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90 Commits

Author SHA1 Message Date
bri cassa 1fcfd2a98d Merge remote-tracking branch 'upstream/master' 2023-11-22 23:44:54 +01:00
Luke aka SwissalpS 8e30ee4113
Update mesecons_delayer.de.tr (#649)
This is a casual game, no need for formal voice.
2023-08-26 11:36:20 +02:00
Wuzzy b318aadd0a
Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
Lejo fef402e88a
Add string.split function (#500) 2023-06-18 21:43:53 +03:00
DS f98ea14023
MVPS: make stoppers non-replaceable even if they are buildable_to (#545) 2023-06-18 21:21:32 +03:00
Johannes Fritz 7f8758f17b
Pressure plates: check for entity contact (#632) 2023-06-18 21:05:35 +03:00
bri cassa ec3218d6d9 Merge remote-tracking branch 'upstream/master' 2023-06-07 21:46:50 +02:00
Wuzzy 54de66b3e1
Add pitch variations for most noteblock sounds (#535) 2023-03-18 16:42:20 +03:00
fluxionary 6890624f3d
Add option to disable printing inside a luacontroller (#633)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-02-23 19:16:35 +03:00
HybridDog 2589b391e5
Do not print the mesecons OK message 2022-12-22 21:02:36 +01:00
Jude Melton-Houghton edcdc6817e
Avoid deprecated item metadata accessors (#630) 2022-12-15 18:43:08 +01:00
Jude Melton-Houghton 60240ba268
Fix mvps receptor_off issue (#627) 2022-12-07 13:15:23 +01:00
Jude Melton-Houghton c10ce2dbc5
Add automated tests for some mods (#605)
Depends on mineunit from https://github.com/S-S-X/mineunit

mesecons, mesecons_mvps, mesecons_fpga, and mesecons_luacontroller are now tested.
2022-12-06 17:54:21 +01:00
jolesh 2ede29df9c
Add Esperanto translation (#625) 2022-12-01 18:33:19 +01:00
fluxionary a780298cfc
Add recipe to straighten wire (#629)
Add recipe to straighten corner insulated wires
2022-12-01 18:26:47 +01:00
Niklp bd07fb0c79
Fix typo in hydroturbine recipe (#624) 2022-10-07 23:28:30 +02:00
Jude Melton-Houghton 121082859f
Handle invalid param2 in presets.lua (#623) 2022-09-11 14:50:26 +02:00
bri cassa 4ecc694518 Merge remote-tracking branch 'upstream/master' 2022-08-26 15:11:33 +02:00
Jude Melton-Houghton 68171b3d8d
Store gate inputs in param2 instead of metadata (#583) 2022-08-25 16:55:03 +02:00
fluxionary da57a6214a
microcontroller: fix unsafe pattern usage (#620) 2022-08-01 17:27:05 +02:00
bri cassa 3dd0eb7e4f Merge remote-tracking branch 'upstream/master' 2022-06-25 16:50:22 +02:00
Oversword c4f9336a26
Exit with error if vports do not exist for any reason (#618)
Make sure node is registered before attempting to access the vports
2022-06-16 11:56:49 +02:00
Jude Melton-Houghton 0a4a88b1b9
Consolidate horizontal rules getters (#602) 2022-06-05 11:19:18 +02:00
sfan5 58305f52bc Add missing nil check in hydroturbine code 2022-06-05 11:11:47 +02:00
bri cassa e4d7c07962 Merge remote-tracking branch 'upstream/master' 2022-05-27 18:37:05 +02:00
Jude Melton-Houghton 27c3c515b4 Fix mesecon cooking recipes 2022-05-11 08:57:19 +02:00
Jude Melton-Houghton 960b7c4915
Make some fixes to movement and rotation (#584) 2022-05-07 22:24:58 +02:00
Jude Melton-Houghton dfa43d6c0c
Make modpack mostly independent from MTG (#607) 2022-05-05 16:57:53 +02:00
Jude Melton-Houghton f4070d3e64
Use FIFO queue for mvps (#599) 2022-04-01 23:33:41 +02:00
sfan5 21ac966ee2 Fix MTG doors not reacting correctly to Mesecon power 2022-04-01 23:27:35 +02:00
Desour b630ff9443 Fix error prone negation reported by luacheck 2022-03-30 23:25:18 +02:00
Jude Melton-Houghton 399ee9f5b5
Avoid duplicating VManip data in Lua memory (#600) 2022-03-08 18:15:30 +01:00
bri cassa 69a4b6b332 Merge remote-tracking branch 'upstream/master' 2022-03-05 11:22:46 +01:00
Jude Melton-Houghton 0d9e0274ae
Prevent extra pin events with luacontrollers, microcontrollers, and FPGAs (#593) 2022-02-27 21:12:37 +01:00
sfan5 fef5c8cf68 Resolve license information inconsistency
Although the addition of "version 3 or later" to the README [1] predates the
commit that added LICENSE.txt with the description "LGPLv3 for code" [2]
I think it's safe to go with the latter since the terms were clarified
again by the original author explicitly without the "or later" clause [3].
closes #575

[1]: May 2013 8be0d0e1d9
[2]: Sep 2013 c3082f6601
[3]: May 2016 85bc62a65d
2022-02-19 18:20:06 +01:00
sfan5 f6b0de64b8 Update list of MVPS stoppers 2022-02-19 18:01:58 +01:00
Jude Melton-Houghton 1d30891349 Move default dependency to individual mods that need it 2022-02-19 17:13:31 +01:00
Jude Melton-Houghton 4dfadd9276 Fix luacheck warning 2022-02-13 19:48:51 +01:00
Jude Melton-Houghton 3c27bb9350
Fix VM light update issue (#590) 2022-02-13 00:19:33 +01:00
Jude Melton-Houghton fb255d292e
Add .luacheckrc and fix issues it pointed out (#589) 2022-02-12 20:12:12 +01:00
Jude Melton-Houghton c9dd323207
Remove redundant on_placenode calls after movement (#586) 2022-02-12 20:11:26 +01:00
Jude Melton-Houghton 4c5b13a347
Fix conductor lighting when aliases are used (#582) 2022-01-30 01:23:53 +01:00
DS 4eea0834b5
Fix torch rules (#581) 2022-01-30 01:23:05 +01:00
bri cassa e38e4fe0c5 Merge remote-tracking branch 'upstream/master' 2021-12-10 21:37:44 +01:00
Jude Melton-Houghton ecea0a2896
Optimize light updates when turning conductors on and off (#578) 2021-11-27 16:28:13 +01:00
bri cassa 5ad1e6bc4d Merge remote-tracking branch 'upstream/master' 2021-08-31 19:47:43 +02:00
Jude Melton-Houghton 9323445182 Only skip conductors with flat rules in turnon/off 2021-08-21 13:30:28 +02:00
bri cassa b91fe92d13 Merge remote-tracking branch 'upstream/master' 2021-08-04 21:42:16 +02:00
Jude Melton-Houghton e15c55c066
Handle getting out-of-bounds bits in get_bit (#574)
The binary state is not padded with zeroes, so they must be inferred.
2021-08-02 21:33:45 +02:00
bri cassa 6a87290ead Merge remote-tracking branch 'upstream/master' 2021-07-26 22:19:21 +02:00
Jude Melton-Houghton db5879706d
Fix on_placenode conductor turnon link direction (#572) 2021-07-24 18:40:43 +02:00
bri cassa 1963bfcc0d Merge remote-tracking branch 'upstream/master' 2021-04-17 13:50:01 +02:00
DS 65793514fe
Fix use_texture_alpha warnings (#563) 2021-04-09 20:24:41 +02:00
bri cassa 6936c8c2e4 Merge remote-tracking branch 'upstream/master' 2021-04-04 21:01:12 +02:00
Louis Royer f5c3f798be
Compatibility with mtg_craft_guide (#555)
Use group instead of wire when possible

Fixes https://github.com/minetest/minetest_game/issues/2843.
2021-04-01 18:56:08 +02:00
Desour 69d4a9584d Fix on-state effector-receptor combos (eg. gates) recepting to everywhere 2021-03-25 23:21:37 +01:00
DS 3f75c06a3b
Improve performance of mesecon.turnon and mesecon.turnoff (#556) 2021-03-25 16:53:51 +01:00
bri cassa 2fc1682c04 Merge remote-tracking branch 'upstream/master' 2021-03-12 12:22:52 +01:00
sys4-fr 93aa24dc42
Remove undeclared global variable corner_nodebox (#554)
To avoid warning message at load time.

Co-authored-by: sys4 <admin@sys4.fr>
2021-02-27 16:19:46 +01:00
wsor4035 93f155f604
Make /tell need shout priv (#553) 2021-02-27 16:12:51 +01:00
Sys Quatre 9b835053c2 Remove undeclared global variable corner_nodebox
To avoid warning message at load time.
2021-02-27 03:22:08 +01:00
Vitaliy 583d2c1441
Replace mesecon.mergetable (#533) 2020-12-19 23:12:00 +03:00
auouymous 397d449f1e Use empty string for protection check if puncher or clicker is nil. 2020-12-19 23:11:20 +03:00
auouymous 29ec26a4c8 Prevent unauthorized players from toggling blinky plant. 2020-12-19 23:11:20 +03:00
auouymous 0d86f2c45e
Prevent unauthorized players from changing the noteblock sound. (#547) 2020-11-12 19:26:02 +01:00
Johannes Lundberg d356f901a3
Make Lua code area and error label use monospaced font (#541) 2020-10-09 22:28:11 +02:00
Vitaliy 6921909100
Restrict Lua controller interrupt IDs (#534)
* Deprecate non-string IIDs
* Restrict tabular IIDs to proper trees
Fixes crash on recursive interrupt ID (#473)
2020-09-21 22:32:25 +03:00
tuedel 3202bf6786
mesecons_doors: Add MTG steel bar door and trapdoor (#523) 2020-09-19 00:27:47 +03:00
Wuzzy fedbf49372
Noteblock: Fade out fire sound (#527) 2020-09-17 19:30:03 +02:00
Vitaliy 9fda51b650
Insulated double corner (#524)
* Add insulated double corner
* Make single corner curved to match double corner
* Remove obsolete regular corner textures
2020-08-24 00:30:57 +03:00
Vitaliy 4750925eab
Allow admins digging any command block (#525)
Allow admins (i.e. players with the `protection_bypass` privilege) digging any command block
2020-08-15 15:33:11 +03:00
Wuzzy 16836b16d6
Make more nodes trigger special noteblock sounds (#506) 2020-08-08 12:22:51 +03:00
Vitaliy c1eccba247
Make sounds ephemeral (#521)
The handles were never used anyway
2020-08-01 16:10:14 +03:00
tuedel 01332a7ba1
Replace deprecated getpos() calls (#522) 2020-07-31 22:26:58 +02:00
leucome de4eeebd3b
Movestone servo-motor sound (#487) 2020-07-28 19:55:56 +03:00
mbartlett21 75bd1e8be6
Unpad insulated wire recipes (#477) 2020-06-28 01:28:56 +03:00
Wuzzy 95e6e2e4a5
Add sound effects to FPGA programmer (#510) 2020-06-27 08:48:24 +02:00
David Leal 168a923665
Use mod.conf for dependencies (#492) 2020-06-27 02:26:14 +03:00
Maksim 8dec053996
Solarpanel: cleanup (#504) 2020-06-27 02:06:30 +03:00
Awkor e1cffdedbf
Gates: Modify appearance (#515) 2020-05-27 23:31:51 +02:00
cheapie d3aedd2b98
Speed up search for objects to be moved in MVPS (#512) 2020-04-25 00:33:00 +02:00
DS 68c1729990 Refactor actionqueue.lua (#501)
Reduce actionqueue complexity, thus faster execution
Improve code style
Add documentation/explanations
2020-01-06 21:59:02 +01:00
SmallJoker 9b58f8db29 FPGA: Add 'unary' value to talbe. Document 2019-11-10 11:35:02 +01:00
SmallJoker 7784b13da5 FPGA: Add NOR operand 2019-11-10 11:35:02 +01:00
SmallJoker 0dd530312b FPGA: Remove formspec from metadata 2019-11-10 11:35:02 +01:00
SmallJoker e78bbd6f98 FPGA: Unify actions in single table 2019-11-10 11:35:02 +01:00
SmallJoker bfd952b51a
Delayer: Combine shared definitions, add protection (#490) 2019-11-04 20:00:43 +01:00
HybridDog b7873e8e02 Code tidy: Remove redundant params (#486) 2019-10-05 14:13:59 +02:00
fluxionary d6b2a39c99 Set mvps_protection_mode default to the documented value (#484, base: #466) 2019-09-24 17:25:07 +03:00
Vitaliy 1b54011b68 Use table.copy in mesecons.tablecopy
mesecons.tablecopy didn’t support recursive tables, while Minetest table.copy works well for them.
2019-09-23 19:50:04 +02:00
242 changed files with 4120 additions and 1055 deletions

41
.github/workflows/check-release.yml vendored Normal file
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on: [push, pull_request]
name: Check & Release
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: busted install
run: luarocks install --local busted
- name: luacov install
run: luarocks install --local luacov
- name: mineunit install
run: luarocks install --server=https://luarocks.org/dev --local mineunit
- name: run mesecons tests
working-directory: ./mesecons/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_mvps tests
working-directory: ./mesecons_mvps/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_fpga tests
working-directory: ./mesecons_fpga/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_luacontroller tests
working-directory: ./mesecons_luacontroller/
run: $HOME/.luarocks/bin/mineunit -q

2
.gitignore vendored
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@ -1 +1,3 @@
*~ *~
*.patch
*.diff

59
.luacheckrc Normal file
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std = "lua51c"
ignore = {
"21/_+", -- Unused variable, except "_", "__", etc.
"213", -- Unused loop variable
"421", -- Shadowing a local variable
"422", -- Shadowing an argument
"423", -- Shadowing a loop variable
"431", -- Shadowing an upvalue
"432", -- Shadowing an upvalue argument
"433", -- Shadowing an upvalue loop variable
"542", -- Empty if branch
}
max_line_length = 200
read_globals = {
"default",
"digiline",
"doors",
"dump",
"jit",
"minetest",
"screwdriver",
"string.split",
"table.copy",
"table.insert_all",
"vector",
"VoxelArea",
}
globals = {"mesecon"}
files["mesecons/actionqueue.lua"] = {
globals = {"minetest.registered_globalsteps"},
}
-- Test-specific stuff follows.
local test_conf = {
read_globals = {
"assert",
"fixture",
"mineunit",
"Player",
"sourcefile",
"world",
},
}
files["*/spec/*.lua"] = test_conf
files[".test_fixtures/*.lua"] = test_conf
files[".test_fixtures/screwdriver.lua"] = {
globals = {"screwdriver"},
}
files[".test_fixtures/mesecons_fpga.lua"] = {
globals = {"minetest.register_on_player_receive_fields"},
}

156
.test_fixtures/mesecons.lua Normal file
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mineunit("core")
mineunit("server")
mineunit("voxelmanip")
mineunit:set_current_modname("mesecons")
mineunit:set_modpath("mesecons", "../mesecons")
sourcefile("../mesecons/init")
-- Utility node: this conductor is used to test the connectivity and state of adjacent wires.
do
local off_spec = {conductor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
onstate = "mesecons:test_conductor_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
offstate = "mesecons:test_conductor_off",
}}
mesecon.register_node("mesecons:test_conductor", {
description = "Test Conductor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this receptor is used to test power sources.
do
local off_spec = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
}}
local on_spec = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
}}
mesecon.register_node("mesecons:test_receptor", {
description = "Test Receptor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this effector is used to test circuit outputs.
do
-- This is a list of actions in the form {<kind>, <pos>},
-- where <kind> is "on", "off", or "overheat".
mesecon._test_effector_events = {}
local function action_on(pos, node)
table.insert(mesecon._test_effector_events, {"on", pos})
node.param2 = node.param2 % 64 + 128 -- Turn on bit 7
minetest.swap_node(pos, node)
end
local function action_off(pos, node)
table.insert(mesecon._test_effector_events, {"off", pos})
node.param2 = node.param2 % 64 -- Turn off bit 7
minetest.swap_node(pos, node)
end
local function action_change(pos, node, rule_name, new_state)
if mesecon.do_overheat(pos) then
table.insert(mesecon._test_effector_events, {"overheat", pos})
minetest.remove_node(pos)
return
end
-- Set the value of a bit in param2 according to the rule name and new state.
local bit = tonumber(rule_name.name, 2)
local bits_above = node.param2 - node.param2 % (bit * 2)
local bits_below = node.param2 % bit
local bits_flipped = new_state == mesecon.state.on and bit or 0
node.param2 = bits_above + bits_flipped + bits_below
minetest.swap_node(pos, node)
end
minetest.register_node("mesecons:test_effector", {
description = "Test Effector",
mesecons = {effector = {
action_on = action_on,
action_off = action_off,
action_change = action_change,
rules = {
{x = 1, y = 0, z = 0, name = "000001"},
{x = -1, y = 0, z = 0, name = "000010"},
{x = 0, y = 1, z = 0, name = "000100"},
{x = 0, y = -1, z = 0, name = "001000"},
{x = 0, y = 0, z = 1, name = "010000"},
{x = 0, y = 0, z = -1, name = "100000"},
}
}},
})
end
-- Utility node: this conductor is used to test rotation.
do
local get_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}})
local off_spec = {conductor = {
state = mesecon.state.off,
rules = get_rules,
onstate = "mesecons:test_conductor_rot_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = get_rules,
offstate = "mesecons:test_conductor_rot_off",
}}
mesecon.register_node("mesecons:test_conductor_rot", {
description = "Rotatable Test Conductor",
on_rotate = mesecon.on_rotate_horiz,
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this is used to test multiple conductors within a single node.
do
local mesecons_spec = {conductor = {
rules = {
{{x = 1, y = 0, z = 0}, {x = 0, y = -1, z = 0}},
{{x = 0, y = 1, z = 0}, {x = 0, y = 0, z = -1}},
{{x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}},
},
states = {
"mesecons:test_multiconductor_off", "mesecons:test_multiconductor_001",
"mesecons:test_multiconductor_010", "mesecons:test_multiconductor_011",
"mesecons:test_multiconductor_100", "mesecons:test_multiconductor_101",
"mesecons:test_multiconductor_110", "mesecons:test_multiconductor_on",
},
}}
for _, state in ipairs(mesecons_spec.conductor.states) do
minetest.register_node(state, {
description = "Test Multiconductor",
mesecons = mesecons_spec,
})
end
end
mesecon._test_autoconnects = {}
mesecon.register_autoconnect_hook("test", function(pos, node)
table.insert(mesecon._test_autoconnects, {pos, node})
end)
function mesecon._test_dig(pos)
local node = minetest.get_node(pos)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
end
function mesecon._test_place(pos, node)
world.set_node(pos, node)
mesecon.on_placenode(pos, minetest.get_node(pos))
end
function mesecon._test_reset()
-- First let circuits settle by simulating many globalsteps.
for i = 1, 10 do
mineunit:execute_globalstep(60)
end
mesecon.queue.actions = {}
mesecon._test_effector_events = {}
mesecon._test_autoconnects = {}
end
mineunit:execute_globalstep(mesecon.setting("resumetime", 4) + 1)

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mineunit("player")
fixture("mesecons")
fixture("mesecons_gamecompat")
local registered_on_player_receive_fields = {}
local old_register_on_player_receive_fields = minetest.register_on_player_receive_fields
function minetest.register_on_player_receive_fields(func)
old_register_on_player_receive_fields(func)
table.insert(registered_on_player_receive_fields, func)
end
mineunit:set_current_modname("mesecons_fpga")
mineunit:set_modpath("mesecons_fpga", "../mesecons_fpga")
sourcefile("../mesecons_fpga/init")
local fpga_user = Player("mesecons_fpga_user")
function mesecon._test_program_fpga(pos, program)
local node = minetest.get_node(pos)
assert.equal("mesecons_fpga:fpga", node.name:sub(1, 18))
local fields = {program = true}
for i, instr in ipairs(program) do
-- Translate the instruction into formspec fields.
local op1, act, op2, dst
if #instr == 3 then
act, op2, dst = unpack(instr)
else
assert.equal(4, #instr)
op1, act, op2, dst = unpack(instr)
end
fields[i .. "op1"] = op1
fields[i .. "act"] = (" "):rep(4 - #act) .. act
fields[i .. "op2"] = op2
fields[i .. "dst"] = dst
end
minetest.registered_nodes[node.name].on_rightclick(pos, node, fpga_user)
for _, func in ipairs(registered_on_player_receive_fields) do
if func(fpga_user, "mesecons:fpga", fields) then
break
end
end
end
function mesecon._test_copy_fpga_program(pos)
fpga_user:get_inventory():set_stack("main", 1, "mesecons_fpga:programmer")
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_place(pt)
return fpga_user:get_wielded_item()
end
function mesecon._test_paste_fpga_program(pos, tool)
fpga_user:get_inventory():set_stack("main", 1, tool)
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_use(pt)
end

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fixture("mesecons")
mineunit:set_current_modname("mesecons_gamecompat")
mineunit:set_modpath("mesecons_gamecompat", "../mesecons_gamecompat")
sourcefile("../mesecons_gamecompat/init")

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fixture("mesecons")
fixture("mesecons_gamecompat")
mineunit:set_current_modname("mesecons_luacontroller")
mineunit:set_modpath("mesecons_luacontroller", "../mesecons_luacontroller")
sourcefile("../mesecons_luacontroller/init")
function mesecon._test_program_luac(pos, code)
local node = minetest.get_node(pos)
assert.equal("mesecons_luacontroller:luacontroller", node.name:sub(1, 36))
return minetest.registered_nodes[node.name].mesecons.luacontroller.set_program(pos, code)
end

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mineunit("protection")
fixture("mesecons")
mineunit:set_current_modname("mesecons_mvps")
mineunit:set_modpath("mesecons_mvps", "../mesecons_mvps")
sourcefile("../mesecons_mvps/init")
minetest.register_node("mesecons_mvps:test_stopper", {
description = "Test Stopper",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper")
minetest.register_node("mesecons_mvps:test_stopper_cond", {
description = "Test Stopper (Conditional)",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper_cond", function(node)
return node.param2 == 0
end)
minetest.register_node("mesecons_mvps:test_sticky", {
description = "Test Sticky",
mvps_sticky = function(pos)
local connected = {}
for i, rule in ipairs(mesecon.rules.alldirs) do
connected[i] = vector.add(pos, rule)
end
return connected
end,
})
mesecon._test_moves = {}
minetest.register_node("mesecons_mvps:test_on_move", {
description = "Test Moveable",
mesecon = {
on_mvps_move = function(pos, node, oldpos, meta)
table.insert(mesecon._test_moves, {pos, node, oldpos, meta})
end
},
})
local old_reset = mesecon._test_reset
function mesecon._test_reset()
mesecon._test_moves = {}
old_reset()
end

View File

@ -0,0 +1,6 @@
mineunit:set_current_modname("screwdriver")
screwdriver = {}
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2

View File

@ -1,6 +1,12 @@
The LGPLv3 applies to all code in this project. The LGPLv3 applies to all code in this project.
The CC-BY-SA-3.0 license applies to textures and any other content in this project which is not source code. The CC-BY-SA-3.0 license applies to textures and any other content in this project which is not source code.
The file mesecons_detector/textures/mesecons_detector_side.png is an unmodified copy of
"default_steel_block.png" by Jean-Patrick Guerrero <https://github.com/kilbith>, which can be found at
<https://github.com/minetest/minetest_game/blob/9528c0f8b93d6934930e99c3c116df275fb0e4bc/mods/default/textures/default_steel_block.png>.
"default_steel_block.png" is licensed under a CC BY-SA 3.0 license. This license can be found later in this document, and can also be found at
<https://creativecommons.org/licenses/by-sa/3.0/>. The artwork is reportedly copyright (C) 2010-2018 kilbith.
================================================================= =================================================================
GNU LESSER GENERAL PUBLIC LICENSE GNU LESSER GENERAL PUBLIC LICENSE

View File

@ -12,9 +12,9 @@ MESECONS by Jeija and contributors
Mezzee-what? Mezzee-what?
------------ ------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay. [Mesecons](https://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks. Mesecons is a mod for [Minetest](https://www.minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics. Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
@ -74,8 +74,10 @@ There are also a whole bunch of other people helping with everything from code t
Alright, how can I use it? Alright, how can I use it?
-------------------------- --------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one. All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic).
That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license. All code in this project is licensed under the LGPL version 3.
That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project. No warranty is provided, express or implied, for any part of the project.

View File

@ -1,9 +1,9 @@
{ {
"name": "mesecons", "name": "mesecons",
"description": "Mesecons is a mod for Minetest that implements items related to digital circuitry: wires, buttons, lights, and programmable controllers.", "description": "Mesecons is a mod for Minetest that implements items related to digital circuitry: wires, buttons, lights, and programmable controllers.",
"homepage": "http://mesecons.net", "homepage": "https://mesecons.net",
"authors": "Jeija", "authors": ["Jeija"],
"license": "LGPL-3.0+", "license": "LGPL-3.0",
"keywords": [ "keywords": [
"mesecons", "mesecons",
"minetest", "minetest",

View File

@ -1,96 +1,140 @@
mesecon.queue.actions={} -- contains all ActionQueue actions --[[
Mesecons uses something it calls an ActionQueue.
function mesecon.queue:add_function(name, func) The ActionQueue holds functions and actions.
mesecon.queue.funcs[name] = func Functions are added on load time with a specified name.
Actions are preserved over server restarts.
Each action consists of a position, the name of an added function to be called,
the params that should be used in this function call (additionally to the pos),
the time after which it should be executed, an optional overwritecheck and a
priority.
If time = 0, the action will be executed in the next globalstep, otherwise the
earliest globalstep when it will be executed is the after next globalstep.
It is guaranteed, that for two actions ac1, ac2 where ac1 ~= ac2,
ac1.time == ac2.time, ac1.priority == ac2.priority and ac1 was added earlier
than ac2, ac1 will be executed before ac2 (but in the same globalstep).
Note: Do not pass references in params, as they can not be preserved.
Also note: Some of the guarantees here might be dropped at some time.
]]
-- localize for speed
local queue = mesecon.queue
queue.actions = {} -- contains all ActionQueue actions
function queue:add_function(name, func)
self.funcs[name] = func
end end
-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten -- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
-- use overwritecheck nil to never overwrite, but just add the event to the queue -- use overwritecheck nil to never overwrite, but just add the event to the queue
-- priority specifies the order actions are executed within one globalstep, highest first -- priority specifies the order actions are executed within one globalstep, highest first
-- should be between 0 and 1 -- should be between 0 and 1
function mesecon.queue:add_action(pos, func, params, time, overwritecheck, priority) function queue:add_action(pos, func, params, time, overwritecheck, priority)
-- Create Action Table: -- Create Action Table:
time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
priority = priority or 1 priority = priority or 1
local action = { pos=mesecon.tablecopy(pos), local action = {
func=func, pos = mesecon.tablecopy(pos),
params=mesecon.tablecopy(params or {}), func = func,
time=time, params = mesecon.tablecopy(params or {}),
owcheck=(overwritecheck and mesecon.tablecopy(overwritecheck)) or nil, time = time,
priority=priority} owcheck = (overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
priority = priority
}
local toremove = nil -- check if old action has to be overwritten / removed:
-- Otherwise, add the action to the queue if overwritecheck then
if overwritecheck then -- check if old action has to be overwritten / removed: for i, ac in ipairs(self.actions) do
for i, ac in ipairs(mesecon.queue.actions) do if vector.equals(pos, ac.pos)
if(vector.equals(pos, ac.pos) and mesecon.cmpAny(overwritecheck, ac.owcheck) then
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then -- remove the old action
toremove = i table.remove(self.actions, i)
break break
end end
end end
end end
if (toremove ~= nil) then table.insert(self.actions, action)
table.remove(mesecon.queue.actions, toremove)
end
table.insert(mesecon.queue.actions, action)
end end
-- execute the stored functions on a globalstep -- execute the stored functions on a globalstep
-- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function -- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function
-- this makes sure that resuming mesecons circuits when restarting minetest works fine -- this makes sure that resuming mesecons circuits when restarting minetest works fine (hm, where do we do this?)
-- However, even that does not work in some cases, that's why we delay the time the globalsteps -- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 5 seconds -- start to be execute by 4 seconds
local get_highest_priority = function (actions)
local highestp = -1
local highesti
for i, ac in ipairs(actions) do
if ac.priority > highestp then
highestp = ac.priority
highesti = i
end
end
return highesti local function globalstep_func(dtime)
end local actions = queue.actions
-- split into two categories:
-- actions_now: actions to execute now
-- queue.actions: actions to execute later
local actions_now = {}
queue.actions = {}
local m_time = 0 for _, ac in ipairs(actions) do
local resumetime = mesecon.setting("resumetime", 4)
minetest.register_globalstep(function (dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if (m_time < resumetime) then return end
local actions = mesecon.tablecopy(mesecon.queue.actions)
local actions_now={}
mesecon.queue.actions = {}
-- sort actions into two categories:
-- those toexecute now (actions_now) and those to execute later (mesecon.queue.actions)
for i, ac in ipairs(actions) do
if ac.time > 0 then if ac.time > 0 then
ac.time = ac.time - dtime -- executed later -- action ac is to be executed later
table.insert(mesecon.queue.actions, ac) -- ~> insert into queue.actions
ac.time = ac.time - dtime
table.insert(queue.actions, ac)
else else
-- action ac is to be executed now
-- ~> insert into actions_now
table.insert(actions_now, ac) table.insert(actions_now, ac)
end end
end end
while(#actions_now > 0) do -- execute highest priorities first, until all are executed -- stable-sort the executed actions after their priority
local hp = get_highest_priority(actions_now) -- some constructions might depend on the execution order, hence we first
mesecon.queue:execute(actions_now[hp]) -- execute the actions that had a lower index in actions_now
table.remove(actions_now, hp) local old_action_order = {}
for i, ac in ipairs(actions_now) do
old_action_order[ac] = i
end end
end) table.sort(actions_now, function(ac1, ac2)
if ac1.priority ~= ac2.priority then
return ac1.priority > ac2.priority
else
return old_action_order[ac1] < old_action_order[ac2]
end
end)
function mesecon.queue:execute(action) -- execute highest priorities first, until all are executed
for _, ac in ipairs(actions_now) do
queue:execute(ac)
end
end
-- delay the time the globalsteps start to be execute by 4 seconds
do
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local globalstep_func_index = #minetest.registered_globalsteps + 1
minetest.register_globalstep(function(dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
return
end
-- replace this globalstep function
minetest.registered_globalsteps[globalstep_func_index] = globalstep_func
end)
end
function queue:execute(action)
-- ignore if action queue function name doesn't exist, -- ignore if action queue function name doesn't exist,
-- (e.g. in case the action queue savegame was written by an old mesecons version) -- (e.g. in case the action queue savegame was written by an old mesecons version)
if mesecon.queue.funcs[action.func] then if self.funcs[action.func] then
mesecon.queue.funcs[action.func](action.pos, unpack(action.params)) self.funcs[action.func](action.pos, unpack(action.params))
end end
end end
@ -98,8 +142,8 @@ end
-- Store and read the ActionQueue to / from a file -- Store and read the ActionQueue to / from a file
-- so that upcoming actions are remembered when the game -- so that upcoming actions are remembered when the game
-- is restarted -- is restarted
mesecon.queue.actions = mesecon.file2table("mesecon_actionqueue") queue.actions = mesecon.file2table("mesecon_actionqueue")
minetest.register_on_shutdown(function() minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_actionqueue", mesecon.queue.actions) mesecon.table2file("mesecon_actionqueue", queue.actions)
end) end)

View File

@ -1 +0,0 @@
default

62
mesecons/fifo_queue.lua Normal file
View File

@ -0,0 +1,62 @@
-- a simple first-in-first-out queue
-- very similar to the one in https://github.com/minetest/minetest/pull/7683
local fifo_queue = {}
local metatable = {__index = fifo_queue}
-- creates a new empty queue
function fifo_queue.new()
local q = {n_in = 0, n_out = 0, i_out = 1, buf_in = {}, buf_out = {}}
setmetatable(q, metatable)
return q
end
-- adds an element to the queue
function fifo_queue.add(self, v)
local n = self.n_in + 1
self.n_in = n
self.buf_in[n] = v
end
-- removes and returns the next element, or nil of empty
function fifo_queue.take(self)
local i_out = self.i_out
if i_out <= self.n_out then
local v = self.buf_out[i_out]
self.i_out = i_out + 1
self.buf_out[i_out] = true
return v
end
-- buf_out is empty, try to swap
self.i_out = 1
self.n_out = 0
if self.n_in == 0 then
return nil -- empty
end
-- swap
self.n_out = self.n_in
self.n_in = 0
self.buf_out, self.buf_in = self.buf_in, self.buf_out
local v = self.buf_out[1]
self.i_out = 2
self.buf_out[1] = true
return v
end
-- returns whether the queue is empty
function fifo_queue.is_empty(self)
return self.n_out == self.i_out + 1 and self.n_in == 0
end
-- returns stuff for iteration in a for loop, like pairs
-- adding new elements while iterating is no problem
function fifo_queue.iter(self)
return fifo_queue.take, self, nil
end
return fifo_queue

View File

@ -99,7 +99,6 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
local rulenames = mesecon.rules_link_rule_all(pos, rule) local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do for _, rulename in ipairs(rulenames) do
mesecon.vm_begin() mesecon.vm_begin()
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
-- Turnoff returns true if turnoff process was successful, no onstate receptor -- Turnoff returns true if turnoff process was successful, no onstate receptor
-- was found along the way. Commit changes that were made in voxelmanip. If turnoff -- was found along the way. Commit changes that were made in voxelmanip. If turnoff
@ -118,8 +117,6 @@ function mesecon.receptor_off(pos, rules)
end end
print("[OK] Mesecons")
-- Deprecated stuff -- Deprecated stuff
-- To be removed in future releases -- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua"); dofile(minetest.get_modpath("mesecons").."/legacy.lua");

View File

@ -11,7 +11,7 @@
-- RECEPTORS -- RECEPTORS
-- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor -- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor
-- mesecon.is_receptor_on(nodename --> Returns true if nodename is an receptor with state = mesecon.state.on -- mesecon.is_receptor_on(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.on
-- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off -- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
-- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified) -- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
@ -46,6 +46,9 @@
-- mesecon.rotate_rules_down(rules) -- mesecon.rotate_rules_down(rules)
-- These functions return rules that have been rotated in the specific direction -- These functions return rules that have been rotated in the specific direction
-- See fifo_queue.lua for documentation.
mesecon.fifo_queue = dofile(minetest.get_modpath("mesecons").."/fifo_queue.lua")
-- General -- General
function mesecon.get_effector(nodename) function mesecon.get_effector(nodename)
if minetest.registered_nodes[nodename] if minetest.registered_nodes[nodename]
@ -92,8 +95,8 @@ function mesecon.get_any_inputrules(node)
end end
function mesecon.get_any_rules(node) function mesecon.get_any_rules(node)
return mesecon.mergetable(mesecon.get_any_inputrules(node) or {}, return mesecon.merge_rule_sets(mesecon.get_any_inputrules(node),
mesecon.get_any_outputrules(node) or {}) mesecon.get_any_outputrules(node))
end end
-- Receptors -- Receptors
@ -316,7 +319,7 @@ function mesecon.get_conductor_on(node_off, rulename)
return conductor.states[tonumber(binstate,2)+1] return conductor.states[tonumber(binstate,2)+1]
end end
end end
return offstate return nil
end end
function mesecon.get_conductor_off(node_on, rulename) function mesecon.get_conductor_off(node_on, rulename)
@ -332,7 +335,7 @@ function mesecon.get_conductor_off(node_on, rulename)
return conductor.states[tonumber(binstate,2)+1] return conductor.states[tonumber(binstate,2)+1]
end end
end end
return onstate return nil
end end
function mesecon.conductor_get_rules(node) function mesecon.conductor_get_rules(node)
@ -366,37 +369,98 @@ function mesecon.is_power_off(pos, rulename)
return false return false
end end
-- The set of conductor states which require light updates when they change.
local light_update_conductors
-- Calculate the contents of the above set if they have not been calculated.
local function find_light_update_conductors()
-- The expensive calculation is only done the first time.
if light_update_conductors then return end
light_update_conductors = {}
-- Find conductors whose lighting characteristics change depending on their state.
local checked = {}
for name, def in pairs(minetest.registered_nodes) do
local conductor = mesecon.get_conductor(name)
if conductor and not checked[name] then
-- Find the other states of the conductor besides the current one.
local other_states
if conductor.onstate then
other_states = {conductor.onstate}
elseif conductor.offstate then
other_states = {conductor.offstate}
else
other_states = conductor.states
end
-- Check the conductor. Other states are marked as checked.
for _, other_state in ipairs(other_states) do
local other_def = minetest.registered_nodes[other_state]
if (def.paramtype == "light") ~= (other_def.paramtype == "light")
or def.sunlight_propagates ~= other_def.sunlight_propagates
or def.light_source ~= other_def.light_source then
-- The light characteristics change depending on the state.
-- The states are added to the set.
light_update_conductors[name] = true
for _, other_state in ipairs(other_states) do
light_update_conductors[other_state] = true
checked[other_state] = true
end
break
end
checked[other_state] = true
end
end
end
end
-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`. -- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
-- Breadth-first search. Map is abstracted away in a voxelmanip. -- Breadth-first search. Map is abstracted away in a voxelmanip.
-- Follow all all conductor paths replacing conductors that were already -- Follow all all conductor paths replacing conductors that were already
-- looked at, activating / changing all effectors along the way. -- looked at, activating / changing all effectors along the way.
function mesecon.turnon(pos, link) function mesecon.turnon(pos, link)
local frontiers = {{pos = pos, link = link}} find_light_update_conductors()
local frontiers = mesecon.fifo_queue.new()
frontiers:add({pos = pos, link = link})
local pos_can_be_skipped = {}
local depth = 1 local depth = 1
while frontiers[1] do for f in frontiers:iter() do
local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos) local node = mesecon.get_node_force(f.pos)
if not node then if not node then
-- Area does not exist; do nothing -- Area does not exist; do nothing
elseif mesecon.is_conductor_off(node, f.link) then pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
elseif mesecon.is_conductor(node.name) then
local rules = mesecon.conductor_get_rules(node) local rules = mesecon.conductor_get_rules(node)
-- Call turnon on neighbors if mesecon.is_conductor_off(node, f.link) then
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do -- Call turnon on neighbors
local np = vector.add(f.pos, r) for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do local np = vector.add(f.pos, r)
table.insert(frontiers, {pos = np, link = l}) if not pos_can_be_skipped[minetest.hash_node_position(np)] then
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
frontiers:add({pos = np, link = l})
end
end
end end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link), light_update_conductors[node.name] ~= nil)
end end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link)) -- Only conductors with flat rules can be reliably skipped later
if not rules[1] or rules[1].x then
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end
elseif mesecon.is_effector(node.name) then elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth) mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon.is_effector_off(node.name) then if mesecon.is_effector_off(node.name) then
mesecon.activate(f.pos, node, f.link, depth) mesecon.activate(f.pos, node, f.link, depth)
end end
else
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end end
depth = depth + 1 depth = depth + 1
end end
@ -419,37 +483,51 @@ end
-- depth = indicates order in which signals wire fired, higher is later -- depth = indicates order in which signals wire fired, higher is later
-- } -- }
function mesecon.turnoff(pos, link) function mesecon.turnoff(pos, link)
local frontiers = {{pos = pos, link = link}} find_light_update_conductors()
local frontiers = mesecon.fifo_queue.new()
frontiers:add({pos = pos, link = link})
local signals = {} local signals = {}
local pos_can_be_skipped = {}
local depth = 1 local depth = 1
while frontiers[1] do for f in frontiers:iter() do
local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos) local node = mesecon.get_node_force(f.pos)
if not node then if not node then
-- Area does not exist; do nothing -- Area does not exist; do nothing
elseif mesecon.is_conductor_on(node, f.link) then pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
elseif mesecon.is_conductor(node.name) then
local rules = mesecon.conductor_get_rules(node) local rules = mesecon.conductor_get_rules(node)
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
-- Check if an onstate receptor is connected. If that is the case, if mesecon.is_conductor_on(node, f.link) then
-- abort this turnoff process by returning false. `receptor_off` will for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
-- discard all the changes that we made in the voxelmanip: local np = vector.add(f.pos, r)
for _, l in ipairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then if not pos_can_be_skipped[minetest.hash_node_position(np)] then
return false -- Check if an onstate receptor is connected. If that is the case,
-- abort this turnoff process by returning false. `receptor_off` will
-- discard all the changes that we made in the voxelmanip:
if mesecon.rules_link_rule_all_inverted(f.pos, r)[1] then
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then
return false
end
end
-- Call turnoff on neighbors
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
frontiers:add({pos = np, link = l})
end
end end
end end
-- Call turnoff on neighbors mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link), light_update_conductors[node.name] ~= nil)
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
table.insert(frontiers, {pos = np, link = l})
end
end end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link)) -- Only conductors with flat rules can be reliably skipped later
if not rules[1] or rules[1].x then
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end
elseif mesecon.is_effector(node.name) then elseif mesecon.is_effector(node.name) then
table.insert(signals, { table.insert(signals, {
pos = f.pos, pos = f.pos,
@ -457,14 +535,19 @@ function mesecon.turnoff(pos, link)
link = f.link, link = f.link,
depth = depth depth = depth
}) })
else
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end end
depth = depth + 1 depth = depth + 1
end end
for _, sig in ipairs(signals) do for _, sig in ipairs(signals) do
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth) -- If sig.depth is 1, it has not yet been checked that the power source is actually off.
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then if sig.depth > 1 or not mesecon.is_powered(sig.pos, sig.link) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth) mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
end
end end
end end

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@ -11,4 +11,4 @@ local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
for hash, _ in pairs(old_forceloaded_blocks) do for hash, _ in pairs(old_forceloaded_blocks) do
minetest.forceload_free_block(unhash_blockpos(hash)) minetest.forceload_free_block(unhash_blockpos(hash))
end end
os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded") os.remove(minetest.get_worldpath().."/mesecon_forceloaded")

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@ -0,0 +1,3 @@
# textdomain: mesecons
Mesecons=Mesecons

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Mesekonduktilo

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=

4
mesecons/mod.conf Normal file
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@ -0,0 +1,4 @@
name = mesecons
# default is an optional dependency as some mods may expect it as a transitory
# dependency when they depend on mesecons.
optional_depends = default

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@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("mesecons:mesecon_off", { minetest.register_node("mesecons:mesecon_off", {
drawtype = "raillike", drawtype = "raillike",
tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"}, tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
@ -11,7 +13,7 @@ minetest.register_node("mesecons:mesecon_off", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
}, },
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1}, groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description="Mesecons", description= S("Mesecons"),
mesecons = {conductor={ mesecons = {conductor={
state = mesecon.state.off, state = mesecon.state.off,
onstate = "mesecons:mesecon_on" onstate = "mesecons:mesecon_on"

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@ -16,9 +16,9 @@ mesecon.rules.default = {
{x = 0, y = -1, z = -1}, {x = 0, y = -1, z = -1},
} }
mesecon.rules.floor = mesecon.mergetable(mesecon.rules.default, {{x = 0, y = -1, z = 0}}) mesecon.rules.floor = mesecon.merge_rule_sets(mesecon.rules.default, {{x = 0, y = -1, z = 0}})
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.floor, {{x = 0, y = -2, z = 0}}) mesecon.rules.pplate = mesecon.merge_rule_sets(mesecon.rules.floor, {{x = 0, y = -2, z = 0}})
mesecon.rules.buttonlike = { mesecon.rules.buttonlike = {
{x = 1, y = 0, z = 0}, {x = 1, y = 0, z = 0},
@ -64,6 +64,8 @@ local rules_buttonlike = {
} }
local function rules_from_dir(ruleset, dir) local function rules_from_dir(ruleset, dir)
if not dir then return {} end
if dir.x == 1 then return ruleset.xp end if dir.x == 1 then return ruleset.xp end
if dir.y == 1 then return ruleset.yp end if dir.y == 1 then return ruleset.yp end
if dir.z == 1 then return ruleset.zp end if dir.z == 1 then return ruleset.zp end

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@ -2,6 +2,7 @@
mesecon.on_placenode = function(pos, node) mesecon.on_placenode = function(pos, node)
mesecon.execute_autoconnect_hooks_now(pos, node) mesecon.execute_autoconnect_hooks_now(pos, node)
node = minetest.get_node(pos) -- Update the node in case it was just changed.
-- Receptors: Send on signal when active -- Receptors: Send on signal when active
if mesecon.is_receptor_on(node.name) then if mesecon.is_receptor_on(node.name) then
@ -11,18 +12,20 @@ mesecon.on_placenode = function(pos, node)
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor -- Conductors: Send turnon signal when powered or replace by respective offstate conductor
-- if placed conductor is an onstate one -- if placed conductor is an onstate one
if mesecon.is_conductor(node.name) then if mesecon.is_conductor(node.name) then
local conductor = mesecon.get_conductor(node.name)
if conductor.state ~= mesecon.state.off then
-- Turn the conductor off.
node.name = conductor.offstate or conductor.states[1]
minetest.swap_node(pos, node)
end
local sources = mesecon.is_powered(pos) local sources = mesecon.is_powered(pos)
if sources then if sources then
-- also call receptor_on if itself is powered already, so that neighboring mesecon.vm_begin()
-- conductors will be activated (when pushing an on-conductor with a piston)
for _, s in ipairs(sources) do for _, s in ipairs(sources) do
local rule = vector.subtract(pos, s) local rule = vector.subtract(s, pos)
mesecon.turnon(pos, rule) mesecon.turnon(pos, rule)
end end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node)) mesecon.vm_commit()
elseif mesecon.is_conductor_on(node) then
node.name = mesecon.get_conductor_off(node)
minetest.swap_node(pos, node)
end end
end end
@ -63,7 +66,7 @@ mesecon.on_dignode = function(pos, node)
mesecon.execute_autoconnect_hooks_queue(pos, node) mesecon.execute_autoconnect_hooks_queue(pos, node)
end end
function mesecon.on_blastnode(pos, intensity) function mesecon.on_blastnode(pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
minetest.remove_node(pos) minetest.remove_node(pos)
mesecon.on_dignode(pos, node) mesecon.on_dignode(pos, node)

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@ -0,0 +1,62 @@
require("mineunit")
fixture("mesecons")
describe("action queue", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -1, y = 1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("executes in order", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
assert.same({"on", layout[4][1]}, mesecon._test_effector_events[1])
assert.same({"on", layout[5][1]}, mesecon._test_effector_events[2])
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(4, #mesecon._test_effector_events)
assert.same({"off", layout[4][1]}, mesecon._test_effector_events[3])
assert.same({"off", layout[5][1]}, mesecon._test_effector_events[4])
end)
it("discards outdated/overwritten node events", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(0, #mesecon._test_effector_events)
end)
it("delays actions", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.queue:add_action(layout[1][1], "receptor_on", {mesecon.rules.alldirs}, 1, nil)
mineunit:execute_globalstep(0.1)
mineunit:execute_globalstep(1)
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
end)
end)

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@ -0,0 +1 @@
fixture_paths = {"../.test_fixtures"}

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@ -0,0 +1,192 @@
require("mineunit")
fixture("mesecons")
fixture("screwdriver")
describe("placement/digging service", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates components when a receptor changes", function()
-- Dig then replace a receptor and check that the connected effectors changed.
mesecon._test_dig(layout[1][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(3, #mesecon._test_effector_events)
mesecon._test_place(layout[1][1], "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute activate/change action
assert.equal(6, #mesecon._test_effector_events)
end)
it("updates components when a conductor changes", function()
-- Dig then replace a powered conductor and check that the connected effectors changed.
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(2, #mesecon._test_effector_events)
mesecon._test_place(layout[2][1], "mesecons:test_conductor_off")
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(4, #mesecon._test_effector_events)
end)
it("updates effectors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_effector")
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(tonumber("10100000", 2), world.get_node(pos).param2)
end)
it("updates multiconductors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_multiconductor_off")
assert.equal("mesecons:test_multiconductor_010", world.get_node(pos).name)
end)
it("turns off conductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_conductor_on")
assert.equal("mesecons:test_conductor_off", world.get_node(pos).name)
end)
it("turns off multiconductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_multiconductor_on")
assert.equal("mesecons:test_multiconductor_off", world.get_node(pos).name)
end)
it("triggers autoconnect hooks", function()
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute delayed hook
assert.equal(1, #mesecon._test_autoconnects)
mesecon._test_place(layout[2][1], layout[2][2])
assert.equal(2, #mesecon._test_autoconnects)
end)
end)
describe("overheating service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_receptor_on"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("tracks heat", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mesecon.do_cooldown(layout[2][1])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("cools over time", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("tracks movement", function()
local oldpos = layout[2][1]
local pos = vector.offset(oldpos, 0, 1, 0)
mesecon.do_overheat(oldpos)
mesecon.move_hot_nodes({{pos = pos, oldpos = oldpos}})
assert.equal(0, mesecon.get_heat(oldpos))
assert.equal(1, mesecon.get_heat(pos))
end)
it("causes overheating", function()
-- Switch the first receptor on and off until it overheats/breaks a receptor.
repeat
if mesecon.flipstate(layout[1][1], minetest.get_node(layout[1][1])) == "on" then
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
else
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
end
mineunit:execute_globalstep(0) -- Execute receptor_on/receptor_off/activate/deactivate/change actions
until minetest.get_node(layout[2][1]).name ~= "mesecons:test_effector"
assert.same({"overheat", layout[2][1]}, mesecon._test_effector_events[#mesecon._test_effector_events])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
end)
describe("screwdriver service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_rot_on"},
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = -1}, "mesecons:test_conductor_off"},
}
local function rotate(new_param2)
local pos = layout[1][1]
local node = world.get_node(pos)
local on_rotate = minetest.registered_nodes[node.name].on_rotate
on_rotate(pos, node, nil, screwdriver.ROTATE_FACE, new_param2)
end
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates conductors", function()
-- Rotate a conductor and see that the circuit state changes.
rotate(1)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(2)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
rotate(3)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(0)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
end)
end)

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@ -0,0 +1,147 @@
require("mineunit")
fixture("mesecons")
describe("state", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 0, y = -1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("turns on", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
end)
it("turns off", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on actions
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off and activate/change actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal(tonumber("00000000", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[6][1]).param2)
end)
end)
describe("rotation", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 0}},
{{x = 0, y = 0, z = 1}, {name = "mesecons:test_conductor_rot_off", param2 = 1}},
{{x = -1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 2}},
{{x = 0, y = 0, z = -1}, {name = "mesecons:test_conductor_rot_off", param2 = 3}},
}
before_each(function()
for _, entry in ipairs(layout) do
world.set_node(entry[1], entry[2])
end
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("works", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[4][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[5][1]).name)
end)
end)
describe("multiconductor", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_multiconductor_off"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
world.clear()
mesecon._test_reset()
end)
it("separates its subparts", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_001", world.get_node(layout[4][1]).name)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_011", world.get_node(layout[4][1]).name)
world.set_node(layout[3][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[3][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_on", world.get_node(layout[4][1]).name)
end)
it("loops through itself", function()
-- Make a loop.
world.set_node({x = 0, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = 0, z = 0}, "mesecons:test_conductor_off")
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_101", world.get_node(layout[4][1]).name)
end)
end)

View File

@ -6,6 +6,24 @@ function mesecon.move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta) minetest.get_meta(pos):from_table(meta)
end end
-- An on_rotate callback for mesecons components.
function mesecon.on_rotate(pos, node, _, _, new_param2)
local new_node = {name = node.name, param1 = node.param1, param2 = new_param2}
minetest.swap_node(pos, new_node)
mesecon.on_dignode(pos, node)
mesecon.on_placenode(pos, new_node)
minetest.check_for_falling(pos)
return true
end
-- An on_rotate callback for components which stay horizontal.
function mesecon.on_rotate_horiz(pos, node, user, mode, new_param2)
if not minetest.global_exists("screwdriver") or mode ~= screwdriver.ROTATE_FACE then
return false
end
return mesecon.on_rotate(pos, node, user, mode, new_param2)
end
-- Rules rotation Functions: -- Rules rotation Functions:
function mesecon.rotate_rules_right(rules) function mesecon.rotate_rules_right(rules)
local nr = {} local nr = {}
@ -54,7 +72,28 @@ function mesecon.rotate_rules_up(rules)
end end
return nr return nr
end end
--
-- Returns a rules getter function that returns different rules depending on the node's horizontal rotation.
-- If param2 % 4 == 0, then the rules returned by the getter are a copy of base_rules.
function mesecon.horiz_rules_getter(base_rules)
local rotations = {mesecon.tablecopy(base_rules)}
for i = 2, 4 do
local right_rules = rotations[i - 1]
if not right_rules[1] or right_rules[1].x then
-- flat rules
rotations[i] = mesecon.rotate_rules_left(right_rules)
else
-- not flat
rotations[i] = {}
for j, rules in ipairs(right_rules) do
rotations[i][j] = mesecon.rotate_rules_left(rules)
end
end
end
return function(node)
return rotations[node.param2 % 4 + 1]
end
end
function mesecon.flattenrules(allrules) function mesecon.flattenrules(allrules)
--[[ --[[
@ -164,7 +203,9 @@ end
function mesecon.get_bit(binary,bit) function mesecon.get_bit(binary,bit)
bit = bit or 1 bit = bit or 1
local c = binary:len()-(bit-1) local len = binary:len()
if bit > len then return false end
local c = len-(bit-1)
return binary:sub(c,c) == "1" return binary:sub(c,c) == "1"
end end
@ -186,34 +227,36 @@ function mesecon.invertRule(r)
return vector.multiply(r, -1) return vector.multiply(r, -1)
end end
function mesecon.tablecopy(table) -- deep table copy function mesecon.tablecopy(obj) -- deep copy
if type(table) ~= "table" then return table end -- no need to copy if type(obj) == "table" then
local newtable = {} return table.copy(obj)
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon.tablecopy(item)
else
newtable[idx] = item
end
end end
return obj
return newtable
end end
-- Returns whether two values are equal.
-- In tables, keys are compared for identity but values are compared recursively.
-- There is no protection from infinite recursion.
function mesecon.cmpAny(t1, t2) function mesecon.cmpAny(t1, t2)
if type(t1) ~= type(t2) then return false end if type(t1) ~= type(t2) then return false end
if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end if type(t1) ~= "table" then return t1 == t2 end
-- Check that for each key of `t1` both tables have the same value
for i, e in pairs(t1) do for i, e in pairs(t1) do
if not mesecon.cmpAny(e, t2[i]) then return false end if not mesecon.cmpAny(e, t2[i]) then return false end
end end
-- Check that all keys of `t2` are also keys of `t1` so were checked in the previous loop
for i, _ in pairs(t2) do
if t1[i] == nil then return false end
end
return true return true
end end
-- does not overwrite values; number keys (ipairs) are appended, not overwritten -- Deprecated. Use `merge_tables` or `merge_rule_sets` as appropriate.
function mesecon.mergetable(source, dest) function mesecon.mergetable(source, dest)
minetest.log("warning", debug.traceback("Deprecated call to mesecon.mergetable"))
local rval = mesecon.tablecopy(dest) local rval = mesecon.tablecopy(dest)
for k, v in pairs(source) do for k, v in pairs(source) do
@ -226,6 +269,32 @@ function mesecon.mergetable(source, dest)
return rval return rval
end end
-- Merges several rule sets in one. Order may not be preserved. Nil arguments
-- are ignored.
-- The rule sets must be of the same kind (either all single-level or all two-level).
-- The function may be changed to normalize the resulting set in some way.
function mesecon.merge_rule_sets(...)
local rval = {}
for _, t in pairs({...}) do -- ignores nils automatically
table.insert_all(rval, mesecon.tablecopy(t))
end
return rval
end
-- Merges two tables, with entries from `replacements` taking precedence over
-- those from `base`. Returns the new table.
-- Values are deep-copied from either table, keys are referenced.
-- Numerical indices arent handled specially.
function mesecon.merge_tables(base, replacements)
local ret = mesecon.tablecopy(replacements) -- these are never overriden so have to be copied in any case
for k, v in pairs(base) do
if ret[k] == nil then -- it could be `false`
ret[k] = mesecon.tablecopy(v)
end
end
return ret
end
function mesecon.register_node(name, spec_common, spec_off, spec_on) function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_common.drop = spec_common.drop or name .. "_off" spec_common.drop = spec_common.drop or name .. "_off"
spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode
@ -233,8 +302,8 @@ function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_on.__mesecon_state = "on" spec_on.__mesecon_state = "on"
spec_off.__mesecon_state = "off" spec_off.__mesecon_state = "off"
spec_on = mesecon.mergetable(spec_common, spec_on); spec_on = mesecon.merge_tables(spec_common, spec_on);
spec_off = mesecon.mergetable(spec_common, spec_off); spec_off = mesecon.merge_tables(spec_common, spec_off);
minetest.register_node(name .. "_on", spec_on) minetest.register_node(name .. "_on", spec_on)
minetest.register_node(name .. "_off", spec_off) minetest.register_node(name .. "_off", spec_off)
@ -256,7 +325,7 @@ end
-- File writing / reading utilities -- File writing / reading utilities
local wpath = minetest.get_worldpath() local wpath = minetest.get_worldpath()
function mesecon.file2table(filename) function mesecon.file2table(filename)
local f = io.open(wpath..DIR_DELIM..filename, "r") local f = io.open(wpath.."/"..filename, "r")
if f == nil then return {} end if f == nil then return {} end
local t = f:read("*all") local t = f:read("*all")
f:close() f:close()
@ -265,7 +334,7 @@ function mesecon.file2table(filename)
end end
function mesecon.table2file(filename, table) function mesecon.table2file(filename, table)
local f = io.open(wpath..DIR_DELIM..filename, "w") local f = io.open(wpath.."/"..filename, "w")
f:write(minetest.serialize(table)) f:write(minetest.serialize(table))
f:close() f:close()
end end
@ -287,15 +356,17 @@ end
-- --
-- Contents of the table are: -- Contents of the table are:
-- “vm” → the VoxelManipulator -- “vm” → the VoxelManipulator
-- “va” → the VoxelArea
-- “data” → the data array
-- “param1” → the param1 array
-- “param2” → the param2 array
-- “dirty” → true if data has been modified -- “dirty” → true if data has been modified
-- --
-- Nil if no VM-based transaction is in progress. -- Nil if no VM-based transaction is in progress.
local vm_cache = nil local vm_cache = nil
-- Cache from node position hashes to nodes (represented as tables).
local vm_node_cache = nil
-- Whether the current transaction will need a light update afterward.
local vm_update_light = false
-- Starts a VoxelManipulator-based transaction. -- Starts a VoxelManipulator-based transaction.
-- --
-- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a -- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a
@ -304,6 +375,8 @@ local vm_cache = nil
-- vm_abort. -- vm_abort.
function mesecon.vm_begin() function mesecon.vm_begin()
vm_cache = {} vm_cache = {}
vm_node_cache = {}
vm_update_light = false
end end
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data -- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data
@ -312,18 +385,19 @@ function mesecon.vm_commit()
for hash, tbl in pairs(vm_cache) do for hash, tbl in pairs(vm_cache) do
if tbl.dirty then if tbl.dirty then
local vm = tbl.vm local vm = tbl.vm
vm:set_data(tbl.data) vm:write_to_map(vm_update_light)
vm:write_to_map()
vm:update_map() vm:update_map()
end end
end end
vm_cache = nil vm_cache = nil
vm_node_cache = nil
end end
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing -- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing
-- away any modified areas. -- away any modified areas.
function mesecon.vm_abort() function mesecon.vm_abort()
vm_cache = nil vm_cache = nil
vm_node_cache = nil
end end
-- Gets the cache entry covering a position, populating it if necessary. -- Gets the cache entry covering a position, populating it if necessary.
@ -331,10 +405,7 @@ local function vm_get_or_create_entry(pos)
local hash = hash_blockpos(pos) local hash = hash_blockpos(pos)
local tbl = vm_cache[hash] local tbl = vm_cache[hash]
if not tbl then if not tbl then
local vm = minetest.get_voxel_manip(pos, pos) tbl = {vm = minetest.get_voxel_manip(pos, pos), dirty = false}
local min_pos, max_pos = vm:get_emerged_area()
local va = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos}
tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false}
vm_cache[hash] = tbl vm_cache[hash] = tbl
end end
return tbl return tbl
@ -343,25 +414,34 @@ end
-- Gets the node at a given position during a VoxelManipulator-based -- Gets the node at a given position during a VoxelManipulator-based
-- transaction. -- transaction.
function mesecon.vm_get_node(pos) function mesecon.vm_get_node(pos)
local tbl = vm_get_or_create_entry(pos) local hash = minetest.hash_node_position(pos)
local index = tbl.va:indexp(pos) local node = vm_node_cache[hash]
local node_value = tbl.data[index] if not node then
if node_value == core.CONTENT_IGNORE then node = vm_get_or_create_entry(pos).vm:get_node_at(pos)
return nil vm_node_cache[hash] = node
else
local node_param1 = tbl.param1[index]
local node_param2 = tbl.param2[index]
return {name = minetest.get_name_from_content_id(node_value), param1 = node_param1, param2 = node_param2}
end end
return node.name ~= "ignore" and {name = node.name, param1 = node.param1, param2 = node.param2} or nil
end end
-- Sets a nodes name during a VoxelManipulator-based transaction. -- Sets a nodes name during a VoxelManipulator-based transaction.
-- --
-- Existing param1, param2, and metadata are left alone. -- Existing param1, param2, and metadata are left alone.
function mesecon.vm_swap_node(pos, name) --
-- The swap will necessitate a light update unless update_light equals false.
function mesecon.vm_swap_node(pos, name, update_light)
-- If one node needs a light update, all VMs should use light updates to
-- prevent newly calculated light from being overwritten by other VMs.
vm_update_light = vm_update_light or update_light ~= false
local tbl = vm_get_or_create_entry(pos) local tbl = vm_get_or_create_entry(pos)
local index = tbl.va:indexp(pos) local hash = minetest.hash_node_position(pos)
tbl.data[index] = minetest.get_content_id(name) local node = vm_node_cache[hash]
if not node then
node = tbl.vm:get_node_at(pos)
vm_node_cache[hash] = node
end
node.name = name
tbl.vm:set_node_at(pos, node)
tbl.dirty = true tbl.dirty = true
end end
@ -397,9 +477,11 @@ end
-- --
-- This function can only be used to change the nodes name, not its parameters -- This function can only be used to change the nodes name, not its parameters
-- or metadata. -- or metadata.
function mesecon.swap_node_force(pos, name) --
-- The swap will necessitate a light update unless update_light equals false.
function mesecon.swap_node_force(pos, name, update_light)
if vm_cache then if vm_cache then
return mesecon.vm_swap_node(pos, name) return mesecon.vm_swap_node(pos, name, update_light)
else else
-- This serves to both ensure the mapblock is loaded and also hand us -- This serves to both ensure the mapblock is loaded and also hand us
-- the old node table so we can preserve param2. -- the old node table so we can preserve param2.

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@ -1 +0,0 @@
mesecons

2
mesecons_alias/mod.conf Normal file
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@ -0,0 +1,2 @@
name = mesecons_alias
depends = mesecons

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@ -1 +0,0 @@
mesecons

View File

@ -1,5 +1,7 @@
-- The BLINKY_PLANT -- The BLINKY_PLANT
local S = minetest.get_translator(minetest.get_current_modname())
local toggle_timer = function (pos) local toggle_timer = function (pos)
local timer = minetest.get_node_timer(pos) local timer = minetest.get_node_timer(pos)
if timer:is_started() then if timer:is_started() then
@ -20,19 +22,25 @@ local on_timer = function (pos)
end end
mesecon.register_node("mesecons_blinkyplant:blinky_plant", { mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
description="Blinky Plant", description= S("Blinky Plant"),
drawtype = "plantlike", drawtype = "plantlike",
inventory_image = "jeija_blinky_plant_off.png", inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
walkable = false, walkable = false,
sounds = default.node_sound_leaves_defaults(), sounds = mesecon.node_sound.leaves,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3}, fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
}, },
on_timer = on_timer, on_timer = on_timer,
on_rightclick = toggle_timer, on_rightclick = function(pos, _, clicker)
if minetest.is_protected(pos, clicker and clicker:get_player_name() or "") then
return
end
toggle_timer(pos)
end,
on_construct = toggle_timer on_construct = toggle_timer
},{ },{
tiles = {"jeija_blinky_plant_off.png"}, tiles = {"jeija_blinky_plant_off.png"},

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@ -0,0 +1,2 @@
# textdomain: mesecons_blinkyplant
Blinky Plant=Blinkpflanze

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Palpebruma Planto

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=

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@ -0,0 +1,2 @@
name = mesecons_blinkyplant
depends = mesecons, mesecons_gamecompat

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@ -1,2 +0,0 @@
mesecons
mesecons_receiver

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@ -1,6 +1,7 @@
-- WALL BUTTON -- WALL BUTTON
-- A button that when pressed emits power for 1 second -- A button that when pressed emits power for 1 second
-- and then turns off again -- and then turns off again
local S = minetest.get_translator(minetest.get_current_modname())
mesecon.button_turnoff = function (pos) mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
@ -8,21 +9,24 @@ mesecon.button_turnoff = function (pos)
return return
end end
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2 = node.param2}) minetest.swap_node(pos, {name = "mesecons_button:button_off", param2 = node.param2})
minetest.sound_play("mesecons_button_pop", {pos = pos}) minetest.sound_play("mesecons_button_pop", { pos = pos }, true)
local rules = mesecon.rules.buttonlike_get(node) local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules) mesecon.receptor_off(pos, rules)
end end
local use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or nil
minetest.register_node("mesecons_button:button_off", { minetest.register_node("mesecons_button:button_off", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = { tiles = {
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_off.png" "jeija_wall_button_off.png"
}, },
use_texture_alpha = use_texture_alpha,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
@ -42,14 +46,14 @@ minetest.register_node("mesecons_button:button_off", {
} }
}, },
groups = {dig_immediate=2, mesecon_needs_receiver = 1}, groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button", description = S("Button"),
on_rightclick = function (pos, node) on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2}) minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node)) mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos}) minetest.sound_play("mesecons_button_push", { pos = pos }, true)
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
end, end,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off, state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
@ -66,7 +70,8 @@ minetest.register_node("mesecons_button:button_on", {
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_sides.png", "jeija_wall_button_sides.png",
"jeija_wall_button_on.png" "jeija_wall_button_on.png"
}, },
use_texture_alpha = use_texture_alpha,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
@ -88,8 +93,8 @@ minetest.register_node("mesecons_button:button_on", {
}, },
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1}, groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off', drop = 'mesecons_button:button_off',
description = "Button", description = S("Button"),
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on, state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
@ -101,6 +106,6 @@ minetest.register_node("mesecons_button:button_on", {
minetest.register_craft({ minetest.register_craft({
output = "mesecons_button:button_off 2", output = "mesecons_button:button_off 2",
recipe = { recipe = {
{"group:mesecon_conductor_craftable","default:stone"}, {"group:mesecon_conductor_craftable","mesecons_gamecompat:stone"},
} }
}) })

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@ -0,0 +1,2 @@
# textdomain: mesecons_button
Button=Taster

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@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=Butono

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@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=

2
mesecons_button/mod.conf Normal file
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@ -0,0 +1,2 @@
name = mesecons_button
depends = mesecons, mesecons_gamecompat, mesecons_receiver

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@ -1 +0,0 @@
mesecons

View File

@ -1,6 +1,8 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_chatcommand("say", { minetest.register_chatcommand("say", {
params = "<text>", params = "<text>",
description = "Say <text> as the server", description = S("Say <text> as the server"),
privs = {server=true}, privs = {server=true},
func = function(name, param) func = function(name, param)
minetest.chat_send_all(name .. ": " .. param) minetest.chat_send_all(name .. ": " .. param)
@ -9,7 +11,8 @@ minetest.register_chatcommand("say", {
minetest.register_chatcommand("tell", { minetest.register_chatcommand("tell", {
params = "<name> <text>", params = "<name> <text>",
description = "Say <text> to <name> privately", description = S("Say <text> to <name> privately"),
privs = {shout=true},
func = function(name, param) func = function(name, param)
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$") local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
if found == nil then if found == nil then
@ -25,7 +28,7 @@ minetest.register_chatcommand("tell", {
minetest.register_chatcommand("hp", { minetest.register_chatcommand("hp", {
params = "<name> <value>", params = "<name> <value>",
description = "Set health of <name> to <value> hitpoints", description = S("Set health of <name> to <value> hitpoints"),
privs = {ban=true}, privs = {ban=true},
func = function(name, param) func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$") local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
@ -78,7 +81,7 @@ local function after_place(pos, placer)
end end
end end
local function receive_fields(pos, formname, fields, sender) local function receive_fields(pos, _, fields, sender)
if not fields.submit then if not fields.submit then
return return
end end
@ -110,7 +113,7 @@ local function resolve_commands(commands, pos)
local nearest, farthest = nil, nil local nearest, farthest = nil, nil
local min_distance, max_distance = math.huge, -1 local min_distance, max_distance = math.huge, -1
for index, player in pairs(players) do for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos()) local distance = vector.distance(pos, player:get_pos())
if distance < min_distance then if distance < min_distance then
min_distance = distance min_distance = distance
nearest = player:get_player_name() nearest = player:get_player_name()
@ -174,11 +177,12 @@ end
local function can_dig(pos, player) local function can_dig(pos, player)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
return owner == "" or owner == player:get_player_name() return owner == "" or owner == player:get_player_name() or
minetest.check_player_privs(player, "protection_bypass")
end end
minetest.register_node("mesecons_commandblock:commandblock_off", { minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block", description = S("Command Block"),
tiles = {"jeija_commandblock_off.png"}, tiles = {"jeija_commandblock_off.png"},
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"), inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
is_ground_content = false, is_ground_content = false,
@ -187,7 +191,7 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
after_place_node = after_place, after_place_node = after_place,
on_receive_fields = receive_fields, on_receive_fields = receive_fields,
can_dig = can_dig, can_dig = can_dig,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {effector = { mesecons = {effector = {
action_on = commandblock_action_on action_on = commandblock_action_on
}}, }},
@ -204,7 +208,7 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
after_place_node = after_place, after_place_node = after_place,
on_receive_fields = receive_fields, on_receive_fields = receive_fields,
can_dig = can_dig, can_dig = can_dig,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {effector = { mesecons = {effector = {
action_off = commandblock_action_off action_off = commandblock_action_off
}}, }},

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@ -0,0 +1,5 @@
# textdomain: mesecons_commandblock
Say <text> as the server=<Text> als Server sagen
Say <text> to <name> privately=<Text> an <Name> privat senden
Set health of <name> to <value> hitpoints=Gesundheit von <Name> auf <Wert> Trefferpunkte setzen
Command Block=Befehlsblock

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Diru <teksto> kiel la servilo
Say <text> to <name> privately=Diru <teksto> al <nomo> private
Set health of <name> to <value> hitpoints=Agordu sanon de <nomo> al <valoro>
Command Block=Komando-Bloko

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=
Say <text> to <name> privately=
Set health of <name> to <value> hitpoints=
Command Block=

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@ -0,0 +1,2 @@
name = mesecons_commandblock
depends = mesecons, mesecons_gamecompat

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@ -1 +0,0 @@
mesecons

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@ -1,19 +1,9 @@
-- Function that get the input/output rules of the delayer local S = minetest.get_translator(minetest.get_current_modname())
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local delayer_get_input_rules = function(node) -- Function that get the input/output rules of the delayer
local rules = {{x = 0, y = 0, z = -1}} local delayer_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) local delayer_get_input_rules = mesecon.horiz_rules_getter({{x = -1, y = 0, z = 0}})
end
return rules
end
-- Functions that are called after the delay time -- Functions that are called after the delay time
@ -33,19 +23,9 @@ end
-- Register the 2 (states) x 4 (delay times) delayers -- Register the 2 (states) x 4 (delay times) delayers
for i = 1, 4 do local delaytime = { 0.1, 0.3, 0.5, 1.0 }
local groups = {}
if i == 1 then
groups = {bendy=2,snappy=1,dig_immediate=2}
else
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
end
local delaytime for i = 1, 4 do
if i == 1 then delaytime = 0.1
elseif i == 2 then delaytime = 0.3
elseif i == 3 then delaytime = 0.5
elseif i == 4 then delaytime = 1.0 end
local boxes = { local boxes = {
{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab { -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
@ -61,19 +41,10 @@ local boxes = {
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 } { 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }
} }
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), { -- Delayer definition defaults
description = "Delayer", local def = {
drawtype = "nodebox", drawtype = "nodebox",
tiles = { use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or nil,
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
},
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
walkable = true, walkable = true,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -83,26 +54,46 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
type = "fixed", type = "fixed",
fixed = boxes fixed = boxes
}, },
groups = groups,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
drop = 'mesecons_delayer:delayer_off_1', delayer_time = delaytime[i],
on_punch = function (pos, node) sounds = mesecon.node_sound.stone,
if node.name=="mesecons_delayer:delayer_off_1" then on_blast = mesecon.on_blastnode,
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_2", param2=node.param2}) drop = "mesecons_delayer:delayer_off_1",
elseif node.name=="mesecons_delayer:delayer_off_2" then }
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_3" then -- Deactivated delayer definition defaults
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_4", param2=node.param2}) local off_groups = {bendy=2,snappy=1,dig_immediate=2}
elseif node.name=="mesecons_delayer:delayer_off_4" then if i > 1 then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_1", param2=node.param2}) off_groups.not_in_creative_inventory = 1
end
local off_state = {
description = S("Delayer"),
tiles = {
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
},
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
groups = off_groups,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
return
end end
minetest.swap_node(pos, {
name = "mesecons_delayer:delayer_off_"..tostring(i % 4 + 1),
param2 = node.param2
})
end, end,
delayer_time = delaytime,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i), delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = { mesecons = {
receptor = receptor =
{ {
@ -115,13 +106,15 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
action_on = delayer_activate action_on = delayer_activate
} }
}, },
on_blast = mesecon.on_blastnode, }
}) for k, v in pairs(def) do
off_state[k] = off_state[k] or v
end
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
-- Activated delayer definition defaults
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), { local on_state = {
description = "You hacker you", description = S("You hacker you"),
drawtype = "nodebox",
tiles = { tiles = {
"mesecons_delayer_on_"..tostring(i)..".png", "mesecons_delayer_on_"..tostring(i)..".png",
"mesecons_delayer_bottom.png", "mesecons_delayer_bottom.png",
@ -129,36 +122,19 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
"mesecons_delayer_ends_on.png", "mesecons_delayer_ends_on.png",
"mesecons_delayer_sides_on.png", "mesecons_delayer_sides_on.png",
"mesecons_delayer_sides_on.png" "mesecons_delayer_sides_on.png"
},
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = boxes
}, },
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1}, groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
paramtype = "light", on_punch = function(pos, node, puncher)
paramtype2 = "facedir", if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
sunlight_propagates = true, return
is_ground_content = false,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_on_1" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_2" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_3" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_4" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_1", param2=node.param2})
end end
minetest.swap_node(pos, {
name = "mesecons_delayer:delayer_on_"..tostring(i % 4 + 1),
param2 = node.param2
})
end, end,
delayer_time = delaytime,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i), delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = { mesecons = {
receptor = receptor =
{ {
@ -171,14 +147,18 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
action_off = delayer_deactivate action_off = delayer_deactivate
} }
}, },
on_blast = mesecon.on_blastnode, }
}) for k, v in pairs(def) do
on_state[k] = on_state[k] or v
end
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), on_state)
end end
minetest.register_craft({ minetest.register_craft({
output = "mesecons_delayer:delayer_off_1", output = "mesecons_delayer:delayer_off_1",
recipe = { recipe = {
{"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"}, {"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
{"default:cobble","default:cobble", "default:cobble"}, {"mesecons_gamecompat:cobble","mesecons_gamecompat:cobble", "mesecons_gamecompat:cobble"},
} }
}) })

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@ -0,0 +1,3 @@
# textdomain: mesecons_delayer
Delayer=Verzögerer
You hacker you=Du Hacker, Du

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Prokrasto
You hacker you=Vi hakisto

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=
You hacker you=

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@ -0,0 +1,2 @@
name = mesecons_delayer
depends = mesecons, mesecons_gamecompat

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@ -1,2 +0,0 @@
mesecons
mesecons_materials

View File

@ -1,3 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname())
local side_texture = mesecon.texture.steel_block or "mesecons_detector_side.png"
local GET_COMMAND = "GET" local GET_COMMAND = "GET"
-- Object detector -- Object detector
@ -12,7 +16,7 @@ local function object_detector_make_formspec(pos)
"button_exit[7,0.75;2,3;;Save]") "button_exit[7,0.75;2,3;;Save]")
end end
local function object_detector_on_receive_fields(pos, formname, fields, sender) local function object_detector_on_receive_fields(pos, _, fields, sender)
if not fields.scanname or not fields.digiline_channel then return end if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end if minetest.is_protected(pos, sender:get_player_name()) then return end
@ -53,7 +57,7 @@ end
-- set player name when receiving a digiline signal on a specific channel -- set player name when receiving a digiline signal on a specific channel
local object_detector_digiline = { local object_detector_digiline = {
effector = { effector = {
action = function(pos, node, channel, msg) action = function(pos, _, channel, msg)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if channel == meta:get_string("digiline_channel") then if channel == meta:get_string("digiline_channel") then
meta:set_string("scanname", msg) meta:set_string("scanname", msg)
@ -64,25 +68,25 @@ local object_detector_digiline = {
} }
minetest.register_node("mesecons_detector:object_detector_off", { minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, tiles = {side_texture, side_texture, "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Player Detector", description= S("Player Detector"),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off, state = mesecon.state.off,
rules = mesecon.rules.pplate rules = mesecon.rules.pplate
}}, }},
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = object_detector_digiline, digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:object_detector_on", { minetest.register_node("mesecons_detector:object_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"}, tiles = {side_texture, side_texture, "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
walkable = true, walkable = true,
@ -94,7 +98,7 @@ minetest.register_node("mesecons_detector:object_detector_on", {
}}, }},
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = object_detector_digiline, digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
@ -102,18 +106,18 @@ minetest.register_node("mesecons_detector:object_detector_on", {
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:object_detector_off', output = 'mesecons_detector:object_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:object_detector_off', output = 'mesecons_detector:object_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
} }
}) })
@ -156,7 +160,7 @@ local function node_detector_make_formspec(pos)
"button_exit[7,0.75;2,3;;Save]") "button_exit[7,0.75;2,3;;Save]")
end end
local function node_detector_on_receive_fields(pos, fieldname, fields, sender) local function node_detector_on_receive_fields(pos, _, fields, sender)
if not fields.scanname or not fields.digiline_channel then return end if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end if minetest.is_protected(pos, sender:get_player_name()) then return end
@ -238,43 +242,26 @@ local node_detector_digiline = {
receptor = {} receptor = {}
} }
local function after_place_node_detector(pos, placer)
local placer_pos = placer:getpos()
if not placer_pos then
return
end
--correct for the player's height
if placer:is_player() then
placer_pos.y = placer_pos.y + 1.625
end
--correct for 6d facedir
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(vector.subtract(pos, placer_pos), true)
minetest.set_node(pos, node)
end
minetest.register_node("mesecons_detector:node_detector_off", { minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"}, tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_off.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Node Detector", description = S("Node Detector"),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off state = mesecon.state.off
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = node_detector_digiline, digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:node_detector_on", { minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"}, tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_on.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
@ -286,7 +273,7 @@ minetest.register_node("mesecons_detector:node_detector_on", {
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = node_detector_digiline, digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
@ -294,18 +281,18 @@ minetest.register_node("mesecons_detector:node_detector_on", {
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:node_detector_off', output = 'mesecons_detector:node_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:node_detector_off', output = 'mesecons_detector:node_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
} }
}) })

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@ -0,0 +1,3 @@
# textdomain: mesecons_detector
Player Detector=Spielerdetektor
Node Detector=Blockdetektor

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Ludanta Detektilo
Node Detector=Noda Detektilo

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=
Node Detector=

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@ -0,0 +1,2 @@
name = mesecons_detector
depends = mesecons, mesecons_gamecompat, mesecons_materials

Binary file not shown.

After

Width:  |  Height:  |  Size: 350 B

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@ -1,2 +0,0 @@
mesecons
doors

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@ -1,7 +1,7 @@
-- Modified, from minetest_game/mods/doors/init.lua -- Modified, from minetest_game/mods/doors/init.lua
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y + dir pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then if minetest.get_node(pos).name ~= check_name then
return return
end end
local p2 = minetest.get_node(pos).param2 local p2 = minetest.get_node(pos).param2
@ -13,20 +13,20 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
minetest.swap_node(pos, {name = replace, param2 = p2}) minetest.swap_node(pos, {name = replace, param2 = p2})
if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
else else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
end end
end end
local function meseconify_door(name) local function meseconify_door(name)
if minetest.registered_items[name .. "_b_1"] then if minetest.registered_items[name .. "_b_1"] then
-- old style double-node doors -- old style double-node doors
local function toggle_state1 (pos, node) local function toggle_state1 (pos)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end end
local function toggle_state2 (pos, node) local function toggle_state2 (pos)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end end
@ -49,13 +49,13 @@ local function meseconify_door(name)
-- new style mesh node based doors -- new style mesh node based doors
local override = { local override = {
mesecons = {effector = { mesecons = {effector = {
action_on = function(pos, node) action_on = function(pos)
local door = doors.get(pos) local door = doors.get(pos)
if door then if door then
door:open() door:open()
end end
end, end,
action_off = function(pos, node) action_off = function(pos)
local door = doors.get(pos) local door = doors.get(pos)
if door then if door then
door:close() door:close()
@ -66,6 +66,10 @@ local function meseconify_door(name)
} }
minetest.override_item(name .. "_a", override) minetest.override_item(name .. "_a", override)
minetest.override_item(name .. "_b", override) minetest.override_item(name .. "_b", override)
if minetest.registered_items[name .. "_c"] then
minetest.override_item(name .. "_c", override)
minetest.override_item(name .. "_d", override)
end
end end
end end
@ -73,16 +77,17 @@ meseconify_door("doors:door_wood")
meseconify_door("doors:door_steel") meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass") meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass") meseconify_door("doors:door_obsidian_glass")
meseconify_door("xpanes:door_steel_bar")
-- Trapdoor -- Trapdoor
local function trapdoor_switch(pos, node) local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state") local state = minetest.get_meta(pos):get_int("state")
if state == 1 then if state == 1 then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2}) minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
else else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2}) minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
end end
@ -92,13 +97,13 @@ end
if doors and doors.get then if doors and doors.get then
local override = { local override = {
mesecons = {effector = { mesecons = {effector = {
action_on = function(pos, node) action_on = function(pos)
local door = doors.get(pos) local door = doors.get(pos)
if door then if door then
door:open() door:open()
end end
end, end,
action_off = function(pos, node) action_off = function(pos)
local door = doors.get(pos) local door = doors.get(pos)
if door then if door then
door:close() door:close()
@ -110,6 +115,12 @@ if doors and doors.get then
minetest.override_item("doors:trapdoor_open", override) minetest.override_item("doors:trapdoor_open", override)
minetest.override_item("doors:trapdoor_steel", override) minetest.override_item("doors:trapdoor_steel", override)
minetest.override_item("doors:trapdoor_steel_open", override) minetest.override_item("doors:trapdoor_steel_open", override)
if minetest.registered_items["xpanes:trapdoor_steel_bar"] then
minetest.override_item("xpanes:trapdoor_steel_bar", override)
minetest.override_item("xpanes:trapdoor_steel_bar_open", override)
end
else else
if minetest.registered_nodes["doors:trapdoor"] then if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", { minetest.override_item("doors:trapdoor", {

3
mesecons_doors/mod.conf Normal file
View File

@ -0,0 +1,3 @@
name = mesecons_doors
depends = mesecons, doors
optional_depends = xpanes

View File

@ -1,38 +1,21 @@
local screwdriver_exists = minetest.global_exists("screwdriver") local S = minetest.get_translator(minetest.get_current_modname())
local corner_nodebox = {
type = "fixed",
-- ±0.001 is to prevent z-fighting
fixed = {{ -16/32-0.001, -17/32, -3/32, 0, -13/32, 3/32 },
{ -3/32, -17/32, -16/32+0.001, 3/32, -13/32, 3/32}}
}
local corner_selectionbox = { local corner_selectionbox = {
type = "fixed", type = "fixed",
fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 }, fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 },
} }
local corner_get_rules = function (node) local corner_get_rules = mesecon.horiz_rules_getter({
local rules = {x = 0, y = 0, z = -1},
{{x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1}} })
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
minetest.register_node("mesecons_extrawires:corner_on", { minetest.register_node("mesecons_extrawires:corner_on", {
drawtype = "nodebox", drawtype = "mesh",
mesh = "mesecons_extrawires_corner.obj",
tiles = { tiles = {
"jeija_insulated_wire_curved_tb_on.png", { name = "jeija_insulated_wire_sides_on.png", backface_culling = true },
"jeija_insulated_wire_curved_tb_on.png^[transformR270", { name = "jeija_insulated_wire_ends_on.png", backface_culling = true },
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png"
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
@ -40,10 +23,9 @@ minetest.register_node("mesecons_extrawires:corner_on", {
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:corner_off", drop = "mesecons_extrawires:corner_off",
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.on, state = mesecon.state.on,
@ -51,19 +33,16 @@ minetest.register_node("mesecons_extrawires:corner_on", {
offstate = "mesecons_extrawires:corner_off" offstate = "mesecons_extrawires:corner_off"
}}, }},
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple, on_rotate = mesecon.on_rotate_horiz,
}) })
minetest.register_node("mesecons_extrawires:corner_off", { minetest.register_node("mesecons_extrawires:corner_off", {
drawtype = "nodebox", drawtype = "mesh",
description = "Insulated Mesecon Corner", description = S("Insulated Mesecon Corner"),
mesh = "mesecons_extrawires_corner.obj",
tiles = { tiles = {
"jeija_insulated_wire_curved_tb_off.png", { name = "jeija_insulated_wire_sides_off.png", backface_culling = true },
"jeija_insulated_wire_curved_tb_off.png^[transformR270", { name = "jeija_insulated_wire_ends_off.png", backface_culling = true },
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png"
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
@ -71,9 +50,8 @@ minetest.register_node("mesecons_extrawires:corner_off", {
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.off, state = mesecon.state.off,
@ -81,14 +59,19 @@ minetest.register_node("mesecons_extrawires:corner_off", {
onstate = "mesecons_extrawires:corner_on" onstate = "mesecons_extrawires:corner_on"
}}, }},
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple, on_rotate = mesecon.on_rotate_horiz,
}) })
minetest.register_craft({ minetest.register_craft({
output = "mesecons_extrawires:corner_off 3", output = "mesecons_extrawires:corner_off 3",
recipe = { recipe = {
{"", "", ""}, {"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", ""}, {"", "mesecons_insulated:insulated_off"},
{"", "mesecons_insulated:insulated_off", ""},
} }
}) })
minetest.register_craft({
output = "mesecons_insulated:insulated_off",
type = "shapeless",
recipe = {"mesecons_extrawires:corner_off"}
})

View File

@ -1,15 +1,15 @@
local function crossover_get_rules(node) local S = minetest.get_translator(minetest.get_current_modname())
return {
{--first wire local crossover_rules = {
{x=-1,y=0,z=0}, {--first wire
{x=1,y=0,z=0}, {x=-1,y=0,z=0},
}, {x=1,y=0,z=0},
{--second wire },
{x=0,y=0,z=-1}, {--second wire
{x=0,y=0,z=1}, {x=0,y=0,z=-1},
}, {x=0,y=0,z=1},
} },
end }
local crossover_states = { local crossover_states = {
"mesecons_extrawires:crossover_off", "mesecons_extrawires:crossover_off",
@ -19,7 +19,7 @@ local crossover_states = {
} }
minetest.register_node("mesecons_extrawires:crossover_off", { minetest.register_node("mesecons_extrawires:crossover_off", {
description = "Insulated Mesecon Crossover", description = S("Insulated Mesecon Crossover"),
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
tiles = { tiles = {
@ -34,18 +34,18 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3}, groups = {dig_immediate=3, mesecon=3},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_rules,
} }
}, },
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_01", { minetest.register_node("mesecons_extrawires:crossover_01", {
description = "You hacker you!", description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
@ -61,18 +61,18 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_rules,
} }
}, },
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_10", { minetest.register_node("mesecons_extrawires:crossover_10", {
description = "You hacker you!", description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
@ -88,18 +88,18 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_rules,
} }
}, },
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_on", { minetest.register_node("mesecons_extrawires:crossover_on", {
description = "You hacker you!", description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
@ -115,11 +115,11 @@ minetest.register_node("mesecons_extrawires:crossover_on", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_rules,
} }
}, },
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,

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@ -1,3 +0,0 @@
default
mesecons
screwdriver?

View File

@ -0,0 +1,78 @@
local S = minetest.get_translator(minetest.get_current_modname())
local doublecorner_selectionbox = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
}
local doublecorner_get_rules = mesecon.horiz_rules_getter({
{
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
},
{
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
},
})
local doublecorner_states = {
"mesecons_extrawires:doublecorner_00",
"mesecons_extrawires:doublecorner_01",
"mesecons_extrawires:doublecorner_10",
"mesecons_extrawires:doublecorner_11",
}
local wire1_states = { "off", "off", "on", "on" }
local wire2_states = { "off", "on", "off", "on" }
for k, state in ipairs(doublecorner_states) do
local w1 = wire1_states[k]
local w2 = wire2_states[k]
local groups = { dig_immediate = 3 }
if k ~= 1 then groups.not_in_creative_inventory = 1 end
minetest.register_node(state, {
drawtype = "mesh",
mesh = "mesecons_extrawires_doublecorner.obj",
description = S("Insulated Mesecon Double Corner"),
tiles = {
{ name = "jeija_insulated_wire_sides_" .. w1 .. ".png", backface_culling = true },
{ name = "jeija_insulated_wire_ends_" .. w1 .. ".png", backface_culling = true },
{ name = "jeija_insulated_wire_sides_" .. w2 .. ".png", backface_culling = true },
{ name = "jeija_insulated_wire_ends_" .. w2 .. ".png", backface_culling = true },
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
walkable = false,
sunlight_propagates = true,
selection_box = doublecorner_selectionbox,
groups = groups,
drop = doublecorner_states[1],
sounds = mesecon.node_sound.default,
mesecons = {
conductor = {
states = doublecorner_states,
rules = doublecorner_get_rules,
},
},
on_blast = mesecon.on_blastnode,
on_rotate = mesecon.on_rotate_horiz,
})
end
minetest.register_craft({
type = "shapeless",
output = "mesecons_extrawires:doublecorner_00",
recipe = {
"mesecons_extrawires:corner_off",
"mesecons_extrawires:corner_off",
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_extrawires:corner_off 2",
recipe = {
"mesecons_extrawires:doublecorner_00",
},
})

View File

@ -1,5 +1,6 @@
dofile(minetest.get_modpath("mesecons_extrawires").."/crossover.lua"); dofile(minetest.get_modpath("mesecons_extrawires").."/crossover.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/tjunction.lua"); dofile(minetest.get_modpath("mesecons_extrawires").."/tjunction.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/corner.lua"); dofile(minetest.get_modpath("mesecons_extrawires").."/corner.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/doublecorner.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/vertical.lua"); dofile(minetest.get_modpath("mesecons_extrawires").."/vertical.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/mesewire.lua"); dofile(minetest.get_modpath("mesecons_extrawires").."/mesewire.lua");

View File

@ -0,0 +1,8 @@
# textdomain: mesecons_extrawires
Insulated Mesecon Corner=Isolierte Meseconecke
Insulated Mesecon Crossover=Isolierter Meseconübergang
You hacker you!=Sie Hacker!
Insulated Mesecon Double Corner=Isolierte Mesecondoppelecke
Mese Wire=Mesedraht
Insulated Mesecon T-junction=Isolierte Mesecongabelung
Vertical Mesecon=Vertikaler Mesecon

View File

@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Izolita Mesekonduktila Angulo
### crossover.lua ###
Insulated Mesecon Crossover=Izolita Mesekonduktila Interkruciĝo
You hacker you!=Vi hakisto
### doublecorner.lua ###
Insulated Mesecon Double Corner=Izolita Mesekonduktila Duobla Angulo
### mesewire.lua ###
Mese Wire=Mesea Drato
### tjunction.lua ###
Insulated Mesecon T-junction=Izolita Mesekonduktila T-Kruciĝo
### vertical.lua ###
Vertical Mesecon=Vertikala Mesekonduktilo

View File

@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=
### crossover.lua ###
Insulated Mesecon Crossover=
You hacker you!=
### doublecorner.lua ###
Insulated Mesecon Double Corner=
### mesewire.lua ###
Mese Wire=
### tjunction.lua ###
Insulated Mesecon T-junction=
### vertical.lua ###
Vertical Mesecon=

View File

@ -1,3 +1,22 @@
local S = minetest.get_translator(minetest.get_current_modname())
local mese_nodename = minetest.registered_aliases["mesecons_gamecompat:mese"]
if mese_nodename then
-- Convert placeholders.
minetest.register_alias("mesecons_extrawires:mese", mese_nodename)
else
-- Register placeholder.
mese_nodename = "mesecons_extrawires:mese"
minetest.register_node("mesecons_extrawires:mese", {
description = S("Mese Wire"),
tiles = {"mesecons_wire_off.png"},
paramtype = "light",
light_source = 3,
groups = {cracky = 1},
sounds = mesecon.node_sound.stone,
})
end
local mesewire_rules = local mesewire_rules =
{ {
{x = 1, y = 0, z = 0}, {x = 1, y = 0, z = 0},
@ -8,7 +27,7 @@ local mesewire_rules =
{x = 0, y = 0, z =-1}, {x = 0, y = 0, z =-1},
} }
minetest.override_item("default:mese", { minetest.override_item(mese_nodename, {
mesecons = {conductor = { mesecons = {conductor = {
state = mesecon.state.off, state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered", onstate = "mesecons_extrawires:mese_powered",
@ -18,15 +37,17 @@ minetest.override_item("default:mese", {
-- Copy node definition of powered mese from normal mese -- Copy node definition of powered mese from normal mese
-- and brighten texture tiles to indicate mese is powered -- and brighten texture tiles to indicate mese is powered
local powered_def = mesecon.mergetable(minetest.registered_nodes["default:mese"], { local unpowered_def = minetest.registered_nodes[mese_nodename]
drop = "default:mese", local powered_def = mesecon.merge_tables(unpowered_def, {
light_source = 5, drop = mese_nodename,
paramtype = "light",
light_source = math.min(unpowered_def.light_source + 2, minetest.LIGHT_MAX),
mesecons = {conductor = { mesecons = {conductor = {
state = mesecon.state.on, state = mesecon.state.on,
offstate = "default:mese", offstate = mese_nodename,
rules = mesewire_rules rules = mesewire_rules
}}, }},
groups = {cracky = 1, not_in_creative_inventory = 1}, groups = mesecon.merge_tables(unpowered_def.groups or {}, {not_in_creative_inventory = 1}),
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })

View File

@ -0,0 +1,2 @@
name = mesecons_extrawires
depends = mesecons, mesecons_gamecompat

View File

@ -0,0 +1,125 @@
# Вершины
# Провод 1
# 1 (ниж. внутр.)
v 0.093750 -0.531250 -0.501000
v 0.093750 -0.531250 -0.331726
v 0.331726 -0.531250 -0.093750
v 0.501000 -0.531250 -0.093750
# 5 (ниж. наруж.)
v -0.093750 -0.531250 -0.501000
v -0.093750 -0.531250 -0.254061
v 0.254061 -0.531250 0.093750
v 0.501000 -0.531250 0.093750
# 9 (верх. внутр.)
v 0.093750 -0.406250 -0.501000
v 0.093750 -0.406250 -0.331726
v 0.331726 -0.406250 -0.093750
v 0.501000 -0.406250 -0.093750
# 13 (верх. наруж.)
v -0.093750 -0.406250 -0.501000
v -0.093750 -0.406250 -0.254061
v 0.254061 -0.406250 0.093750
v 0.501000 -0.406250 0.093750
# Текстурные координаты
# 1 (ниж.)
vt 0.000000 0.406250
vt 0.168274 0.406250
vt 0.331726 0.406250
vt 0.668274 0.406250
vt 0.831726 0.406250
vt 1.000000 0.406250
vt 0.000000 0.593750
vt 0.245939 0.593750
vt 0.254061 0.593750
vt 0.745939 0.593750
vt 0.754061 0.593750
vt 1.000000 0.593750
# 13 (верх.)
vt 0.000000 0.406250
vt 0.245939 0.406250
vt 0.254061 0.406250
vt 0.745939 0.406250
vt 0.754061 0.406250
vt 1.000000 0.406250
vt 0.000000 0.593750
vt 0.168274 0.593750
vt 0.331726 0.593750
vt 0.668274 0.593750
vt 0.831726 0.593750
vt 1.000000 0.593750
# 25 (внутр.)
vt 1.000000 0.093750
vt 0.831726 0.093750
vt 0.668274 0.093750
vt 0.331726 0.093750
vt 0.168274 0.093750
vt 0.000000 0.093750
vt 1.000000 -0.031250
vt 0.831726 -0.031250
vt 0.668274 -0.031250
vt 0.331726 -0.031250
vt 0.168274 -0.031250
vt 0.000000 -0.031250
# 37 (внеш.)
vt 0.000000 -0.031250
vt 0.245939 -0.031250
vt 0.254061 -0.031250
vt 0.745939 -0.031250
vt 0.754061 -0.031250
vt 1.000000 -0.031250
vt 0.000000 0.093750
vt 0.245939 0.093750
vt 0.254061 0.093750
vt 0.745939 0.093750
vt 0.754061 0.093750
vt 1.000000 0.093750
# 49 (торец)
vt 0.406250 -0.031250
vt 0.406250 0.093750
vt 0.593750 -0.031250
vt 0.593750 0.093750
# Нормали
# 1
vn 1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 1.000000
vn 0.707107 0.000000 0.707107
# 5
vn -1.000000 0.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn -0.707107 0.000000 -0.707107
# Грани
g Sides1
# Часть 1
f 5/37/1 6/38/1 14/44/1
f 5/37/1 14/44/1 13/43/1
f 13/13/2 14/14/2 10/20/2
f 13/13/2 10/20/2 9/19/2
f 9/25/5 10/26/5 2/32/5
f 9/25/5 2/32/5 1/31/5
f 1/1/6 2/2/6 6/8/6
f 1/1/6 6/8/6 5/7/6
# Часть 2
f 6/39/4 7/40/4 15/46/4
f 6/39/4 15/46/4 14/45/4
f 14/15/2 15/16/2 11/22/2
f 14/15/2 11/22/2 10/21/2
f 10/27/8 11/28/8 3/34/8
f 10/27/8 3/34/8 2/33/8
f 2/3/6 3/4/6 7/10/6
f 2/3/6 7/10/6 6/9/6
# Часть 3
f 7/41/3 8/42/3 16/48/3
f 7/41/3 16/48/3 15/47/3
f 15/17/2 16/18/2 12/24/2
f 15/17/2 12/24/2 11/23/2
f 11/29/7 12/30/7 4/36/7
f 11/29/7 4/36/7 3/35/7
f 3/5/6 4/6/6 8/12/6
f 3/5/6 8/12/6 7/11/6
g Ends1
f 1/49/3 5/51/3 13/52/3
f 1/49/3 13/52/3 9/50/3
f 4/49/1 12/50/1 16/52/1
f 4/49/1 16/52/1 8/51/1

View File

@ -0,0 +1,180 @@
# Вершины
# Провод 1
# 1 (ниж. внутр.)
v 0.093750 -0.531250 -0.501000
v 0.093750 -0.531250 -0.331726
v 0.331726 -0.531250 -0.093750
v 0.501000 -0.531250 -0.093750
# 5 (ниж. наруж.)
v -0.093750 -0.531250 -0.501000
v -0.093750 -0.531250 -0.254061
v 0.254061 -0.531250 0.093750
v 0.501000 -0.531250 0.093750
# 9 (верх. внутр.)
v 0.093750 -0.406250 -0.501000
v 0.093750 -0.406250 -0.331726
v 0.331726 -0.406250 -0.093750
v 0.501000 -0.406250 -0.093750
# 13 (верх. наруж.)
v -0.093750 -0.406250 -0.501000
v -0.093750 -0.406250 -0.254061
v 0.254061 -0.406250 0.093750
v 0.501000 -0.406250 0.093750
# Провод 2
# 17 (ниж. внутр.)
v -0.093750 -0.531250 0.501000
v -0.093750 -0.531250 0.331726
v -0.331726 -0.531250 0.093750
v -0.501000 -0.531250 0.093750
# 21 (ниж. наруж.)
v 0.093750 -0.531250 0.501000
v 0.093750 -0.531250 0.254061
v -0.254061 -0.531250 -0.093750
v -0.501000 -0.531250 -0.093750
# 25 (верх. внутр.)
v -0.093750 -0.406250 0.501000
v -0.093750 -0.406250 0.331726
v -0.331726 -0.406250 0.093750
v -0.501000 -0.406250 0.093750
# 29 (верх. наруж.)
v 0.093750 -0.406250 0.501000
v 0.093750 -0.406250 0.254061
v -0.254061 -0.406250 -0.093750
v -0.501000 -0.406250 -0.093750
# Текстурные координаты
# 1 (ниж.)
vt 0.000000 0.406250
vt 0.168274 0.406250
vt 0.331726 0.406250
vt 0.668274 0.406250
vt 0.831726 0.406250
vt 1.000000 0.406250
vt 0.000000 0.593750
vt 0.245939 0.593750
vt 0.254061 0.593750
vt 0.745939 0.593750
vt 0.754061 0.593750
vt 1.000000 0.593750
# 13 (верх.)
vt 0.000000 0.406250
vt 0.245939 0.406250
vt 0.254061 0.406250
vt 0.745939 0.406250
vt 0.754061 0.406250
vt 1.000000 0.406250
vt 0.000000 0.593750
vt 0.168274 0.593750
vt 0.331726 0.593750
vt 0.668274 0.593750
vt 0.831726 0.593750
vt 1.000000 0.593750
# 25 (внутр.)
vt 1.000000 0.093750
vt 0.831726 0.093750
vt 0.668274 0.093750
vt 0.331726 0.093750
vt 0.168274 0.093750
vt 0.000000 0.093750
vt 1.000000 -0.031250
vt 0.831726 -0.031250
vt 0.668274 -0.031250
vt 0.331726 -0.031250
vt 0.168274 -0.031250
vt 0.000000 -0.031250
# 37 (внеш.)
vt 0.000000 -0.031250
vt 0.245939 -0.031250
vt 0.254061 -0.031250
vt 0.745939 -0.031250
vt 0.754061 -0.031250
vt 1.000000 -0.031250
vt 0.000000 0.093750
vt 0.245939 0.093750
vt 0.254061 0.093750
vt 0.745939 0.093750
vt 0.754061 0.093750
vt 1.000000 0.093750
# 49 (торец)
vt 0.406250 -0.031250
vt 0.406250 0.093750
vt 0.593750 -0.031250
vt 0.593750 0.093750
# Нормали
# 1
vn 1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 1.000000
vn 0.707107 0.000000 0.707107
# 5
vn -1.000000 0.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn -0.707107 0.000000 -0.707107
# Грани
# Грани
g Sides1
# Часть 1
f 5/37/1 6/38/1 14/44/1
f 5/37/1 14/44/1 13/43/1
f 13/13/2 14/14/2 10/20/2
f 13/13/2 10/20/2 9/19/2
f 9/25/5 10/26/5 2/32/5
f 9/25/5 2/32/5 1/31/5
f 1/1/6 2/2/6 6/8/6
f 1/1/6 6/8/6 5/7/6
# Часть 2
f 6/39/4 7/40/4 15/46/4
f 6/39/4 15/46/4 14/45/4
f 14/15/2 15/16/2 11/22/2
f 14/15/2 11/22/2 10/21/2
f 10/27/8 11/28/8 3/34/8
f 10/27/8 3/34/8 2/33/8
f 2/3/6 3/4/6 7/10/6
f 2/3/6 7/10/6 6/9/6
# Часть 3
f 7/41/3 8/42/3 16/48/3
f 7/41/3 16/48/3 15/47/3
f 15/17/2 16/18/2 12/24/2
f 15/17/2 12/24/2 11/23/2
f 11/29/7 12/30/7 4/36/7
f 11/29/7 4/36/7 3/35/7
f 3/5/6 4/6/6 8/12/6
f 3/5/6 8/12/6 7/11/6
g Ends1
f 1/49/3 5/51/3 13/52/3
f 1/49/3 13/52/3 9/50/3
f 4/49/1 12/50/1 16/52/1
f 4/49/1 16/52/1 8/51/1
g Sides2
# Часть 1
f 21/37/1 22/38/1 30/44/1
f 21/37/1 30/44/1 29/43/1
f 29/13/2 30/14/2 26/20/2
f 29/13/2 26/20/2 25/19/2
f 25/25/5 26/26/5 18/32/5
f 25/25/5 18/32/5 17/31/5
f 17/1/6 18/2/6 22/8/6
f 17/1/6 22/8/6 21/7/6
# Часть 2
f 22/39/4 23/40/4 31/46/4
f 22/39/4 31/46/4 30/45/4
f 30/15/2 31/16/2 27/22/2
f 30/15/2 27/22/2 26/21/2
f 26/27/8 27/28/8 19/34/8
f 26/27/8 19/34/8 18/33/8
f 18/3/6 19/4/6 23/10/6
f 18/3/6 23/10/6 22/9/6
# Часть 3
f 23/41/3 24/42/3 32/48/3
f 23/41/3 32/48/3 31/47/3
f 31/17/2 32/18/2 28/24/2
f 31/17/2 28/24/2 27/23/2
f 27/29/7 28/30/7 20/36/7
f 27/29/7 20/36/7 19/35/7
f 19/5/6 20/6/6 24/12/6
f 19/5/6 24/12/6 23/11/6
g Ends2
f 17/49/3 21/51/3 29/52/3
f 17/49/3 29/52/3 25/50/3
f 20/49/1 28/50/1 32/52/1
f 20/49/1 32/52/1 24/51/1

View File

@ -1,4 +1,4 @@
local screwdriver_exists = minetest.global_exists("screwdriver") local S = minetest.get_translator(minetest.get_current_modname())
local tjunction_nodebox = { local tjunction_nodebox = {
type = "fixed", type = "fixed",
@ -12,18 +12,11 @@ local tjunction_selectionbox = {
fixed = { -16/32, -16/32, -16/32, 16/32, -12/32, 7/32 }, fixed = { -16/32, -16/32, -16/32, 16/32, -12/32, 7/32 },
} }
local tjunction_get_rules = function (node) local tjunction_get_rules = mesecon.horiz_rules_getter({
local rules = {x = 1, y = 0, z = 0},
{{x = 0, y = 0, z = 1}, {x = 0, y = 0, z = -1},
{x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1}} })
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
minetest.register_node("mesecons_extrawires:tjunction_on", { minetest.register_node("mesecons_extrawires:tjunction_on", {
drawtype = "nodebox", drawtype = "nodebox",
@ -44,7 +37,7 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
node_box = tjunction_nodebox, node_box = tjunction_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:tjunction_off", drop = "mesecons_extrawires:tjunction_off",
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.on, state = mesecon.state.on,
@ -52,12 +45,12 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
offstate = "mesecons_extrawires:tjunction_off" offstate = "mesecons_extrawires:tjunction_off"
}}, }},
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple, on_rotate = mesecon.on_rotate_horiz,
}) })
minetest.register_node("mesecons_extrawires:tjunction_off", { minetest.register_node("mesecons_extrawires:tjunction_off", {
drawtype = "nodebox", drawtype = "nodebox",
description = "Insulated Mesecon T-junction", description = S("Insulated Mesecon T-junction"),
tiles = { tiles = {
"jeija_insulated_wire_tjunction_tb_off.png", "jeija_insulated_wire_tjunction_tb_off.png",
"jeija_insulated_wire_tjunction_tb_off.png^[transformR180", "jeija_insulated_wire_tjunction_tb_off.png^[transformR180",
@ -74,7 +67,7 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
selection_box = tjunction_selectionbox, selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox, node_box = tjunction_nodebox,
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.off, state = mesecon.state.off,
@ -82,13 +75,12 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
onstate = "mesecons_extrawires:tjunction_on" onstate = "mesecons_extrawires:tjunction_on"
}}, }},
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple, on_rotate = mesecon.on_rotate_horiz,
}) })
minetest.register_craft({ minetest.register_craft({
output = "mesecons_extrawires:tjunction_off 3", output = "mesecons_extrawires:tjunction_off 3",
recipe = { recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"}, {"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"},
{"", "mesecons_insulated:insulated_off", ""}, {"", "mesecons_insulated:insulated_off", ""},
} }

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local vertical_box = { local vertical_box = {
type = "fixed", type = "fixed",
fixed = {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16} fixed = {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}
@ -69,7 +71,7 @@ local vertical_updatepos = function (pos)
end end
end end
local vertical_update = function (pos, node) local vertical_update = function (pos)
vertical_updatepos(pos) -- this one vertical_updatepos(pos) -- this one
vertical_updatepos(vector.add(pos, vertical_rules[1])) -- above vertical_updatepos(vector.add(pos, vertical_rules[1])) -- above
vertical_updatepos(vector.add(pos, vertical_rules[2])) -- below vertical_updatepos(vector.add(pos, vertical_rules[2])) -- below
@ -77,7 +79,7 @@ end
-- Vertical wire -- Vertical wire
mesecon.register_node("mesecons_extrawires:vertical", { mesecon.register_node("mesecons_extrawires:vertical", {
description = "Vertical Mesecon", description = S("Vertical Mesecon"),
drawtype = "nodebox", drawtype = "nodebox",
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
@ -89,7 +91,7 @@ mesecon.register_node("mesecons_extrawires:vertical", {
drop = "mesecons_extrawires:vertical_off", drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update, after_place_node = vertical_update,
after_dig_node = vertical_update, after_dig_node = vertical_update,
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
},{ },{
tiles = {"mesecons_wire_off.png"}, tiles = {"mesecons_wire_off.png"},
groups = {dig_immediate=3}, groups = {dig_immediate=3},
@ -110,7 +112,7 @@ mesecon.register_node("mesecons_extrawires:vertical", {
-- Vertical wire top -- Vertical wire top
mesecon.register_node("mesecons_extrawires:vertical_top", { mesecon.register_node("mesecons_extrawires:vertical_top", {
description = "Vertical mesecon", description = S("Vertical Mesecon"),
drawtype = "nodebox", drawtype = "nodebox",
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
@ -123,7 +125,7 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
drop = "mesecons_extrawires:vertical_off", drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update, after_place_node = vertical_update,
after_dig_node = vertical_update, after_dig_node = vertical_update,
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
},{ },{
tiles = {"mesecons_wire_off.png"}, tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = { mesecons = {conductor = {
@ -142,7 +144,7 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
-- Vertical wire bottom -- Vertical wire bottom
mesecon.register_node("mesecons_extrawires:vertical_bottom", { mesecon.register_node("mesecons_extrawires:vertical_bottom", {
description = "Vertical mesecon", description = S("Vertical Mesecon"),
drawtype = "nodebox", drawtype = "nodebox",
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
@ -155,7 +157,7 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
drop = "mesecons_extrawires:vertical_off", drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update, after_place_node = vertical_update,
after_dig_node = vertical_update, after_dig_node = vertical_update,
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
},{ },{
tiles = {"mesecons_wire_off.png"}, tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = { mesecons = {conductor = {
@ -175,9 +177,9 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
minetest.register_craft({ minetest.register_craft({
output = "mesecons_extrawires:vertical_off 3", output = "mesecons_extrawires:vertical_off 3",
recipe = { recipe = {
{"mesecons:wire_00000000_off"}, {"group:mesecon_conductor_craftable"},
{"mesecons:wire_00000000_off"}, {"group:mesecon_conductor_craftable"},
{"mesecons:wire_00000000_off"} {"group:mesecon_conductor_craftable"},
} }
}) })

View File

@ -1,2 +0,0 @@
mesecons
screwdriver?

View File

@ -1,10 +1,13 @@
local S = minetest.get_translator(minetest.get_current_modname())
local plg = {} local plg = {}
plg.rules = {} plg.rules = {}
-- per-player formspec positions
plg.open_formspecs = {}
local lcore = dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/logic.lua") local lcore = dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/logic.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/tool.lua")(plg) dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/tool.lua")(plg)
plg.register_nodes = function(template) plg.register_nodes = function(template)
-- each loop is for one of the 4 IO ports -- each loop is for one of the 4 IO ports
for a = 0, 1 do for a = 0, 1 do
@ -58,7 +61,7 @@ plg.register_nodes = function(template)
end end
plg.register_nodes({ plg.register_nodes({
description = "FPGA", description = S("FPGA"),
drawtype = "nodebox", drawtype = "nodebox",
tiles = { tiles = {
"", -- replaced later "", -- replaced later
@ -93,32 +96,43 @@ plg.register_nodes({
meta:set_string("instr", lcore.serialize(is)) meta:set_string("instr", lcore.serialize(is))
meta:set_int("valid", 0) meta:set_int("valid", 0)
meta:set_string("formspec", plg.to_formspec_string(is))
meta:set_string("infotext", "FPGA") meta:set_string("infotext", "FPGA")
end, end,
on_receive_fields = function(pos, formname, fields, sender) on_rightclick = function(pos, _, clicker)
if fields.program == nil then return end -- we only care when the user clicks "Program" if not minetest.is_player(clicker) then
return
end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local is = plg.from_formspec_fields(fields) local name = clicker:get_player_name()
-- Erase formspecs of old FPGAs
meta:set_string("formspec", "")
meta:set_string("instr", lcore.serialize(is)) plg.open_formspecs[name] = pos
plg.update_formspec(pos, is) local is = lcore.deserialize(meta:get_string("instr"))
minetest.show_formspec(name, "mesecons:fpga", plg.to_formspec_string(is, nil))
end, end,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = { mesecons = {
effector = { effector = {
rules = {}, -- replaced later rules = {}, -- replaced later
action_change = function(pos, node, rule, newstate) action_change = function(pos, _, rule, newstate)
plg.ports_changed(pos, rule, newstate) if plg.ports_changed(pos, rule, newstate) then
plg.update(pos) plg.update(pos)
end
end end
} }
}, },
after_dig_node = function(pos, node) after_dig_node = function(pos, node)
mesecon.receptor_off(pos, plg.rules[node.name]) mesecon.receptor_off(pos, plg.rules[node.name])
for name, open_pos in pairs(plg.open_formspecs) do
if vector.equals(pos, open_pos) then
minetest.close_formspec(name, "mesecons:fpga")
plg.open_formspecs[name] = nil
end
end
end, end,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
on_rotate = function(pos, node, user, mode) on_rotate = function(pos, _, user, mode)
local abcd1 = {"A", "B", "C", "D"} local abcd1 = {"A", "B", "C", "D"}
local abcd2 = {A = 1, B = 2, C = 3, D = 4} local abcd2 = {A = 1, B = 2, C = 3, D = 4}
local ops = {"op1", "op2", "dst"} local ops = {"op1", "op2", "dst"}
@ -153,13 +167,12 @@ plg.register_nodes({
end end
meta:set_string("instr", lcore.serialize(instr)) meta:set_string("instr", lcore.serialize(instr))
plg.update_formspec(pos, instr) plg.update_meta(pos, instr)
return true return true
end, end,
}) })
plg.to_formspec_string = function(is, err)
plg.to_formspec_string = function(is)
local function dropdown_op(x, y, name, val) local function dropdown_op(x, y, name, val)
local s = "dropdown[" .. tostring(x) .. "," .. tostring(y) .. ";" local s = "dropdown[" .. tostring(x) .. "," .. tostring(y) .. ";"
.. "0.75,0.5;" .. name .. ";" -- the height seems to be ignored? .. "0.75,0.5;" .. name .. ";" -- the height seems to be ignored?
@ -180,26 +193,20 @@ plg.to_formspec_string = function(is)
return s .. "]" return s .. "]"
end end
local function dropdown_action(x, y, name, val) local function dropdown_action(x, y, name, val)
local s = "dropdown[" .. tostring(x) .. "," .. tostring(y) .. ";" local selected = 0
.. "1.125,0.5;" .. name .. ";" -- the height seems to be ignored? local titles = { " " }
s = s .. " , AND, OR, NOT, XOR,NAND, =,XNOR;" for i, data in ipairs(lcore.get_operations()) do
if val == nil then titles[i + 1] = data.fs_name
return s .. "0]" -- actually selects no field at all if val == data.gate then
selected = i + 1
end
end end
local mapping = { return ("dropdown[%f,%f;1.125,0.5;%s;%s;%i]"):format(
["and"] = 1, x, y, name, table.concat(titles, ","), selected)
["or"] = 2,
["not"] = 3,
["xor"] = 4,
["nand"] = 5,
["buf"] = 6,
["xnor"] = 7,
}
return s .. tostring(1 + mapping[val]) .. "]"
end end
local s = "size[9,9]".. local s = "size[9,9]"..
"label[3.4,-0.15;FPGA gate configuration]".. "label[3.4,-0.15;FPGA gate configuration]"..
"button_exit[7,7.5;2,2.5;program;Program]".. "button[7,7.5;2,2.5;program;Program]"..
"box[4.2,0.5;0.03,7;#ffffff]".. "box[4.2,0.5;0.03,7;#ffffff]"..
"label[0.25,0.25;op. 1]".. "label[0.25,0.25;op. 1]"..
"label[1.0,0.25;gate type]".. "label[1.0,0.25;gate type]"..
@ -225,6 +232,12 @@ plg.to_formspec_string = function(is)
y = 1 - 0.25 y = 1 - 0.25
end end
end end
if err then
local fmsg = minetest.colorize("#ff0000", minetest.formspec_escape(err.msg))
s = s .. plg.red_box_around(err.i) ..
"label[0.25,8.25;The gate configuration is erroneous in the marked area:]"..
"label[0.25,8.5;" .. fmsg .. "]"
end
return s return s
end end
@ -239,20 +252,11 @@ plg.from_formspec_fields = function(fields)
end end
end end
local function read_action(s) local function read_action(s)
if s == nil or s == " " then for i, data in ipairs(lcore.get_operations()) do
return nil if data.fs_name == s then
return data.gate
end
end end
local mapping = {
["AND"] = "and",
["OR"] = "or",
["NOT"] = "not",
["XOR"] = "xor",
["NAND"] = "nand",
["="] = "buf",
["XNOR"] = "xnor",
}
s = s:gsub("^%s*", "") -- remove leading spaces
return mapping[s]
end end
local is = {} local is = {}
for i = 1, 14 do for i = 1, 14 do
@ -266,12 +270,11 @@ plg.from_formspec_fields = function(fields)
return is return is
end end
plg.update_formspec = function(pos, is) plg.update_meta = function(pos, is)
if type(is) == "string" then -- serialized string if type(is) == "string" then -- serialized string
is = lcore.deserialize(is) is = lcore.deserialize(is)
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local form = plg.to_formspec_string(is)
local err = lcore.validate(is) local err = lcore.validate(is)
if err == nil then if err == nil then
@ -280,17 +283,20 @@ plg.update_formspec = function(pos, is)
else else
meta:set_int("valid", 0) meta:set_int("valid", 0)
meta:set_string("infotext", "FPGA") meta:set_string("infotext", "FPGA")
local fmsg = minetest.colorize("#ff0000", minetest.formspec_escape(err.msg))
form = form .. plg.red_box_around(err.i) ..
"label[0.25,8.25;The gate configuration is erroneous in the marked area:]"..
"label[0.25,8.5;" .. fmsg .. "]"
end end
meta:set_string("formspec", form)
-- reset ports and run programmed logic -- reset ports and run programmed logic
plg.setports(pos, false, false, false, false) plg.setports(pos, false, false, false, false)
plg.update(pos) plg.update(pos)
-- Refresh open formspecs
local form = plg.to_formspec_string(is, err)
for name, open_pos in pairs(plg.open_formspecs) do
if vector.equals(pos, open_pos) then
minetest.show_formspec(name, "mesecons:fpga", form)
end
end
return err
end end
plg.red_box_around = function(i) plg.red_box_around = function(i)
@ -323,8 +329,10 @@ plg.update = function(pos)
plg.setports(pos, A, B, C, D) plg.setports(pos, A, B, C, D)
end end
-- Updates the port states according to the signal change.
-- Returns whether the port states actually changed.
plg.ports_changed = function(pos, rule, newstate) plg.ports_changed = function(pos, rule, newstate)
if rule == nil then return end if rule == nil then return false end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local states local states
@ -344,10 +352,14 @@ plg.ports_changed = function(pos, rule, newstate)
local portno = ({4, 1, nil, 3, 2})[3 + rule.x + 2*rule.z] local portno = ({4, 1, nil, 3, 2})[3 + rule.x + 2*rule.z]
states[portno] = (newstate == "on") states[portno] = (newstate == "on")
meta:set_string("portstates", local new_portstates =
(states[1] and "1" or "0") .. (states[2] and "1" or "0") .. (states[1] and "1" or "0") .. (states[2] and "1" or "0") ..
(states[3] and "1" or "0") .. (states[4] and "1" or "0") (states[3] and "1" or "0") .. (states[4] and "1" or "0")
) if new_portstates ~= s then
meta:set_string("portstates", new_portstates)
return true
end
return false
end end
plg.getports = function(pos) -- gets merged states of INPUT & OUTPUT plg.getports = function(pos) -- gets merged states of INPUT & OUTPUT
@ -409,6 +421,38 @@ plg.setports = function(pos, A, B, C, D) -- sets states of OUTPUT
end end
end end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
if formname ~= "mesecons:fpga" or fields.quit then
plg.open_formspecs[player_name] = nil -- potential garbage
return
end
if not fields.program then
return -- we only care when the user clicks "Program"
end
local pos = plg.open_formspecs[player_name]
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
local meta = minetest.get_meta(pos)
local is = plg.from_formspec_fields(fields)
meta:set_string("instr", lcore.serialize(is))
local err = plg.update_meta(pos, is)
if not err then
plg.open_formspecs[player_name] = nil
-- Close on success
minetest.close_formspec(player_name, "mesecons:fpga")
end
end)
minetest.register_on_leaveplayer(function(player)
plg.open_formspecs[player:get_player_name()] = nil
end)
minetest.register_craft({ minetest.register_craft({
output = "mesecons_fpga:fpga0000 2", output = "mesecons_fpga:fpga0000 2",

View File

@ -0,0 +1,3 @@
# textdomain: mesecons_fpga
FPGA=FPGA
FPGA Programmer=FPGA-Programmierer

View File

@ -0,0 +1,7 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=FPGA
### tool.lua ###
FPGA Programmer=FPGA Programilo

View File

@ -0,0 +1,7 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=
### tool.lua ###
FPGA Programmer=

View File

@ -1,5 +1,27 @@
local lg = {} local lg = {}
local operations = {
-- table index: Index in the formspec dropdown
-- gate: Internal name
-- short: Serialized form, single character
-- fs_name: Display name, padded to 4 characters
-- func: Function that applies the operation
-- unary: Whether this gate only has one input
{ gate = "and", short = "&", fs_name = " AND", func = function(a, b) return a and b end },
{ gate = "or", short = "|", fs_name = " OR", func = function(a, b) return a or b end },
{ gate = "not", short = "~", fs_name = " NOT", func = function(_, b) return not b end, unary = true },
{ gate = "xor", short = "^", fs_name = " XOR", func = function(a, b) return a ~= b end },
{ gate = "nand", short = "?", fs_name = "NAND", func = function(a, b) return not (a and b) end },
{ gate = "buf", short = "_", fs_name = " =", func = function(_, b) return b end, unary = true },
{ gate = "xnor", short = "=", fs_name = "XNOR", func = function(a, b) return a == b end },
{ gate = "nor", short = "!", fs_name = " NOR", func = function(a, b) return not (a or b) end },
}
lg.get_operations = function()
return operations
end
-- (de)serialize -- (de)serialize
lg.serialize = function(t) lg.serialize = function(t)
local function _op(t) local function _op(t)
@ -11,20 +33,14 @@ lg.serialize = function(t)
return tostring(t.n) return tostring(t.n)
end end
end end
local function _action(s) -- Serialize actions (gates) from eg. "and" to "&"
if s == nil then local function _action(action)
return " " for i, data in ipairs(operations) do
if data.gate == action then
return data.short
end
end end
local mapping = { return " "
["and"] = "&",
["or"] = "|",
["not"] = "~",
["xor"] = "^",
["nand"] = "?", --dunno
["buf"] = "_",
["xnor"] = "=",
}
return mapping[s]
end end
local s = "" local s = ""
@ -48,18 +64,14 @@ lg.deserialize = function(s)
return {type = "reg", n = tonumber(c)} return {type = "reg", n = tonumber(c)}
end end
end end
local function _action(c) -- Deserialize actions (gates) from eg. "&" to "and"
local mapping = { local function _action(action)
["&"] = "and", for i, data in ipairs(operations) do
["|"] = "or", if data.short == action then
["~"] = "not", return data.gate
["^"] = "xor", end
["?"] = "nand", end
["_"] = "buf", -- nil
["="] = "xnor",
[" "] = nil,
}
return mapping[c]
end end
local ret = {} local ret = {}
@ -109,16 +121,25 @@ lg.validate_single = function(t, i)
return false return false
end end
local elem = t[i] local elem = t[i]
local gate_data
for j, data in ipairs(operations) do
if data.gate == elem.action then
gate_data = data
break
end
end
-- check for completeness -- check for completeness
if elem.action == nil then if not gate_data then
return {i = i, msg = "Gate type required"} return {i = i, msg = "Gate type is required"}
elseif elem.action == "not" or elem.action == "buf" then elseif gate_data.unary then
if elem.op1 ~= nil or elem.op2 == nil or elem.dst == nil then if elem.op1 ~= nil or elem.op2 == nil or elem.dst == nil then
return {i = i, msg = "Second operand (only) and destination required"} return {i = i, msg = "Second operand (only) and destination are required"}
end end
else else
if elem.op1 == nil or elem.op2 == nil or elem.dst == nil then if elem.op1 == nil or elem.op2 == nil or elem.dst == nil then
return {i = i, msg = "Operands and destination required"} return {i = i, msg = "Operands and destination are required"}
end end
end end
-- check whether operands/destination are identical -- check whether operands/destination are identical
@ -159,21 +180,12 @@ end
-- interpreter -- interpreter
lg.interpret = function(t, a, b, c, d) lg.interpret = function(t, a, b, c, d)
local function _action(s, v1, v2) local function _action(s, v1, v2)
if s == "and" then for i, data in ipairs(operations) do
return v1 and v2 if data.gate == s then
elseif s == "or" then return data.func(v1, v2)
return v1 or v2 end
elseif s == "not" then
return not v2
elseif s == "xor" then
return v1 ~= v2
elseif s == "nand" then
return not (v1 and v2)
elseif s == "buf" then
return v2
else -- s == "xnor"
return v1 == v2
end end
return false -- unknown gate
end end
local function _op(t, regs, io_in) local function _op(t, regs, io_in)
if t.type == "reg" then if t.type == "reg" then

3
mesecons_fpga/mod.conf Normal file
View File

@ -0,0 +1,3 @@
name = mesecons_fpga
depends = mesecons, mesecons_gamecompat
optional_depends = screwdriver

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@ -0,0 +1,106 @@
require("mineunit")
fixture("mesecons_fpga")
fixture("screwdriver")
local pos = {x = 0, y = 0, z = 0}
local pos_a = {x = -1, y = 0, z = 0}
local pos_b = {x = 0, y = 0, z = 1}
local pos_c = {x = 1, y = 0, z = 0}
local pos_d = {x = 0, y = 0, z = -1}
describe("FPGA rotation", function()
before_each(function()
world.set_node(pos, "mesecons_fpga:fpga0000")
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("rotates I/O operands clockwise", function()
mesecon._test_program_fpga(pos, {{"A", "OR", "B", "C"}})
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_FACE)
mesecon._test_place(pos_b, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
mesecon._test_dig(pos_b)
mesecon._test_place(pos_c, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
end)
it("rotates I/O operands counterclockwise", function()
mesecon._test_program_fpga(pos, {{"A", "OR", "B", "C"}})
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_AXIS)
mesecon._test_place(pos_d, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
mesecon._test_dig(pos_d)
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("updates ports", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_AXIS)
assert.equal("mesecons_fpga:fpga0001", world.get_node(pos).name)
end)
end)
describe("FPGA programmer", function()
local pos2 = {x = 10, y = 0, z = 0}
before_each(function()
world.set_node(pos, "mesecons_fpga:fpga0000")
world.set_node(pos2, "mesecons_fpga:fpga0000")
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("transfers instructions", function()
mesecon._test_program_fpga(pos2, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from new FPGAs", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from cleared FPGAs", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_program_fpga(pos2, {{"=", "A", "B"}})
mesecon._test_program_fpga(pos2, {})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from non-FPGA nodes", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(vector.add(pos2, 1)))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
end)

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@ -0,0 +1,235 @@
require("mineunit")
fixture("mesecons_fpga")
describe("FPGA logic", function()
local pos = {x = 0, y = 0, z = 0}
local pos_a = {x = -1, y = 0, z = 0}
local pos_b = {x = 0, y = 0, z = 1}
local pos_c = {x = 1, y = 0, z = 0}
local pos_d = {x = 0, y = 0, z = -1}
local fpga_set = false
local function set_fpga()
if not fpga_set then
world.set_node(pos, "mesecons_fpga:fpga0000")
fpga_set = true
end
end
before_each(set_fpga)
local function reset_world()
if fpga_set then
mesecon._test_reset()
world.clear()
fpga_set = false
end
end
after_each(reset_world)
local function test_program(inputs, outputs, program)
set_fpga()
mesecon._test_program_fpga(pos, program)
if inputs.a then mesecon._test_place(pos_a, "mesecons:test_receptor_on") end
if inputs.b then mesecon._test_place(pos_b, "mesecons:test_receptor_on") end
if inputs.c then mesecon._test_place(pos_c, "mesecons:test_receptor_on") end
if inputs.d then mesecon._test_place(pos_d, "mesecons:test_receptor_on") end
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
local expected_name = "mesecons_fpga:fpga"
.. (outputs.d and 1 or 0) .. (outputs.c and 1 or 0)
.. (outputs.b and 1 or 0) .. (outputs.a and 1 or 0)
assert.equal(expected_name, world.get_node(pos).name)
reset_world()
end
it("operator and", function()
local prog = {{"A", "AND", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator or", function()
local prog = {{"A", "OR", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator not", function()
local prog = {{"NOT", "A", "B"}}
test_program({}, {b = true}, prog)
test_program({a = true}, {}, prog)
end)
it("operator xor", function()
local prog = {{"A", "XOR", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("operator nand", function()
local prog = {{"A", "NAND", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("operator buf", function()
local prog = {{"=", "A", "B"}}
test_program({}, {}, prog)
test_program({a = true}, {b = true}, prog)
end)
it("operator xnor", function()
local prog = {{"A", "XNOR", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator nor", function()
local prog = {{"A", "NOR", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("rejects duplicate operands", function()
test_program({a = true}, {}, {{"A", "OR", "A", "B"}})
test_program({a = true}, {}, {{"=", "A", "0"}, {"0", "OR", "0", "B"}})
end)
it("rejects unassigned memory operands", function()
test_program({a = true}, {}, {{"A", "OR", "0", "B"}})
test_program({a = true}, {}, {{"0", "OR", "A", "B"}})
end)
it("rejects double memory assignment", function()
test_program({a = true}, {}, {{"=", "A", "0"}, {"=", "A", "0"}, {"=", "0", "B"}})
end)
it("rejects assignment to memory operand", function()
test_program({a = true}, {}, {{"=", "A", "0"}, {"A", "OR", "0", "0"}, {"=", "0", "B"}})
end)
it("allows double port assignment", function()
test_program({a = true}, {b = true}, {{"NOT", "A", "B"}, {"=", "A", "B"}})
end)
it("allows assignment to port operand", function()
test_program({a = true}, {b = true}, {{"A", "OR", "B", "B"}})
end)
it("preserves initial pin states", function()
test_program({a = true}, {b = true}, {{"=", "A", "B"}, {"=", "B", "C"}})
end)
it("rejects binary operations with single operands", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {" ", "OR", "A", "C"}})
test_program({a = true}, {}, {{"=", "A", "B"}, {"A", "OR", " ", "C"}})
end)
it("rejects unary operations with first operands", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {"A", "=", " ", "C"}})
end)
it("rejects operations without destinations", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {"=", "A", " "}})
end)
it("allows blank statements", function()
test_program({a = true}, {b = true, c = true}, {
{" ", " ", " ", " "},
{"=", "A", "B"},
{" ", " ", " ", " "},
{" ", " ", " ", " "},
{"=", "A", "C"},
})
end)
it("transmits output signals to adjacent nodes", function()
mesecon._test_program_fpga(pos, {
{"=", "A", "B"},
{"=", "A", "C"},
{"NOT", "A", "D"},
})
mesecon._test_place(pos_b, "mesecons:test_effector")
mesecon._test_place(pos_c, "mesecons:test_effector")
mesecon._test_place(pos_d, "mesecons:test_effector")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
-- Makes an object from the last three effector events in the list for use with assert.same.
-- This is necessary to ignore the ordering of events.
local function event_tester(list)
local o = {list[#list - 2], list[#list - 1], list[#list - 0]}
table.sort(o, function(a, b)
local fmt = "%s %d %d %d"
return fmt:format(a[1], a[2].x, a[2].y, a[2].z) < fmt:format(b[1], b[2].x, b[2].y, b[2].z)
end)
return o
end
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga0110", world.get_node(pos).name)
assert.same(event_tester({{"on", pos_b}, {"on", pos_c}, {"off", pos_d}}), event_tester(mesecon._test_effector_events))
mesecon._test_dig(pos_a)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
assert.same(event_tester({{"off", pos_b}, {"off", pos_c}, {"on", pos_d}}), event_tester(mesecon._test_effector_events))
end)
it("considers past outputs in determining inputs", function()
-- Memory cell: Turning on A turns on C; turning on B turns off C.
mesecon._test_program_fpga(pos, {
{"A", "OR", "C", "0"},
{"B", "OR", "D", "1"},
{"NOT", "A", "2"},
{"NOT", "B", "3"},
{"0", "AND", "3", "C"},
{"1", "AND", "2", "D"},
})
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga0100", world.get_node(pos).name)
mesecon._test_dig(pos_a)
mineunit:execute_globalstep() -- Execute receptor_off actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons_fpga:fpga0100", world.get_node(pos).name)
mesecon._test_place(pos_b, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
mesecon._test_dig(pos_b)
mineunit:execute_globalstep() -- Execute receptor_off actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
end)
end)

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@ -0,0 +1 @@
fixture_paths = {"../.test_fixtures"}

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@ -1,8 +1,10 @@
local S = minetest.get_translator(minetest.get_current_modname())
return function(plg) return function(plg)
minetest.register_tool("mesecons_fpga:programmer", { minetest.register_tool("mesecons_fpga:programmer", {
description = "FPGA Programmer", description = S("FPGA Programmer"),
inventory_image = "jeija_fpga_programmer.png", inventory_image = "jeija_fpga_programmer.png",
stack_max = 1, stack_max = 1,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
@ -18,11 +20,13 @@ minetest.register_tool("mesecons_fpga:programmer", {
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if meta:get_string("instr") == "//////////////" then if meta:get_string("instr") == "//////////////" then
minetest.chat_send_player(placer:get_player_name(), "This FPGA is unprogrammed.") minetest.chat_send_player(placer:get_player_name(), "This FPGA is unprogrammed.")
minetest.sound_play("mesecons_fpga_fail", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
return itemstack return itemstack
end end
itemstack:set_metadata(meta:get_string("instr")) itemstack:get_meta():set_string("", meta:get_string("instr"))
minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!") minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!")
minetest.sound_play("mesecons_fpga_copy", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
return itemstack return itemstack
end, end,
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
@ -34,17 +38,24 @@ minetest.register_tool("mesecons_fpga:programmer", {
if minetest.get_node(pos).name:find("mesecons_fpga:fpga") ~= 1 then if minetest.get_node(pos).name:find("mesecons_fpga:fpga") ~= 1 then
return itemstack return itemstack
end end
local player_name = user:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return itemstack
end
local imeta = itemstack:get_metadata() local imeta = itemstack:get_meta():get_string("")
if imeta == "" then if imeta == "" then
minetest.chat_send_player(user:get_player_name(), "Use shift+right-click to copy a gate configuration first.") minetest.chat_send_player(player_name, "Use shift+right-click to copy a gate configuration first.")
minetest.sound_play("mesecons_fpga_fail", { pos = user:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
return itemstack return itemstack
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("instr", imeta) meta:set_string("instr", imeta)
plg.update_formspec(pos, imeta) plg.update_meta(pos, imeta)
minetest.chat_send_player(user:get_player_name(), "Gate configuration was successfully written to FPGA!") minetest.chat_send_player(player_name, "Gate configuration was successfully written to FPGA!")
minetest.sound_play("mesecons_fpga_write", { pos = user:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
return itemstack return itemstack
end end

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@ -0,0 +1,71 @@
--Aliases
minetest.register_alias("mesecons_gamecompat:chest", "default:chest")
minetest.register_alias("mesecons_gamecompat:chest_locked", "default:chest_locked")
minetest.register_alias("mesecons_gamecompat:coalblock", "default:coalblock")
minetest.register_alias("mesecons_gamecompat:cobble", "default:cobble")
minetest.register_alias("mesecons_gamecompat:glass", "default:glass")
minetest.register_alias("mesecons_gamecompat:lava_source", "default:lava_source")
minetest.register_alias("mesecons_gamecompat:mese", "default:mese")
minetest.register_alias("mesecons_gamecompat:mese_crystal", "default:mese_crystal")
minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "default:mese_crystal_fragment")
minetest.register_alias("mesecons_gamecompat:obsidian_glass", "default:obsidian_glass")
minetest.register_alias("mesecons_gamecompat:stone", "default:stone")
minetest.register_alias("mesecons_gamecompat:steel_ingot", "default:steel_ingot")
minetest.register_alias("mesecons_gamecompat:steelblock", "default:steelblock")
minetest.register_alias("mesecons_gamecompat:torch", "default:torch")
if minetest.get_modpath("dye") then
for _, color in ipairs(mesecon.dye_colors) do
minetest.register_alias("mesecons_gamecompat:dye_" .. color, "dye:" .. color)
end
end
-- Sounds
mesecon.node_sound.default = default.node_sound_defaults()
mesecon.node_sound.glass = default.node_sound_glass_defaults()
mesecon.node_sound.leaves = default.node_sound_leaves_defaults()
mesecon.node_sound.stone = default.node_sound_stone_defaults()
mesecon.node_sound.wood = default.node_sound_wood_defaults()
if minetest.get_modpath("fire") then
mesecon.sound_name.fire = "fire_fire"
end
if minetest.get_modpath("tnt") then
mesecon.sound_name.explode = "tnt_explode"
end
-- Textures
mesecon.texture.steel_block = "default_steel_block.png"
-- MVPS stoppers
if minetest.get_modpath("mesecons_mvps") then
-- All of the locked and internal nodes in Minetest Game
for _, name in ipairs({
"default:chest_locked",
"default:chest_locked_open",
"doors:door_steel_b_1", -- old style doors
"doors:door_steel_b_2", --
"doors:door_steel_t_1", --
"doors:door_steel_t_2", --
"doors:door_steel_a", -- new style doors
"doors:door_steel_b", --
"doors:door_steel_c", --
"doors:door_steel_d", --
"doors:hidden",
"doors:trapdoor_steel",
"doors:trapdoor_steel_open",
"xpanes:door_steel_bar_a",
"xpanes:door_steel_bar_b",
"xpanes:door_steel_bar_c",
"xpanes:door_steel_bar_d",
"xpanes:trapdoor_steel_bar",
"xpanes:trapdoor_steel_bar_open",
}) do
mesecon.register_mvps_stopper(name)
end
end

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@ -0,0 +1,15 @@
mesecon.node_sound = {}
mesecon.sound_name = {}
mesecon.texture = {}
mesecon.dye_colors = {
"red", "green", "blue", "grey", "dark_grey", "yellow",
"orange", "white", "pink", "magenta", "cyan", "violet",
}
if minetest.get_modpath("default") then
minetest.log("info", "Mesecons: detected Minetest Game for game compatibility")
dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mtg.lua")
end

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@ -0,0 +1,3 @@
name = mesecons_gamecompat
depends = mesecons
optional_depends = fire, default, dye, mesecons_mvps, tnt

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@ -1,6 +0,0 @@
mesecons
mesecons_microcontroller
mesecons_delayer
mesecons_torch
mesecons_materials

View File

@ -1,41 +1,40 @@
local nodebox = { local selection_box = {
type = "fixed", type = "fixed",
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }}, fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }
} }
local function gate_rotate_rules(node, rules) local nodebox = {
for rotations = 0, node.param2 - 1 do type = "fixed",
rules = mesecon.rotate_rules_left(rules) fixed = {
end { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
return rules { -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
end },
}
local function gate_get_output_rules(node) local gate_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
return gate_rotate_rules(node, {{x=1, y=0, z=0}})
end
local function gate_get_input_rules_oneinput(node) local gate_get_input_rules_oneinput = mesecon.horiz_rules_getter({{x =-1, y = 0, z = 0}})
return gate_rotate_rules(node, {{x=-1, y=0, z=0}})
end
local function gate_get_input_rules_twoinputs(node) local gate_get_input_rules_twoinputs = mesecon.horiz_rules_getter({
return gate_rotate_rules(node, {{x=0, y=0, z=1, name="input1"}, {x = 0, y = 0, z = 1, name = "input1"},
{x=0, y=0, z=-1, name="input2"}}) {x = 0, y = 0, z = -1, name = "input2"},
end })
local function set_gate(pos, node, state) local function set_gate(pos, node, state)
local gate = minetest.registered_nodes[node.name] local gate = minetest.registered_nodes[node.name]
if mesecon.do_overheat(pos) then local new_nodename = state and gate.onstate or gate.offstate
minetest.remove_node(pos) minetest.swap_node(pos, {name = new_nodename, param2 = node.param2})
mesecon.receptor_off(pos, gate_get_output_rules(node)) if new_nodename ~= node.name then
minetest.add_item(pos, gate.drop) if mesecon.do_overheat(pos) then
elseif state then minetest.remove_node(pos)
minetest.swap_node(pos, {name = gate.onstate, param2=node.param2}) mesecon.receptor_off(pos, gate_get_output_rules(node))
mesecon.receptor_on(pos, gate_get_output_rules(node)) minetest.add_item(pos, gate.drop)
else elseif state then
minetest.swap_node(pos, {name = gate.offstate, param2=node.param2}) mesecon.receptor_on(pos, gate_get_output_rules(node))
mesecon.receptor_off(pos, gate_get_output_rules(node)) else
mesecon.receptor_off(pos, gate_get_output_rules(node))
end
end end
end end
@ -45,11 +44,36 @@ local function update_gate(pos, node, link, newstate)
if gate.inputnumber == 1 then if gate.inputnumber == 1 then
set_gate(pos, node, gate.assess(newstate == "on")) set_gate(pos, node, gate.assess(newstate == "on"))
elseif gate.inputnumber == 2 then elseif gate.inputnumber == 2 then
local meta = minetest.get_meta(pos) -- Inputs are stored in param2. Bit 5 is always set.
meta:set_int(link.name, newstate == "on" and 1 or 0) -- input1 is bit 6 and input2 is bit 7.
local val1, val2
local val1 = meta:get_int("input1") == 1 if node.param2 >= 32 then
local val2 = meta:get_int("input2") == 1 -- Bit 5 is set, so param2 is in the proper format.
if link.name == "input1" then
val1 = newstate == "on"
val2 = node.param2 >= 128
else
val1 = node.param2 % 128 >= 64
val2 = newstate == "on"
end
else
-- Migrate old gates where the inputs are stored as metadata.
-- This also triggers for newly placed gates.
local meta = minetest.get_meta(pos)
if link.name == "input1" then
val1 = newstate == "on"
val2 = meta:get_int("input2") == 1
else
val1 = meta:get_int("input1") == 1
val2 = newstate == "on"
end
-- Set bit 5 so this won't happen again.
node.param2 = node.param2 + 32
-- Clear the metadata.
meta:set_string("input1", "")
meta:set_string("input2", "")
end
node.param2 = node.param2 % 64 + (val1 and 64 or 0) + (val2 and 128 or 0)
set_gate(pos, node, gate.assess(val1, val2)) set_gate(pos, node, gate.assess(val1, val2))
end end
end end
@ -57,7 +81,6 @@ end
local function register_gate(name, inputnumber, assess, recipe, description) local function register_gate(name, inputnumber, assess, recipe, description)
local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or
gate_get_input_rules_oneinput gate_get_input_rules_oneinput
description = "Logic Gate: "..name
local basename = "mesecons_gates:"..name local basename = "mesecons_gates:"..name
mesecon.register_node(basename, { mesecon.register_node(basename, {
@ -68,18 +91,27 @@ local function register_gate(name, inputnumber, assess, recipe, description)
is_ground_content = false, is_ground_content = false,
drawtype = "nodebox", drawtype = "nodebox",
drop = basename.."_off", drop = basename.."_off",
selection_box = nodebox, selection_box = selection_box,
node_box = nodebox, node_box = nodebox,
walkable = true, walkable = true,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
assess = assess, assess = assess,
onstate = basename.."_on", onstate = basename.."_on",
offstate = basename.."_off", offstate = basename.."_off",
inputnumber = inputnumber, inputnumber = inputnumber,
after_dig_node = mesecon.do_cooldown, after_dig_node = mesecon.do_cooldown,
on_rotate = mesecon.on_rotate_horiz,
},{ },{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^".. tiles = {
"jeija_gate_"..name..".png"}, "jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_output_off.png^".."jeija_gate_"..name..".png",
"jeija_microcontroller_bottom.png^".."jeija_gate_output_off.png^"..
"[transformFY",
"jeija_gate_side.png^".."jeija_gate_side_output_off.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png"
},
groups = {dig_immediate = 2, overheat = 1}, groups = {dig_immediate = 2, overheat = 1},
mesecons = { receptor = { mesecons = { receptor = {
state = "off", state = "off",
@ -89,8 +121,16 @@ local function register_gate(name, inputnumber, assess, recipe, description)
action_change = update_gate action_change = update_gate
}} }}
},{ },{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^".. tiles = {
"jeija_gate_"..name..".png"}, "jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_output_on.png^".."jeija_gate_"..name..".png",
"jeija_microcontroller_bottom.png^".."jeija_gate_output_on.png^"..
"[transformFY",
"jeija_gate_side.png^".."jeija_gate_side_output_on.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png"
},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1}, groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
mesecons = { receptor = { mesecons = { receptor = {
state = "on", state = "on",

2
mesecons_gates/mod.conf Normal file
View File

@ -0,0 +1,2 @@
name = mesecons_gates
depends = mesecons, mesecons_gamecompat, mesecons_microcontroller, mesecons_delayer, mesecons_torch, mesecons_materials

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