_on = function(pos)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos)
local door = doors.get(pos)
if door then
door:close()
end
end,
}},
}
else else
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true) override = {
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2}) mesecons = {effector = {
action_on = trapdoor_switch(name),
action_off = trapdoor_switch(name)
}},
}
end end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1) if minetest.registered_items[name] then
minetest.override_item(name, override)
minetest.override_item(name.."_open", override)
end
end end
if doors and doors.get then local trapdoors_list = {
local override = { "doors:trapdoor",
mesecons = {effector = { "doors:trapdoor_steel",
action_on = function(pos, node) "xpanes:trapdoor_steel_bar"
local door = doors.get(pos) }
if door then for i=1,#trapdoors_list do meseconify_trapdoor(trapdoors_list[i]) end
door:open()
end
end,
action_off = function(pos, node)
local door = doors.get(pos)
if door then
door:close()
end
end,
}},
}
minetest.override_item("doors:trapdoor", override)
minetest.override_item("doors:trapdoor_open", override)
minetest.override_item("doors:trapdoor_steel", override)
minetest.override_item("doors:trapdoor_steel_open", override)
if minetest.registered_items["xpanes:trapdoor_steel_bar"] then
minetest.override_item("xpanes:trapdoor_steel_bar", override)
minetest.override_item("xpanes:trapdoor_steel_bar_open", override)
end
else
if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
end
end

View File

@ -1,21 +1,14 @@
local screwdriver_exists = minetest.global_exists("screwdriver") local S = minetest.get_translator(minetest.get_current_modname())
local corner_selectionbox = { local corner_selectionbox = {
type = "fixed", type = "fixed",
fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 }, fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 },
} }
local corner_get_rules = function (node) local corner_get_rules = mesecon.horiz_rules_getter({
local rules = {x = 0, y = 0, z = -1},
{{x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1}} })
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
minetest.register_node("mesecons_extrawires:corner_on", { minetest.register_node("mesecons_extrawires:corner_on", {
drawtype = "mesh", drawtype = "mesh",
@ -30,10 +23,9 @@ minetest.register_node("mesecons_extrawires:corner_on", {
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:corner_off", drop = "mesecons_extrawires:corner_off",
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.on, state = mesecon.state.on,
@ -41,12 +33,12 @@ minetest.register_node("mesecons_extrawires:corner_on", {
offstate = "mesecons_extrawires:corner_off" offstate = "mesecons_extrawires:corner_off"
}}, }},
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple, on_rotate = mesecon.on_rotate_horiz,
}) })
minetest.register_node("mesecons_extrawires:corner_off", { minetest.register_node("mesecons_extrawires:corner_off", {
drawtype = "mesh", drawtype = "mesh",
description = "Insulated Mesecon Corner", description = S("Insulated Mesecon Corner"),
mesh = "mesecons_extrawires_corner.obj", mesh = "mesecons_extrawires_corner.obj",
tiles = { tiles = {
{ name = "jeija_insulated_wire_sides_off.png", backface_culling = true }, { name = "jeija_insulated_wire_sides_off.png", backface_culling = true },
@ -58,9 +50,8 @@ minetest.register_node("mesecons_extrawires:corner_off", {
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.off, state = mesecon.state.off,
@ -68,7 +59,7 @@ minetest.register_node("mesecons_extrawires:corner_off", {
onstate = "mesecons_extrawires:corner_on" onstate = "mesecons_extrawires:corner_on"
}}, }},
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple, on_rotate = mesecon.on_rotate_horiz,
}) })
minetest.register_craft({ minetest.register_craft({
@ -78,3 +69,9 @@ minetest.register_craft({
{"", "mesecons_insulated:insulated_off"}, {"", "mesecons_insulated:insulated_off"},
} }
}) })
minetest.register_craft({
output = "mesecons_insulated:insulated_off",
type = "shapeless",
recipe = {"mesecons_extrawires:corner_off"}
})

View File

@ -1,15 +1,15 @@
local function crossover_get_rules(node) local S = minetest.get_translator(minetest.get_current_modname())
return {
{--first wire local crossover_rules = {
{x=-1,y=0,z=0}, {--first wire
{x=1,y=0,z=0}, {x=-1,y=0,z=0},
}, {x=1,y=0,z=0},
{--second wire },
{x=0,y=0,z=-1}, {--second wire
{x=0,y=0,z=1}, {x=0,y=0,z=-1},
}, {x=0,y=0,z=1},
} },
end }
local crossover_states = { local crossover_states = {
"mesecons_extrawires:crossover_off", "mesecons_extrawires:crossover_off",
@ -19,7 +19,7 @@ local crossover_states = {
} }
minetest.register_node("mesecons_extrawires:crossover_off", { minetest.register_node("mesecons_extrawires:crossover_off", {
description = "Insulated Mesecon Crossover", description = S("Insulated Mesecon Crossover"),
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
tiles = { tiles = {
@ -34,18 +34,18 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3}, groups = {dig_immediate=3, mesecon=3},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_rules,
} }
}, },
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_01", { minetest.register_node("mesecons_extrawires:crossover_01", {
description = "You hacker you!", description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
@ -61,18 +61,18 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_rules,
} }
}, },
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_10", { minetest.register_node("mesecons_extrawires:crossover_10", {
description = "You hacker you!", description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
@ -88,18 +88,18 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_rules,
} }
}, },
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_on", { minetest.register_node("mesecons_extrawires:crossover_on", {
description = "You hacker you!", description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
@ -115,11 +115,11 @@ minetest.register_node("mesecons_extrawires:crossover_on", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_rules,
} }
}, },
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,

View File

@ -1,12 +1,11 @@
local rotate local S = minetest.get_translator(minetest.get_current_modname())
if minetest.global_exists("screwdriver") then rotate = screwdriver.rotate_simple end
local doublecorner_selectionbox = { local doublecorner_selectionbox = {
type = "fixed", type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
} }
local rules = { local doublecorner_get_rules = mesecon.horiz_rules_getter({
{ {
{ x = 1, y = 0, z = 0 }, { x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 }, { x = 0, y = 0, z = 1 },
@ -15,19 +14,7 @@ local rules = {
{ x = -1, y = 0, z = 0 }, { x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 }, { x = 0, y = 0, z = -1 },
}, },
} })
local doublecorner_rules = {}
for k = 1, 4 do
doublecorner_rules[k] = table.copy(rules)
for i, r in ipairs(rules) do
rules[i] = mesecon.rotate_rules_left(r)
end
end
local function doublecorner_get_rules(node)
return doublecorner_rules[node.param2 % 4 + 1]
end
local doublecorner_states = { local doublecorner_states = {
"mesecons_extrawires:doublecorner_00", "mesecons_extrawires:doublecorner_00",
@ -46,7 +33,7 @@ for k, state in ipairs(doublecorner_states) do
minetest.register_node(state, { minetest.register_node(state, {
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_doublecorner.obj", mesh = "mesecons_extrawires_doublecorner.obj",
description = "Insulated Mesecon Double Corner", description = S("Insulated Mesecon Double Corner"),
tiles = { tiles = {
{ name = "jeija_insulated_wire_sides_" .. w1 .. ".png", backface_culling = true }, { name = "jeija_insulated_wire_sides_" .. w1 .. ".png", backface_culling = true },
{ name = "jeija_insulated_wire_ends_" .. w1 .. ".png", backface_culling = true }, { name = "jeija_insulated_wire_ends_" .. w1 .. ".png", backface_culling = true },
@ -61,7 +48,7 @@ for k, state in ipairs(doublecorner_states) do
selection_box = doublecorner_selectionbox, selection_box = doublecorner_selectionbox,
groups = groups, groups = groups,
drop = doublecorner_states[1], drop = doublecorner_states[1],
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = doublecorner_states, states = doublecorner_states,
@ -69,7 +56,7 @@ for k, state in ipairs(doublecorner_states) do
}, },
}, },
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
on_rotate = rotate, on_rotate = mesecon.on_rotate_horiz,
}) })
end end

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@ -0,0 +1,8 @@
# textdomain: mesecons_extrawires
Insulated Mesecon Corner=Isolierte Meseconecke
Insulated Mesecon Crossover=Isolierter Meseconübergang
You hacker you!=Sie Hacker!
Insulated Mesecon Double Corner=Isolierte Mesecondoppelecke
Mese Wire=Mesedraht
Insulated Mesecon T-junction=Isolierte Mesecongabelung
Vertical Mesecon=Vertikaler Mesecon

View File

@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Izolita Mesekonduktila Angulo
### crossover.lua ###
Insulated Mesecon Crossover=Izolita Mesekonduktila Interkruciĝo
You hacker you!=Vi hakisto
### doublecorner.lua ###
Insulated Mesecon Double Corner=Izolita Mesekonduktila Duobla Angulo
### mesewire.lua ###
Mese Wire=Mesea Drato
### tjunction.lua ###
Insulated Mesecon T-junction=Izolita Mesekonduktila T-Kruciĝo
### vertical.lua ###
Vertical Mesecon=Vertikala Mesekonduktilo

View File

@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Coin de Mesecon isolé
### crossover.lua ###
Insulated Mesecon Crossover=Croisement de Mesecon isolé
You hacker you!=Vous êtes un pirate informatique !
### doublecorner.lua ###
Insulated Mesecon Double Corner=Double coin de Mesecon isolé
### mesewire.lua ###
Mese Wire=Câble de Mesecon
### tjunction.lua ###
Insulated Mesecon T-junction=Croisement en T de Mesecon isolé
### vertical.lua ###
Vertical Mesecon=Mesecon vertical

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