62 Commits

Author SHA1 Message Date
966f9a56a6 clean-up the new wall-lever models
better UV-mapping, less distortion
redid textures to match
2015-02-05 02:09:26 -05:00
30c28d882f adjust wield scale of hydroturbine, give it proper inv img 2015-02-05 02:09:26 -05:00
78782c9b2b use mesh node for wall lever 2015-02-05 02:09:26 -05:00
51cf528732 use a real mesh node for hydroturbine instead of nodeboxes. 2015-02-05 02:09:26 -05:00
11cf727bfb Added more sounds to noteblocks, see the documentation on http://mesecons.net for more information 2015-02-04 19:45:17 +01:00
30468b09cf Do not send action_off signal when newly placing nodes, this didn't
cause any bugs, but unneccessary sounds (experimental change)
2015-02-03 20:07:58 +01:00
a895715720 Prepare trapdoors code for merging, make trapdoors always toggle their
state when the mesecons signal changes, no matter what state they're in
2015-02-03 18:10:49 +01:00
94604e890c Add trapdoor to mesecons_doors 2015-02-02 19:20:44 -05:00
ac0e062281 Merge pull request #211 from MT-Modder/master
Use dye for lightstone recipes
2015-01-23 19:38:57 +01:00
562cee7438 Rewrite doors:
* Enable glass and obsidian glass doors to be used with mesecons
* Doors can receive signals from a vertical wire placed two
  blocks beneath them, use this to create mesecon-controlled
  double doors
* Fix textures for both git upstream and stable minetest_game
* Shrink code size
* Rename mesecons_compatibility to mesecons_doors.
2015-01-22 17:27:29 +01:00
a33859574c Use dye for lightstone recipes - for balance 2015-01-21 13:45:27 -05:00
09bb11d3e5 Merge pull request #210 from MT-Modder/master
Fix doors texture names
2015-01-21 06:51:46 +01:00
cb598cbe18 Fix doors texture names 2015-01-20 16:13:50 -05:00
aed4d3997b Merge pull request #208 from MT-Modder/master
Use group:sapling for power plant, blinky plant recipes
2015-01-20 21:27:48 +01:00
1509510262 Use group:sapling for all recipes 2015-01-20 13:28:44 -05:00
d6b53a2962 Merge pull request #202 from dora71/master
Silicon production from normal and desert sand
2015-01-12 18:41:40 +01:00
eb3ad9e537 Update init.lua
Ability to produce silicon either from "normal" sand or from desert sand.
2015-01-12 09:53:10 +01:00
3c82e2fc3a Merge pull request #199 from 163140/master
Allow using any node in group:sapling for making glue
2015-01-09 15:43:18 +01:00
f02ccdfa5d Making glue from any sapling
Moretree and Ethereal mods add a lot of saplings
2015-01-09 11:54:32 +00:00
80648b6c14 Fix #198 by adding gates to the "overheat" group 2015-01-03 14:04:18 +01:00
adb803ce17 **This commit changes functionality**, please read
Remove legacy code that enabled / disabled mesecon wires that were placed 2 blocks below a
pressure plate. From now on, please place a vertical wire at that place. That way, no false
signals will be triggered (the wire won't "flash" turned off if you enable it by a pressure
plate and turn off a switch connected to it).
If you depend on this functionality, please just revert this commit. That should be possible in
the near future as well, since no major rewrites are planned for mesecons_pressureplates. In the
long run, please update your mesecon strucutres to use vertical wires instead of relying on this
old hack.
2015-01-03 10:12:20 +01:00
dca4706c7f Fix #197, doesn't remove the legacy code that triggered it though 2015-01-03 10:12:12 +01:00
011543a782 Fix #196, removes soft-depend on commonlib 2014-12-20 10:11:12 +01:00
b3aa8f5d13 Fix receiver looks, fixes #195, thanks to MT-Modder for reporting 2014-12-06 17:24:34 +01:00
c326dc221a Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
2014-11-29 15:08:37 +01:00
d2373eb605 Don't trigger an "off" event to itself when luacontroller turns a port off
I hope this doesn't break anyone's setup.
2014-11-29 10:56:09 +01:00
2a51e40af9 Fix luacontroller: attempt to perform arithmetic on global 'print_count' (a nil value) 2014-11-25 19:53:29 +01:00
4bd9d2a9ec Merge branch 'improve-luacontroller'
However, without the print_count limiting functionality

Conflicts:
	mesecons_luacontroller/init.lua
2014-11-25 17:36:52 +01:00
f69caba036 Fix movestone to wire connection looks 2014-11-25 17:08:46 +01:00
e74241f4aa Fix onstate switch appearing the the creative inventory 2014-11-23 16:13:28 +01:00
f388dc475a Fix luacontroller interrupts not working if no iid is supplied 2014-11-23 10:59:51 +01:00
fb695e9c1c Fix #189, clean code and update documentation 2014-11-23 09:43:24 +01:00
fc4d675b84 Fix crafting with the default mesecon wire 2014-11-22 23:20:29 +01:00
085b4d8bb7 Fix burnt luacontroller, nodebox + crash 2014-11-22 23:14:45 +01:00
0e3aa57ed3 Merge branch 'improve-luacontroller' of https://github.com/ShadowNinja/minetest-mod-mesecons into ShadowNinja-improve-luacontroller
Conflicts:
	mesecons/legacy.lua
	mesecons_luacontroller/init.lua
	mesecons_microcontroller/init.lua
2014-11-22 23:04:34 +01:00
a814abd1e0 Merge branch 'doorsounds' 2014-11-22 22:43:12 +01:00
fb5c9edaf4 Merge pull request #156 from HybridDog/ov_it
Use minetest.override_item to redefine mese
2014-11-22 22:30:31 +01:00
f977ac821a Re-implement settings system:
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
80d136125e Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +
switch
2014-11-22 20:49:54 +01:00
a550323fea Fix compatibility with not yet updated mods that use mesecon:receptor_* 2014-11-22 20:05:36 +01:00
d19e975955 Use iterative algorithm for mesecon.find_receptor_on, major performance improvement for large
circuits.
This also fixes a crash introduced with the previous commit that occured when placing a wire
crossing.
2014-11-22 17:12:48 +01:00
29dc50057c Fix bug in mesecon.mergetable that caused false rules 2014-11-22 16:00:49 +01:00
5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
ffacbfde5a Use an iterative algorithm for turnon() and turnoff(), fixes #160
This may also bring some performance benefit.
2014-11-22 14:47:18 +01:00
b5cc933287 Pressure plates and the object detector will send power to vertical
wires 2 nodes below them, allows to hide circuitry powered by them.
Fixes #179
Rewrite pressure plates + vertical wires using mesecon.register_node.
2014-11-22 12:30:39 +01:00
194155fff8 Rewrite mesecon wires. This should increase the efficiency and speed of
large machines.

It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.

This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
87bfbb4de9 Fix #183, noteblock now uses default drawtype 2014-11-21 22:07:21 +01:00
1b9f1b8c13 Fix #182, bug when placing wire crossings next to a powered source
In case this fix creates new bugs, please report them.
2014-11-21 22:05:35 +01:00
dcf1f799c5 Fix #184, Fix #186, Fix #187
Just some minor issues like dead code.
2014-11-21 21:43:28 +01:00
bd1766e448 Improve the LuaController
Changes:
  * Stops code after a certain number of instructions.
  * Allows functions, due to instruction counting.
  * Allows loops and goto with non-JIT Lua (LuaJIT doesn't count looping as an instruction, allowing infinite loops), due to instruction counting.
  * Removes string matching functions as they can be slow.
  * Adds some safe functions.
  * Limits the amount of printing that can be done (to prevent console flooding).
  * Code cleanup.
  * More...
2014-10-07 17:09:25 -04:00
d325292291 use the right mesecon:receptor_* call for on/off blinkyplant 2014-09-01 21:12:11 -04:00
1ebd50ac75 use one ABM for blinkyplant instead of two.
using two ABMs allows the engine to desynchronize them, which makes the
duty cycle unpredictable.
2014-09-01 21:01:35 -04:00
1908a225f9 add door sounds from minetest_game 2014-07-14 20:43:06 +02:00
0c62545a3a Merge pull request #168 from ShadowNinja/fix-commandblock-quit
Fix the commandblock's check for quiting the formspec
2014-07-12 16:39:06 -04:00
e88e213183 Merge branch 'master' of github.com:Novatux/minetest-mod-mesecons 2014-06-08 13:06:45 -04:00
63998fd7e7 Localize a few variables, add "GET" command to node detector. 2014-06-08 19:02:15 +02:00
13432ac87c Merge branch 'master' of github.com:Novatux/minetest-mod-mesecons 2014-06-08 10:28:57 -04:00
b8714f7d93 Fix #164 2014-06-08 16:12:49 +02:00
99cb021f15 Add node detector, which works like the player detector but detects a specific nodename (or any node except air) in front of it. 2014-06-08 08:29:17 +02:00
041429c985 Fix the commandblock's check for quiting the formspec
The submit button also sends a quit field.
2014-06-06 11:24:24 -04:00
e5896076fe Make sure #160 cannot be exploited to make servers crash.
This is not exactly a fix for the issue, because extremely
large circuits (3000+ conductors) still won't work with this applied.
This simply aborts any execution if there is the danger of a stack overflow.
2014-06-01 11:00:39 +02:00
b9178dfcaa use minetest.override_item to redefine mese 2014-04-21 13:27:12 +02:00
91 changed files with 2816 additions and 2059 deletions

View File

@ -12,19 +12,19 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
-- Create Action Table: -- Create Action Table:
time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
priority = priority or 1 priority = priority or 1
local action = { pos=mesecon:tablecopy(pos), local action = { pos=mesecon.tablecopy(pos),
func=func, func=func,
params=mesecon:tablecopy(params), params=mesecon.tablecopy(params or {}),
time=time, time=time,
owcheck=(overwritecheck and mesecon:tablecopy(overwritecheck)) or nil, owcheck=(overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
priority=priority} priority=priority}
local toremove = nil local toremove = nil
-- Otherwise, add the action to the queue -- Otherwise, add the action to the queue
if overwritecheck then -- check if old action has to be overwritten / removed: if overwritecheck then -- check if old action has to be overwritten / removed:
for i, ac in ipairs(mesecon.queue.actions) do for i, ac in ipairs(mesecon.queue.actions) do
if(mesecon:cmpPos(pos, ac.pos) if(mesecon.cmpPos(pos, ac.pos)
and mesecon:cmpAny(overwritecheck, ac.owcheck)) then and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
toremove = i toremove = i
break break
end end
@ -44,7 +44,8 @@ end
-- However, even that does not work in some cases, that's why we delay the time the globalsteps -- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 5 seconds -- start to be execute by 5 seconds
local get_highest_priority = function (actions) local get_highest_priority = function (actions)
local highestp = -1, highesti local highestp = -1
local highesti
for i, ac in ipairs(actions) do for i, ac in ipairs(actions) do
if ac.priority > highestp then if ac.priority > highestp then
highestp = ac.priority highestp = ac.priority
@ -56,10 +57,13 @@ local get_highest_priority = function (actions)
end end
local m_time = 0 local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
minetest.register_globalstep(function (dtime) minetest.register_globalstep(function (dtime)
m_time = m_time + dtime m_time = m_time + dtime
if (m_time < MESECONS_RESUMETIME) then return end -- don't even try if server has not been running for XY seconds -- don't even try if server has not been running for XY seconds; resumetime = time to wait
local actions = mesecon:tablecopy(mesecon.queue.actions) -- after starting the server before processing the ActionQueue, don't set this too low
if (m_time < resumetime) then return end
local actions = mesecon.tablecopy(mesecon.queue.actions)
local actions_now={} local actions_now={}
mesecon.queue.actions = {} mesecon.queue.actions = {}

View File

@ -47,15 +47,14 @@ mesecon.queue.funcs={} -- contains all ActionQueue functions
-- Settings -- Settings
dofile(minetest.get_modpath("mesecons").."/settings.lua") dofile(minetest.get_modpath("mesecons").."/settings.lua")
-- Presets (eg default rules)
dofile(minetest.get_modpath("mesecons").."/presets.lua");
-- Utilities like comparing positions, -- Utilities like comparing positions,
-- adding positions and rules, -- adding positions and rules,
-- mostly things that make the source look cleaner -- mostly things that make the source look cleaner
dofile(minetest.get_modpath("mesecons").."/util.lua"); dofile(minetest.get_modpath("mesecons").."/util.lua");
-- Presets (eg default rules)
dofile(minetest.get_modpath("mesecons").."/presets.lua");
-- The ActionQueue -- The ActionQueue
-- Saves all the actions that have to be execute in the future -- Saves all the actions that have to be execute in the future
dofile(minetest.get_modpath("mesecons").."/actionqueue.lua"); dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
@ -67,11 +66,6 @@ dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
-- like calling action_on/off/change -- like calling action_on/off/change
dofile(minetest.get_modpath("mesecons").."/internal.lua"); dofile(minetest.get_modpath("mesecons").."/internal.lua");
-- Deprecated stuff
-- To be removed in future releases
-- Currently there is nothing here
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
-- API -- API
-- these are the only functions you need to remember -- these are the only functions you need to remember
@ -79,8 +73,8 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
rules = rules or mesecon.rules.default rules = rules or mesecon.rules.default
-- if area (any of the rule targets) is not loaded, keep trying and call this again later -- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon:flattenrules(rules)) do for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule) local np = mesecon.addPosRule(pos, rule)
-- if area is not loaded, keep trying -- if area is not loaded, keep trying
if minetest.get_node_or_nil(np) == nil then if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules) mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
@ -89,16 +83,16 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
end end
-- execute action -- execute action
for _, rule in ipairs(mesecon:flattenrules(rules)) do for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule) local np = mesecon.addPosRule(pos, rule)
local rulenames = mesecon:rules_link_rule_all(pos, rule) local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do for _, rulename in ipairs(rulenames) do
mesecon:turnon(np, rulename) mesecon.turnon(np, rulename)
end end
end end
end) end)
function mesecon:receptor_on(pos, rules) function mesecon.receptor_on(pos, rules)
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules) mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end end
@ -106,34 +100,38 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
rules = rules or mesecon.rules.default rules = rules or mesecon.rules.default
-- if area (any of the rule targets) is not loaded, keep trying and call this again later -- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon:flattenrules(rules)) do for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule) local np = mesecon.addPosRule(pos, rule)
if minetest.get_node_or_nil(np) == nil then if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules) mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
return return
end end
end end
for _, rule in ipairs(mesecon:flattenrules(rules)) do for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule) local np = mesecon.addPosRule(pos, rule)
local rulenames = mesecon:rules_link_rule_all(pos, rule) local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do for _, rulename in ipairs(rulenames) do
if not mesecon:connected_to_receptor(np, mesecon:invertRule(rule)) then if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
mesecon:turnoff(np, rulename) mesecon.turnoff(np, rulename)
else else
mesecon:changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2) mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
end end
end end
end end
end) end)
function mesecon:receptor_off(pos, rules) function mesecon.receptor_off(pos, rules)
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules) mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end end
print("[OK] Mesecons") print("[OK] Mesecons")
-- Deprecated stuff
-- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
--The actual wires --The actual wires
dofile(minetest.get_modpath("mesecons").."/wires.lua"); dofile(minetest.get_modpath("mesecons").."/wires.lua");

View File

@ -1,62 +1,58 @@
-- Internal.lua - The core of mesecons -- Internal.lua - The core of mesecons
-- --
-- For more practical developer resources see mesecons.tk -- For more practical developer resources see http://mesecons.net/developers.php
-- --
-- Function overview -- Function overview
-- mesecon:get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename -- mesecon.get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
-- mesecon:get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename -- mesecon.get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
-- mesecon:get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename -- mesecon.get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
-- mesecon:get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector -- mesecon.get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
-- mesecon:get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor -- mesecon.get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
-- RECEPTORS -- RECEPTORS
-- mesecon:is_receptor(nodename) --> Returns true if nodename is a receptor -- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor
-- mesecon:is_receptor_on(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.on -- mesecon.is_receptor_on(nodename --> Returns true if nodename is an receptor with state = mesecon.state.on
-- mesecon:is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off -- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
-- mesecon:receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified) -- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
-- EFFECTORS -- EFFECTORS
-- mesecon:is_effector(nodename) --> Returns true if nodename is an effector -- mesecon.is_effector(nodename) --> Returns true if nodename is an effector
-- mesecon:is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off -- mesecon.is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
-- mesecon:is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on -- mesecon.is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
-- mesecon:effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified) -- mesecon.effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
-- SIGNALS -- SIGNALS
-- mesecon:activate(pos, node, recdepth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher recdepths are executed later -- mesecon.activate(pos, node, depth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher depths are executed later
-- mesecon:deactivate(pos, node, recdepth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), " -- mesecon.deactivate(pos, node, depth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), higher depths are executed later
-- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), " -- mesecon.changesignal(pos, node, rulename, newstate, depth) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), higher depths are executed later
-- RULES
-- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name
-- mesecon:get_rules(name, rules) | deprecated? --> Loads rules table with name
-- CONDUCTORS -- CONDUCTORS
-- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor -- mesecon.is_conductor(nodename) --> Returns true if nodename is a conductor
-- mesecon:is_conductor_on(node) --> Returns true if node is a conductor with state = mesecon.state.on -- mesecon.is_conductor_on(node --> Returns true if node is a conductor with state = mesecon.state.on
-- mesecon:is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off -- mesecon.is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
-- mesecon:get_conductor_on(node_off) --> Returns the onstate nodename of the conductor -- mesecon.get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
-- mesecon:get_conductor_off(node_on) --> Returns the offstate nodename of the conductor -- mesecon.get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
-- mesecon:conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified) -- mesecon.conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
-- HIGH-LEVEL Internals -- HIGH-LEVEL Internals
-- mesecon:is_power_on(pos) --> Returns true if pos emits power in any way -- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
-- mesecon:is_power_off(pos) --> Returns true if pos does not emit power in any way -- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
-- mesecon:turnon(pos, rulename) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnon; Uses third parameter recdepth internally to determine how far away the current node is from the initial pos as it uses recursion -- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
-- mesecon:turnoff(pos, rulename) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnoff; Uses third parameter recdepth internally to determine how far away the current node is from the initial pos as it uses recursion -- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
-- mesecon:connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive -- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
-- mesecon:rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect) -- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
-- mesecon:rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon:rules_link but also returns true if output and input are swapped -- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
-- mesecon:is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor -- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
-- RULES ROTATION helpsers -- RULES ROTATION helpers
-- mesecon:rotate_rules_right(rules) -- mesecon.rotate_rules_right(rules)
-- mesecon:rotate_rules_left(rules) -- mesecon.rotate_rules_left(rules)
-- mesecon:rotate_rules_up(rules) -- mesecon.rotate_rules_up(rules)
-- mesecon:rotate_rules_down(rules) -- mesecon.rotate_rules_down(rules)
-- These functions return rules that have been rotated in the specific direction -- These functions return rules that have been rotated in the specific direction
-- General -- General
function mesecon:get_effector(nodename) function mesecon.get_effector(nodename)
if minetest.registered_nodes[nodename] if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector then and minetest.registered_nodes[nodename].mesecons.effector then
@ -64,7 +60,7 @@ function mesecon:get_effector(nodename)
end end
end end
function mesecon:get_receptor(nodename) function mesecon.get_receptor(nodename)
if minetest.registered_nodes[nodename] if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.receptor then and minetest.registered_nodes[nodename].mesecons.receptor then
@ -72,7 +68,7 @@ function mesecon:get_receptor(nodename)
end end
end end
function mesecon:get_conductor(nodename) function mesecon.get_conductor(nodename)
if minetest.registered_nodes[nodename] if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.conductor then and minetest.registered_nodes[nodename].mesecons.conductor then
@ -80,52 +76,55 @@ function mesecon:get_conductor(nodename)
end end
end end
function mesecon:get_any_outputrules (node) function mesecon.get_any_outputrules (node)
if mesecon:is_conductor(node.name) then if mesecon.is_conductor(node.name) then
return mesecon:conductor_get_rules(node) return mesecon.conductor_get_rules(node)
elseif mesecon:is_receptor(node.name) then elseif mesecon.is_receptor(node.name) then
return mesecon:receptor_get_rules(node) return mesecon.receptor_get_rules(node)
end end
return false
end end
function mesecon:get_any_inputrules (node) function mesecon.get_any_inputrules (node)
if mesecon:is_conductor(node.name) then if mesecon.is_conductor(node.name) then
return mesecon:conductor_get_rules(node) return mesecon.conductor_get_rules(node)
elseif mesecon:is_effector(node.name) then elseif mesecon.is_effector(node.name) then
return mesecon:effector_get_rules(node) return mesecon.effector_get_rules(node)
end end
return false end
function mesecon.get_any_rules (node)
return mesecon.mergetable(mesecon.get_any_inputrules(node) or {},
mesecon.get_any_outputrules(node) or {})
end end
-- Receptors -- Receptors
-- Nodes that can power mesecons -- Nodes that can power mesecons
function mesecon:is_receptor_on(nodename) function mesecon.is_receptor_on(nodename)
local receptor = mesecon:get_receptor(nodename) local receptor = mesecon.get_receptor(nodename)
if receptor and receptor.state == mesecon.state.on then if receptor and receptor.state == mesecon.state.on then
return true return true
end end
return false return false
end end
function mesecon:is_receptor_off(nodename) function mesecon.is_receptor_off(nodename)
local receptor = mesecon:get_receptor(nodename) local receptor = mesecon.get_receptor(nodename)
if receptor and receptor.state == mesecon.state.off then if receptor and receptor.state == mesecon.state.off then
return true return true
end end
return false return false
end end
function mesecon:is_receptor(nodename) function mesecon.is_receptor(nodename)
local receptor = mesecon:get_receptor(nodename) local receptor = mesecon.get_receptor(nodename)
if receptor then if receptor then
return true return true
end end
return false return false
end end
function mesecon:receptor_get_rules(node) function mesecon.receptor_get_rules(node)
local receptor = mesecon:get_receptor(node.name) local receptor = mesecon.get_receptor(node.name)
if receptor then if receptor then
local rules = receptor.rules local rules = receptor.rules
if type(rules) == 'function' then if type(rules) == 'function' then
@ -140,32 +139,32 @@ end
-- Effectors -- Effectors
-- Nodes that can be powered by mesecons -- Nodes that can be powered by mesecons
function mesecon:is_effector_on(nodename) function mesecon.is_effector_on(nodename)
local effector = mesecon:get_effector(nodename) local effector = mesecon.get_effector(nodename)
if effector and effector.action_off then if effector and effector.action_off then
return true return true
end end
return false return false
end end
function mesecon:is_effector_off(nodename) function mesecon.is_effector_off(nodename)
local effector = mesecon:get_effector(nodename) local effector = mesecon.get_effector(nodename)
if effector and effector.action_on then if effector and effector.action_on then
return true return true
end end
return false return false
end end
function mesecon:is_effector(nodename) function mesecon.is_effector(nodename)
local effector = mesecon:get_effector(nodename) local effector = mesecon.get_effector(nodename)
if effector then if effector then
return true return true
end end
return false return false
end end
function mesecon:effector_get_rules(node) function mesecon.effector_get_rules(node)
local effector = mesecon:get_effector(node.name) local effector = mesecon.get_effector(node.name)
if effector then if effector then
local rules = effector.rules local rules = effector.rules
if type(rules) == 'function' then if type(rules) == 'function' then
@ -183,159 +182,150 @@ end
-- Activation: -- Activation:
mesecon.queue:add_function("activate", function (pos, rulename) mesecon.queue:add_function("activate", function (pos, rulename)
node = minetest.get_node(pos) local node = minetest.get_node(pos)
effector = mesecon:get_effector(node.name) local effector = mesecon.get_effector(node.name)
if effector and effector.action_on then if effector and effector.action_on then
effector.action_on(pos, node, rulename) effector.action_on(pos, node, rulename)
end end
end) end)
function mesecon:activate(pos, node, rulename, recdepth) function mesecon.activate(pos, node, rulename, depth)
if rulename == nil then if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon:activate(pos, node, rule, recdepth + 1) mesecon.activate(pos, node, rule, depth + 1)
end end
return return
end end
mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / recdepth) mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / depth)
end end
-- Deactivation -- Deactivation
mesecon.queue:add_function("deactivate", function (pos, rulename) mesecon.queue:add_function("deactivate", function (pos, rulename)
node = minetest.get_node(pos) local node = minetest.get_node(pos)
effector = mesecon:get_effector(node.name) local effector = mesecon.get_effector(node.name)
if effector and effector.action_off then if effector and effector.action_off then
effector.action_off(pos, node, rulename) effector.action_off(pos, node, rulename)
end end
end) end)
function mesecon:deactivate(pos, node, rulename, recdepth) function mesecon.deactivate(pos, node, rulename, depth)
if rulename == nil then if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon:deactivate(pos, node, rule, recdepth + 1) mesecon.deactivate(pos, node, rule, depth + 1)
end end
return return
end end
mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / recdepth) mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / depth)
end end
-- Change -- Change
mesecon.queue:add_function("change", function (pos, rulename, changetype) mesecon.queue:add_function("change", function (pos, rulename, changetype)
node = minetest.get_node(pos) local node = minetest.get_node(pos)
effector = mesecon:get_effector(node.name) local effector = mesecon.get_effector(node.name)
if effector and effector.action_change then if effector and effector.action_change then
effector.action_change(pos, node, rulename, changetype) effector.action_change(pos, node, rulename, changetype)
end end
end) end)
function mesecon:changesignal(pos, node, rulename, newstate, recdepth) function mesecon.changesignal(pos, node, rulename, newstate, depth)
if rulename == nil then if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon:changesignal(pos, node, rule, newstate, recdepth + 1) mesecon.changesignal(pos, node, rule, newstate, depth + 1)
end end
return return
end end
mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, rulename, 1 / recdepth) -- Include "change" in overwritecheck so that it cannot be overwritten
end -- by "active" / "deactivate" that will be called upon the node at the same time.
local overwritecheck = {"change", rulename}
-- ######### mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, overwritecheck, 1 / depth)
-- # Rules # "Database" for rulenames
-- #########
function mesecon:add_rules(name, rules)
mesecon.rules[name] = rules
end
function mesecon:get_rules(name)
return mesecon.rules[name]
end end
-- Conductors -- Conductors
function mesecon:is_conductor_on(node, rulename) function mesecon.is_conductor_on(node, rulename)
local conductor = mesecon:get_conductor(node.name) local conductor = mesecon.get_conductor(node.name)
if conductor then if conductor then
if conductor.state then if conductor.state then
return conductor.state == mesecon.state.on return conductor.state == mesecon.state.on
end end
if conductor.states then if conductor.states then
if not rulename then if not rulename then
return mesecon:getstate(node.name, conductor.states) ~= 1 return mesecon.getstate(node.name, conductor.states) ~= 1
end end
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node)) local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
local binstate = mesecon:getbinstate(node.name, conductor.states) local binstate = mesecon.getbinstate(node.name, conductor.states)
return mesecon:get_bit(binstate, bit) return mesecon.get_bit(binstate, bit)
end end
end end
return false return false
end end
function mesecon:is_conductor_off(node, rulename) function mesecon.is_conductor_off(node, rulename)
local conductor = mesecon:get_conductor(node.name) local conductor = mesecon.get_conductor(node.name)
if conductor then if conductor then
if conductor.state then if conductor.state then
return conductor.state == mesecon.state.off return conductor.state == mesecon.state.off
end end
if conductor.states then if conductor.states then
if not rulename then if not rulename then
return mesecon:getstate(node.name, conductor.states) == 1 return mesecon.getstate(node.name, conductor.states) == 1
end end
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node)) local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
local binstate = mesecon:getbinstate(node.name, conductor.states) local binstate = mesecon.getbinstate(node.name, conductor.states)
return not mesecon:get_bit(binstate, bit) return not mesecon.get_bit(binstate, bit)
end end
end end
return false return false
end end
function mesecon:is_conductor(nodename) function mesecon.is_conductor(nodename)
local conductor = mesecon:get_conductor(nodename) local conductor = mesecon.get_conductor(nodename)
if conductor then if conductor then
return true return true
end end
return false return false
end end
function mesecon:get_conductor_on(node_off, rulename) function mesecon.get_conductor_on(node_off, rulename)
local conductor = mesecon:get_conductor(node_off.name) local conductor = mesecon.get_conductor(node_off.name)
if conductor then if conductor then
if conductor.onstate then if conductor.onstate then
return conductor.onstate return conductor.onstate
end end
if conductor.states then if conductor.states then
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_off)) local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_off))
local binstate = mesecon:getbinstate(node_off.name, conductor.states) local binstate = mesecon.getbinstate(node_off.name, conductor.states)
binstate = mesecon:set_bit(binstate, bit, "1") binstate = mesecon.set_bit(binstate, bit, "1")
return conductor.states[tonumber(binstate,2)+1] return conductor.states[tonumber(binstate,2)+1]
end end
end end
return offstate return offstate
end end
function mesecon:get_conductor_off(node_on, rulename) function mesecon.get_conductor_off(node_on, rulename)
local conductor = mesecon:get_conductor(node_on.name) local conductor = mesecon.get_conductor(node_on.name)
if conductor then if conductor then
if conductor.offstate then if conductor.offstate then
return conductor.offstate return conductor.offstate
end end
if conductor.states then if conductor.states then
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_on)) local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_on))
local binstate = mesecon:getbinstate(node_on.name, conductor.states) local binstate = mesecon.getbinstate(node_on.name, conductor.states)
binstate = mesecon:set_bit(binstate, bit, "0") binstate = mesecon.set_bit(binstate, bit, "0")
return conductor.states[tonumber(binstate,2)+1] return conductor.states[tonumber(binstate,2)+1]
end end
end end
return onstate return onstate
end end
function mesecon:conductor_get_rules(node) function mesecon.conductor_get_rules(node)
local conductor = mesecon:get_conductor(node.name) local conductor = mesecon.get_conductor(node.name)
if conductor then if conductor then
local rules = conductor.rules local rules = conductor.rules
if type(rules) == 'function' then if type(rules) == 'function' then
@ -349,126 +339,127 @@ end
-- some more general high-level stuff -- some more general high-level stuff
function mesecon:is_power_on(pos, rulename) function mesecon.is_power_on(pos, rulename)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if mesecon:is_conductor_on(node, rulename) or mesecon:is_receptor_on(node.name) then if mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name) then
return true return true
end end
return false return false
end end
function mesecon:is_power_off(pos, rulename) function mesecon.is_power_off(pos, rulename)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if mesecon:is_conductor_off(node, rulename) or mesecon:is_receptor_off(node.name) then if mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name) then
return true return true
end end
return false return false
end end
function mesecon:turnon(pos, rulename, recdepth) function mesecon.turnon(pos, link)
recdepth = recdepth or 2 local frontiers = {{pos = pos, link = link}}
local node = minetest.get_node(pos)
if(node.name == "ignore") then local depth = 1
-- try turning on later again while frontiers[depth] do
mesecon.queue:add_action( local f = frontiers[depth]
pos, "turnon", {rulename, recdepth + 1}, nil, true) local node = minetest.get_node_or_nil(f.pos)
end
if mesecon:is_conductor_off(node, rulename) then -- area not loaded, postpone action
local rules = mesecon:conductor_get_rules(node) if not node then
mesecon.queue:add_action(f.pos, "turnon", {link}, nil, true)
elseif mesecon.is_conductor_off(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
if not rulename then minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
for _, rule in ipairs(mesecon:flattenrules(rules)) do param2 = node.param2})
if mesecon:connected_to_receptor(pos, rule) then
mesecon:turnon(pos, rule, recdepth + 1)
end
end
return
end
minetest.swap_node(pos, {name = mesecon:get_conductor_on(node, rulename), param2 = node.param2}) -- call turnon on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do -- area not loaded, postpone action
local np = mesecon:addPosRule(pos, rule) if not minetest.get_node_or_nil(np) then
if(minetest.get_node(np).name == "ignore") then mesecon.queue:add_action(np, "turnon", {rulename},
-- try turning on later again nil, true)
mesecon.queue:add_action(
np, "turnon", {rulename, recdepth + 1}, nil, true)
else else
local rulenames = mesecon:rules_link_rule_all(pos, rule) local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
for _, rulename in ipairs(rulenames) do table.insert(frontiers, {pos = np, link = l})
mesecon:turnon(np, rulename, recdepth + 1)
end end
end end
end end
elseif mesecon:is_effector(node.name) then elseif mesecon.is_effector(node.name) then
mesecon:changesignal(pos, node, rulename, mesecon.state.on, recdepth) mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon:is_effector_off(node.name) then if mesecon.is_effector_off(node.name) then
mesecon:activate(pos, node, rulename, recdepth) mesecon.activate(f.pos, node, f.link, depth)
end end
end end
depth = depth + 1
end
end end
mesecon.queue:add_function("turnon", function (pos, rulename, recdepth) mesecon.queue:add_function("turnon", function (pos, rulename, recdepth)
mesecon:turnon(pos, rulename, recdepth) mesecon.turnon(pos, rulename, recdepth)
end) end)
function mesecon:turnoff(pos, rulename, recdepth) function mesecon.turnoff(pos, link)
recdepth = recdepth or 2 local frontiers = {{pos = pos, link = link}}
local node = minetest.get_node(pos)
if(node.name == "ignore") then local depth = 1
-- try turning on later again while frontiers[depth] do
mesecon.queue:add_action( local f = frontiers[depth]
pos, "turnoff", {rulename, recdepth + 1}, nil, true) local node = minetest.get_node_or_nil(f.pos)
end
if mesecon:is_conductor_on(node, rulename) then -- area not loaded, postpone action
local rules = mesecon:conductor_get_rules(node) if not node then
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node, rulename), param2 = node.param2}) mesecon.queue:add_action(f.pos, "turnoff", {link}, nil, true)
elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
local np = mesecon:addPosRule(pos, rule) param2 = node.param2})
if(minetest.get_node(np).name == "ignore") then
-- try turning on later again -- call turnoff on neighbors: normal rules
mesecon.queue:add_action( for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
np, "turnoff", {rulename, recdepth + 1}, nil, true) local np = mesecon.addPosRule(f.pos, r)
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnoff", {rulename},
nil, true)
else else
local rulenames = mesecon:rules_link_rule_all(pos, rule) local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
for _, rulename in ipairs(rulenames) do table.insert(frontiers, {pos = np, link = l})
mesecon:turnoff(np, rulename, recdepth + 1)
end end
end end
end end
elseif mesecon:is_effector(node.name) then elseif mesecon.is_effector(node.name) then
mesecon:changesignal(pos, node, rulename, mesecon.state.off, recdepth) mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
if mesecon:is_effector_on(node.name) if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then
and not mesecon:is_powered(pos) then mesecon.deactivate(f.pos, node, f.link, depth)
mesecon:deactivate(pos, node, rulename, recdepth + 1)
end end
end end
depth = depth + 1
end
end end
mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth) mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth)
mesecon:turnoff(pos, rulename, recdepth) mesecon.turnoff(pos, rulename, recdepth)
end) end)
function mesecon:connected_to_receptor(pos, rulename) function mesecon.connected_to_receptor(pos, link)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
-- Check if conductors around are connected -- Check if conductors around are connected
local rules = mesecon:get_any_inputrules(node) local rules = mesecon.get_any_inputrules(node)
if not rules then return false end if not rules then return false end
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule) local links = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do for _, l in ipairs(links) do
local np = mesecon:addPosRule(pos, rname) local np = mesecon.addPosRule(pos, l)
if mesecon:find_receptor_on(np, {}, mesecon:invertRule(rname)) then if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
return true return true
end end
end end
@ -477,228 +468,185 @@ function mesecon:connected_to_receptor(pos, rulename)
return false return false
end end
function mesecon:find_receptor_on(pos, checked, rulename) function mesecon.find_receptor_on(pos, link)
local node = minetest.get_node(pos) local frontiers = {{pos = pos, link = link}}
local checked = {}
if mesecon:is_receptor_on(node.name) then -- List of positions that have been searched for onstate receptors
-- add current position to checked local depth = 1
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z}) while frontiers[depth] do
return true local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
if not node then return false end
if mesecon.is_receptor_on(node.name) then return true end
if mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
for _, l in ipairs(links) do
local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
if not checked[checkedstring] then
table.insert(frontiers, {pos = np, link = l})
checked[checkedstring] = true
end
end
end end
if mesecon:is_conductor(node.name) then
local rules = mesecon:conductor_get_rules(node)
local metaindex = mesecon:rule2metaindex(rulename, rules)
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon:cmpPos(cp, pos) and cp.metaindex == metaindex then
return false, checked
end end
depth = depth + 1
end end
-- add current position to checked
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z, metaindex = metaindex})
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = mesecon:addPosRule(pos, rname)
if mesecon:find_receptor_on(np, checked, mesecon:invertRule(rname)) then
return true
end
end
end
else
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon:cmpPos(cp, pos) then
return false, checked
end
end
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
end end
return false function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
end
function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
local outputnode = minetest.get_node(output) local outputnode = minetest.get_node(output)
local inputnode = minetest.get_node(input) local inputnode = minetest.get_node(input)
local outputrules = dug_outputrules or mesecon:get_any_outputrules (outputnode) local outputrules = dug_outputrules or mesecon.get_any_outputrules (outputnode)
local inputrules = mesecon:get_any_inputrules (inputnode) local inputrules = mesecon.get_any_inputrules (inputnode)
if not outputrules or not inputrules then if not outputrules or not inputrules then
return return
end end
for _, outputrule in ipairs(mesecon:flattenrules(outputrules)) do for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
-- Check if output sends to input -- Check if output sends to input
if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output -- Check if input accepts from output
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
if inputrule.sx == nil or outputrule.sx == nil or mesecon:cmpSpecial(inputrule, outputrule) then
return true, inputrule return true, inputrule
end end
end end
end end
end end
end
return false return false
end end
function mesecon:rules_link_rule_all(output, rule) --output/input are positions (outputrules optional, used if node has been dug), second return value: affected input rules function mesecon.rules_link_rule_all(output, rule)
local input = mesecon:addPosRule(output, rule) local input = mesecon.addPosRule(output, rule)
local inputnode = minetest.get_node(input) local inputnode = minetest.get_node(input)
local inputrules = mesecon:get_any_inputrules (inputnode) local inputrules = mesecon.get_any_inputrules (inputnode)
if not inputrules then if not inputrules then
return {} return {}
end end
local rules = {} local rules = {}
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output -- Check if input accepts from output
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
if inputrule.sx == nil or rule.sx == nil or mesecon:cmpSpecial(inputrule, rule) then table.insert(rules, inputrule)
rules[#rules+1] = inputrule
end
end end
end end
return rules return rules
end end
function mesecon:rules_link_rule_all_inverted(input, rule) function mesecon.rules_link_rule_all_inverted(input, rule)
--local irule = mesecon:invertRule(rule) --local irule = mesecon.invertRule(rule)
local output = mesecon:addPosRule(input, rule) local output = mesecon.addPosRule(input, rule)
local outputnode = minetest.get_node(output) local outputnode = minetest.get_node(output)
local outputrules = mesecon:get_any_outputrules (outputnode) local outputrules = mesecon.get_any_outputrules (outputnode)
if not outputrules then if not outputrules then
return {} return {}
end end
local rules = {} local rules = {}
for _, outputrule in ipairs(mesecon:flattenrules(outputrules)) do for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
if outputrule.sx == nil or rule.sx == nil or mesecon:cmpSpecial(outputrule, rule) then table.insert(rules, mesecon.invertRule(outputrule))
rules[#rules+1] = mesecon:invertRule(outputrule)
end
end end
end end
return rules return rules
end end
function mesecon:rules_link_anydir(pos1, pos2) function mesecon.rules_link_anydir(pos1, pos2)
return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1) return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1)
end end
function mesecon:is_powered(pos, rule) function mesecon.is_powered(pos, rule)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local rules = mesecon:get_any_inputrules(node) local rules = mesecon.get_any_inputrules(node)
if not rules then return false end if not rules then return false end
-- List of nodes that send out power to pos
local sourcepos = {}
if not rule then if not rule then
for _, rule in ipairs(mesecon:flattenrules(rules)) do for _, rule in ipairs(mesecon.flattenrules(rules)) do
local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule) local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do for _, rname in ipairs(rulenames) do
local np = mesecon:addPosRule(pos, rname) local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np) local nn = minetest.get_node(np)
if (mesecon:is_conductor_on (nn, mesecon:invertRule(rname)) or mesecon:is_receptor_on (nn.name)) then if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
return true or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)
end end
end end
end end
else else
local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule) local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do for _, rname in ipairs(rulenames) do
local np = mesecon:addPosRule(pos, rname) local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np) local nn = minetest.get_node(np)
if (mesecon:is_conductor_on (nn, mesecon:invertRule(rname)) or mesecon:is_receptor_on (nn.name)) then if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
return true or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)
end end
end end
end end
return false -- Return FALSE if not powered, return list of sources if is powered
if (#sourcepos == 0) then return false
else return sourcepos end
end end
--Rules rotation Functions: --Rules rotation Functions:
function mesecon:rotate_rules_right(rules) function mesecon.rotate_rules_right(rules)
local nr = {} local nr = {}
for i, rule in ipairs(rules) do for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, { table.insert(nr, {
x = -rule.z, x = -rule.z,
y = rule.y, y = rule.y,
z = rule.x, z = rule.x,
sx = -rule.sz, name = rule.name})
sy = rule.sy,
sz = rule.sx})
else
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x})
end
end end
return nr return nr
end end
function mesecon:rotate_rules_left(rules) function mesecon.rotate_rules_left(rules)
local nr = {} local nr = {}
for i, rule in ipairs(rules) do for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, { table.insert(nr, {
x = rule.z, x = rule.z,
y = rule.y, y = rule.y,
z = -rule.x, z = -rule.x,
sx = rule.sz, name = rule.name})
sy = rule.sy,
sz = -rule.sx})
else
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x})
end
end end
return nr return nr
end end
function mesecon:rotate_rules_down(rules) function mesecon.rotate_rules_down(rules)
local nr = {} local nr = {}
for i, rule in ipairs(rules) do for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, { table.insert(nr, {
x = -rule.y, x = -rule.y,
y = rule.x, y = rule.x,
z = rule.z, z = rule.z,
sx = -rule.sy, name = rule.name})
sy = rule.sx,
sz = rule.sz})
else
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z})
end
end end
return nr return nr
end end
function mesecon:rotate_rules_up(rules) function mesecon.rotate_rules_up(rules)
local nr = {} local nr = {}
for i, rule in ipairs(rules) do for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, { table.insert(nr, {
x = rule.y, x = rule.y,
y = -rule.x, y = -rule.x,
z = rule.z, z = rule.z,
sx = rule.sy, name = rule.name})
sy = -rule.sx,
sz = rule.sz})
else
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z})
end
end end
return nr return nr
end end

View File

@ -1,32 +1,30 @@
minetest.swap_node = minetest.swap_node or function(pos, node) -- Ugly hack to prevent breaking compatibility with other mods
local data = minetest.get_meta(pos):to_table() -- Just remove the following two functions to delete the hack, to be done when other mods have updated
minetest.add_node(pos, node) function mesecon.receptor_on(self, pos, rules)
minetest.get_meta(pos):from_table(data) if (self.receptor_on) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end end
local rules = {} function mesecon.receptor_off(self, pos, rules)
rules.a = {x = -1, y = 0, z = 0, name="A"} if (self.receptor_off) then
rules.b = {x = 0, y = 0, z = 1, name="B"} print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
rules.c = {x = 1, y = 0, z = 0, name="C"} print("[Mesecons] If you are the programmer of this mod, please update it ")
rules.d = {x = 0, y = 0, z = -1, name="D"} print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
function legacy_update_ports(pos) print("[Mesecons] of that mod and inform the mod creator.")
local meta = minetest.get_meta(pos) else
L = { rules = pos
a = mesecon:is_power_on(mesecon:addPosRule(pos, rules.a), pos = self
mesecon:invertRule(rules.a)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.a), pos),
b = mesecon:is_power_on(mesecon:addPosRule(pos, rules.b),
mesecon:invertRule(rules.b)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.b), pos),
c = mesecon:is_power_on(mesecon:addPosRule(pos, rules.c),
mesecon:invertRule(rules.c)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.c), pos),
d = mesecon:is_power_on(mesecon:addPosRule(pos, rules.d),
mesecon:invertRule(rules.d)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.d), pos),
}
local n = (L.a and 1 or 0) + (L.b and 2 or 0) + (L.c and 4 or 0) + (L.d and 8 or 0) + 1
meta:set_int("real_portstates", n)
return L
end end
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end

View File

@ -15,6 +15,8 @@ mesecon.rules.default =
{x=0, y=1, z=-1}, {x=0, y=1, z=-1},
{x=0, y=-1, z=-1}} {x=0, y=-1, z=-1}}
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}})
mesecon.rules.buttonlike = mesecon.rules.buttonlike =
{{x = 1, y = 0, z = 0}, {{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0}, {x = 1, y = 1, z = 0},
@ -32,11 +34,11 @@ mesecon.rules.flat =
mesecon.rules.buttonlike_get = function(node) mesecon.rules.buttonlike_get = function(node)
local rules = mesecon.rules.buttonlike local rules = mesecon.rules.buttonlike
if node.param2 == 2 then if node.param2 == 2 then
rules=mesecon:rotate_rules_left(rules) rules=mesecon.rotate_rules_left(rules)
elseif node.param2 == 3 then elseif node.param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif node.param2 == 0 then elseif node.param2 == 0 then
rules=mesecon:rotate_rules_right(rules) rules=mesecon.rotate_rules_right(rules)
end end
return rules return rules
end end

View File

@ -1,44 +1,62 @@
-- Dig and place services -- Dig and place services
mesecon.on_placenode = function (pos, node) mesecon.on_placenode = function (pos, node)
mesecon.update_autoconnect(pos, node)
-- Receptors: Send on signal when active -- Receptors: Send on signal when active
if mesecon:is_receptor_on(node.name) then if mesecon.is_receptor_on(node.name) then
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node)) mesecon.receptor_on(pos, mesecon.receptor_get_rules(node))
end end
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor -- Conductors: Send turnon signal when powered or replace by respective offstate conductor
-- if placed conductor is an onstate one -- if placed conductor is an onstate one
if mesecon:is_conductor(node.name) then if mesecon.is_conductor(node.name) then
if mesecon:is_powered(pos) then local sources = mesecon.is_powered(pos)
if sources then
-- also call receptor_on if itself is powered already, so that neighboring -- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston) -- conductors will be activated (when pushing an on-conductor with a piston)
mesecon:turnon (pos) for _, s in ipairs(sources) do
mesecon:receptor_on (pos, mesecon:conductor_get_rules(node)) local rule = {x = pos.x - s.x, y = pos.y - s.y, z = pos.z - s.z}
elseif mesecon:is_conductor_off(node.name) then mesecon.turnon(pos, rule)
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node)}) end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_conductor_on(node) then
minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
end end
end end
-- Effectors: Send changesignal and activate or deactivate -- Effectors: Send changesignal and activate or deactivate
if mesecon:is_effector(node.name) then if mesecon.is_effector(node.name) then
if mesecon:is_powered(pos) then local powered_rules = {}
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on", 1)
mesecon:activate(pos, node, nil, 1) -- for each input rule, check if powered
else for _, r in ipairs(mesecon.effector_get_rules(node)) do
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "off", 1) local powered = mesecon.is_powered(pos, r)
mesecon:deactivate(pos, node, nil, 1) if powered then table.insert(powered_rules, r) end
local state = powered and mesecon.state.on or mesecon.state.off
mesecon.changesignal(pos, node, r, state, 1)
end
if (#powered_rules > 0) then
for _, r in ipairs(powered_rules) do
mesecon.activate(pos, node, r, 1)
end
end end
end end
end end
mesecon.on_dignode = function (pos, node) mesecon.on_dignode = function (pos, node)
if mesecon:is_conductor_on(node) then if mesecon.is_conductor_on(node) then
mesecon:receptor_off(pos, mesecon:conductor_get_rules(node)) mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
elseif mesecon:is_receptor_on(node.name) then elseif mesecon.is_receptor_on(node.name) then
mesecon:receptor_off(pos, mesecon:receptor_get_rules(node)) mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
end end
mesecon.queue:add_action(pos, "update_autoconnect", {node})
end end
mesecon.queue:add_function("update_autoconnect", mesecon.update_autoconnect)
minetest.register_on_placenode(mesecon.on_placenode) minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode) minetest.register_on_dignode(mesecon.on_dignode)
@ -52,7 +70,7 @@ mesecon.do_overheat = function(pos)
heat = heat + 1 heat = heat + 1
meta:set_int("heat", heat) meta:set_int("heat", heat)
if heat < OVERHEAT_MAX then if heat < mesecon.setting("overheat_max", 20) then
mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0) mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
else else
return true return true

View File

@ -1,12 +1,10 @@
-- SETTINGS -- SETTINGS
BLINKY_PLANT_INTERVAL = 3 function mesecon.setting(setting, default)
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires if type(default) == "bool" then
PRESSURE_PLATE_INTERVAL = 0.1 return minetest.setting_getbool("mesecon."..setting) or default
OBJECT_DETECTOR_RADIUS = 6 elseif type(default) == "string" then
PISTON_MAXIMUM_PUSH = 15 return minetest.setting_get("mesecon."..setting) or default
MOVESTONE_MAXIMUM_PUSH = 100 elseif type(default) == "number" then
MESECONS_RESUMETIME = 4 -- time to wait when starting the server before return tonumber(minetest.setting_get("mesecon."..setting) or default)
-- processing the ActionQueue, don't set this too low end
OVERHEAT_MAX = 20 -- maximum heat of any component that directly sends an output end
-- signal when the input changes (e.g. luacontroller, gates)
-- Unit: actions per second, checks are every 1 second

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@ -1,4 +1,4 @@
function mesecon:move_node(pos, newpos) function mesecon.move_node(pos, newpos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table() local meta = minetest.get_meta(pos):to_table()
minetest.remove_node(pos) minetest.remove_node(pos)
@ -6,19 +6,7 @@ function mesecon:move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta) minetest.get_meta(pos):from_table(meta)
end end
--[[ new functions: function mesecon.flattenrules(allrules)
mesecon:flattenrules(allrules)
mesecon:rule2bit(findrule, allrules)
mesecon:rule2meta(findrule, allrules)
dec2bin(n)
mesecon:getstate(nodename, states)
mesecon:getbinstate(nodename, states)
mesecon:get_bit(binary, bit)
mesecon:set_bit(binary, bit, value)
mesecon:invertRule(r)
--]]
function mesecon:flattenrules(allrules)
--[[ --[[
{ {
{ {
@ -53,7 +41,7 @@ function mesecon:flattenrules(allrules)
--]] --]]
end end
function mesecon:rule2bit(findrule, allrules) function mesecon.rule2bit(findrule, allrules)
--get the bit of the metarule the rule is in, or bit 1 --get the bit of the metarule the rule is in, or bit 1
if (allrules[1] and if (allrules[1] and
allrules[1].x) or allrules[1].x) or
@ -62,35 +50,36 @@ function mesecon:rule2bit(findrule, allrules)
end end
for m,metarule in ipairs( allrules) do for m,metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then if mesecon.cmpPos(findrule, rule) then
return m return m
end end
end end
end end
end end
function mesecon:rule2metaindex(findrule, allrules) function mesecon.rule2metaindex(findrule, allrules)
--get the metarule the rule is in, or allrules --get the metarule the rule is in, or allrules
if allrules[1].x then if allrules[1].x then
return nil return nil
end end
if not(findrule) then if not(findrule) then
return mesecon:flattenrules(allrules) return mesecon.flattenrules(allrules)
end end
for m, metarule in ipairs( allrules) do for m, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then if mesecon.cmpPos(findrule, rule) then
return m return m
end end
end end
end end
end end
function mesecon:rule2meta(findrule, allrules) function mesecon.rule2meta(findrule, allrules)
local index = mesecon:rule2metaindex(findrule, allrules) if #allrules == 0 then return {} end
local index = mesecon.rule2metaindex(findrule, allrules)
if index == nil then if index == nil then
if allrules[1].x then if allrules[1].x then
return allrules return allrules
@ -101,25 +90,16 @@ function mesecon:rule2meta(findrule, allrules)
return allrules[index] return allrules[index]
end end
if convert_base then function mesecon.dec2bin(n)
print(
"base2dec is tonumber(num,base1)\n"..
"commonlib needs dec2base(num,base2)\n"..
"and it needs base2base(num,base1,base2),\n"..
"which is dec2base(tonumber(num,base1),base2)"
)
else
function dec2bin(n)
local x, y = math.floor(n / 2), n % 2 local x, y = math.floor(n / 2), n % 2
if (n > 1) then if (n > 1) then
return dec2bin(x)..y return mesecon.dec2bin(x)..y
else else
return ""..y return ""..y
end end
end end
end
function mesecon:getstate(nodename, states) function mesecon.getstate(nodename, states)
for state, name in ipairs(states) do for state, name in ipairs(states) do
if name == nodename then if name == nodename then
return state return state
@ -128,53 +108,49 @@ function mesecon:getstate(nodename, states)
error(nodename.." doesn't mention itself in "..dump(states)) error(nodename.." doesn't mention itself in "..dump(states))
end end
function mesecon:getbinstate(nodename, states) function mesecon.getbinstate(nodename, states)
return dec2bin(mesecon:getstate(nodename, states)-1) return mesecon.dec2bin(mesecon.getstate(nodename, states)-1)
end end
function mesecon:get_bit(binary,bit) function mesecon.get_bit(binary,bit)
bit = bit or 1 bit = bit or 1
local c = binary:len()-(bit-1) local c = binary:len()-(bit-1)
return binary:sub(c,c) == "1" return binary:sub(c,c) == "1"
end end
function mesecon:set_bit(binary,bit,value) function mesecon.set_bit(binary,bit,value)
if value == "1" then if value == "1" then
if not mesecon:get_bit(binary,bit) then if not mesecon.get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)+math.pow(2,bit-1)) return mesecon.dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
end end
elseif value == "0" then elseif value == "0" then
if mesecon:get_bit(binary,bit) then if mesecon.get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)-math.pow(2,bit-1)) return mesecon.dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
end end
end end
return binary return binary
end end
function mesecon:invertRule(r) function mesecon.invertRule(r)
return {x = -r.x, y = -r.y, z = -r.z, sx = r.sx, sy = r.sy, sz = r.sz} return {x = -r.x, y = -r.y, z = -r.z}
end end
function mesecon:addPosRule(p, r) function mesecon.addPosRule(p, r)
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z} return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
end end
function mesecon:cmpPos(p1, p2) function mesecon.cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z) return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end end
function mesecon:cmpSpecial(r1, r2) function mesecon.tablecopy(table) -- deep table copy
return (r1.sx == r2.sx and r1.sy == r2.sy and r1.sz == r2.sz)
end
function mesecon:tablecopy(table) -- deep table copy
if type(table) ~= "table" then return table end -- no need to copy if type(table) ~= "table" then return table end -- no need to copy
local newtable = {} local newtable = {}
for idx, item in pairs(table) do for idx, item in pairs(table) do
if type(item) == "table" then if type(item) == "table" then
newtable[idx] = mesecon:tablecopy(item) newtable[idx] = mesecon.tablecopy(item)
else else
newtable[idx] = item newtable[idx] = item
end end
@ -183,13 +159,53 @@ function mesecon:tablecopy(table) -- deep table copy
return newtable return newtable
end end
function mesecon:cmpAny(t1, t2) function mesecon.cmpAny(t1, t2)
if type(t1) ~= type(t2) then return false end if type(t1) ~= type(t2) then return false end
if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end
for i, e in pairs(t1) do for i, e in pairs(t1) do
if not mesecon:cmpAny(e, t2[i]) then return false end if not mesecon.cmpAny(e, t2[i]) then return false end
end end
return true return true
end end
-- does not overwrite values; number keys (ipairs) are appended, not overwritten
function mesecon.mergetable(source, dest)
local rval = mesecon.tablecopy(dest)
for k, v in pairs(source) do
rval[k] = dest[k] or mesecon.tablecopy(v)
end
for i, v in ipairs(source) do
table.insert(rval, mesecon.tablecopy(v))
end
return rval
end
function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_common.drop = spec_common.drop or name .. "_off"
spec_common.__mesecon_basename = name
spec_on.__mesecon_state = "on"
spec_off.__mesecon_state = "off"
spec_on = mesecon.mergetable(spec_common, spec_on);
spec_off = mesecon.mergetable(spec_common, spec_off);
minetest.register_node(name .. "_on", spec_on)
minetest.register_node(name .. "_off", spec_off)
end
-- swap onstate and offstate nodes, returns new state
function mesecon.flipstate(pos, node)
local nodedef = minetest.registered_nodes[node.name]
local newstate
if (nodedef.__mesecon_state == "on") then newstate = "off" end
if (nodedef.__mesecon_state == "off") then newstate = "on" end
minetest.swap_node(pos, {name = nodedef.__mesecon_basename .. "_" .. newstate,
param2 = node.param2})
return newstate
end

View File

@ -1,255 +1,233 @@
-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off -- naming scheme: wire:(xp)(zp)(xm)(zm)(xpyp)(zpyp)(xmyp)(zmyp)_on/off
-- The conditions in brackets define whether there is a mesecon at that place or not -- where x= x direction, z= z direction, y= y direction, p = +1, m = -1, e.g. xpym = {x=1, y=-1, z=0}
-- 1 = there is one; 0 = there is none -- The (xp)/(zpyp)/.. statements shall be replaced by either 0 or 1
-- y always means y+ -- Where 0 means the wire has no visual connection to that direction and
-- 1 means that the wire visually connects to that other node.
box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16} -- #######################
box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 } -- ## Update wire looks ##
-- #######################
box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16} -- self_pos = pos of any mesecon node, from_pos = pos of conductor to getconnect for
box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16} local wire_getconnect = function (from_pos, self_pos)
box_xm = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16} local node = minetest.get_node(self_pos)
box_zm = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16} if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecons then
box_xpy = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16} -- rules of node to possibly connect to
box_zpy = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5} local rules = {}
box_xmy = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16} if (minetest.registered_nodes[node.name].mesecon_wire) then
box_zmy = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16} rules = mesecon.rules.default
-- Registering the wires
for xp=0, 1 do
for zp=0, 1 do
for xm=0, 1 do
for zm=0, 1 do
for xpy=0, 1 do
for zpy=0, 1 do
for xmy=0, 1 do
for zmy=0, 1 do
if (xpy == 1 and xp == 0) or (zpy == 1 and zp == 0)
or (xmy == 1 and xm == 0) or (zmy == 1 and zm == 0) then break end
local groups
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
if nodeid == "00000000" then
groups = {dig_immediate = 3, mesecon_conductor_craftable=1}
wiredesc = "Mesecon"
else else
groups = {dig_immediate = 3, not_in_creative_inventory = 1} rules = mesecon.get_any_rules(node)
wiredesc = "Mesecons Wire (ID: "..nodeid..")"
end end
local nodebox = {} for _, r in ipairs(mesecon.flattenrules(rules)) do
local adjx = false if (mesecon.cmpPos(mesecon.addPosRule(self_pos, r), from_pos)) then
local adjz = false return true
if xp == 1 then table.insert(nodebox, box_xp) adjx = true end end
if zp == 1 then table.insert(nodebox, box_zp) adjz = true end end
if xm == 1 then table.insert(nodebox, box_xm) adjx = true end end
if zm == 1 then table.insert(nodebox, box_zm) adjz = true end return false
if xpy == 1 then table.insert(nodebox, box_xpy) end end
if zpy == 1 then table.insert(nodebox, box_zpy) end
if xmy == 1 then table.insert(nodebox, box_xmy) end
if zmy == 1 then table.insert(nodebox, box_zmy) end
if adjx and adjz and (xp + zp + xm + zm > 2) then -- Update this node
table.insert(nodebox, box_bump1) local wire_updateconnect = function (pos)
tiles_off = { local connections = {}
"wires_bump_off.png",
"wires_bump_off.png", for _, r in ipairs(mesecon.rules.default) do
"wires_vertical_off.png", if wire_getconnect(pos, mesecon.addPosRule(pos, r)) then
"wires_vertical_off.png", table.insert(connections, r)
"wires_vertical_off.png", end
"wires_vertical_off.png" end
}
tiles_on = { local nid = {}
"wires_bump_on.png", for _, vec in ipairs(connections) do
"wires_bump_on.png", -- flat component
"wires_vertical_on.png", if vec.x == 1 then nid[0] = "1" end
"wires_vertical_on.png", if vec.z == 1 then nid[1] = "1" end
"wires_vertical_on.png", if vec.x == -1 then nid[2] = "1" end
"wires_vertical_on.png" if vec.z == -1 then nid[3] = "1" end
}
-- slopy component
if vec.y == 1 then
if vec.x == 1 then nid[4] = "1" end
if vec.z == 1 then nid[5] = "1" end
if vec.x == -1 then nid[6] = "1" end
if vec.z == -1 then nid[7] = "1" end
end
end
local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")
local state_suffix = string.find(minetest.get_node(pos).name, "_off") and "_off" or "_on"
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid..state_suffix})
end
local update_on_place_dig = function (pos, node)
-- Update placed node (get_node again as it may have been dug)
local nn = minetest.get_node(pos)
if (minetest.registered_nodes[nn.name])
and (minetest.registered_nodes[nn.name].mesecon_wire) then
wire_updateconnect(pos)
end
-- Update nodes around it
local rules = {}
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecon_wire then
rules = mesecon.rules.default
else else
table.insert(nodebox, box_center) rules = mesecon.get_any_rules(node)
tiles_off = { end
"wires_off.png", if (not rules) then return end
"wires_off.png",
"wires_vertical_off.png", for _, r in ipairs(mesecon.flattenrules(rules)) do
"wires_vertical_off.png", local np = mesecon.addPosRule(pos, r)
"wires_vertical_off.png", if minetest.registered_nodes[minetest.get_node(np).name]
"wires_vertical_off.png" and minetest.registered_nodes[minetest.get_node(np).name].mesecon_wire then
} wire_updateconnect(np)
tiles_on = { end
"wires_on.png", end
"wires_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png"
}
end end
if nodeid == "00000000" then function mesecon.update_autoconnect(pos, node)
nodebox = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16} if (not node) then node = minetest.get_node(pos) end
update_on_place_dig(pos, node)
end end
minetest.register_node("mesecons:wire_"..nodeid.."_off", { -- ############################
description = wiredesc, -- ## Wire node registration ##
drawtype = "nodebox", -- ############################
tiles = tiles_off, -- Nodeboxes:
-- inventory_image = "wires_inv.png", local box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16}
-- wield_image = "wires_inv.png", local box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 }
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png", local nbox_nid =
paramtype = "light", {
paramtype2 = "facedir", [0] = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}, -- x positive
sunlight_propagates = true, [1] = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}, -- z positive
selection_box = { [2] = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16}, -- x negative
[3] = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16}, -- z negative
[4] = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16}, -- x positive up
[5] = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}, -- z positive up
[6] = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}, -- x negative up
[7] = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16} -- z negative up
}
local tiles_off = { "mesecons_wire_off.png" }
local tiles_on = { "mesecons_wire_on.png" }
local selectionbox =
{
type = "fixed", type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5} fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
}, }
node_box = {
type = "fixed", -- go to the next nodeid (ex.: 01000011 --> 01000100)
fixed = nodebox local nid_inc = function() end
}, nid_inc = function (nid)
groups = groups, local i = 0
walkable = false, while nid[i-1] ~= 1 do
stack_max = 99, nid[i] = (nid[i] ~= 1) and 1 or 0
drop = "mesecons:wire_00000000_off", i = i + 1
mesecons = {conductor={ end
-- BUT: Skip impossible nodeids:
if ((nid[0] == 0 and nid[4] == 1) or (nid[1] == 0 and nid[5] == 1)
or (nid[2] == 0 and nid[6] == 1) or (nid[3] == 0 and nid[7] == 1)) then
return nid_inc(nid)
end
return i <= 8
end
register_wires = function()
local nid = {}
while true do
-- Create group specifiction and nodeid string (see note above for details)
local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")
-- Calculate nodebox
local nodebox = {type = "fixed", fixed={box_center}}
for i=0,7 do
if nid[i] == 1 then
table.insert(nodebox.fixed, nbox_nid[i])
end
end
-- Add bump to nodebox if curved
if (nid[0] == 1 and nid[1] == 1) or (nid[1] == 1 and nid[2] == 1)
or (nid[2] == 1 and nid[3] == 1) or (nid[3] == 1 and nid[0] == 1) then
table.insert(nodebox.fixed, box_bump1)
end
-- If nothing to connect to, still make a nodebox of a straight wire
if nodeid == "00000000" then
nodebox.fixed = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
end
local rules = {}
if (nid[0] == 1) then table.insert(rules, vector.new( 1, 0, 0)) end
if (nid[1] == 1) then table.insert(rules, vector.new( 0, 0, 1)) end
if (nid[2] == 1) then table.insert(rules, vector.new(-1, 0, 0)) end
if (nid[3] == 1) then table.insert(rules, vector.new( 0, 0, -1)) end
if (nid[0] == 1) then table.insert(rules, vector.new( 1, -1, 0)) end
if (nid[1] == 1) then table.insert(rules, vector.new( 0, -1, 1)) end
if (nid[2] == 1) then table.insert(rules, vector.new(-1, -1, 0)) end
if (nid[3] == 1) then table.insert(rules, vector.new( 0, -1, -1)) end
if (nid[4] == 1) then table.insert(rules, vector.new( 1, 1, 0)) end
if (nid[5] == 1) then table.insert(rules, vector.new( 0, 1, 1)) end
if (nid[6] == 1) then table.insert(rules, vector.new(-1, 1, 0)) end
if (nid[7] == 1) then table.insert(rules, vector.new( 0, 1, -1)) end
local meseconspec_off = { conductor = {
rules = rules,
state = mesecon.state.off, state = mesecon.state.off,
onstate = "mesecons:wire_"..nodeid.."_on" onstate = "mesecons:wire_"..nodeid.."_on"
}} }}
})
minetest.register_node("mesecons:wire_"..nodeid.."_on", { local meseconspec_on = { conductor = {
description = "Wire ID:"..nodeid, rules = rules,
drawtype = "nodebox",
tiles = tiles_on,
-- inventory_image = "wires_inv.png",
-- wield_image = "wires_inv.png",
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
},
node_box = {
type = "fixed",
fixed = nodebox
},
groups = {dig_immediate = 3, mesecon = 2, not_in_creative_inventory = 1},
walkable = false,
stack_max = 99,
drop = "mesecons:wire_00000000_off",
mesecons = {conductor={
state = mesecon.state.on, state = mesecon.state.on,
offstate = "mesecons:wire_"..nodeid.."_off" offstate = "mesecons:wire_"..nodeid.."_off"
}} }}
})
end local groups_on = {dig_immediate = 3, mesecon_conductor_craftable = 1,
end not_in_creative_inventory = 1}
end local groups_off = {dig_immediate = 3, mesecon_conductor_craftable = 1}
end if nodeid ~= "00000000" then
end groups_off["not_in_creative_inventory"] = 1
end
end
end end
-- Updating the wires: mesecon.register_node("mesecons:wire_"..nodeid, {
-- Place the right connection wire description = "Mesecon",
drawtype = "nodebox",
inventory_image = "mesecons_wire_inv.png",
wield_image = "mesecons_wire_inv.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
walkable = false,
drop = "mesecons:wire_00000000_off",
mesecon_wire = true
}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})
local update_on_place_dig = function (pos, node) if (nid_inc(nid) == false) then return end
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecons then
mesecon:update_autoconnect(pos)
end end
end end
register_wires()
minetest.register_on_placenode(update_on_place_dig) -- ##############
minetest.register_on_dignode(update_on_place_dig) -- ## Crafting ##
-- ##############
function mesecon:update_autoconnect(pos, secondcall, replace_old)
local xppos = {x=pos.x+1, y=pos.y, z=pos.z}
local zppos = {x=pos.x, y=pos.y, z=pos.z+1}
local xmpos = {x=pos.x-1, y=pos.y, z=pos.z}
local zmpos = {x=pos.x, y=pos.y, z=pos.z-1}
local xpympos = {x=pos.x+1, y=pos.y-1, z=pos.z}
local zpympos = {x=pos.x, y=pos.y-1, z=pos.z+1}
local xmympos = {x=pos.x-1, y=pos.y-1, z=pos.z}
local zmympos = {x=pos.x, y=pos.y-1, z=pos.z-1}
local xpypos = {x=pos.x+1, y=pos.y+1, z=pos.z}
local zpypos = {x=pos.x, y=pos.y+1, z=pos.z+1}
local xmypos = {x=pos.x-1, y=pos.y+1, z=pos.z}
local zmypos = {x=pos.x, y=pos.y+1, z=pos.z-1}
if secondcall == nil then
mesecon:update_autoconnect(xppos, true)
mesecon:update_autoconnect(zppos, true)
mesecon:update_autoconnect(xmpos, true)
mesecon:update_autoconnect(zmpos, true)
mesecon:update_autoconnect(xpypos, true)
mesecon:update_autoconnect(zpypos, true)
mesecon:update_autoconnect(xmypos, true)
mesecon:update_autoconnect(zmypos, true)
mesecon:update_autoconnect(xpympos, true)
mesecon:update_autoconnect(zpympos, true)
mesecon:update_autoconnect(xmympos, true)
mesecon:update_autoconnect(zmympos, true)
end
nodename = minetest.get_node(pos).name
if string.find(nodename, "mesecons:wire_") == nil and not replace_old then return nil end
if mesecon:rules_link_anydir(pos, xppos) then xp = 1 else xp = 0 end
if mesecon:rules_link_anydir(pos, xmpos) then xm = 1 else xm = 0 end
if mesecon:rules_link_anydir(pos, zppos) then zp = 1 else zp = 0 end
if mesecon:rules_link_anydir(pos, zmpos) then zm = 1 else zm = 0 end
if mesecon:rules_link_anydir(pos, xpympos) then xp = 1 end
if mesecon:rules_link_anydir(pos, xmympos) then xm = 1 end
if mesecon:rules_link_anydir(pos, zpympos) then zp = 1 end
if mesecon:rules_link_anydir(pos, zmympos) then zm = 1 end
if mesecon:rules_link_anydir(pos, xpypos) then xpy = 1 else xpy = 0 end
if mesecon:rules_link_anydir(pos, zpypos) then zpy = 1 else zpy = 0 end
if mesecon:rules_link_anydir(pos, xmypos) then xmy = 1 else xmy = 0 end
if mesecon:rules_link_anydir(pos, zmypos) then zmy = 1 else zmy = 0 end
if xpy == 1 then xp = 1 end
if zpy == 1 then zp = 1 end
if xmy == 1 then xm = 1 end
if zmy == 1 then zm = 1 end
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
if string.find(nodename, "_off") ~= nil then
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"})
else
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" })
end
end
if not minetest.registered_nodes["default:stone_with_mese"] then --before MESE update, use old recipes
minetest.register_craft({
output = "mesecons:wire_00000000_off 18",
recipe = {
{"default:mese"},
}
})
else
minetest.register_craft({ minetest.register_craft({
type = "cooking", type = "cooking",
output = "mesecons:wire_00000000_off 2", output = "mesecons:wire_00000000_off 2",
@ -270,11 +248,3 @@ else
recipe = "default:mese", recipe = "default:mese",
cooktime = 30, cooktime = 30,
}) })
end
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 16",
recipe = "default:mese_crystal",
})

View File

@ -1,102 +1,51 @@
-- The BLINKY_PLANT -- The BLINKY_PLANT
minetest.register_node("mesecons_blinkyplant:blinky_plant", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_off.png"},
inventory_image = "jeija_blinky_plant_off.png",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1},
drop="mesecons_blinkyplant:blinky_plant_off 1",
description="Deactivated Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
end
})
minetest.register_node("mesecons_blinkyplant:blinky_plant_off", { local toggle_timer = function (pos)
local timer = minetest.get_node_timer(pos)
if timer:is_started() then
timer:stop()
else
timer:start(mesecon.setting("blinky_plant_interval", 3))
end
end
local on_timer = function (pos)
local node = minetest.get_node(pos)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
toggle_timer(pos)
end
mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
description="Blinky Plant",
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_off.png"},
inventory_image = "jeija_blinky_plant_off.png", inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
groups = {dig_immediate=3, mesecon=2},
description="Blinky Plant",
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3}, fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
}, },
mesecons = {receptor = { on_timer = on_timer,
state = mesecon.state.off on_rightclick = toggle_timer,
}}, on_construct = toggle_timer
on_rightclick = function(pos, node, clicker) },{
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant"}) tiles = {"jeija_blinky_plant_off.png"},
end groups = {dig_immediate=3},
}) mesecons = {receptor = { state = mesecon.state.off }}
},{
minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_on.png"}, tiles = {"jeija_blinky_plant_on.png"},
inventory_image = "jeija_blinky_plant_off.png", groups = {dig_immediate=3, not_in_creative_inventory=1},
paramtype = "light", mesecons = {receptor = { state = mesecon.state.on }}
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon=2},
drop="mesecons_blinkyplant:blinky_plant_off 1",
light_source = LIGHT_MAX-7,
description = "Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.on
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name = "mesecons_blinkyplant:blinky_plant"})
mesecon:receptor_off(pos)
end
}) })
minetest.register_craft({ minetest.register_craft({
output = "mesecons_blinkyplant:blinky_plant_off 1", output = "mesecons_blinkyplant:blinky_plant_off 1",
recipe = { recipe = { {"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""}, {"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""}, {"group:sapling","group:sapling","group:sapling"}}
{"default:sapling","default:sapling","default:sapling"},
}
})
minetest.register_abm(
{nodenames = {"mesecons_blinkyplant:blinky_plant_off"},
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.remove_node(pos)
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_on"})
nodeupdate(pos)
mesecon:receptor_on(pos)
end,
})
minetest.register_abm({
nodenames = {"mesecons_blinkyplant:blinky_plant_on"},
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.remove_node(pos)
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
nodeupdate(pos)
mesecon:receptor_off(pos)
end,
}) })

View File

@ -8,7 +8,7 @@ mesecon.button_turnoff = function (pos)
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2}) minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos}) minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node) local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules) mesecon.receptor_off(pos, rules)
end end
end end
@ -42,7 +42,7 @@ minetest.register_node("mesecons_button:button_off", {
description = "Button", description = "Button",
on_punch = function (pos, node) on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2}) minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node)) mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos}) minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos) minetest.after(1, mesecon.button_turnoff, pos)
end, end,

View File

@ -79,7 +79,7 @@ local function after_place(pos, placer)
end end
local function receive_fields(pos, formname, fields, sender) local function receive_fields(pos, formname, fields, sender)
if fields.quit then if not fields.submit then
return return
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)

View File

@ -1,167 +0,0 @@
doors = {}
-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name)
if minetest.get_node(pos).name == name then
minetest.remove_node(pos)
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
local meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace_dir, param2=p2})
minetest.get_meta(pos):from_table(meta)
pos.y = pos.y-dir
meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=p2})
minetest.get_meta(pos):from_table(meta)
end
local function on_mesecons_signal_open (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function on_mesecons_signal_close (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
minetest.register_node(":"..name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1")
end,
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
mesecons = {effector = {
action_on = on_mesecons_signal_open
}},
can_dig = check_player_priv,
})
minetest.register_node(":"..name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2")
end,
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
mesecons = {effector = {
action_off = on_mesecons_signal_close
}},
can_dig = check_player_priv,
})
end
doors:register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
})
doors:register_door("doors:door_steel", {
description = "Steel Door",
inventory_image = "door_steel.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
sounds = default.node_sound_stone_defaults(),
})

View File

@ -2,7 +2,7 @@
local delayer_get_output_rules = function(node) local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}} local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
end end
@ -10,7 +10,7 @@ end
local delayer_get_input_rules = function(node) local delayer_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}} local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
end end

View File

@ -1,3 +1,5 @@
local GET_COMMAND = "GET"
-- Object detector -- Object detector
-- Detects players in a certain radius -- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua -- The radius can be specified in mesecons/settings.lua
@ -21,7 +23,7 @@ end
-- returns true if player was found, false if not -- returns true if player was found, false if not
local object_detector_scan = function (pos) local object_detector_scan = function (pos)
local objs = minetest.get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS) local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil! local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
local scanname = minetest.get_meta(pos):get_string("scanname") local scanname = minetest.get_meta(pos):get_string("scanname")
@ -33,7 +35,7 @@ local object_detector_scan = function (pos)
end end
-- set player name when receiving a digiline signal on a specific channel -- set player name when receiving a digiline signal on a specific channel
object_detector_digiline = { local object_detector_digiline = {
effector = { effector = {
action = function (pos, node, channel, msg) action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -53,7 +55,8 @@ minetest.register_node("mesecons_detector:object_detector_off", {
groups = {cracky=3}, groups = {cracky=3},
description="Player Detector", description="Player Detector",
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off state = mesecon.state.off,
rules = mesecon.rules.pplate
}}, }},
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
@ -68,7 +71,8 @@ minetest.register_node("mesecons_detector:object_detector_on", {
groups = {cracky=3,not_in_creative_inventory=1}, groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:object_detector_off', drop = 'mesecons_detector:object_detector_off',
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on state = mesecon.state.on,
rules = mesecon.rules.pplate
}}, }},
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
@ -92,7 +96,7 @@ minetest.register_abm(
action = function(pos) action = function(pos)
if object_detector_scan(pos) then if object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_on"}) minetest.swap_node(pos, {name = "mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos) mesecon.receptor_on(pos, mesecon.rules.pplate)
end end
end, end,
}) })
@ -104,7 +108,161 @@ minetest.register_abm(
action = function(pos) action = function(pos)
if not object_detector_scan(pos) then if not object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_off"}) minetest.swap_node(pos, {name = "mesecons_detector:object_detector_off"})
mesecon:receptor_off(pos) mesecon.receptor_off(pos, mesecon.rules.pplate)
end
end,
})
-- Node detector
-- Detects the node in front of it
local node_detector_make_formspec = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local node_detector_on_receive_fields = function(pos, formname, fields)
if not fields.scanname or not fields.digiline_channel then return end;
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel)
node_detector_make_formspec(pos)
end
-- returns true if player was found, false if not
local node_detector_scan = function (pos)
local node = minetest.get_node(pos)
local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
local frontnode = minetest.get_node(frontpos)
local meta = minetest.get_meta(pos)
return (frontnode.name == meta:get_string("scanname")) or
(frontnode.name ~= "air" and frontnode.name ~= "ignore" and meta:get_string("scanname") == "")
end
-- set player name when receiving a digiline signal on a specific channel
local node_detector_digiline = {
effector = {
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
local active_channel = meta:get_string("digiline_channel")
if channel == active_channel then
if msg == GET_COMMAND then
local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
local name = minetest.get_node(frontpos).name
digiline:receptor_send(pos, digiline.rules.default, channel, name)
else
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
end
end,
},
receptor = {}
}
minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {cracky=3},
description="Node Detector",
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:node_detector_off',
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
minetest.register_abm(
{nodenames = {"mesecons_detector:node_detector_off"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if node_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:node_detector_on", param2 = node.param2})
mesecon.receptor_on(pos)
end
end,
})
minetest.register_abm(
{nodenames = {"mesecons_detector:node_detector_on"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if not node_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:node_detector_off", param2 = node.param2})
mesecon.receptor_off(pos)
end end
end, end,
}) })

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80
mesecons_doors/init.lua Normal file
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@ -0,0 +1,80 @@
-- Modified, from minetest_game/mods/doors/init.lua
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2 + 1]
minetest.swap_node(pos, {name = replace_dir, param2 = p2})
pos.y = pos.y - dir
minetest.swap_node(pos, {name = replace, param2 = p2})
if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function meseconify_door(name)
local function toggle_state1 (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function toggle_state2 (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
minetest.override_item(name.."_b_1", {
mesecons = {effector = {
action_on = toggle_state1,
action_off = toggle_state1,
rules = mesecon.rules.pplate
}},
})
minetest.override_item(name.."_b_2", {
mesecons = {effector = {
action_on = toggle_state2,
action_off = toggle_state2,
rules = mesecon.rules.pplate
}},
})
end
meseconify_door("doors:door_wood")
meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass")
-- Trapdoor
local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})

View File

@ -15,7 +15,7 @@ local corner_get_rules = function (node)
{x = 0, y = 0, z = -1}} {x = 0, y = 0, z = -1}}
for i = 0, node.param2 do for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules

View File

@ -8,12 +8,7 @@ local mesewire_rules =
{x = 0, y = 0, z =-1}, {x = 0, y = 0, z =-1},
} }
minetest.register_node(":default:mese", { minetest.override_item("default:mese", {
description = "Mese Block",
tiles = {minetest.registered_nodes["default:mese"].tiles[1]},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
mesecons = {conductor = { mesecons = {conductor = {
state = mesecon.state.off, state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered", onstate = "mesecons_extrawires:mese_powered",

View File

@ -16,7 +16,7 @@ local tjunction_get_rules = function (node)
{x = 0, y = 0, z = -1}} {x = 0, y = 0, z = -1}}
for i = 0, node.param2 do for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules

View File

@ -18,7 +18,7 @@ local bottom_box = {
local vertical_rules = { local vertical_rules = {
{x=0, y=1, z=0}, {x=0, y=1, z=0},
{x=0, y=-1, z=0}, {x=0, y=-1, z=0}
} }
local top_rules = { local top_rules = {
@ -26,7 +26,7 @@ local top_rules = {
{x=-1,y=0, z=0}, {x=-1,y=0, z=0},
{x=0,y=0, z=1}, {x=0,y=0, z=1},
{x=0,y=0, z=-1}, {x=0,y=0, z=-1},
{x=0,y=-1, z=0}, {x=0,y=-1, z=0}
} }
local bottom_rules = { local bottom_rules = {
@ -35,107 +35,79 @@ local bottom_rules = {
{x=0, y=0, z=1}, {x=0, y=0, z=1},
{x=0, y=0, z=-1}, {x=0, y=0, z=-1},
{x=0, y=1, z=0}, {x=0, y=1, z=0},
{x=0, y=2, z=0} -- receive power from pressure plate / detector / ... 2 nodes above
} }
local vertical_updatepos = function (pos) local vertical_updatepos = function (pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].is_vertical_conductor then if minetest.registered_nodes[node.name]
local node_above = minetest.get_node(mesecon:addPosRule(pos, vertical_rules[1])) and minetest.registered_nodes[node.name].is_vertical_conductor then
local node_below = minetest.get_node(mesecon:addPosRule(pos, vertical_rules[2])) local node_above = minetest.get_node(mesecon.addPosRule(pos, vertical_rules[1]))
local node_below = minetest.get_node(mesecon.addPosRule(pos, vertical_rules[2]))
local namestate = minetest.registered_nodes[node.name].vertical_conductor_state local namestate = minetest.registered_nodes[node.name].vertical_conductor_state
local above = minetest.registered_nodes[node_above.name] and minetest.registered_nodes[node_above.name].is_vertical_conductor local above = minetest.registered_nodes[node_above.name]
local below = minetest.registered_nodes[node_below.name] and minetest.registered_nodes[node_below.name].is_vertical_conductor and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name]
and minetest.registered_nodes[node_below.name].is_vertical_conductor
local basename = "mesecons_extrawires:vertical_"
if above and below then -- above and below: vertical mesecon if above and below then -- above and below: vertical mesecon
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_" .. namestate}) minetest.add_node(pos, {name = basename .. namestate})
elseif above and not below then -- above only: bottom elseif above and not below then -- above only: bottom
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_bottom_" .. namestate}) minetest.add_node(pos, {name = basename .. "bottom_" .. namestate})
elseif not above and below then -- below only: top elseif not above and below then -- below only: top
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_top_" .. namestate}) minetest.add_node(pos, {name = basename .. "top_" .. namestate})
else -- no vertical wire above, no vertical wire below: use default wire else -- no vertical wire above, no vertical wire below: use bottom
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_" .. namestate}) minetest.add_node(pos, {name = basename .. "bottom_" .. namestate})
end end
mesecon.update_autoconnect(pos)
end end
end end
local vertical_update = function (pos, node) local vertical_update = function (pos, node)
vertical_updatepos(pos) -- this one vertical_updatepos(pos) -- this one
vertical_updatepos(mesecon:addPosRule(pos, vertical_rules[1])) -- above vertical_updatepos(mesecon.addPosRule(pos, vertical_rules[1])) -- above
vertical_updatepos(mesecon:addPosRule(pos, vertical_rules[2])) -- below vertical_updatepos(mesecon.addPosRule(pos, vertical_rules[2])) -- below
end end
-- Vertical wire -- Vertical wire
minetest.register_node("mesecons_extrawires:vertical_on", { mesecon.register_node("mesecons_extrawires:vertical", {
description = "Vertical mesecon", description = "Vertical mesecon",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"wires_vertical_on.png"},
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = vertical_box, selection_box = vertical_box,
node_box = vertical_box, node_box = vertical_box,
is_vertical_conductor = true, is_vertical_conductor = true,
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_off",
rules = vertical_rules,
}},
drop = "mesecons_extrawires:vertical_off", drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update, after_place_node = vertical_update,
after_dig_node = vertical_update, after_dig_node = vertical_update
}) },{
tiles = {"mesecons_wire_off.png"},
minetest.register_node("mesecons_extrawires:vertical_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate=3}, groups = {dig_immediate=3},
selection_box = vertical_box,
node_box = vertical_box,
is_vertical_conductor = true,
vertical_conductor_state = "off", vertical_conductor_state = "off",
mesecons = {conductor = { mesecons = {conductor = {
state = mesecon.state.off, state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_on", onstate = "mesecons_extrawires:vertical_on",
rules = vertical_rules, rules = vertical_rules,
}}, }}
after_place_node = vertical_update, },{
after_dig_node = vertical_update, tiles = {"mesecons_wire_on.png"},
})
-- Vertical wire top
minetest.register_node("mesecons_extrawires:vertical_top_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = top_box,
node_box = top_box,
is_vertical_conductor = true,
vertical_conductor_state = "on", vertical_conductor_state = "on",
mesecons = {conductor = { mesecons = {conductor = {
state = mesecon.state.on, state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_top_off", offstate = "mesecons_extrawires:vertical_off",
rules = top_rules, rules = vertical_rules,
}}, }}
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
}) })
minetest.register_node("mesecons_extrawires:vertical_top_off", { -- Vertical wire top
mesecon.register_node("mesecons_extrawires:vertical_top", {
description = "Vertical mesecon", description = "Vertical mesecon",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
@ -143,43 +115,31 @@ minetest.register_node("mesecons_extrawires:vertical_top_off", {
selection_box = top_box, selection_box = top_box,
node_box = top_box, node_box = top_box,
is_vertical_conductor = true, is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
vertical_conductor_state = "off", vertical_conductor_state = "off",
mesecons = {conductor = { mesecons = {conductor = {
state = mesecon.state.off, state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_top_on", onstate = "mesecons_extrawires:vertical_top_on",
rules = top_rules, rules = top_rules,
}}, }}
drop = "mesecons_extrawires:vertical_off", },{
after_place_node = vertical_update, tiles = {"mesecons_wire_on.png"},
after_dig_node = vertical_update, vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_top_off",
rules = top_rules,
}}
}) })
-- Vertical wire bottom -- Vertical wire bottom
minetest.register_node("mesecons_extrawires:vertical_bottom_on", { mesecon.register_node("mesecons_extrawires:vertical_bottom", {
description = "Vertical mesecon", description = "Vertical mesecon",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
vertical_conductor_state = "on",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = bottom_box,
node_box = bottom_box,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_bottom_off",
rules = bottom_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
@ -187,15 +147,25 @@ minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
selection_box = bottom_box, selection_box = bottom_box,
node_box = bottom_box, node_box = bottom_box,
is_vertical_conductor = true, is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
vertical_conductor_state = "off", vertical_conductor_state = "off",
mesecons = {conductor = { mesecons = {conductor = {
state = mesecon.state.off, state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_bottom_on", onstate = "mesecons_extrawires:vertical_bottom_on",
rules = bottom_rules, rules = bottom_rules,
}}, }}
drop = "mesecons_extrawires:vertical_off", },{
after_place_node = vertical_update, tiles = {"mesecons_wire_on.png"},
after_dig_node = vertical_update, vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_bottom_off",
rules = bottom_rules,
}}
}) })
minetest.register_craft({ minetest.register_craft({

View File

@ -1,222 +1,124 @@
function gate_rotate_rules(node) local nodebox = {
type = "fixed",
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }},
}
local function gate_rotate_rules(node, rules)
for rotations = 0, node.param2 - 1 do for rotations = 0, node.param2 - 1 do
rules = mesecon:rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
end end
function gate_get_output_rules(node) local function gate_get_output_rules(node)
rules = {{x=1, y=0, z=0}} return gate_rotate_rules(node, {{x=1, y=0, z=0}})
return gate_rotate_rules(node)
end end
function gate_get_input_rules_oneinput(node) local function gate_get_input_rules_oneinput(node)
rules = {{x=-1, y=0, z=0}, {x=1, y=0, z=0}} return gate_rotate_rules(node, {{x=-1, y=0, z=0}})
return gate_rotate_rules(node)
end end
function gate_get_input_rules_twoinputs(node) local function gate_get_input_rules_twoinputs(node)
rules = { return gate_rotate_rules(node, {{x=0, y=0, z=1, name="input1"},
{x=0, y=0, z=1}, {x=0, y=0, z=-1, name="input2"}})
{x=0, y=0, z=-1},
{x=1, y=0, z=0}}
return gate_rotate_rules(node)
end end
function update_gate(pos, node, rulename, newstate) local function set_gate(pos, node, state)
yc_update_real_portstates(pos, node, rulename, newstate) local gate = minetest.registered_nodes[node.name]
gate = get_gate(pos)
L = rotate_ports(
yc_get_real_portstates(pos),
minetest.get_node(pos).param2
)
if gate == "diode" then
set_gate(pos, L.a)
elseif gate == "not" then
set_gate(pos, not L.a)
elseif gate == "nand" then
set_gate(pos, not(L.b and L.d))
elseif gate == "and" then
set_gate(pos, L.b and L.d)
elseif gate == "xor" then
set_gate(pos, (L.b and not L.d) or (not L.b and L.d))
end
end
function set_gate(pos, on)
gate = get_gate(pos)
local meta = minetest.get_meta(pos)
if on ~= gate_state(pos) then
if mesecon.do_overheat(pos) then if mesecon.do_overheat(pos) then
pop_gate(pos)
else
local node = minetest.get_node(pos)
if on then
minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_on", param2=node.param2})
mesecon:receptor_on(pos,
gate_get_output_rules(node))
else
minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_off", param2=node.param2})
mesecon:receptor_off(pos,
gate_get_output_rules(node))
end
end
end
end
function get_gate(pos)
return minetest.registered_nodes[minetest.get_node(pos).name].mesecons_gate
end
function gate_state(pos)
name = minetest.get_node(pos).name
return string.find(name, "_on") ~= nil
end
function pop_gate(pos)
gate = get_gate(pos)
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.after(0.2, function (pos) mesecon.receptor_off(pos, gate_get_output_rules(node))
mesecon:receptor_off(pos, mesecon.rules.flat) minetest.add_item(pos, gate.drop)
end , pos) -- wait for pending parsings elseif state then
minetest.add_item(pos, "mesecons_gates:"..gate.."_off") minetest.swap_node(pos, {name = gate.onstate, param2=node.param2})
mesecon.receptor_on(pos, gate_get_output_rules(node))
else
minetest.swap_node(pos, {name = gate.offstate, param2=node.param2})
mesecon.receptor_off(pos, gate_get_output_rules(node))
end
end end
function rotate_ports(L, param2) local function update_gate(pos, node, link, newstate)
for rotations=0, param2-1 do local gate = minetest.registered_nodes[node.name]
port = L.a
L.a = L.b
L.b = L.c
L.c = L.d
L.d = port
end
return L
end
gates = {
{name = "diode", inputnumber = 1},
{name = "not" , inputnumber = 1},
{name = "nand" , inputnumber = 2},
{name = "and" , inputnumber = 2},
{name = "xor" , inputnumber = 2}}
local onoff, drop, nodename, description, groups
for _, gate in ipairs(gates) do
if gate.inputnumber == 1 then if gate.inputnumber == 1 then
get_rules = gate_get_input_rules_oneinput set_gate(pos, node, gate.assess(newstate == "on"))
elseif gate.inputnumber == 2 then elseif gate.inputnumber == 2 then
get_rules = gate_get_input_rules_twoinputs local meta = minetest.get_meta(pos)
meta:set_int(link.name, newstate == "on" and 1 or 0)
local val1 = meta:get_int("input1") == 1
local val2 = meta:get_int("input2") == 1
set_gate(pos, node, gate.assess(val1, val2))
end end
for on = 0, 1 do
nodename = "mesecons_gates:"..gate.name
if on == 1 then
onoff = "on"
drop = nodename.."_off"
nodename = nodename.."_"..onoff
description = "You hacker you!"
groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1}
else
onoff = "off"
drop = nil
nodename = nodename.."_"..onoff
description = gate.name.." Gate"
groups = {dig_immediate=2, overheat = 1}
end end
tiles = "jeija_microcontroller_bottom.png^".. function register_gate(name, inputnumber, assess, recipe)
"jeija_gate_"..onoff..".png^".. local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or
"jeija_gate_"..gate.name..".png" gate_get_input_rules_oneinput
local description = "Mesecons Logic Gate: "..name
node_box = { local basename = "mesecons_gates:"..name
type = "fixed", mesecon.register_node(basename, {
fixed = {
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
},
}
local mesecon_state
if on == 1 then
mesecon_state = mesecon.state.on
else
mesecon_state = mesecon.state.off
end
minetest.register_node(nodename, {
description = description, description = description,
inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {tiles}, drop = basename.."_off",
inventory_image = tiles, selection_box = nodebox,
selection_box = node_box, node_box = nodebox,
node_box = node_box,
walkable = true, walkable = true,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
update_gate(pos)
end,
groups = groups,
drop = drop,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons_gate = gate.name, assess = assess,
mesecons = onstate = basename.."_on",
{ offstate = basename.."_off",
receptor = inputnumber = inputnumber
{ },{
state = mesecon_state, tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, overheat = 1},
mesecons = { receptor = {
state = "off",
rules = gate_get_output_rules rules = gate_get_output_rules
}, }, effector = {
effector = rules = get_inputrules,
{
rules = get_rules,
action_change = update_gate action_change = update_gate
} }}
} },{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
mesecons = { receptor = {
state = "on",
rules = gate_get_output_rules
}, effector = {
rules = get_inputrules,
action_change = update_gate
}}
}) })
end
minetest.register_craft({output = basename.."_off", recipe = recipe})
end end
minetest.register_craft({ register_gate("diode", 1, function (input) return input end,
output = 'mesecons_gates:diode_off', {{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons_torch:mesecon_torch_on"}})
recipe = {
{'', '', ''},
{'mesecons:mesecon', 'mesecons_torch:mesecon_torch_on', 'mesecons_torch:mesecon_torch_on'},
{'', '', ''},
},
})
minetest.register_craft({ register_gate("not", 1, function (input) return not input end,
output = 'mesecons_gates:not_off', {{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons:mesecon"}})
recipe = {
{'', '', ''},
{'mesecons:mesecon', 'mesecons_torch:mesecon_torch_on', 'mesecons:mesecon'},
{'', '', ''},
},
})
minetest.register_craft({ register_gate("and", 2, function (val1, val2) return val1 and val2 end,
output = 'mesecons_gates:and_off', {{"mesecons:mesecon", "", ""},
recipe = { {"", "mesecons_materials:silicon", "mesecons:mesecon"},
{'mesecons:mesecon', '', ''}, {"mesecons:mesecon", "", ""}})
{'', 'mesecons_materials:silicon', 'mesecons:mesecon'},
{'mesecons:mesecon', '', ''},
},
})
minetest.register_craft({ register_gate("nand", 2, function (val1, val2) return not (val1 and val2) end,
output = 'mesecons_gates:nand_off', {{"mesecons:mesecon", "", ""},
recipe = { {"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"},
{'mesecons:mesecon', '', ''}, {"mesecons:mesecon", "", ""}})
{'', 'mesecons_materials:silicon', 'mesecons_torch:mesecon_torch_on'},
{'mesecons:mesecon', '', ''},
},
})
minetest.register_craft({ register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val1 and val2) end,
output = 'mesecons_gates:xor_off', {{"mesecons:mesecon", "", ""},
recipe = { {"", "mesecons_materials:silicon", "mesecons_materials:silicon"},
{'mesecons:mesecon', '', ''}, {"mesecons:mesecon", "", ""}})
{'', 'mesecons_materials:silicon', 'mesecons_materials:silicon'},
{'mesecons:mesecon', '', ''},
},
})

View File

@ -4,24 +4,17 @@
-- (does not work with other liquids) -- (does not work with other liquids)
minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", { minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
drawtype = "nodebox", drawtype = "mesh",
mesh = "jeija_hydro_turbine.obj",
tiles = {"jeija_hydro_turbine_off.png"}, tiles = {"jeija_hydro_turbine_off.png"},
inventory_image = "jeija_hydro_turbine_inv.png",
wield_scale = {x=0.75, y=0.75, z=0.75},
groups = {dig_immediate=2}, groups = {dig_immediate=2},
description="Water Turbine", description="Water Turbine",
paramtype = "light", paramtype = "light",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
},
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
}, },
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
@ -30,25 +23,18 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
}) })
minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", { minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
drawtype = "nodebox", drawtype = "mesh",
mesh = "jeija_hydro_turbine.obj",
wield_scale = {x=0.75, y=0.75, z=0.75},
tiles = {"jeija_hydro_turbine_on.png"}, tiles = {"jeija_hydro_turbine_on.png"},
inventory_image = "jeija_hydro_turbine_inv.png",
drop = "mesecons_hydroturbine:hydro_turbine_off 1", drop = "mesecons_hydroturbine:hydro_turbine_off 1",
groups = {dig_immediate=2,not_in_creative_inventory=1}, groups = {dig_immediate=2,not_in_creative_inventory=1},
description="Water Turbine", description="Water Turbine",
paramtype = "light", paramtype = "light",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
},
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
}, },
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
@ -66,7 +52,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_off"},
if minetest.get_node(waterpos).name=="default:water_flowing" then if minetest.get_node(waterpos).name=="default:water_flowing" then
minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"}) minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
nodeupdate(pos) nodeupdate(pos)
mesecon:receptor_on(pos) mesecon.receptor_on(pos)
end end
end, end,
}) })
@ -80,7 +66,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
if minetest.get_node(waterpos).name~="default:water_flowing" then if minetest.get_node(waterpos).name~="default:water_flowing" then
minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"}) minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
nodeupdate(pos) nodeupdate(pos)
mesecon:receptor_off(pos) mesecon.receptor_off(pos)
end end
end, end,
}) })

View File

@ -0,0 +1,416 @@
# Blender v2.69 (sub 0) OBJ File: 'mesecons-water-turbine.blend'
# www.blender.org
o Cylinder.002_Cylinder.003
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v 0.106066 0.562500 0.106066
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s off
f 1/1 2/2 4/3 3/4
f 3/4 4/3 6/5 5/6
f 5/7 6/8 8/9 7/10
f 7/10 8/9 10/11 9/12
f 9/12 10/11 12/13 11/14
f 11/14 12/13 14/5 13/6
f 4/15 2/16 16/17 14/18 12/19 10/20 8/21 6/22
f 15/23 16/24 2/2 1/1
f 13/25 14/26 16/24 15/23
f 130/27 129/28 144/29 143/30 142/31 141/32 140/33 139/34 138/35 137/36 136/37 135/38 134/39 133/40 132/41 131/42
f 18/43 17/44 32/45 31/46 30/47 29/48 28/49 27/50 26/51 25/52 24/53 23/54 22/55 21/56 20/57 19/58
f 27/59 28/60 44/61 43/62
f 26/63 27/59 43/62 42/64
f 25/65 26/63 42/64 41/66
f 24/67 25/65 41/66 40/68
f 23/69 24/67 40/68 39/70
f 17/71 18/72 34/73 33/74
f 22/75 23/69 39/70 38/76
f 21/77 22/75 38/76 37/78
f 32/79 17/71 33/74 48/80
f 20/81 21/82 37/83 36/84
f 31/85 32/79 48/80 47/86
f 19/87 20/81 36/84 35/88
f 30/89 31/85 47/86 46/90
f 18/72 19/87 35/88 34/73
f 29/91 30/89 46/90 45/92
f 28/60 29/93 45/94 44/61
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@ -2,7 +2,7 @@ function insulated_wire_get_rules(node)
local rules = {{x = 1, y = 0, z = 0}, local rules = {{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0}} {x =-1, y = 0, z = 0}}
if node.param2 == 1 or node.param2 == 3 then if node.param2 == 1 or node.param2 == 3 then
return mesecon:rotate_rules_right(rules) return mesecon.rotate_rules_right(rules)
end end
return rules return rules
end end
@ -41,7 +41,7 @@ minetest.register_node("mesecons_insulated:insulated_on", {
minetest.register_node("mesecons_insulated:insulated_off", { minetest.register_node("mesecons_insulated:insulated_off", {
drawtype = "nodebox", drawtype = "nodebox",
description = "insulated mesecons", description = "Insulated Mesecon",
tiles = { tiles = {
"jeija_insulated_wire_sides_off.png", "jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_sides_off.png", "jeija_insulated_wire_sides_off.png",
@ -78,7 +78,3 @@ minetest.register_craft({
{"mesecons_materials:fiber", "mesecons_materials:fiber", "mesecons_materials:fiber"}, {"mesecons_materials:fiber", "mesecons_materials:fiber", "mesecons_materials:fiber"},
} }
}) })
mesecon:add_rules("insulated", {
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0}})

View File

@ -1 +1,2 @@
mesecons mesecons
dye

View File

@ -14,7 +14,7 @@ local lightstone_rules = {
{x=0, y=-1, z=0}, {x=0, y=-1, z=0},
} }
function mesecon:lightstone_add(name, base_item, texture_off, texture_on) function mesecon.lightstone_add(name, base_item, texture_off, texture_on)
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", { minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", {
tiles = {texture_off}, tiles = {texture_off},
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2}, groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
@ -52,9 +52,9 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
end end
mesecon:lightstone_add("red", "default:clay_brick", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png") mesecon.lightstone_add("red", "dye:red", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon:lightstone_add("green", "default:cactus", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png") mesecon.lightstone_add("green", "dye:green", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon:lightstone_add("blue", "mesecons_materials:fiber", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png") mesecon.lightstone_add("blue", "dye:blue", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon:lightstone_add("gray", "default:cobble", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png") mesecon.lightstone_add("gray", "dye:grey", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon:lightstone_add("darkgray", "default:gravel", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png") mesecon.lightstone_add("darkgray", "dye:dark_grey", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon:lightstone_add("yellow", "default:mese_crystal_fragment", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png") mesecon.lightstone_add("yellow", "dye:yellow", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png")

View File

@ -1,11 +1,21 @@
-- ______
-- |
-- |
-- | __ ___ _ __ _ _
-- | | | | | |\ | | |_| | | | | |_ |_|
-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\
-- |
-- |
--
-- Reference -- Reference
-- ports = get_real_portstates(pos): gets if inputs are powered from outside -- ports = get_real_port_states(pos): gets if inputs are powered from outside
-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port -- newport = merge_port_states(state1, state2): just does result = state1 or state2 for every port
-- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action) -- set_port(pos, rule, state): activates/deactivates the mesecons according to the port states
-- action(pos, ports): Applies new portstates to a luacontroller at pos -- set_port_states(pos, ports): Applies new port states to a LuaController at pos
-- lc_update(pos): updates the controller at pos by executing the code -- run(pos): runs the code in the controller at pos
-- reset_meta(pos, code, errmsg): performs a software-reset, installs new code and prints error messages -- reset_meta(pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- reset (pos): performs a hardware reset, turns off all ports -- resetn(pos): performs a hardware reset, turns off all ports
-- --
-- The Sandbox -- The Sandbox
-- The whole code of the controller runs in a sandbox, -- The whole code of the controller runs in a sandbox,
@ -20,70 +30,76 @@
local BASENAME = "mesecons_luacontroller:luacontroller" local BASENAME = "mesecons_luacontroller:luacontroller"
local rules = {} local rules = {
rules.a = {x = -1, y = 0, z = 0, name="A"} a = {x = -1, y = 0, z = 0, name="A"},
rules.b = {x = 0, y = 0, z = 1, name="B"} b = {x = 0, y = 0, z = 1, name="B"},
rules.c = {x = 1, y = 0, z = 0, name="C"} c = {x = 1, y = 0, z = 0, name="C"},
rules.d = {x = 0, y = 0, z = -1, name="D"} d = {x = 0, y = 0, z = -1, name="D"},
}
------------------ ------------------
-- Action stuff -- -- Action stuff --
------------------ ------------------
-- These helpers are required to set the port states of the luacontroller -- These helpers are required to set the port states of the luacontroller
function lc_update_real_portstates(pos, rulename, newstate) local function update_real_port_states(pos, rule_name, new_state)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if rulename == nil then if rule_name == nil then
meta:set_int("real_portstates", 1) meta:set_int("real_portstates", 1)
return return
end end
local n = meta:get_int("real_portstates") - 1 local n = meta:get_int("real_portstates") - 1
if n < 0 then
legacy_update_ports(pos)
n = meta:get_int("real_portstates") - 1
end
local L = {} local L = {}
for i = 1, 4 do for i = 1, 4 do
L[i] = n % 2 L[i] = n % 2
n = math.floor(n / 2) n = math.floor(n / 2)
end end
if rulename.x == nil then -- (0,-1) (-1,0) (1,0) (0,1)
for _, rname in ipairs(rulename) do local pos_to_side = { 4, 1, nil, 3, 2 }
local port = ({4, 1, nil, 3, 2})[rname.x+2*rname.z+3] if rule_name.x == nil then
for _, rname in ipairs(rule_name) do
local port = pos_to_side[rname.x + (2 * rname.z) + 3]
L[port] = (newstate == "on") and 1 or 0 L[port] = (newstate == "on") and 1 or 0
end end
else else
local port = ({4, 1, nil, 3, 2})[rulename.x+2*rulename.z+3] local port = pos_to_side[rule_name.x + (2 * rule_name.z) + 3]
L[port] = (newstate == "on") and 1 or 0 L[port] = (new_state == "on") and 1 or 0
end end
meta:set_int("real_portstates", 1 + L[1] + 2*L[2] + 4*L[3] + 8*L[4]) meta:set_int("real_portstates",
1 +
1 * L[1] +
2 * L[2] +
4 * L[3] +
8 * L[4])
end end
local get_real_portstates = function(pos) -- determine if ports are powered (by itself or from outside)
local port_names = {"a", "b", "c", "d"}
local function get_real_port_states(pos)
-- Determine if ports are powered (by itself or from outside)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local L = {} local L = {}
local n = meta:get_int("real_portstates") - 1 local n = meta:get_int("real_portstates") - 1
if n < 0 then for _, name in ipairs(port_names) do
return legacy_update_ports(pos) L[name] = ((n % 2) == 1)
end
for _, index in ipairs({"a", "b", "c", "d"}) do
L[index] = ((n%2) == 1)
n = math.floor(n / 2) n = math.floor(n / 2)
end end
return L return L
end end
local merge_portstates = function (ports, vports)
local npo = {a=false, b=false, c=false, d=false} local function merge_port_states(ports, vports)
npo.a = vports.a or ports.a return {
npo.b = vports.b or ports.b a = ports.a or vports.a,
npo.c = vports.c or ports.c b = ports.b or vports.b,
npo.d = vports.d or ports.d c = ports.c or vports.c,
return npo d = ports.d or vports.d,
}
end end
local generate_name = function (ports) local function generate_name(ports)
local overwrite = overwrite or {}
local d = ports.d and 1 or 0 local d = ports.d and 1 or 0
local c = ports.c and 1 or 0 local c = ports.c and 1 or 0
local b = ports.b and 1 or 0 local b = ports.b and 1 or 0
@ -91,101 +107,136 @@ local generate_name = function (ports)
return BASENAME..d..c..b..a return BASENAME..d..c..b..a
end end
local setport = function (pos, rule, state)
local function set_port(pos, rule, state)
if state then if state then
mesecon:receptor_on(pos, {rule}) mesecon.receptor_on(pos, {rule})
else else
mesecon:receptor_off(pos, {rule}) mesecon.receptor_off(pos, {rule})
end end
end end
local action = function (pos, ports)
local function clean_port_states(ports)
ports.a = ports.a and true or false
ports.b = ports.b and true or false
ports.c = ports.c and true or false
ports.d = ports.d and true or false
end
local function set_port_states(pos, ports)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local name = node.name local name = node.name
clean_port_states(ports)
local vports = minetest.registered_nodes[name].virtual_portstates local vports = minetest.registered_nodes[name].virtual_portstates
local newname = generate_name(ports) local new_name = generate_name(ports)
if name ~= newname and vports then if name ~= new_name and vports then
local rules_on = {} -- Problem:
local rules_off = {} -- We need to place the new node first so that when turning
-- off some port, it won't stay on because the rules indicate
-- there is an onstate output port there.
-- When turning the output off then, it will however cause feedback
-- so that the luacontroller will receive an "off" event by turning
-- its output off.
-- Solution / Workaround:
-- Remember which output was turned off and ignore next "off" event.
local meta = minetest.get_meta(pos)
local ign = minetest.deserialize(meta:get_string("ignore_offevents")) or {}
if ports.a and not vports.a and not mesecon.is_powered(pos, rules.a) then ign.A = true end
if ports.b and not vports.b and not mesecon.is_powered(pos, rules.b) then ign.B = true end
if ports.c and not vports.c and not mesecon.is_powered(pos, rules.c) then ign.C = true end
if ports.d and not vports.d and not mesecon.is_powered(pos, rules.d) then ign.D = true end
meta:set_string("ignore_offevents", minetest.serialize(ign))
minetest.swap_node(pos, {name = newname, param2 = node.param2}) minetest.swap_node(pos, {name = new_name, param2 = node.param2})
if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end if ports.a ~= vports.a then set_port(pos, rules.a, ports.a) end
if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end if ports.b ~= vports.b then set_port(pos, rules.b, ports.b) end
if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end if ports.c ~= vports.c then set_port(pos, rules.c, ports.c) end
if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end if ports.d ~= vports.d then set_port(pos, rules.d, ports.d) end
end end
end end
--------------------
-- Overheat stuff --
--------------------
local overheat_off = function(pos) -----------------
mesecon:receptor_off(pos, mesecon.rules.flat) -- Overheating --
-----------------
local function overheat_off(pos)
mesecon.receptor_off(pos, mesecon.rules.flat)
end end
-------------------
-- Parsing stuff --
-------------------
local code_prohibited = function(code) local function overheat(pos, meta)
-- Clean code if mesecon.do_overheat(pos) then -- If too hot
local prohibited = {"while", "for", "repeat", "until", "function", "goto"} local node = minetest.get_node(pos)
for _, p in ipairs(prohibited) do node.name = BASENAME.."_burnt"
if string.find(code, p) then minetest.swap_node(pos, node)
return "Prohibited command: "..p -- Wait for pending operations
end minetest.after(0.2, overheat_off, pos)
return true
end end
end end
local safe_print = function(param) ------------------------
-- Ignored off events --
------------------------
local function ignore_event(event, meta)
if event.type ~= "off" then return false end
local ignore_offevents = minetest.deserialize(meta:get_string("ignore_offevents")) or {}
if ignore_offevents[event.pin.name] then
ignore_offevents[event.pin.name] = nil
meta:set_string("ignore_offevents", minetest.serialize(ignore_offevents))
return true
end
end
-------------------------
-- Parsing and running --
-------------------------
local function safe_print(param)
print(dump(param)) print(dump(param))
end end
deep_copy = function(original, visited) --deep copy that removes functions local function remove_functions(x)
visited = visited or {} local tp = type(x)
if visited[original] ~= nil then --already visited this node if tp == "table" then
return visited[original] for key, value in pairs(x) do
local key_t, val_t = type(key), type(value)
if key_t == "function" or val_t == "function" then
x[key] = nil
else
if key_t == "table" then
remove_functions(key)
end end
if type(original) == 'table' then --nested table if val_t == "table" then
local copy = {} remove_functions(value)
visited[original] = copy
for key, value in next, original, nil do
copy[deep_copy(key, visited)] = deep_copy(value, visited)
end end
setmetatable(copy, deep_copy(getmetatable(original), visited)) end
return copy end
elseif type(original) == 'function' then --ignore functions elseif tp == "function" then
return nil return nil
else --by-value type
return original
end end
return x
end end
local safe_serialize = function(value) local function get_interrupt(pos)
return minetest.serialize(deep_copy(value)) -- iid = interrupt id
end local function interrupt(time, iid)
mesecon.queue:add_function("lc_interrupt", function (pos, iid, luac_id)
-- There is no luacontroller anymore / it has been reprogrammed / replaced
if (minetest.get_meta(pos):get_int("luac_id") ~= luac_id) then return end
lc_update(pos, {type="interrupt", iid = iid})
end)
local getinterrupt = function(pos)
local interrupt = function (time, iid) -- iid = interrupt id
if type(time) ~= "number" then return end if type(time) ~= "number" then return end
luac_id = minetest.get_meta(pos):get_int("luac_id") local luac_id = minetest.get_meta(pos):get_int("luac_id")
mesecon.queue:add_action(pos, "lc_interrupt", {iid, luac_id}, time, iid, 1) mesecon.queue:add_action(pos, "lc_interrupt", {luac_id, iid}, time, iid, 1)
end end
return interrupt return interrupt
end end
local getdigiline_send = function(pos)
local function get_digiline_send(pos)
if not digiline then return end if not digiline then return end
-- Send messages on next serverstep
return function(channel, msg) return function(channel, msg)
minetest.after(0, function() minetest.after(0, function()
digiline:receptor_send(pos, digiline.rules.default, channel, msg) digiline:receptor_send(pos, digiline.rules.default, channel, msg)
@ -193,34 +244,38 @@ local getdigiline_send = function(pos)
end end
end end
local create_environment = function(pos, mem, event)
local safe_globals = {
"assert", "error", "ipairs", "next", "pairs", "pcall", "select",
"tonumber", "tostring", "type", "unpack", "_VERSION", "xpcall",
}
local function create_environment(pos, mem, event)
-- Gather variables for the environment -- Gather variables for the environment
local vports = minetest.registered_nodes[minetest.get_node(pos).name].virtual_portstates local vports = minetest.registered_nodes[minetest.get_node(pos).name].virtual_portstates
vports = {a = vports.a, b = vports.b, c = vports.c, d = vports.d} local vports_copy = {}
local rports = get_real_portstates(pos) for k, v in pairs(vports) do vports_copy[k] = v end
local rports = get_real_port_states(pos)
return { -- Create new library tables on each call to prevent one LuaController
print = safe_print, -- from breaking a library and messing up other LuaControllers.
pin = merge_portstates(vports, rports), local env = {
port = vports, pin = merge_port_states(vports, rports),
interrupt = getinterrupt(pos), port = vports_copy,
digiline_send = getdigiline_send(pos), event = event,
mem = mem, mem = mem,
tostring = tostring,
tonumber = tonumber,
heat = minetest.get_meta(pos):get_int("heat"), heat = minetest.get_meta(pos):get_int("heat"),
heat_max = OVERHEAT_MAX, heat_max = mesecon.setting("overheat_max", 20),
print = safe_print,
interrupt = get_interrupt(pos),
digiline_send = get_digiline_send(pos),
string = { string = {
byte = string.byte, byte = string.byte,
char = string.char, char = string.char,
find = string.find,
format = string.format, format = string.format,
gmatch = string.gmatch,
gsub = string.gsub, gsub = string.gsub,
len = string.len, len = string.len,
lower = string.lower, lower = string.lower,
upper = string.upper, upper = string.upper,
match = string.match,
rep = string.rep, rep = string.rep,
reverse = string.reverse, reverse = string.reverse,
sub = string.sub, sub = string.sub,
@ -257,81 +312,119 @@ local create_environment = function(pos, mem, event)
tanh = math.tanh, tanh = math.tanh,
}, },
table = { table = {
concat = table.concat,
insert = table.insert, insert = table.insert,
maxn = table.maxn, maxn = table.maxn,
remove = table.remove, remove = table.remove,
sort = table.sort sort = table.sort,
},
os = {
clock = os.clock,
difftime = os.difftime,
time = os.time,
}, },
event = event,
} }
env._G = env
for _, name in pairs(safe_globals) do
env[name] = _G[name]
end end
local create_sandbox = function (code, env) return env
-- Create Sandbox end
local function timeout()
debug.sethook() -- Clear hook
error("Code timed out!")
end
local function code_prohibited(code)
-- LuaJIT doesn't increment the instruction counter when running
-- loops, so we have to sanitize inputs if we're using LuaJIT.
if not jit then
return false
end
local prohibited = {"while", "for", "do", "repeat", "until", "goto"}
code = " "..code.." "
for _, p in ipairs(prohibited) do
if string.find(code, "[^%w_]"..p.."[^%w_]") then
return "Prohibited command: "..p
end
end
end
local function create_sandbox(code, env)
if code:byte(1) == 27 then if code:byte(1) == 27 then
return _, "You Hacker You! Don't use binary code!" return nil, "Binary code prohibited."
end end
f, msg = loadstring(code) local f, msg = loadstring(code)
if not f then return _, msg end if not f then return nil, msg end
setfenv(f, env) setfenv(f, env)
return f
end
local lc_overheat = function (pos, meta) return function(...)
if mesecon.do_overheat(pos) then -- if too hot debug.sethook(timeout, "", 10000)
local node = minetest.get_node(pos) local ok, ret = pcall(f, ...)
minetest.swap_node(pos, {name = BASENAME.."_burnt", param2 = node.param2}) debug.sethook() -- Clear hook
minetest.after(0.2, overheat_off, pos) -- wait for pending operations if not ok then error(ret) end
return true return ret
end end
end end
local load_memory = function(meta)
local function load_memory(meta)
return minetest.deserialize(meta:get_string("lc_memory")) or {} return minetest.deserialize(meta:get_string("lc_memory")) or {}
end end
local save_memory = function(meta, mem)
meta:set_string("lc_memory", safe_serialize(mem)) local function save_memory(meta, mem)
meta:set_string("lc_memory",
minetest.serialize(
remove_functions(mem)
)
)
end end
local ports_invalid = function (var)
if type(var) == "table" then
return false
end
return "The ports you set are invalid"
end
---------------------- local function run(pos, event)
-- Parsing function --
----------------------
lc_update = function (pos, event)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if lc_overheat(pos) then return end if overheat(pos) then return end
if ignore_event(event, meta) then return end
-- load code & mem from memory -- Load code & mem from meta
local mem = load_memory(meta) local mem = load_memory(meta)
local code = meta:get_string("code") local code = meta:get_string("code")
-- make sure code is ok and create environment local err = code_prohibited(code)
local prohibited = code_prohibited(code) if err then return err end
if prohibited then return prohibited end
-- Create environment
local env = create_environment(pos, mem, event) local env = create_environment(pos, mem, event)
-- create the sandbox and execute code -- Create the sandbox and execute code
local chunk, msg = create_sandbox (code, env) local f, msg = create_sandbox(code, env)
if not chunk then return msg end if not f then return msg end
local success, msg = pcall(f) local success, msg = pcall(f)
if not success then return msg end if not success then return msg end
if ports_invalid(env.port) then return ports_invalid(env.port) end if type(env.port) ~= "table" then
return "Ports set are invalid."
save_memory(meta, mem)
-- Actually set the ports
action(pos, env.port)
end end
local reset_meta = function(pos, code, errmsg) save_memory(meta, env.mem)
-- Actually set the ports
set_port_states(pos, env.port)
end
mesecon.queue:add_function("lc_interrupt", function (pos, luac_id, iid)
-- There is no luacontroller anymore / it has been reprogrammed / replaced
if (minetest.get_meta(pos):get_int("luac_id") ~= luac_id) then return end
run(pos, {type="interrupt", iid = iid})
end)
local function reset_meta(pos, code, errmsg)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("code", code) meta:set_string("code", code)
code = minetest.formspec_escape(code or "") code = minetest.formspec_escape(code or "")
@ -343,22 +436,13 @@ local reset_meta = function(pos, code, errmsg)
"image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]".. "image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
"label[0.1,5;"..errmsg.."]") "label[0.1,5;"..errmsg.."]")
meta:set_int("heat", 0) meta:set_int("heat", 0)
meta:set_int("luac_id", math.random(1, 1000000)) meta:set_int("luac_id", math.random(1, 65535))
end end
local reset = function (pos) local function reset(pos)
action(pos, {a=false, b=false, c=false, d=false}) set_port_states(pos, {a=false, b=false, c=false, d=false})
end end
-- ______
-- |
-- |
-- | __ ___ _ __ _ _
-- | | | | | |\ | | |_| | | | | |_ |_|
-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\
-- |
-- |
--
----------------------- -----------------------
-- Node Registration -- -- Node Registration --
@ -367,16 +451,16 @@ end
local output_rules = {} local output_rules = {}
local input_rules = {} local input_rules = {}
local nodebox = { local node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab {-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}, -- Bottom slab
{ -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board {-5/16, -7/16, -5/16, 5/16, -6/16, 5/16}, -- Circuit board
{-3/16, -6/16, -3/16, 3/16, -5/16, 3/16}, -- IC {-3/16, -6/16, -3/16, 3/16, -5/16, 3/16}, -- IC
} }
} }
local selectionbox = { local selection_box = {
type = "fixed", type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 }, fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
} }
@ -385,18 +469,29 @@ local digiline = {
receptor = {}, receptor = {},
effector = { effector = {
action = function(pos, node, channel, msg) action = function(pos, node, channel, msg)
lc_update (pos, {type = "digiline", channel = channel, msg = msg}) run(pos, {type = "digiline", channel = channel, msg = msg})
end end
} }
} }
local function on_receive_fields(pos, form_name, fields)
if not fields.program then
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = run(pos, {type="program"})
if err then
print(err)
reset_meta(pos, fields.code, err)
end
end
for a = 0, 1 do -- 0 = off; 1 = on for a = 0, 1 do -- 0 = off 1 = on
for b = 0, 1 do for b = 0, 1 do
for c = 0, 1 do for c = 0, 1 do
for d = 0, 1 do for d = 0, 1 do
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a) local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local nodename = BASENAME..cid local node_name = BASENAME..cid
local top = "jeija_luacontroller_top.png" local top = "jeija_luacontroller_top.png"
if a == 1 then if a == 1 then
top = top.."^jeija_luacontroller_LED_A.png" top = top.."^jeija_luacontroller_LED_A.png"
@ -411,6 +506,7 @@ if d == 1 then
top = top.."^jeija_luacontroller_LED_D.png" top = top.."^jeija_luacontroller_LED_D.png"
end end
local groups
if a + b + c + d ~= 0 then if a + b + c + d ~= 0 then
groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1} groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1}
else else
@ -419,34 +515,32 @@ end
output_rules[cid] = {} output_rules[cid] = {}
input_rules[cid] = {} input_rules[cid] = {}
if (a == 1) then table.insert(output_rules[cid], rules.a) end if a == 1 then table.insert(output_rules[cid], rules.a) end
if (b == 1) then table.insert(output_rules[cid], rules.b) end if b == 1 then table.insert(output_rules[cid], rules.b) end
if (c == 1) then table.insert(output_rules[cid], rules.c) end if c == 1 then table.insert(output_rules[cid], rules.c) end
if (d == 1) then table.insert(output_rules[cid], rules.d) end if d == 1 then table.insert(output_rules[cid], rules.d) end
if (a == 0) then table.insert(input_rules[cid], rules.a) end if a == 0 then table.insert( input_rules[cid], rules.a) end
if (b == 0) then table.insert(input_rules[cid], rules.b) end if b == 0 then table.insert( input_rules[cid], rules.b) end
if (c == 0) then table.insert(input_rules[cid], rules.c) end if c == 0 then table.insert( input_rules[cid], rules.c) end
if (d == 0) then table.insert(input_rules[cid], rules.d) end if d == 0 then table.insert( input_rules[cid], rules.d) end
local mesecons = { local mesecons = {
effector = effector = {
{
rules = input_rules[cid], rules = input_rules[cid],
action_change = function (pos, _, rulename, newstate) action_change = function (pos, _, rule_name, new_state)
lc_update_real_portstates(pos, rulename, newstate) update_real_port_states(pos, rule_name, new_state)
lc_update(pos, {type=newstate, pin=rulename}) run(pos, {type=new_state, pin=rule_name})
end, end,
}, },
receptor = receptor = {
{
state = mesecon.state.on, state = mesecon.state.on,
rules = output_rules[cid] rules = output_rules[cid]
} }
} }
minetest.register_node(nodename, { minetest.register_node(node_name, {
description = "Luacontroller", description = "LuaController",
drawtype = "nodebox", drawtype = "nodebox",
tiles = { tiles = {
top, top,
@ -456,37 +550,28 @@ minetest.register_node(nodename, {
"jeija_microcontroller_sides.png", "jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png" "jeija_microcontroller_sides.png"
}, },
inventory_image = top, inventory_image = top,
paramtype = "light", paramtype = "light",
groups = groups, groups = groups,
drop = BASENAME.."0000", drop = BASENAME.."0000",
sunlight_propagates = true, sunlight_propagates = true,
selection_box = selectionbox, selection_box = selection_box,
node_box = nodebox, node_box = node_box,
on_construct = reset_meta, on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields) on_receive_fields = on_receive_fields,
if not fields.program then
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then
print(err)
reset_meta(pos, fields.code, err)
end
end,
on_timer = handle_timer,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = mesecons, mesecons = mesecons,
digiline = digiline, digiline = digiline,
virtual_portstates = { a = a == 1, -- virtual portstates are -- Virtual portstates are the ports that
b = b == 1, -- the ports the the -- the node shows as powered up (light up).
c = c == 1, -- controller powers itself virtual_portstates = {
d = d == 1},-- so those that light up a = a == 1,
b = b == 1,
c = c == 1,
d = d == 1,
},
after_dig_node = function (pos, node) after_dig_node = function (pos, node)
mesecon:receptor_off(pos, output_rules) mesecon.receptor_off(pos, output_rules)
end, end,
is_luacontroller = true, is_luacontroller = true,
}) })
@ -496,20 +581,9 @@ end
end end
------------------------------ ------------------------------
-- overheated luacontroller -- -- Overheated LuaController --
------------------------------ ------------------------------
local mesecons_burnt = {
effector =
{
rules = mesecon.rules.flat,
action_change = function (pos, _, rulename, newstate)
-- only update portstates when changes are triggered
lc_update_real_portstates(pos, rulename, newstate)
end
}
}
minetest.register_node(BASENAME .. "_burnt", { minetest.register_node(BASENAME .. "_burnt", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = { tiles = {
@ -525,24 +599,20 @@ minetest.register_node(BASENAME .. "_burnt", {
groups = {dig_immediate=2, not_in_creative_inventory=1}, groups = {dig_immediate=2, not_in_creative_inventory=1},
drop = BASENAME.."0000", drop = BASENAME.."0000",
sunlight_propagates = true, sunlight_propagates = true,
selection_box = selectionbox, selection_box = selection_box,
node_box = nodebox, node_box = node_box,
on_construct = reset_meta, on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields) on_receive_fields = on_receive_fields,
if fields.quit then
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then
print(err)
reset_meta(pos, fields.code, err)
end
end,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
virtual_portstates = {a = false, b = false, c = false, d = false}, virtual_portstates = {a = false, b = false, c = false, d = false},
mesecons = mesecons_burnt, mesecons = {
effector = {
rules = mesecon.rules.flat,
action_change = function(pos, _, rule_name, new_state)
update_real_port_states(pos, rule_name, new_state)
end,
},
},
}) })
------------------------ ------------------------

View File

@ -14,7 +14,7 @@ minetest.register_craftitem("mesecons_materials:fiber", {
minetest.register_craft({ minetest.register_craft({
output = "mesecons_materials:glue 2", output = "mesecons_materials:glue 2",
type = "cooking", type = "cooking",
recipe = "default:sapling", recipe = "group:sapling",
cooktime = 2 cooktime = 2
}) })
@ -35,7 +35,7 @@ minetest.register_craftitem("mesecons_materials:silicon", {
minetest.register_craft({ minetest.register_craft({
output = "mesecons_materials:silicon 4", output = "mesecons_materials:silicon 4",
recipe = { recipe = {
{"default:sand", "default:sand"}, {"group:sand", "group:sand"},
{"default:sand", "default:steel_ingot"}, {"group:sand", "default:steel_ingot"},
} }
}) })

View File

@ -1,5 +1,7 @@
EEPROM_SIZE = 255 EEPROM_SIZE = 255
local microc_rules = {}
for a = 0, 1 do for a = 0, 1 do
for b = 0, 1 do for b = 0, 1 do
for c = 0, 1 do for c = 0, 1 do
@ -34,7 +36,7 @@ if (a == 0) then table.insert(input_rules, {x = -1, y = 0, z = 0, name = "A"})
if (b == 0) then table.insert(input_rules, {x = 0, y = 0, z = 1, name = "B"}) end if (b == 0) then table.insert(input_rules, {x = 0, y = 0, z = 1, name = "B"}) end
if (c == 0) then table.insert(input_rules, {x = 1, y = 0, z = 0, name = "C"}) end if (c == 0) then table.insert(input_rules, {x = 1, y = 0, z = 0, name = "C"}) end
if (d == 0) then table.insert(input_rules, {x = 0, y = 0, z = -1, name = "D"}) end if (d == 0) then table.insert(input_rules, {x = 0, y = 0, z = -1, name = "D"}) end
mesecon:add_rules(nodename, rules) microc_rules[nodename] = rules
local mesecons = {effector = local mesecons = {effector =
{ {
@ -131,8 +133,8 @@ minetest.register_node(nodename, {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = mesecons, mesecons = mesecons,
after_dig_node = function (pos, node) after_dig_node = function (pos, node)
rules = mesecon:get_rules(node.name) rules = microc_rules[node.name]
mesecon:receptor_off(pos, rules) mesecon.receptor_off(pos, rules)
end, end,
}) })
end end
@ -164,7 +166,7 @@ function update_yc(pos)
if (mesecon.do_overheat(pos)) then if (mesecon.do_overheat(pos)) then
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.after(0.2, function (pos) minetest.after(0.2, function (pos)
mesecon:receptor_off(pos, mesecon.rules.flat) mesecon.receptor_off(pos, mesecon.rules.flat)
end , pos) -- wait for pending parsings end , pos) -- wait for pending parsings
minetest.add_item(pos, "mesecons_microcontroller:microcontroller0000") minetest.add_item(pos, "mesecons_microcontroller:microcontroller0000")
end end
@ -183,7 +185,7 @@ end
--Code Parsing --Code Parsing
function yc_code_remove_commentary(code) function yc_code_remove_commentary(code)
is_string = false local is_string = false
for i = 1, #code do for i = 1, #code do
if code:sub(i, i) == '"' then if code:sub(i, i) == '"' then
is_string = not is_string --toggle is_string is_string = not is_string --toggle is_string
@ -203,15 +205,17 @@ function yc_parsecode(code, pos)
local c local c
local eeprom = meta:get_string("eeprom") local eeprom = meta:get_string("eeprom")
while true do while true do
local command, params
command, endi = parse_get_command(code, endi) command, endi = parse_get_command(code, endi)
if command == nil then return nil end if command == nil then return nil end
if command == true then break end --end of code if command == true then break end --end of code
if command == "if" then if command == "if" then
local r
r, endi = yc_command_if(code, endi, yc_merge_portstates(Lreal, Lvirtual), eeprom) r, endi = yc_command_if(code, endi, yc_merge_portstates(Lreal, Lvirtual), eeprom)
if r == nil then return nil end if r == nil then return nil end
if r == true then -- nothing if r == true then -- nothing
elseif r == false then elseif r == false then
endi_new = yc_skip_to_else (code, endi) local endi_new = yc_skip_to_else (code, endi)
if endi_new == nil then --else > not found if endi_new == nil then --else > not found
endi = yc_skip_to_endif(code, endi) endi = yc_skip_to_endif(code, endi)
else else
@ -221,7 +225,7 @@ function yc_parsecode(code, pos)
end end
else else
params, endi = parse_get_params(code, endi) params, endi = parse_get_params(code, endi)
if params == nil then return nil end if not params then return nil end
end end
if command == "on" then if command == "on" then
L = yc_command_on (params, Lvirtual) L = yc_command_on (params, Lvirtual)
@ -234,6 +238,7 @@ function yc_parsecode(code, pos)
local su = yc_command_after(params, pos) local su = yc_command_after(params, pos)
if su == nil then return nil end if su == nil then return nil end
elseif command == "sbi" then elseif command == "sbi" then
local new_eeprom
new_eeprom, Lvirtual = yc_command_sbi (params, eeprom, yc_merge_portstates(Lreal, Lvirtual), Lvirtual) new_eeprom, Lvirtual = yc_command_sbi (params, eeprom, yc_merge_portstates(Lreal, Lvirtual), Lvirtual)
if new_eeprom == nil then return nil if new_eeprom == nil then return nil
else eeprom = new_eeprom end else eeprom = new_eeprom end
@ -251,7 +256,7 @@ end
function parse_get_command(code, starti) function parse_get_command(code, starti)
i = starti i = starti
s = nil local s
while s ~= "" do while s ~= "" do
s = string.sub(code, i, i) s = string.sub(code, i, i)
if s == "(" then if s == "(" then
@ -277,7 +282,7 @@ end
function parse_get_params(code, starti) function parse_get_params(code, starti)
i = starti i = starti
s = nil local s
local params = {} local params = {}
local is_string = false local is_string = false
while s ~= "" do while s ~= "" do
@ -300,7 +305,7 @@ end
function yc_parse_get_eeprom_param(cond, starti) function yc_parse_get_eeprom_param(cond, starti)
i = starti i = starti
s = nil local s
local addr local addr
while s ~= "" do while s ~= "" do
s = string.sub(cond, i, i) s = string.sub(cond, i, i)
@ -403,7 +408,7 @@ function yc_command_sbi(params, eeprom, L, Lv)
end end
--is an eeprom address --is an eeprom address
new_eeprom = ""; local new_eeprom = "";
for i=1, #eeprom do for i=1, #eeprom do
if tonumber(params[1])==i then if tonumber(params[1])==i then
new_eeprom = new_eeprom..status new_eeprom = new_eeprom..status
@ -457,17 +462,17 @@ function yc_command_if(code, starti, L, eeprom)
cond = yc_command_parsecondition(cond, L, eeprom) cond = yc_command_parsecondition(cond, L, eeprom)
local result
if cond == "0" then result = false if cond == "0" then result = false
elseif cond == "1" then result = true elseif cond == "1" then result = true end
else result = nil end if not result then end
if result == nil then end
return result, endi --endi from local cond, endi = yc_command_if_getcondition(code, starti) return result, endi --endi from local cond, endi = yc_command_if_getcondition(code, starti)
end end
--Condition parsing --Condition parsing
function yc_command_if_getcondition(code, starti) function yc_command_if_getcondition(code, starti)
i = starti i = starti
s = nil local s
local brackets = 1 --1 Bracket to close local brackets = 1 --1 Bracket to close
while s ~= "" do while s ~= "" do
s = string.sub(code, i, i) s = string.sub(code, i, i)
@ -501,8 +506,8 @@ function yc_command_parsecondition(cond, L, eeprom)
while i<=l do while i<=l do
local s = cond:sub(i,i) local s = cond:sub(i,i)
if s == "#" then if s == "#" then
addr, endi = yc_parse_get_eeprom_param(cond, i+1) local addr, endi = yc_parse_get_eeprom_param(cond, i+1)
buf = yc_eeprom_read(tonumber(addr), eeprom) local buf = yc_eeprom_read(tonumber(addr), eeprom)
if buf == nil then return nil end if buf == nil then return nil end
local call = cond:sub(i, endi-1) local call = cond:sub(i, endi-1)
cond = string.gsub(cond, call, buf) cond = string.gsub(cond, call, buf)
@ -576,10 +581,8 @@ end
--Virtual-Hardware functions --Virtual-Hardware functions
function yc_eeprom_read(number, eeprom) function yc_eeprom_read(number, eeprom)
if number == nil then return nil, nil end if not number then return end
value = eeprom:sub(number, number) return eeprom:sub(number, number)
if value == nil then return nil, nil end
return value, endi
end end
--Real I/O functions --Real I/O functions
@ -600,24 +603,24 @@ function yc_action_setports(pos, L, Lv)
local name = "mesecons_microcontroller:microcontroller" local name = "mesecons_microcontroller:microcontroller"
local rules local rules
if Lv.a ~= L.a then if Lv.a ~= L.a then
rules = mesecon:get_rules(name.."0001") rules = microc_rules[name.."0001"]
if L.a == true then mesecon:receptor_on(pos, rules) if L.a == true then mesecon.receptor_on(pos, rules)
else mesecon:receptor_off(pos, rules) end else mesecon.receptor_off(pos, rules) end
end end
if Lv.b ~= L.b then if Lv.b ~= L.b then
rules = mesecon:get_rules(name.."0010") rules = microc_rules[name.."0010"]
if L.b == true then mesecon:receptor_on(pos, rules) if L.b == true then mesecon.receptor_on(pos, rules)
else mesecon:receptor_off(pos, rules) end else mesecon.receptor_off(pos, rules) end
end end
if Lv.c ~= L.c then if Lv.c ~= L.c then
rules = mesecon:get_rules(name.."0100") rules = microc_rules[name.."0100"]
if L.c == true then mesecon:receptor_on(pos, rules) if L.c == true then mesecon.receptor_on(pos, rules)
else mesecon:receptor_off(pos, rules) end else mesecon.receptor_off(pos, rules) end
end end
if Lv.d ~= L.d then if Lv.d ~= L.d then
rules = mesecon:get_rules(name.."1000") rules = microc_rules[name.."1000"]
if L.d == true then mesecon:receptor_on(pos, rules) if L.d == true then mesecon.receptor_on(pos, rules)
else mesecon:receptor_off(pos, rules) end else mesecon.receptor_off(pos, rules) end
end end
end end
@ -637,10 +640,6 @@ function yc_update_real_portstates(pos, node, rulename, newstate)
return return
end end
local n = meta:get_int("real_portstates") - 1 local n = meta:get_int("real_portstates") - 1
if n < 0 then
legacy_update_ports(pos)
n = meta:get_int("real_portstates") - 1
end
local L = {} local L = {}
for i = 1, 4 do for i = 1, 4 do
L[i] = n%2 L[i] = n%2
@ -662,9 +661,6 @@ function yc_get_real_portstates(pos) -- determine if ports are powered (by itsel
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local L = {} local L = {}
local n = meta:get_int("real_portstates") - 1 local n = meta:get_int("real_portstates") - 1
if n < 0 then
return legacy_update_ports(pos)
end
for _, index in ipairs({"a", "b", "c", "d"}) do for _, index in ipairs({"a", "b", "c", "d"}) do
L[index] = ((n%2) == 1) L[index] = ((n%2) == 1)
n = math.floor(n/2) n = math.floor(n/2)
@ -673,12 +669,12 @@ function yc_get_real_portstates(pos) -- determine if ports are powered (by itsel
end end
function yc_get_virtual_portstates(pos) -- portstates according to the name function yc_get_virtual_portstates(pos) -- portstates according to the name
name = minetest.get_node(pos).name local name = minetest.get_node(pos).name
b, a = string.find(name, ":microcontroller") local b, a = string.find(name, ":microcontroller")
if a == nil then return nil end if a == nil then return nil end
a = a + 1 a = a + 1
Lvirtual = {a=false, b=false, c=false, d=false} local Lvirtual = {a=false, b=false, c=false, d=false}
if name:sub(a , a ) == "1" then Lvirtual.d = true end if name:sub(a , a ) == "1" then Lvirtual.d = true end
if name:sub(a+1, a+1) == "1" then Lvirtual.c = true end if name:sub(a+1, a+1) == "1" then Lvirtual.c = true end
if name:sub(a+2, a+2) == "1" then Lvirtual.b = true end if name:sub(a+2, a+2) == "1" then Lvirtual.b = true end

View File

@ -8,7 +8,7 @@
-- Pushes all block in front of it -- Pushes all block in front of it
-- Pull all blocks in its back -- Pull all blocks in its back
function mesecon:get_movestone_direction(pos) function mesecon.get_movestone_direction(pos)
getactivated = 0 getactivated = 0
local lpos local lpos
local getactivated = 0 local getactivated = 0
@ -28,28 +28,28 @@ function mesecon:get_movestone_direction(pos)
lpos = {x=pos.x+1, y=pos.y, z=pos.z} lpos = {x=pos.x+1, y=pos.y, z=pos.z}
for n = 1, 3 do for n = 1, 3 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then if mesecon.is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=0, y=0, z=-1} return {x=0, y=0, z=-1}
end end
end end
lpos = {x = pos.x-1, y = pos.y, z = pos.z} lpos = {x = pos.x-1, y = pos.y, z = pos.z}
for n=4, 6 do for n=4, 6 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then if mesecon.is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=0, y=0, z=1} return {x=0, y=0, z=1}
end end
end end
lpos = {x = pos.x, y = pos.y, z = pos.z+1} lpos = {x = pos.x, y = pos.y, z = pos.z+1}
for n=7, 9 do for n=7, 9 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then if mesecon.is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=-1, y=0, z=0} return {x=-1, y=0, z=0}
end end
end end
lpos = {x = pos.x, y = pos.y, z = pos.z-1} lpos = {x = pos.x, y = pos.y, z = pos.z-1}
for n=10, 12 do for n=10, 12 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then if mesecon.is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=1, y=0, z=0} return {x=1, y=0, z=0}
end end
end end
@ -64,10 +64,10 @@ minetest.register_node("mesecons_movestones:movestone", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_on = function (pos, node) action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos) local direction=mesecon.get_movestone_direction(pos)
if not direction then return end if not direction then return end
minetest.remove_node(pos) minetest.remove_node(pos)
mesecon:update_autoconnect(pos) mesecon.on_dignode(pos, node)
minetest.add_entity(pos, "mesecons_movestones:movestone_entity") minetest.add_entity(pos, "mesecons_movestones:movestone_entity")
end end
}} }}
@ -89,30 +89,35 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
on_step = function(self, dtime) on_step = function(self, dtime)
local pos = self.object:getpos() local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5) pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon:get_movestone_direction(pos) local direction = mesecon.get_movestone_direction(pos)
local maxpush = mesecon.setting("movestone_max_push", 50)
if not direction then -- no mesecon power if not direction then -- no mesecon power
--push only solid nodes --push only solid nodes
local name = minetest.get_node(pos).name local name = minetest.get_node(pos).name
if name ~= "air" and name ~= "ignore" if name ~= "air" and name ~= "ignore"
and ((not minetest.registered_nodes[name]) and ((not minetest.registered_nodes[name])
or minetest.registered_nodes[name].liquidtype == "none") then or minetest.registered_nodes[name].liquidtype == "none") then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH) mesecon.mvps_push(pos, self.lastdir, maxpush)
end end
minetest.add_node(pos, {name="mesecons_movestones:movestone"}) local nn = {name="mesecons_movestones:movestone"}
minetest.add_node(pos, nn)
self.object:remove() self.object:remove()
mesecon.on_placenode(pos, nn)
return return
end end
local success, stack, oldstack = local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH) mesecon.mvps_push(pos, direction, maxpush)
if not success then -- Too large stack/stopper in the way if not success then -- Too large stack/stopper in the way
minetest.add_node(pos, {name="mesecons_movestones:movestone"}) local nn = {name="mesecons_movestones:movestone"}
minetest.add_node(pos, nn)
self.object:remove() self.object:remove()
mesecon.on_placenode(pos, nn)
return return
else else
mesecon:mvps_process_stack (stack) mesecon.mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack) mesecon.mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction self.lastdir = direction
end end
@ -143,10 +148,10 @@ minetest.register_node("mesecons_movestones:sticky_movestone", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_on = function (pos, node) action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos) local direction=mesecon.get_movestone_direction(pos)
if not direction then return end if not direction then return end
minetest.remove_node(pos) minetest.remove_node(pos)
mesecon:update_autoconnect(pos) mesecon.on_dignode(pos, node)
minetest.add_entity(pos, "mesecons_movestones:sticky_movestone_entity") minetest.add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end end
}} }}
@ -175,7 +180,7 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
on_step = function(self, dtime) on_step = function(self, dtime)
local pos = self.object:getpos() local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5) pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon:get_movestone_direction(pos) local direction = mesecon.get_movestone_direction(pos)
if not direction then -- no mesecon power if not direction then -- no mesecon power
--push only solid nodes --push only solid nodes
@ -183,34 +188,39 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
if name ~= "air" and name ~= "ignore" if name ~= "air" and name ~= "ignore"
and ((not minetest.registered_nodes[name]) and ((not minetest.registered_nodes[name])
or minetest.registered_nodes[name].liquidtype == "none") then or minetest.registered_nodes[name].liquidtype == "none") then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH) mesecon.mvps_push(pos, self.lastdir,
mesecon.setting("movestone_max_push", 50))
--STICKY --STICKY
mesecon:mvps_pull_all(pos, self.lastdir) mesecon.mvps_pull_all(pos, self.lastdir)
end end
minetest.add_node(pos, {name="mesecons_movestones:sticky_movestone"}) local nn = {name="mesecons_movestones:sticky_movestone"}
minetest.add_node(pos, nn)
self.object:remove() self.object:remove()
mesecon.on_placenode(pos, nn)
return return
end end
local success, stack, oldstack = local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH) mesecon.mvps_push(pos, direction, mesecon.setting("movestone_max_push", 50))
if not success then -- Too large stack/stopper in the way if not success then -- Too large stack/stopper in the way
minetest.add_node(pos, {name="mesecons_movestones:sticky_movestone"}) local nn = {name="mesecons_movestones:sticky_movestone"}
minetest.add_node(pos, nn)
self.object:remove() self.object:remove()
mesecon.on_placenode(pos, nn)
return return
else else
mesecon:mvps_process_stack (stack) mesecon.mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack) mesecon.mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction self.lastdir = direction
end end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2}) self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
--STICKY --STICKY
mesecon:mvps_pull_all(pos, direction) mesecon.mvps_pull_all(pos, direction)
end, end,
}) })
mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity") mesecon.register_mvps_unmov("mesecons_movestones:movestone_entity")
mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity") mesecon.register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")

View File

@ -4,7 +4,7 @@ mesecon.mvps_stoppers = {}
mesecon.mvps_unmov = {} mesecon.mvps_unmov = {}
mesecon.on_mvps_move = {} mesecon.on_mvps_move = {}
function mesecon:is_mvps_stopper(node, pushdir, stack, stackid) function mesecon.is_mvps_stopper(node, pushdir, stack, stackid)
local get_stopper = mesecon.mvps_stoppers[node.name] local get_stopper = mesecon.mvps_stoppers[node.name]
if type (get_stopper) == "function" then if type (get_stopper) == "function" then
get_stopper = get_stopper(node, pushdir, stack, stackid) get_stopper = get_stopper(node, pushdir, stack, stackid)
@ -12,7 +12,7 @@ function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
return get_stopper return get_stopper
end end
function mesecon:register_mvps_stopper(nodename, get_stopper) function mesecon.register_mvps_stopper(nodename, get_stopper)
if get_stopper == nil then if get_stopper == nil then
get_stopper = true get_stopper = true
end end
@ -20,16 +20,16 @@ function mesecon:register_mvps_stopper(nodename, get_stopper)
end end
-- Objects that cannot be moved (e.g. movestones) -- Objects that cannot be moved (e.g. movestones)
function mesecon:register_mvps_unmov(objectname) function mesecon.register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true; mesecon.mvps_unmov[objectname] = true;
end end
function mesecon:is_mvps_unmov(objectname) function mesecon.is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname] return mesecon.mvps_unmov[objectname]
end end
-- Functions to be called on mvps movement -- Functions to be called on mvps movement
function mesecon:register_on_mvps_move(callback) function mesecon.register_on_mvps_move(callback)
mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback
end end
@ -39,16 +39,14 @@ local function on_mvps_move(moved_nodes)
end end
end end
function mesecon:mvps_process_stack(stack) function mesecon.mvps_process_stack(stack)
-- update mesecons for placed nodes ( has to be done after all nodes have been added ) -- update mesecons for placed nodes ( has to be done after all nodes have been added )
for _, n in ipairs(stack) do for _, n in ipairs(stack) do
nodeupdate(n.pos)
mesecon.on_placenode(n.pos, minetest.get_node(n.pos)) mesecon.on_placenode(n.pos, minetest.get_node(n.pos))
mesecon:update_autoconnect(n.pos)
end end
end end
function mesecon:mvps_get_stack(pos, dir, maximum) function mesecon.mvps_get_stack(pos, dir, maximum)
-- determine the number of nodes to be pushed -- determine the number of nodes to be pushed
local np = {x = pos.x, y = pos.y, z = pos.z} local np = {x = pos.x, y = pos.y, z = pos.z}
local nodes = {} local nodes = {}
@ -67,18 +65,18 @@ function mesecon:mvps_get_stack(pos, dir, maximum)
table.insert (nodes, {node = nn, pos = np}) table.insert (nodes, {node = nn, pos = np})
np = mesecon:addPosRule(np, dir) np = mesecon.addPosRule(np, dir)
end end
return nodes return nodes
end end
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed function mesecon.mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
local nodes = mesecon:mvps_get_stack(pos, dir, maximum) local nodes = mesecon.mvps_get_stack(pos, dir, maximum)
if not nodes then return end if not nodes then return end
-- determine if one of the nodes blocks the push -- determine if one of the nodes blocks the push
for id, n in ipairs(nodes) do for id, n in ipairs(nodes) do
if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then if mesecon.is_mvps_stopper(n.node, dir, nodes, id) then
return return
end end
end end
@ -92,22 +90,21 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
-- update mesecons for removed nodes ( has to be done after all nodes have been removed ) -- update mesecons for removed nodes ( has to be done after all nodes have been removed )
for _, n in ipairs(nodes) do for _, n in ipairs(nodes) do
mesecon.on_dignode(n.pos, n.node) mesecon.on_dignode(n.pos, n.node)
mesecon:update_autoconnect(n.pos)
end end
-- add nodes -- add nodes
for _, n in ipairs(nodes) do for _, n in ipairs(nodes) do
np = mesecon:addPosRule(n.pos, dir) local np = mesecon.addPosRule(n.pos, dir)
minetest.add_node(np, n.node) minetest.add_node(np, n.node)
minetest.get_meta(np):from_table(n.meta) minetest.get_meta(np):from_table(n.meta)
end end
local moved_nodes = {} local moved_nodes = {}
local oldstack = mesecon:tablecopy(nodes) local oldstack = mesecon.tablecopy(nodes)
for i in ipairs(nodes) do for i in ipairs(nodes) do
moved_nodes[i] = {} moved_nodes[i] = {}
moved_nodes[i].oldpos = nodes[i].pos moved_nodes[i].oldpos = nodes[i].pos
nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir) nodes[i].pos = mesecon.addPosRule(nodes[i].pos, dir)
moved_nodes[i].pos = nodes[i].pos moved_nodes[i].pos = nodes[i].pos
moved_nodes[i].node = nodes[i].node moved_nodes[i].node = nodes[i].node
moved_nodes[i].meta = nodes[i].meta moved_nodes[i].meta = nodes[i].meta
@ -118,20 +115,20 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
return true, nodes, oldstack return true, nodes, oldstack
end end
mesecon:register_on_mvps_move(function(moved_nodes) mesecon.register_on_mvps_move(function(moved_nodes)
for _, n in ipairs(moved_nodes) do for _, n in ipairs(moved_nodes) do
mesecon.on_placenode(n.pos, n.node) mesecon.on_placenode(n.pos, n.node)
mesecon:update_autoconnect(n.pos) mesecon.update_autoconnect(n.pos)
end end
end) end)
function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons) function mesecon.mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
np = mesecon:addPosRule(pos, dir) local np = mesecon.addPosRule(pos, dir)
nn = minetest.get_node(np) local nn = minetest.get_node(np)
if ((not minetest.registered_nodes[nn.name]) --unregistered node if ((not minetest.registered_nodes[nn.name]) --unregistered node
or minetest.registered_nodes[nn.name].liquidtype == "none") --non-liquid node or minetest.registered_nodes[nn.name].liquidtype == "none") --non-liquid node
and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then --non-stopper node and not mesecon.is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then --non-stopper node
local meta = minetest.get_meta(np):to_table() local meta = minetest.get_meta(np):to_table()
minetest.remove_node(np) minetest.remove_node(np)
minetest.add_node(pos, nn) minetest.add_node(pos, nn)
@ -140,13 +137,13 @@ function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
nodeupdate(np) nodeupdate(np)
nodeupdate(pos) nodeupdate(pos)
mesecon.on_dignode(np, nn) mesecon.on_dignode(np, nn)
mesecon:update_autoconnect(np) mesecon.update_autoconnect(np)
on_mvps_move({{pos = pos, oldpos = np, node = nn, meta = meta}}) on_mvps_move({{pos = pos, oldpos = np, node = nn, meta = meta}})
end end
return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}} return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
end end
function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull function mesecon.mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
local lnode = minetest.get_node(lpos) local lnode = minetest.get_node(lpos)
local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
@ -175,7 +172,7 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
local meta = minetest.get_meta(lnode2):to_table() local meta = minetest.get_meta(lnode2):to_table()
minetest.add_node(oldpos, lnode2) minetest.add_node(oldpos, lnode2)
minetest.get_meta(oldpos):from_table(meta) minetest.get_meta(oldpos):from_table(meta)
moved_nodes[#moved_nodes+1] = {pos = oldpos, oldpos = lnode2, node = lnode2, meta = meta} moved_nodes[#moved_nodes+1] = {pos = oldpos, oldpos = lpos2, node = lnode2, meta = meta}
nodeupdate(oldpos) nodeupdate(oldpos)
oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z} oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
lpos2.x = lpos2.x-direction.x lpos2.x = lpos2.x-direction.x
@ -188,15 +185,15 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
and minetest.registered_nodes[lnode.name].liquidtype ~= "none") and minetest.registered_nodes[lnode.name].liquidtype ~= "none")
minetest.remove_node(oldpos) minetest.remove_node(oldpos)
mesecon.on_dignode(oldpos, lnode2) mesecon.on_dignode(oldpos, lnode2)
mesecon:update_autoconnect(oldpos) mesecon.update_autoconnect(oldpos)
on_mvps_move(moved_nodes) on_mvps_move(moved_nodes)
end end
function mesecon:mvps_move_objects(pos, dir, nodestack) function mesecon.mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {} local objects_to_move = {}
-- Move object at tip of stack -- Move object at tip of stack
local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack local pushpos = mesecon.addPosRule(pos, -- get pos at tip of stack
{x = dir.x * #nodestack, {x = dir.x * #nodestack,
y = dir.y * #nodestack, y = dir.y * #nodestack,
z = dir.z * #nodestack}) z = dir.z * #nodestack})
@ -211,7 +208,7 @@ function mesecon:mvps_move_objects(pos, dir, nodestack)
if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
-- If gravity positive and dir horizontal, push players standing on the stack -- If gravity positive and dir horizontal, push players standing on the stack
for _, n in ipairs(nodestack) do for _, n in ipairs(nodestack) do
local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0}) local p_above = mesecon.addPosRule(n.pos, {x=0, y=1, z=0})
local objects = minetest.get_objects_inside_radius(p_above, 1) local objects = minetest.get_objects_inside_radius(p_above, 1)
for _, obj in ipairs(objects) do for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj) table.insert(objects_to_move, obj)
@ -221,8 +218,8 @@ function mesecon:mvps_move_objects(pos, dir, nodestack)
for _, obj in ipairs(objects_to_move) do for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity() local entity = obj:get_luaentity()
if not entity or not mesecon:is_mvps_unmov(entity.name) then if not entity or not mesecon.is_mvps_unmov(entity.name) then
local np = mesecon:addPosRule(obj:getpos(), dir) local np = mesecon.addPosRule(obj:getpos(), dir)
--move only if destination is not solid --move only if destination is not solid
local nn = minetest.get_node(np) local nn = minetest.get_node(np)
@ -234,5 +231,5 @@ function mesecon:mvps_move_objects(pos, dir, nodestack)
end end
end end
mesecon:register_mvps_stopper("default:chest_locked") mesecon.register_mvps_stopper("default:chest_locked")
mesecon:register_mvps_stopper("default:furnace") mesecon.register_mvps_stopper("default:furnace")

View File

@ -2,7 +2,6 @@ minetest.register_node("mesecons_noteblock:noteblock", {
description = "Noteblock", description = "Noteblock",
tiles = {"mesecons_noteblock.png"}, tiles = {"mesecons_noteblock.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
drawtype = "allfaces_optional",
visual_scale = 1.3, visual_scale = 1.3,
paramtype="light", paramtype="light",
after_place_node = function(pos) after_place_node = function(pos)
@ -62,9 +61,15 @@ mesecon.noteblock_play = function (pos, param2)
if block_below_name == "default:glass" then if block_below_name == "default:glass" then
soundname="mesecons_noteblock_hihat" soundname="mesecons_noteblock_hihat"
end end
if block_below_name == "default:steelblock" then
soundname=soundname.."2" -- Go up an octave.
end
if block_below_name == "default:stone" then if block_below_name == "default:stone" then
soundname="mesecons_noteblock_kick" soundname="mesecons_noteblock_kick"
end end
if block_below_name == "default:lava_source" then
soundname="fire_large"
end
if block_below_name == "default:chest" then if block_below_name == "default:chest" then
soundname="mesecons_noteblock_snare" soundname="mesecons_noteblock_snare"
end end
@ -74,6 +79,9 @@ mesecon.noteblock_play = function (pos, param2)
if block_below_name == "default:wood" then if block_below_name == "default:wood" then
soundname="mesecons_noteblock_litecrash" soundname="mesecons_noteblock_litecrash"
end end
if block_below_name == "default:coalblock" then
soundname="tnt_explode"
end
minetest.sound_play(soundname, minetest.sound_play(soundname,
{pos = pos, gain = 1.0, max_hear_distance = 32,}) {pos = pos, gain = 1.0, max_hear_distance = 32,})
end end

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@ -33,7 +33,7 @@ local piston_down_rules =
local piston_get_rules = function (node) local piston_get_rules = function (node)
local rules = piston_rules local rules = piston_rules
for i = 1, node.param2 do for i = 1, node.param2 do
rules = mesecon:rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
end end
@ -41,7 +41,7 @@ end
piston_facedir_direction = function (node) piston_facedir_direction = function (node)
local rules = {{x = 0, y = 0, z = -1}} local rules = {{x = 0, y = 0, z = -1}}
for i = 1, node.param2 do for i = 1, node.param2 do
rules = mesecon:rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules[1] return rules[1]
end end
@ -55,15 +55,16 @@ piston_get_direction = function(dir, node)
end end
local piston_remove_pusher = function(pos, node) local piston_remove_pusher = function(pos, node)
pistonspec = minetest.registered_nodes[node.name].mesecons_piston local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
if pushername == pistonspec.pusher then --make sure there actually is a pusher (for compatibility reasons mainly) local dir = piston_get_direction(pistonspec.dir, node)
local pusherpos = mesecon.addPosRule(pos, dir)
local pushername = minetest.get_node(pusherpos).name
-- make sure there actually is a pusher (for compatibility reasons mainly)
if pushername ~= pistonspec.pusher then
return return
end end
dir = piston_get_direction(pistonspec.dir, node)
local pusherpos = mesecon:addPosRule(pos, dir)
local pushername = minetest.get_node(pusherpos).name
minetest.remove_node(pusherpos) minetest.remove_node(pusherpos)
minetest.sound_play("piston_retract", { minetest.sound_play("piston_retract", {
pos = pos, pos = pos,
@ -77,8 +78,9 @@ local piston_on = function(pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
local dir = piston_get_direction(pistonspec.dir, node) local dir = piston_get_direction(pistonspec.dir, node)
local np = mesecon:addPosRule(pos, dir) local np = mesecon.addPosRule(pos, dir)
local success, stack, oldstack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH) local maxpush = mesecon.setting("piston_max_push", 15)
local success, stack, oldstack = mesecon.mvps_push(np, dir, maxpush)
if success then if success then
minetest.add_node(pos, {param2 = node.param2, name = pistonspec.onname}) minetest.add_node(pos, {param2 = node.param2, name = pistonspec.onname})
minetest.add_node(np, {param2 = node.param2, name = pistonspec.pusher}) minetest.add_node(np, {param2 = node.param2, name = pistonspec.pusher})
@ -87,8 +89,8 @@ local piston_on = function(pos, node)
max_hear_distance = 20, max_hear_distance = 20,
gain = 0.3, gain = 0.3,
}) })
mesecon:mvps_process_stack (stack) mesecon.mvps_process_stack (stack)
mesecon:mvps_move_objects (np, dir, oldstack) mesecon.mvps_move_objects (np, dir, oldstack)
end end
end end
@ -98,10 +100,10 @@ local piston_off = function(pos, node)
piston_remove_pusher(pos, node) piston_remove_pusher(pos, node)
if pistonspec.sticky then if pistonspec.sticky then
dir = piston_get_direction(pistonspec.dir, node) local dir = piston_get_direction(pistonspec.dir, node)
pullpos = mesecon:addPosRule(pos, dir) local pullpos = mesecon.addPosRule(pos, dir)
stack = mesecon:mvps_pull_single(pullpos, dir) local stack = mesecon.mvps_pull_single(pullpos, dir)
mesecon:mvps_process_stack(pos, dir, stack) mesecon.mvps_process_stack(pos, dir, stack)
end end
end end
@ -692,14 +694,14 @@ local piston_pusher_up_down_get_stopper = function (node, dir, stack, stackid)
return true return true
end end
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_normal", piston_pusher_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_pusher_normal", piston_pusher_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_sticky", piston_pusher_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_pusher_sticky", piston_pusher_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_pusher_normal", piston_pusher_up_down_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_up_pusher_normal", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_pusher_sticky", piston_pusher_up_down_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_up_pusher_sticky", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_pusher_normal", piston_pusher_up_down_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_down_pusher_normal", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_pusher_sticky", piston_pusher_up_down_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_down_pusher_sticky", piston_pusher_up_down_get_stopper)
-- Register pistons as stoppers if they would be seperated from the stopper -- Register pistons as stoppers if they would be seperated from the stopper
@ -716,12 +718,12 @@ end
local piston_get_stopper = function (node, dir, stack, stackid) local piston_get_stopper = function (node, dir, stack, stackid)
pistonspec = minetest.registered_nodes[node.name].mesecons_piston pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node) dir = piston_get_direction(pistonspec.dir, node)
local pusherpos = mesecon:addPosRule(stack[stackid].pos, dir) local pusherpos = mesecon.addPosRule(stack[stackid].pos, dir)
local pushernode = minetest.get_node(pusherpos) local pushernode = minetest.get_node(pusherpos)
if minetest.registered_nodes[node.name].mesecons_piston.pusher == pushernode.name then if minetest.registered_nodes[node.name].mesecons_piston.pusher == pushernode.name then
for _, s in ipairs(stack) do for _, s in ipairs(stack) do
if mesecon:cmpPos(s.pos, pusherpos) -- pusher is also to be pushed if mesecon.cmpPos(s.pos, pusherpos) -- pusher is also to be pushed
and s.node.param2 == node.param2 then and s.node.param2 == node.param2 then
return false return false
end end
@ -730,14 +732,14 @@ local piston_get_stopper = function (node, dir, stack, stackid)
return true return true
end end
mesecon:register_mvps_stopper("mesecons_pistons:piston_normal_on", piston_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_normal_on", piston_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_sticky_on", piston_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_sticky_on", piston_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_normal_on", piston_up_down_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_up_normal_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_sticky_on", piston_up_down_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_up_sticky_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_normal_on", piston_up_down_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_down_normal_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_up_down_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_up_down_get_stopper)
--craft recipes --craft recipes
minetest.register_craft({ minetest.register_craft({

View File

@ -26,6 +26,6 @@ minetest.register_craft({
recipe = { recipe = {
{"group:mesecon_conductor_craftable"}, {"group:mesecon_conductor_craftable"},
{"group:mesecon_conductor_craftable"}, {"group:mesecon_conductor_craftable"},
{"default:sapling"}, {"group:sapling"},
} }
}) })

View File

@ -10,30 +10,24 @@ local pp_box_on = {
pp_on_timer = function (pos, elapsed) pp_on_timer = function (pos, elapsed)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local ppspec = minetest.registered_nodes[node.name].pressureplate local basename = minetest.registered_nodes[node.name].pressureplate_basename
-- This is a workaround for a strange bug that occurs when the server is started -- This is a workaround for a strange bug that occurs when the server is started
-- For some reason the first time on_timer is called, the pos is wrong -- For some reason the first time on_timer is called, the pos is wrong
if not ppspec then return end if not basename then return end
local objs = minetest.get_objects_inside_radius(pos, 1) local objs = minetest.get_objects_inside_radius(pos, 1)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}) local two_below = mesecon.addPosRule(pos, {x = 0, y = -2, z = 0})
if objs[1] == nil and node.name == ppspec.onstate then if objs[1] == nil and node.name == basename .. "_on" then
minetest.add_node(pos, {name = ppspec.offstate}) minetest.add_node(pos, {name = basename .. "_off"})
mesecon:receptor_off(pos) mesecon.receptor_off(pos, mesecon.rules.pplate)
-- force deactivation of mesecon two blocks below (hacky)
if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
else else
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
local objpos = obj:getpos() local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.add_node(pos, {name=ppspec.onstate}) minetest.add_node(pos, {name = basename .. "_on"})
mesecon:receptor_on(pos) mesecon.receptor_on(pos, mesecon.rules.pplate )
-- force activation of mesecon two blocks below (hacky)
mesecon:turnon(two_below)
end end
end end
end end
@ -49,66 +43,40 @@ end
-- image: inventory and wield image of the pressure plate -- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate -- recipe: crafting recipe of the pressure plate
function mesecon:register_pressure_plate(offstate, onstate, description, textures_off, textures_on, image_w, image_i, recipe) function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe)
local ppspec = { mesecon.register_node(basename, {
offstate = offstate,
onstate = onstate
}
minetest.register_node(offstate, {
drawtype = "nodebox", drawtype = "nodebox",
tiles = textures_off,
inventory_image = image_i, inventory_image = image_i,
wield_image = image_w, wield_image = image_w,
paramtype = "light", paramtype = "light",
selection_box = pp_box_off,
node_box = pp_box_off,
groups = {snappy = 2, oddly_breakable_by_hand = 3},
description = description, description = description,
pressureplate = ppspec, pressureplate_basename = basename,
on_timer = pp_on_timer, on_timer = pp_on_timer,
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = function(pos) on_construct = function(pos)
minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL) minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1))
end, end,
}) },{
mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
minetest.register_node(onstate, { node_box = pp_box_off,
drawtype = "nodebox", selection_box = pp_box_off,
tiles = textures_on, groups = {snappy = 2, oddly_breakable_by_hand = 3},
paramtype = "light", tiles = textures_off
selection_box = pp_box_on, },{
mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
node_box = pp_box_on, node_box = pp_box_on,
selection_box = pp_box_on,
groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1}, groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
drop = offstate, tiles = textures_on
pressureplate = ppspec,
on_timer = pp_on_timer,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = function(pos)
minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
after_dig_node = function(pos)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
end
}) })
minetest.register_craft({ minetest.register_craft({
output = offstate, output = basename .. "_off",
recipe = recipe, recipe = recipe,
}) })
end end
mesecon:register_pressure_plate( mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood_off", "mesecons_pressureplates:pressure_plate_wood",
"mesecons_pressureplates:pressure_plate_wood_on",
"Wooden Pressure Plate", "Wooden Pressure Plate",
{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"}, {"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"}, {"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
@ -116,9 +84,8 @@ mesecon:register_pressure_plate(
"jeija_pressure_plate_wood_inv.png", "jeija_pressure_plate_wood_inv.png",
{{"group:wood", "group:wood"}}) {{"group:wood", "group:wood"}})
mesecon:register_pressure_plate( mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone_off", "mesecons_pressureplates:pressure_plate_stone",
"mesecons_pressureplates:pressure_plate_stone_on",
"Stone Pressure Plate", "Stone Pressure Plate",
{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"}, {"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"}, {"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},

View File

@ -9,7 +9,7 @@ minetest.register_node("mesecons_random:removestone", {
mesecons = {effector = { mesecons = {effector = {
action_on = function (pos, node) action_on = function (pos, node)
minetest.remove_node(pos) minetest.remove_node(pos)
mesecon:update_autoconnect(pos) mesecon.update_autoconnect(pos)
end end
}} }}
}) })

View File

@ -1,19 +1,19 @@
rcvboxes = { rcvboxes = {
{ -3/16, -3/16, -8/16 , 3/16, 3/16 , -13/32 }, -- the smaller bump { -3/16, -3/16, -8/16 , 3/16, 3/16 , -13/32 }, -- the smaller bump
{ -1/32, -1/32, -3/2 , 1/32, 1/32 , -1/2 }, -- the wire through the block { -1/32, -1/32, -3/2 , 1/32, 1/32 , -1/2 }, -- the wire through the block
{ -2/32, -.5-1/32, -.5 , 2/32, 0 , -.5002+3/32 }, -- the vertical wire bit { -2/32, -1/2 , -.5 , 2/32, 0 , -.5002+3/32 }, -- the vertical wire bit
{ -2/32, -17/32 , -7/16+0.002 , 2/32, -14/32, 16/32+0.001 } -- the horizontal wire { -2/32, -1/2 , -7/16+0.002 , 2/32, -14/32, 16/32+0.001 } -- the horizontal wire
} }
local receiver_get_rules = function (node) local receiver_get_rules = function (node)
local rules = { {x = 1, y = 0, z = 0}, local rules = { {x = 1, y = 0, z = 0},
{x = -2, y = 0, z = 0}} {x = -2, y = 0, z = 0}}
if node.param2 == 2 then if node.param2 == 2 then
rules = mesecon:rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
elseif node.param2 == 3 then elseif node.param2 == 3 then
rules = mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) rules = mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif node.param2 == 0 then elseif node.param2 == 0 then
rules = mesecon:rotate_rules_right(rules) rules = mesecon.rotate_rules_right(rules)
end end
return rules return rules
end end
@ -81,83 +81,76 @@ minetest.register_node("mesecons_receiver:receiver_off", {
}} }}
}) })
mesecon:add_rules("receiver_pos", {{x = 2, y = 0, z = 0}}) function mesecon.receiver_get_pos_from_rcpt(pos, param2)
local rules = {{x = 2, y = 0, z = 0}}
mesecon:add_rules("receiver_pos_all", {
{x = 2, y = 0, z = 0},
{x =-2, y = 0, z = 0},
{x = 0, y = 0, z = 2},
{x = 0, y = 0, z =-2}})
function mesecon:receiver_get_pos_from_rcpt(pos, param2)
local rules = mesecon:get_rules("receiver_pos")
if param2 == nil then param2 = minetest.get_node(pos).param2 end if param2 == nil then param2 = minetest.get_node(pos).param2 end
if param2 == 2 then if param2 == 2 then
rules = mesecon:rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
elseif param2 == 3 then elseif param2 == 3 then
rules = mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) rules = mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif param2 == 0 then elseif param2 == 0 then
rules = mesecon:rotate_rules_right(rules) rules = mesecon.rotate_rules_right(rules)
end end
np = { local np = { x = pos.x + rules[1].x,
x = pos.x + rules[1].x,
y = pos.y + rules[1].y, y = pos.y + rules[1].y,
z = pos.z + rules[1].z} z = pos.z + rules[1].z}
return np return np
end end
function mesecon:receiver_place(rcpt_pos) function mesecon.receiver_place(rcpt_pos)
local node = minetest.get_node(rcpt_pos) local node = minetest.get_node(rcpt_pos)
local pos = mesecon:receiver_get_pos_from_rcpt(rcpt_pos, node.param2) local pos = mesecon.receiver_get_pos_from_rcpt(rcpt_pos, node.param2)
local nn = minetest.get_node(pos) local nn = minetest.get_node(pos)
if string.find(nn.name, "mesecons:wire_") ~= nil then if string.find(nn.name, "mesecons:wire_") ~= nil then
minetest.dig_node(pos) minetest.dig_node(pos)
if mesecon:is_power_on(rcpt_pos) then if mesecon.is_power_on(rcpt_pos) then
minetest.add_node(pos, {name = "mesecons_receiver:receiver_on", param2 = node.param2}) minetest.add_node(pos, {name = "mesecons_receiver:receiver_on", param2 = node.param2})
mesecon:receptor_on(pos, receiver_get_rules(node)) mesecon.receptor_on(pos, receiver_get_rules(node))
else else
minetest.add_node(pos, {name = "mesecons_receiver:receiver_off", param2 = node.param2}) minetest.add_node(pos, {name = "mesecons_receiver:receiver_off", param2 = node.param2})
end end
mesecon:update_autoconnect(pos) mesecon.update_autoconnect(pos)
end end
end end
function mesecon:receiver_remove(rcpt_pos, dugnode) function mesecon.receiver_remove(rcpt_pos, dugnode)
local pos = mesecon:receiver_get_pos_from_rcpt(rcpt_pos, dugnode.param2) local pos = mesecon.receiver_get_pos_from_rcpt(rcpt_pos, dugnode.param2)
local nn = minetest.get_node(pos) local nn = minetest.get_node(pos)
if string.find(nn.name, "mesecons_receiver:receiver_") ~=nil then if string.find(nn.name, "mesecons_receiver:receiver_") ~=nil then
minetest.dig_node(pos) minetest.dig_node(pos)
local node = {name = "mesecons:wire_00000000_off"} local node = {name = "mesecons:wire_00000000_off"}
minetest.add_node(pos, node) minetest.add_node(pos, node)
mesecon:update_autoconnect(pos) mesecon.update_autoconnect(pos)
mesecon.on_placenode(pos, node) mesecon.on_placenode(pos, node)
end end
end end
minetest.register_on_placenode(function (pos, node) minetest.register_on_placenode(function (pos, node)
if minetest.get_item_group(node.name, "mesecon_needs_receiver") == 1 then if minetest.get_item_group(node.name, "mesecon_needs_receiver") == 1 then
mesecon:receiver_place(pos) mesecon.receiver_place(pos)
end end
end) end)
minetest.register_on_dignode(function(pos, node) minetest.register_on_dignode(function(pos, node)
if minetest.get_item_group(node.name, "mesecon_needs_receiver") == 1 then if minetest.get_item_group(node.name, "mesecon_needs_receiver") == 1 then
mesecon:receiver_remove(pos, node) mesecon.receiver_remove(pos, node)
end end
end) end)
minetest.register_on_placenode(function (pos, node) minetest.register_on_placenode(function (pos, node)
if string.find(node.name, "mesecons:wire_") ~=nil then if string.find(node.name, "mesecons:wire_") ~=nil then
rules = mesecon:get_rules("receiver_pos_all") local rules = { {x = 2, y = 0, z = 0},
{x =-2, y = 0, z = 0},
{x = 0, y = 0, z = 2},
{x = 0, y = 0, z =-2}}
local i = 1 local i = 1
while rules[i] ~= nil do while rules[i] ~= nil do
np = { local np = { x = pos.x + rules[i].x,
x = pos.x + rules[i].x,
y = pos.y + rules[i].y, y = pos.y + rules[i].y,
z = pos.z + rules[i].z} z = pos.z + rules[i].z}
if minetest.get_item_group(minetest.get_node(np).name, "mesecon_needs_receiver") == 1 then if minetest.get_item_group(minetest.get_node(np).name, "mesecon_needs_receiver") == 1 then
mesecon:receiver_place(np) mesecon.receiver_place(np)
end end
i = i + 1 i = i + 1
end end

View File

@ -75,7 +75,7 @@ minetest.register_abm(
if light >= 12 then if light >= 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2}) minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
mesecon:receptor_on(pos) mesecon.receptor_on(pos)
end end
end, end,
}) })
@ -89,7 +89,7 @@ minetest.register_abm(
if light < 12 then if light < 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2}) minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
mesecon:receptor_off(pos) mesecon.receptor_off(pos)
end end
end, end,
}) })

View File

@ -1,35 +1,29 @@
-- MESECON_SWITCH -- MESECON_SWITCH
minetest.register_node("mesecons_switch:mesecon_switch_off", { mesecon.register_node("mesecons_switch:mesecon_switch", {
tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
paramtype2="facedir", paramtype2="facedir",
groups = {dig_immediate=2},
description="Switch", description="Switch",
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}},
on_punch = function (pos, node) on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_on", param2 = node.param2}) if(mesecon.flipstate(pos, node) == "on") then
mesecon:receptor_on(pos) mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
minetest.sound_play("mesecons_switch", {pos=pos}) minetest.sound_play("mesecons_switch", {pos=pos})
end end
}) },{
groups = {dig_immediate=2},
minetest.register_node("mesecons_switch:mesecon_switch_on", { tiles = { "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"}, "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
paramtype2="facedir", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
mesecons = {receptor = { state = mesecon.state.off }}
},{
groups = {dig_immediate=2, not_in_creative_inventory=1}, groups = {dig_immediate=2, not_in_creative_inventory=1},
drop="mesecons_switch:mesecon_switch_off 1", tiles = { "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
sounds = default.node_sound_stone_defaults(), "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
mesecons = {receptor = { "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
state = mesecon.state.on mesecons = {receptor = { state = mesecon.state.on }}
}},
on_punch = function(pos, node)
minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_off", param2 = node.param2})
mesecon:receptor_off(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end
}) })
minetest.register_craft({ minetest.register_craft({

View File

@ -2,15 +2,15 @@
local rotate_torch_rules = function (rules, param2) local rotate_torch_rules = function (rules, param2)
if param2 == 5 then if param2 == 5 then
return mesecon:rotate_rules_right(rules) return mesecon.rotate_rules_right(rules)
elseif param2 == 2 then elseif param2 == 2 then
return mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then elseif param2 == 4 then
return mesecon:rotate_rules_left(rules) return mesecon.rotate_rules_left(rules)
elseif param2 == 1 then elseif param2 == 1 then
return mesecon:rotate_rules_down(rules) return mesecon.rotate_rules_down(rules)
elseif param2 == 0 then elseif param2 == 0 then
return mesecon:rotate_rules_up(rules) return mesecon.rotate_rules_up(rules)
else else
return rules return rules
end end
@ -91,8 +91,8 @@ minetest.register_abm({
action = function(pos, node) action = function(pos, node)
local is_powered = false local is_powered = false
for _, rule in ipairs(torch_get_input_rules(node)) do for _, rule in ipairs(torch_get_input_rules(node)) do
local src = mesecon:addPosRule(pos, rule) local src = mesecon.addPosRule(pos, rule)
if mesecon:is_power_on(src) then if mesecon.is_power_on(src) then
is_powered = true is_powered = true
end end
end end
@ -100,11 +100,11 @@ minetest.register_abm({
if is_powered then if is_powered then
if node.name == "mesecons_torch:mesecon_torch_on" then if node.name == "mesecons_torch:mesecon_torch_on" then
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_off", param2 = node.param2}) minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_off", param2 = node.param2})
mesecon:receptor_off(pos, torch_get_output_rules(node)) mesecon.receptor_off(pos, torch_get_output_rules(node))
end end
elseif node.name == "mesecons_torch:mesecon_torch_off" then elseif node.name == "mesecons_torch:mesecon_torch_off" then
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_on", param2 = node.param2}) minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_on", param2 = node.param2})
mesecon:receptor_on(pos, torch_get_output_rules(node)) mesecon.receptor_on(pos, torch_get_output_rules(node))
end end
end end
}) })

View File

@ -1,18 +1,11 @@
-- WALL LEVER -- WALL LEVER
-- Basically a switch that can be attached to a wall -- Basically a switch that can be attached to a wall
-- Powers the block 2 nodes behind (using a receiver) -- Powers the block 2 nodes behind (using a receiver)
minetest.register_node("mesecons_walllever:wall_lever_off", { mesecon.register_node("mesecons_walllever:wall_lever", {
drawtype = "nodebox", description="Lever",
tiles = { drawtype = "mesh",
"jeija_wall_lever_tb.png", inventory_image = "jeija_wall_lever_inv.png",
"jeija_wall_lever_bottom.png", wield_image = "jeija_wall_lever_inv.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_off.png",
},
inventory_image = "jeija_wall_lever_off.png",
wield_image = "jeija_wall_lever_off.png",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
@ -21,68 +14,31 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
type = "fixed", type = "fixed",
fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 }, fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
}, },
node_box = {
type = "fixed",
fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
{ -1/16, -8/16, 4/16, 1/16, 0, 6/16 }} -- the lever itself.
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description="Lever",
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_on", param2 = node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_punch = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
else
mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
end
minetest.sound_play("mesecons_lever", {pos=pos})
end
},{
tiles = { "jeija_wall_lever_off.png" },
mesh="jeija_wall_lever_off.obj",
mesecons = {receptor = { mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get, rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off state = mesecon.state.off
}} }},
}) groups = {dig_immediate = 2, mesecon_needs_receiver = 1}
minetest.register_node("mesecons_walllever:wall_lever_on", { },{
drawtype = "nodebox", tiles = { "jeija_wall_lever_on.png" },
tiles = { mesh="jeija_wall_lever_on.obj",
"jeija_wall_lever_top.png",
"jeija_wall_lever_tb.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_on.png",
},
inventory_image = "jeija_wall_lever_on.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
light_source = LIGHT_MAX-7,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
{ -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
drop = "mesecons_walllever:wall_lever_off 1",
description="Lever",
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_off", param2 = node.param2})
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get, rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on state = mesecon.state.on
}} }},
groups = {dig_immediate = 2, mesecon_needs_receiver = 1, not_in_creative_inventory = 1}
}) })
minetest.register_craft({ minetest.register_craft({

View File

@ -0,0 +1,263 @@
# Blender v2.73 (sub 0) OBJ File: 'mesecons-wall-lever-off.blend'
# www.blender.org
o nodebox-5
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v -0.062500 -0.036146 0.200392
v -0.062500 -0.068498 0.321133
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v -0.062500 -0.362146 0.113041
v -0.332500 0.207500 0.375000
v 0.062500 -0.036146 0.200392
v 0.062500 -0.068498 0.321133
v -0.332500 -0.207500 0.375000
v 0.332500 0.207500 0.375000
v 0.062500 -0.394498 0.233782
v 0.062500 -0.362146 0.113041
v 0.332500 -0.207500 0.375000
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v -0.332500 0.207500 0.375000
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v -0.187500 -0.000000 0.208750
vt 0.416667 0.416667
vt 0.083333 0.416667
vt 0.055556 0.472222
vt 0.444444 0.472222
vt 0.083333 0.083333
vt 0.055556 0.027778
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vt 0.416667 0.083333
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vt 0.472222 0.444444
vt 0.027778 0.055556
vt 0.027778 0.444444
vt 0.250000 0.833333
vt 0.250000 0.638889
vt 0.305556 0.638889
vt 0.305556 0.833333
vt 0.388889 0.777778
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vt 0.944444 0.527778
vt 0.944444 0.916667
vt 1.000000 0.916667
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vt 0.555556 0.916667
vt 0.500000 0.916667
vt 0.138889 0.833333
vt 0.194444 0.833333
vt 0.194444 0.638889
vt 0.138889 0.638889
vt 0.944444 0.472222
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vt 0.944444 0.972222
vt 0.888802 0.166753
vt 0.555642 0.166753
vt 0.527778 0.138889
vt 0.916667 0.138889
vt 0.888802 0.388802
vt 0.916667 0.416667
vt 0.527778 0.416667
vt 0.555642 0.388802
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vt 0.250000 0.361111
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vt 0.361111 0.083333
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vt 0.416667 0.250000
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vt 0.083333 0.138889
vt 0.083333 0.361111
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vt 0.055556 0.611111
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vn 0.269900 0.421500 -0.865700
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vn 0.269900 -0.421500 -0.865700
vn 0.395600 -0.336800 -0.854500
s off
f 1/1/1 29/2/1 30/3/1 4/4/1
f 8/5/2 5/6/2 31/7/2 32/8/2
f 32/8/3 31/9/3 30/10/3 29/1/3
f 8/2/4 1/5/4 4/11/4 5/12/4
f 18/13/5 15/14/5 10/15/5 11/16/5
f 19/17/6 18/18/6 11/19/6 12/20/6
f 21/21/7 24/22/7 23/23/7 22/24/7
f 25/25/8 26/26/8 27/27/8 28/28/8
f 19/29/9 12/30/9 9/31/9 14/32/9
f 22/26/10 23/21/10 27/22/10 26/27/10
f 21/33/11 22/21/11 26/26/11 25/34/11
f 24/22/12 28/27/12 27/35/12 23/36/12
f 34/37/13 36/38/13 8/39/13 32/40/13
f 33/41/13 34/37/13 32/40/13 29/42/13
f 33/41/13 29/42/13 1/43/13 35/44/13
f 35/44/13 1/43/13 8/39/13 36/38/13
f 45/45/12 40/46/12 41/47/12 42/48/12 46/49/12
f 48/50/11 47/51/11 43/52/11 44/53/11 38/54/11
f 44/55/8 43/45/8 42/51/8 41/56/8 37/57/8
f 48/47/7 39/58/7 45/52/7 46/59/7 47/60/7
f 12/13/8 11/30/8 10/31/8 9/14/8
f 19/29/7 14/32/7 15/61/7 18/62/7
f 16/63/13 20/64/13 7/65/13 3/66/13
f 13/67/13 16/63/13 3/66/13 2/68/13
f 17/69/13 6/70/13 7/65/13 20/64/13
f 13/67/13 2/68/13 6/70/13 17/69/13
s 1
f 73/71/14 72/72/15 52/44/16 61/73/17
f 56/74/18 60/75/19 59/76/20 55/77/21 69/78/22
f 74/79/23 63/80/24 51/37/25 66/81/26
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