62 Commits

Author SHA1 Message Date
966f9a56a6 clean-up the new wall-lever models
better UV-mapping, less distortion
redid textures to match
2015-02-05 02:09:26 -05:00
30c28d882f adjust wield scale of hydroturbine, give it proper inv img 2015-02-05 02:09:26 -05:00
78782c9b2b use mesh node for wall lever 2015-02-05 02:09:26 -05:00
51cf528732 use a real mesh node for hydroturbine instead of nodeboxes. 2015-02-05 02:09:26 -05:00
11cf727bfb Added more sounds to noteblocks, see the documentation on http://mesecons.net for more information 2015-02-04 19:45:17 +01:00
30468b09cf Do not send action_off signal when newly placing nodes, this didn't
cause any bugs, but unneccessary sounds (experimental change)
2015-02-03 20:07:58 +01:00
a895715720 Prepare trapdoors code for merging, make trapdoors always toggle their
state when the mesecons signal changes, no matter what state they're in
2015-02-03 18:10:49 +01:00
94604e890c Add trapdoor to mesecons_doors 2015-02-02 19:20:44 -05:00
ac0e062281 Merge pull request #211 from MT-Modder/master
Use dye for lightstone recipes
2015-01-23 19:38:57 +01:00
562cee7438 Rewrite doors:
* Enable glass and obsidian glass doors to be used with mesecons
* Doors can receive signals from a vertical wire placed two
  blocks beneath them, use this to create mesecon-controlled
  double doors
* Fix textures for both git upstream and stable minetest_game
* Shrink code size
* Rename mesecons_compatibility to mesecons_doors.
2015-01-22 17:27:29 +01:00
a33859574c Use dye for lightstone recipes - for balance 2015-01-21 13:45:27 -05:00
09bb11d3e5 Merge pull request #210 from MT-Modder/master
Fix doors texture names
2015-01-21 06:51:46 +01:00
cb598cbe18 Fix doors texture names 2015-01-20 16:13:50 -05:00
aed4d3997b Merge pull request #208 from MT-Modder/master
Use group:sapling for power plant, blinky plant recipes
2015-01-20 21:27:48 +01:00
1509510262 Use group:sapling for all recipes 2015-01-20 13:28:44 -05:00
d6b53a2962 Merge pull request #202 from dora71/master
Silicon production from normal and desert sand
2015-01-12 18:41:40 +01:00
eb3ad9e537 Update init.lua
Ability to produce silicon either from "normal" sand or from desert sand.
2015-01-12 09:53:10 +01:00
3c82e2fc3a Merge pull request #199 from 163140/master
Allow using any node in group:sapling for making glue
2015-01-09 15:43:18 +01:00
f02ccdfa5d Making glue from any sapling
Moretree and Ethereal mods add a lot of saplings
2015-01-09 11:54:32 +00:00
80648b6c14 Fix #198 by adding gates to the "overheat" group 2015-01-03 14:04:18 +01:00
adb803ce17 **This commit changes functionality**, please read
Remove legacy code that enabled / disabled mesecon wires that were placed 2 blocks below a
pressure plate. From now on, please place a vertical wire at that place. That way, no false
signals will be triggered (the wire won't "flash" turned off if you enable it by a pressure
plate and turn off a switch connected to it).
If you depend on this functionality, please just revert this commit. That should be possible in
the near future as well, since no major rewrites are planned for mesecons_pressureplates. In the
long run, please update your mesecon strucutres to use vertical wires instead of relying on this
old hack.
2015-01-03 10:12:20 +01:00
dca4706c7f Fix #197, doesn't remove the legacy code that triggered it though 2015-01-03 10:12:12 +01:00
011543a782 Fix #196, removes soft-depend on commonlib 2014-12-20 10:11:12 +01:00
b3aa8f5d13 Fix receiver looks, fixes #195, thanks to MT-Modder for reporting 2014-12-06 17:24:34 +01:00
c326dc221a Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
2014-11-29 15:08:37 +01:00
d2373eb605 Don't trigger an "off" event to itself when luacontroller turns a port off
I hope this doesn't break anyone's setup.
2014-11-29 10:56:09 +01:00
2a51e40af9 Fix luacontroller: attempt to perform arithmetic on global 'print_count' (a nil value) 2014-11-25 19:53:29 +01:00
4bd9d2a9ec Merge branch 'improve-luacontroller'
However, without the print_count limiting functionality

Conflicts:
	mesecons_luacontroller/init.lua
2014-11-25 17:36:52 +01:00
f69caba036 Fix movestone to wire connection looks 2014-11-25 17:08:46 +01:00
e74241f4aa Fix onstate switch appearing the the creative inventory 2014-11-23 16:13:28 +01:00
f388dc475a Fix luacontroller interrupts not working if no iid is supplied 2014-11-23 10:59:51 +01:00
fb695e9c1c Fix #189, clean code and update documentation 2014-11-23 09:43:24 +01:00
fc4d675b84 Fix crafting with the default mesecon wire 2014-11-22 23:20:29 +01:00
085b4d8bb7 Fix burnt luacontroller, nodebox + crash 2014-11-22 23:14:45 +01:00
0e3aa57ed3 Merge branch 'improve-luacontroller' of https://github.com/ShadowNinja/minetest-mod-mesecons into ShadowNinja-improve-luacontroller
Conflicts:
	mesecons/legacy.lua
	mesecons_luacontroller/init.lua
	mesecons_microcontroller/init.lua
2014-11-22 23:04:34 +01:00
a814abd1e0 Merge branch 'doorsounds' 2014-11-22 22:43:12 +01:00
fb5c9edaf4 Merge pull request #156 from HybridDog/ov_it
Use minetest.override_item to redefine mese
2014-11-22 22:30:31 +01:00
f977ac821a Re-implement settings system:
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
80d136125e Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +
switch
2014-11-22 20:49:54 +01:00
a550323fea Fix compatibility with not yet updated mods that use mesecon:receptor_* 2014-11-22 20:05:36 +01:00
d19e975955 Use iterative algorithm for mesecon.find_receptor_on, major performance improvement for large
circuits.
This also fixes a crash introduced with the previous commit that occured when placing a wire
crossing.
2014-11-22 17:12:48 +01:00
29dc50057c Fix bug in mesecon.mergetable that caused false rules 2014-11-22 16:00:49 +01:00
5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
ffacbfde5a Use an iterative algorithm for turnon() and turnoff(), fixes #160
This may also bring some performance benefit.
2014-11-22 14:47:18 +01:00
b5cc933287 Pressure plates and the object detector will send power to vertical
wires 2 nodes below them, allows to hide circuitry powered by them.
Fixes #179
Rewrite pressure plates + vertical wires using mesecon.register_node.
2014-11-22 12:30:39 +01:00
194155fff8 Rewrite mesecon wires. This should increase the efficiency and speed of
large machines.

It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.

This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
87bfbb4de9 Fix #183, noteblock now uses default drawtype 2014-11-21 22:07:21 +01:00
1b9f1b8c13 Fix #182, bug when placing wire crossings next to a powered source
In case this fix creates new bugs, please report them.
2014-11-21 22:05:35 +01:00
dcf1f799c5 Fix #184, Fix #186, Fix #187
Just some minor issues like dead code.
2014-11-21 21:43:28 +01:00
bd1766e448 Improve the LuaController
Changes:
  * Stops code after a certain number of instructions.
  * Allows functions, due to instruction counting.
  * Allows loops and goto with non-JIT Lua (LuaJIT doesn't count looping as an instruction, allowing infinite loops), due to instruction counting.
  * Removes string matching functions as they can be slow.
  * Adds some safe functions.
  * Limits the amount of printing that can be done (to prevent console flooding).
  * Code cleanup.
  * More...
2014-10-07 17:09:25 -04:00
d325292291 use the right mesecon:receptor_* call for on/off blinkyplant 2014-09-01 21:12:11 -04:00
1ebd50ac75 use one ABM for blinkyplant instead of two.
using two ABMs allows the engine to desynchronize them, which makes the
duty cycle unpredictable.
2014-09-01 21:01:35 -04:00
1908a225f9 add door sounds from minetest_game 2014-07-14 20:43:06 +02:00
0c62545a3a Merge pull request #168 from ShadowNinja/fix-commandblock-quit
Fix the commandblock's check for quiting the formspec
2014-07-12 16:39:06 -04:00
e88e213183 Merge branch 'master' of github.com:Novatux/minetest-mod-mesecons 2014-06-08 13:06:45 -04:00
63998fd7e7 Localize a few variables, add "GET" command to node detector. 2014-06-08 19:02:15 +02:00
13432ac87c Merge branch 'master' of github.com:Novatux/minetest-mod-mesecons 2014-06-08 10:28:57 -04:00
b8714f7d93 Fix #164 2014-06-08 16:12:49 +02:00
99cb021f15 Add node detector, which works like the player detector but detects a specific nodename (or any node except air) in front of it. 2014-06-08 08:29:17 +02:00
041429c985 Fix the commandblock's check for quiting the formspec
The submit button also sends a quit field.
2014-06-06 11:24:24 -04:00
e5896076fe Make sure #160 cannot be exploited to make servers crash.
This is not exactly a fix for the issue, because extremely
large circuits (3000+ conductors) still won't work with this applied.
This simply aborts any execution if there is the danger of a stack overflow.
2014-06-01 11:00:39 +02:00
b9178dfcaa use minetest.override_item to redefine mese 2014-04-21 13:27:12 +02:00
91 changed files with 2816 additions and 2059 deletions

View File

@ -12,19 +12,19 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
-- Create Action Table:
time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
priority = priority or 1
local action = { pos=mesecon:tablecopy(pos),
local action = { pos=mesecon.tablecopy(pos),
func=func,
params=mesecon:tablecopy(params),
params=mesecon.tablecopy(params or {}),
time=time,
owcheck=(overwritecheck and mesecon:tablecopy(overwritecheck)) or nil,
owcheck=(overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
priority=priority}
local toremove = nil
-- Otherwise, add the action to the queue
if overwritecheck then -- check if old action has to be overwritten / removed:
for i, ac in ipairs(mesecon.queue.actions) do
if(mesecon:cmpPos(pos, ac.pos)
and mesecon:cmpAny(overwritecheck, ac.owcheck)) then
if(mesecon.cmpPos(pos, ac.pos)
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
toremove = i
break
end
@ -44,7 +44,8 @@ end
-- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 5 seconds
local get_highest_priority = function (actions)
local highestp = -1, highesti
local highestp = -1
local highesti
for i, ac in ipairs(actions) do
if ac.priority > highestp then
highestp = ac.priority
@ -56,10 +57,13 @@ local get_highest_priority = function (actions)
end
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
minetest.register_globalstep(function (dtime)
m_time = m_time + dtime
if (m_time < MESECONS_RESUMETIME) then return end -- don't even try if server has not been running for XY seconds
local actions = mesecon:tablecopy(mesecon.queue.actions)
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if (m_time < resumetime) then return end
local actions = mesecon.tablecopy(mesecon.queue.actions)
local actions_now={}
mesecon.queue.actions = {}

View File

@ -47,15 +47,14 @@ mesecon.queue.funcs={} -- contains all ActionQueue functions
-- Settings
dofile(minetest.get_modpath("mesecons").."/settings.lua")
-- Presets (eg default rules)
dofile(minetest.get_modpath("mesecons").."/presets.lua");
-- Utilities like comparing positions,
-- adding positions and rules,
-- mostly things that make the source look cleaner
dofile(minetest.get_modpath("mesecons").."/util.lua");
-- Presets (eg default rules)
dofile(minetest.get_modpath("mesecons").."/presets.lua");
-- The ActionQueue
-- Saves all the actions that have to be execute in the future
dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
@ -67,11 +66,6 @@ dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
-- like calling action_on/off/change
dofile(minetest.get_modpath("mesecons").."/internal.lua");
-- Deprecated stuff
-- To be removed in future releases
-- Currently there is nothing here
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
-- API
-- these are the only functions you need to remember
@ -79,8 +73,8 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
rules = rules or mesecon.rules.default
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
-- if area is not loaded, keep trying
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
@ -89,16 +83,16 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
end
-- execute action
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local rulenames = mesecon:rules_link_rule_all(pos, rule)
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon:turnon(np, rulename)
mesecon.turnon(np, rulename)
end
end
end)
function mesecon:receptor_on(pos, rules)
function mesecon.receptor_on(pos, rules)
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end
@ -106,34 +100,38 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
rules = rules or mesecon.rules.default
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
return
end
end
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local rulenames = mesecon:rules_link_rule_all(pos, rule)
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
if not mesecon:connected_to_receptor(np, mesecon:invertRule(rule)) then
mesecon:turnoff(np, rulename)
if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
mesecon.turnoff(np, rulename)
else
mesecon:changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
end
end
end
end)
function mesecon:receptor_off(pos, rules)
function mesecon.receptor_off(pos, rules)
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end
print("[OK] Mesecons")
-- Deprecated stuff
-- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
--The actual wires
dofile(minetest.get_modpath("mesecons").."/wires.lua");

View File

@ -1,62 +1,58 @@
-- Internal.lua - The core of mesecons
--
-- For more practical developer resources see mesecons.tk
-- For more practical developer resources see http://mesecons.net/developers.php
--
-- Function overview
-- mesecon:get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
-- mesecon:get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
-- mesecon:get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
-- mesecon:get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
-- mesecon:get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
-- mesecon.get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
-- mesecon.get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
-- mesecon.get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
-- mesecon.get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
-- mesecon.get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
-- RECEPTORS
-- mesecon:is_receptor(nodename) --> Returns true if nodename is a receptor
-- mesecon:is_receptor_on(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.on
-- mesecon:is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
-- mesecon:receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
-- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor
-- mesecon.is_receptor_on(nodename --> Returns true if nodename is an receptor with state = mesecon.state.on
-- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
-- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
-- EFFECTORS
-- mesecon:is_effector(nodename) --> Returns true if nodename is an effector
-- mesecon:is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
-- mesecon:is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
-- mesecon:effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
-- mesecon.is_effector(nodename) --> Returns true if nodename is an effector
-- mesecon.is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
-- mesecon.is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
-- mesecon.effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
-- SIGNALS
-- mesecon:activate(pos, node, recdepth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher recdepths are executed later
-- mesecon:deactivate(pos, node, recdepth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), "
-- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), "
-- RULES
-- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name
-- mesecon:get_rules(name, rules) | deprecated? --> Loads rules table with name
-- mesecon.activate(pos, node, depth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher depths are executed later
-- mesecon.deactivate(pos, node, depth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), higher depths are executed later
-- mesecon.changesignal(pos, node, rulename, newstate, depth) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), higher depths are executed later
-- CONDUCTORS
-- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor
-- mesecon:is_conductor_on(node) --> Returns true if node is a conductor with state = mesecon.state.on
-- mesecon:is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
-- mesecon:get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
-- mesecon:get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
-- mesecon:conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
-- mesecon.is_conductor(nodename) --> Returns true if nodename is a conductor
-- mesecon.is_conductor_on(node --> Returns true if node is a conductor with state = mesecon.state.on
-- mesecon.is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
-- mesecon.get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
-- mesecon.get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
-- mesecon.conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
-- HIGH-LEVEL Internals
-- mesecon:is_power_on(pos) --> Returns true if pos emits power in any way
-- mesecon:is_power_off(pos) --> Returns true if pos does not emit power in any way
-- mesecon:turnon(pos, rulename) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnon; Uses third parameter recdepth internally to determine how far away the current node is from the initial pos as it uses recursion
-- mesecon:turnoff(pos, rulename) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnoff; Uses third parameter recdepth internally to determine how far away the current node is from the initial pos as it uses recursion
-- mesecon:connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive
-- mesecon:rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
-- mesecon:rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon:rules_link but also returns true if output and input are swapped
-- mesecon:is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
-- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
-- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
-- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
-- RULES ROTATION helpsers
-- mesecon:rotate_rules_right(rules)
-- mesecon:rotate_rules_left(rules)
-- mesecon:rotate_rules_up(rules)
-- mesecon:rotate_rules_down(rules)
-- RULES ROTATION helpers
-- mesecon.rotate_rules_right(rules)
-- mesecon.rotate_rules_left(rules)
-- mesecon.rotate_rules_up(rules)
-- mesecon.rotate_rules_down(rules)
-- These functions return rules that have been rotated in the specific direction
-- General
function mesecon:get_effector(nodename)
function mesecon.get_effector(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector then
@ -64,7 +60,7 @@ function mesecon:get_effector(nodename)
end
end
function mesecon:get_receptor(nodename)
function mesecon.get_receptor(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.receptor then
@ -72,7 +68,7 @@ function mesecon:get_receptor(nodename)
end
end
function mesecon:get_conductor(nodename)
function mesecon.get_conductor(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.conductor then
@ -80,52 +76,55 @@ function mesecon:get_conductor(nodename)
end
end
function mesecon:get_any_outputrules (node)
if mesecon:is_conductor(node.name) then
return mesecon:conductor_get_rules(node)
elseif mesecon:is_receptor(node.name) then
return mesecon:receptor_get_rules(node)
function mesecon.get_any_outputrules (node)
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_receptor(node.name) then
return mesecon.receptor_get_rules(node)
end
return false
end
function mesecon:get_any_inputrules (node)
if mesecon:is_conductor(node.name) then
return mesecon:conductor_get_rules(node)
elseif mesecon:is_effector(node.name) then
return mesecon:effector_get_rules(node)
function mesecon.get_any_inputrules (node)
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_effector(node.name) then
return mesecon.effector_get_rules(node)
end
return false
end
function mesecon.get_any_rules (node)
return mesecon.mergetable(mesecon.get_any_inputrules(node) or {},
mesecon.get_any_outputrules(node) or {})
end
-- Receptors
-- Nodes that can power mesecons
function mesecon:is_receptor_on(nodename)
local receptor = mesecon:get_receptor(nodename)
function mesecon.is_receptor_on(nodename)
local receptor = mesecon.get_receptor(nodename)
if receptor and receptor.state == mesecon.state.on then
return true
end
return false
end
function mesecon:is_receptor_off(nodename)
local receptor = mesecon:get_receptor(nodename)
function mesecon.is_receptor_off(nodename)
local receptor = mesecon.get_receptor(nodename)
if receptor and receptor.state == mesecon.state.off then
return true
end
return false
end
function mesecon:is_receptor(nodename)
local receptor = mesecon:get_receptor(nodename)
function mesecon.is_receptor(nodename)
local receptor = mesecon.get_receptor(nodename)
if receptor then
return true
end
return false
end
function mesecon:receptor_get_rules(node)
local receptor = mesecon:get_receptor(node.name)
function mesecon.receptor_get_rules(node)
local receptor = mesecon.get_receptor(node.name)
if receptor then
local rules = receptor.rules
if type(rules) == 'function' then
@ -140,32 +139,32 @@ end
-- Effectors
-- Nodes that can be powered by mesecons
function mesecon:is_effector_on(nodename)
local effector = mesecon:get_effector(nodename)
function mesecon.is_effector_on(nodename)
local effector = mesecon.get_effector(nodename)
if effector and effector.action_off then
return true
end
return false
end
function mesecon:is_effector_off(nodename)
local effector = mesecon:get_effector(nodename)
function mesecon.is_effector_off(nodename)
local effector = mesecon.get_effector(nodename)
if effector and effector.action_on then
return true
end
return false
end
function mesecon:is_effector(nodename)
local effector = mesecon:get_effector(nodename)
function mesecon.is_effector(nodename)
local effector = mesecon.get_effector(nodename)
if effector then
return true
end
return false
end
function mesecon:effector_get_rules(node)
local effector = mesecon:get_effector(node.name)
function mesecon.effector_get_rules(node)
local effector = mesecon.get_effector(node.name)
if effector then
local rules = effector.rules
if type(rules) == 'function' then
@ -183,159 +182,150 @@ end
-- Activation:
mesecon.queue:add_function("activate", function (pos, rulename)
node = minetest.get_node(pos)
effector = mesecon:get_effector(node.name)
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_on then
effector.action_on(pos, node, rulename)
end
end)
function mesecon:activate(pos, node, rulename, recdepth)
function mesecon.activate(pos, node, rulename, depth)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:activate(pos, node, rule, recdepth + 1)
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.activate(pos, node, rule, depth + 1)
end
return
end
mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / recdepth)
mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / depth)
end
-- Deactivation
mesecon.queue:add_function("deactivate", function (pos, rulename)
node = minetest.get_node(pos)
effector = mesecon:get_effector(node.name)
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_off then
effector.action_off(pos, node, rulename)
end
end)
function mesecon:deactivate(pos, node, rulename, recdepth)
function mesecon.deactivate(pos, node, rulename, depth)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:deactivate(pos, node, rule, recdepth + 1)
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.deactivate(pos, node, rule, depth + 1)
end
return
end
mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / recdepth)
mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / depth)
end
-- Change
mesecon.queue:add_function("change", function (pos, rulename, changetype)
node = minetest.get_node(pos)
effector = mesecon:get_effector(node.name)
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_change then
effector.action_change(pos, node, rulename, changetype)
end
end)
function mesecon:changesignal(pos, node, rulename, newstate, recdepth)
function mesecon.changesignal(pos, node, rulename, newstate, depth)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:changesignal(pos, node, rule, newstate, recdepth + 1)
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.changesignal(pos, node, rule, newstate, depth + 1)
end
return
end
mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, rulename, 1 / recdepth)
end
-- #########
-- # Rules # "Database" for rulenames
-- #########
function mesecon:add_rules(name, rules)
mesecon.rules[name] = rules
end
function mesecon:get_rules(name)
return mesecon.rules[name]
-- Include "change" in overwritecheck so that it cannot be overwritten
-- by "active" / "deactivate" that will be called upon the node at the same time.
local overwritecheck = {"change", rulename}
mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, overwritecheck, 1 / depth)
end
-- Conductors
function mesecon:is_conductor_on(node, rulename)
local conductor = mesecon:get_conductor(node.name)
function mesecon.is_conductor_on(node, rulename)
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
return conductor.state == mesecon.state.on
end
if conductor.states then
if not rulename then
return mesecon:getstate(node.name, conductor.states) ~= 1
return mesecon.getstate(node.name, conductor.states) ~= 1
end
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node))
local binstate = mesecon:getbinstate(node.name, conductor.states)
return mesecon:get_bit(binstate, bit)
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
local binstate = mesecon.getbinstate(node.name, conductor.states)
return mesecon.get_bit(binstate, bit)
end
end
return false
end
function mesecon:is_conductor_off(node, rulename)
local conductor = mesecon:get_conductor(node.name)
function mesecon.is_conductor_off(node, rulename)
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
return conductor.state == mesecon.state.off
end
if conductor.states then
if not rulename then
return mesecon:getstate(node.name, conductor.states) == 1
return mesecon.getstate(node.name, conductor.states) == 1
end
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node))
local binstate = mesecon:getbinstate(node.name, conductor.states)
return not mesecon:get_bit(binstate, bit)
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
local binstate = mesecon.getbinstate(node.name, conductor.states)
return not mesecon.get_bit(binstate, bit)
end
end
return false
end
function mesecon:is_conductor(nodename)
local conductor = mesecon:get_conductor(nodename)
function mesecon.is_conductor(nodename)
local conductor = mesecon.get_conductor(nodename)
if conductor then
return true
end
return false
end
function mesecon:get_conductor_on(node_off, rulename)
local conductor = mesecon:get_conductor(node_off.name)
function mesecon.get_conductor_on(node_off, rulename)
local conductor = mesecon.get_conductor(node_off.name)
if conductor then
if conductor.onstate then
return conductor.onstate
end
if conductor.states then
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_off))
local binstate = mesecon:getbinstate(node_off.name, conductor.states)
binstate = mesecon:set_bit(binstate, bit, "1")
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_off))
local binstate = mesecon.getbinstate(node_off.name, conductor.states)
binstate = mesecon.set_bit(binstate, bit, "1")
return conductor.states[tonumber(binstate,2)+1]
end
end
return offstate
end
function mesecon:get_conductor_off(node_on, rulename)
local conductor = mesecon:get_conductor(node_on.name)
function mesecon.get_conductor_off(node_on, rulename)
local conductor = mesecon.get_conductor(node_on.name)
if conductor then
if conductor.offstate then
return conductor.offstate
end
if conductor.states then
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_on))
local binstate = mesecon:getbinstate(node_on.name, conductor.states)
binstate = mesecon:set_bit(binstate, bit, "0")
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_on))
local binstate = mesecon.getbinstate(node_on.name, conductor.states)
binstate = mesecon.set_bit(binstate, bit, "0")
return conductor.states[tonumber(binstate,2)+1]
end
end
return onstate
end
function mesecon:conductor_get_rules(node)
local conductor = mesecon:get_conductor(node.name)
function mesecon.conductor_get_rules(node)
local conductor = mesecon.get_conductor(node.name)
if conductor then
local rules = conductor.rules
if type(rules) == 'function' then
@ -349,126 +339,127 @@ end
-- some more general high-level stuff
function mesecon:is_power_on(pos, rulename)
function mesecon.is_power_on(pos, rulename)
local node = minetest.get_node(pos)
if mesecon:is_conductor_on(node, rulename) or mesecon:is_receptor_on(node.name) then
if mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name) then
return true
end
return false
end
function mesecon:is_power_off(pos, rulename)
function mesecon.is_power_off(pos, rulename)
local node = minetest.get_node(pos)
if mesecon:is_conductor_off(node, rulename) or mesecon:is_receptor_off(node.name) then
if mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name) then
return true
end
return false
end
function mesecon:turnon(pos, rulename, recdepth)
recdepth = recdepth or 2
local node = minetest.get_node(pos)
function mesecon.turnon(pos, link)
local frontiers = {{pos = pos, link = link}}
if(node.name == "ignore") then
-- try turning on later again
mesecon.queue:add_action(
pos, "turnon", {rulename, recdepth + 1}, nil, true)
end
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
if mesecon:is_conductor_off(node, rulename) then
local rules = mesecon:conductor_get_rules(node)
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnon", {link}, nil, true)
elseif mesecon.is_conductor_off(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
if not rulename then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
if mesecon:connected_to_receptor(pos, rule) then
mesecon:turnon(pos, rule, recdepth + 1)
end
end
return
end
minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
param2 = node.param2})
minetest.swap_node(pos, {name = mesecon:get_conductor_on(node, rulename), param2 = node.param2})
-- call turnon on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
if(minetest.get_node(np).name == "ignore") then
-- try turning on later again
mesecon.queue:add_action(
np, "turnon", {rulename, recdepth + 1}, nil, true)
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnon", {rulename},
nil, true)
else
local rulenames = mesecon:rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon:turnon(np, rulename, recdepth + 1)
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename, mesecon.state.on, recdepth)
if mesecon:is_effector_off(node.name) then
mesecon:activate(pos, node, rulename, recdepth)
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon.is_effector_off(node.name) then
mesecon.activate(f.pos, node, f.link, depth)
end
end
depth = depth + 1
end
end
mesecon.queue:add_function("turnon", function (pos, rulename, recdepth)
mesecon:turnon(pos, rulename, recdepth)
mesecon.turnon(pos, rulename, recdepth)
end)
function mesecon:turnoff(pos, rulename, recdepth)
recdepth = recdepth or 2
local node = minetest.get_node(pos)
function mesecon.turnoff(pos, link)
local frontiers = {{pos = pos, link = link}}
if(node.name == "ignore") then
-- try turning on later again
mesecon.queue:add_action(
pos, "turnoff", {rulename, recdepth + 1}, nil, true)
end
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
if mesecon:is_conductor_on(node, rulename) then
local rules = mesecon:conductor_get_rules(node)
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node, rulename), param2 = node.param2})
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnoff", {link}, nil, true)
elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
if(minetest.get_node(np).name == "ignore") then
-- try turning on later again
mesecon.queue:add_action(
np, "turnoff", {rulename, recdepth + 1}, nil, true)
minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
param2 = node.param2})
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnoff", {rulename},
nil, true)
else
local rulenames = mesecon:rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon:turnoff(np, rulename, recdepth + 1)
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename, mesecon.state.off, recdepth)
if mesecon:is_effector_on(node.name)
and not mesecon:is_powered(pos) then
mesecon:deactivate(pos, node, rulename, recdepth + 1)
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then
mesecon.deactivate(f.pos, node, f.link, depth)
end
end
depth = depth + 1
end
end
mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth)
mesecon:turnoff(pos, rulename, recdepth)
mesecon.turnoff(pos, rulename, recdepth)
end)
function mesecon:connected_to_receptor(pos, rulename)
function mesecon.connected_to_receptor(pos, link)
local node = minetest.get_node(pos)
-- Check if conductors around are connected
local rules = mesecon:get_any_inputrules(node)
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = mesecon:addPosRule(pos, rname)
if mesecon:find_receptor_on(np, {}, mesecon:invertRule(rname)) then
for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
local links = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, l in ipairs(links) do
local np = mesecon.addPosRule(pos, l)
if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
return true
end
end
@ -477,228 +468,185 @@ function mesecon:connected_to_receptor(pos, rulename)
return false
end
function mesecon:find_receptor_on(pos, checked, rulename)
local node = minetest.get_node(pos)
function mesecon.find_receptor_on(pos, link)
local frontiers = {{pos = pos, link = link}}
local checked = {}
if mesecon:is_receptor_on(node.name) then
-- add current position to checked
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
return true
-- List of positions that have been searched for onstate receptors
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
if not node then return false end
if mesecon.is_receptor_on(node.name) then return true end
if mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
for _, l in ipairs(links) do
local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
if not checked[checkedstring] then
table.insert(frontiers, {pos = np, link = l})
checked[checkedstring] = true
end
end
end
if mesecon:is_conductor(node.name) then
local rules = mesecon:conductor_get_rules(node)
local metaindex = mesecon:rule2metaindex(rulename, rules)
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon:cmpPos(cp, pos) and cp.metaindex == metaindex then
return false, checked
end
depth = depth + 1
end
-- add current position to checked
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z, metaindex = metaindex})
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = mesecon:addPosRule(pos, rname)
if mesecon:find_receptor_on(np, checked, mesecon:invertRule(rname)) then
return true
end
end
end
else
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon:cmpPos(cp, pos) then
return false, checked
end
end
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
end
return false
end
function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
local outputnode = minetest.get_node(output)
local inputnode = minetest.get_node(input)
local outputrules = dug_outputrules or mesecon:get_any_outputrules (outputnode)
local inputrules = mesecon:get_any_inputrules (inputnode)
local outputrules = dug_outputrules or mesecon.get_any_outputrules (outputnode)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not outputrules or not inputrules then
return
end
for _, outputrule in ipairs(mesecon:flattenrules(outputrules)) do
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
-- Check if output sends to input
if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
if inputrule.sx == nil or outputrule.sx == nil or mesecon:cmpSpecial(inputrule, outputrule) then
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
return true, inputrule
end
end
end
end
end
return false
end
function mesecon:rules_link_rule_all(output, rule) --output/input are positions (outputrules optional, used if node has been dug), second return value: affected input rules
local input = mesecon:addPosRule(output, rule)
function mesecon.rules_link_rule_all(output, rule)
local input = mesecon.addPosRule(output, rule)
local inputnode = minetest.get_node(input)
local inputrules = mesecon:get_any_inputrules (inputnode)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not inputrules then
return {}
end
local rules = {}
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
if inputrule.sx == nil or rule.sx == nil or mesecon:cmpSpecial(inputrule, rule) then
rules[#rules+1] = inputrule
end
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
table.insert(rules, inputrule)
end
end
return rules
end
function mesecon:rules_link_rule_all_inverted(input, rule)
--local irule = mesecon:invertRule(rule)
local output = mesecon:addPosRule(input, rule)
function mesecon.rules_link_rule_all_inverted(input, rule)
--local irule = mesecon.invertRule(rule)
local output = mesecon.addPosRule(input, rule)
local outputnode = minetest.get_node(output)
local outputrules = mesecon:get_any_outputrules (outputnode)
local outputrules = mesecon.get_any_outputrules (outputnode)
if not outputrules then
return {}
end
local rules = {}
for _, outputrule in ipairs(mesecon:flattenrules(outputrules)) do
if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then
if outputrule.sx == nil or rule.sx == nil or mesecon:cmpSpecial(outputrule, rule) then
rules[#rules+1] = mesecon:invertRule(outputrule)
end
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
table.insert(rules, mesecon.invertRule(outputrule))
end
end
return rules
end
function mesecon:rules_link_anydir(pos1, pos2)
return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1)
function mesecon.rules_link_anydir(pos1, pos2)
return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1)
end
function mesecon:is_powered(pos, rule)
function mesecon.is_powered(pos, rule)
local node = minetest.get_node(pos)
local rules = mesecon:get_any_inputrules(node)
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
-- List of nodes that send out power to pos
local sourcepos = {}
if not rule then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule)
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = mesecon:addPosRule(pos, rname)
local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np)
if (mesecon:is_conductor_on (nn, mesecon:invertRule(rname)) or mesecon:is_receptor_on (nn.name)) then
return true
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)
end
end
end
else
local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule)
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = mesecon:addPosRule(pos, rname)
local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np)
if (mesecon:is_conductor_on (nn, mesecon:invertRule(rname)) or mesecon:is_receptor_on (nn.name)) then
return true
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)
end
end
end
return false
-- Return FALSE if not powered, return list of sources if is powered
if (#sourcepos == 0) then return false
else return sourcepos end
end
--Rules rotation Functions:
function mesecon:rotate_rules_right(rules)
function mesecon.rotate_rules_right(rules)
local nr = {}
for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x,
sx = -rule.sz,
sy = rule.sy,
sz = rule.sx})
else
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x})
end
name = rule.name})
end
return nr
end
function mesecon:rotate_rules_left(rules)
function mesecon.rotate_rules_left(rules)
local nr = {}
for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x,
sx = rule.sz,
sy = rule.sy,
sz = -rule.sx})
else
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x})
end
name = rule.name})
end
return nr
end
function mesecon:rotate_rules_down(rules)
function mesecon.rotate_rules_down(rules)
local nr = {}
for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z,
sx = -rule.sy,
sy = rule.sx,
sz = rule.sz})
else
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z})
end
name = rule.name})
end
return nr
end
function mesecon:rotate_rules_up(rules)
function mesecon.rotate_rules_up(rules)
local nr = {}
for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z,
sx = rule.sy,
sy = -rule.sx,
sz = rule.sz})
else
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z})
end
name = rule.name})
end
return nr
end

View File

@ -1,32 +1,30 @@
minetest.swap_node = minetest.swap_node or function(pos, node)
local data = minetest.get_meta(pos):to_table()
minetest.add_node(pos, node)
minetest.get_meta(pos):from_table(data)
-- Ugly hack to prevent breaking compatibility with other mods
-- Just remove the following two functions to delete the hack, to be done when other mods have updated
function mesecon.receptor_on(self, pos, rules)
if (self.receptor_on) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end
local rules = {}
rules.a = {x = -1, y = 0, z = 0, name="A"}
rules.b = {x = 0, y = 0, z = 1, name="B"}
rules.c = {x = 1, y = 0, z = 0, name="C"}
rules.d = {x = 0, y = 0, z = -1, name="D"}
function legacy_update_ports(pos)
local meta = minetest.get_meta(pos)
L = {
a = mesecon:is_power_on(mesecon:addPosRule(pos, rules.a),
mesecon:invertRule(rules.a)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.a), pos),
b = mesecon:is_power_on(mesecon:addPosRule(pos, rules.b),
mesecon:invertRule(rules.b)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.b), pos),
c = mesecon:is_power_on(mesecon:addPosRule(pos, rules.c),
mesecon:invertRule(rules.c)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.c), pos),
d = mesecon:is_power_on(mesecon:addPosRule(pos, rules.d),
mesecon:invertRule(rules.d)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.d), pos),
}
local n = (L.a and 1 or 0) + (L.b and 2 or 0) + (L.c and 4 or 0) + (L.d and 8 or 0) + 1
meta:set_int("real_portstates", n)
return L
function mesecon.receptor_off(self, pos, rules)
if (self.receptor_off) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end

View File

@ -15,6 +15,8 @@ mesecon.rules.default =
{x=0, y=1, z=-1},
{x=0, y=-1, z=-1}}
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}})
mesecon.rules.buttonlike =
{{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
@ -32,11 +34,11 @@ mesecon.rules.flat =
mesecon.rules.buttonlike_get = function(node)
local rules = mesecon.rules.buttonlike
if node.param2 == 2 then
rules=mesecon:rotate_rules_left(rules)
rules=mesecon.rotate_rules_left(rules)
elseif node.param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif node.param2 == 0 then
rules=mesecon:rotate_rules_right(rules)
rules=mesecon.rotate_rules_right(rules)
end
return rules
end

View File

@ -1,44 +1,62 @@
-- Dig and place services
mesecon.on_placenode = function (pos, node)
mesecon.update_autoconnect(pos, node)
-- Receptors: Send on signal when active
if mesecon:is_receptor_on(node.name) then
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
if mesecon.is_receptor_on(node.name) then
mesecon.receptor_on(pos, mesecon.receptor_get_rules(node))
end
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor
-- if placed conductor is an onstate one
if mesecon:is_conductor(node.name) then
if mesecon:is_powered(pos) then
if mesecon.is_conductor(node.name) then
local sources = mesecon.is_powered(pos)
if sources then
-- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston)
mesecon:turnon (pos)
mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
elseif mesecon:is_conductor_off(node.name) then
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node)})
for _, s in ipairs(sources) do
local rule = {x = pos.x - s.x, y = pos.y - s.y, z = pos.z - s.z}
mesecon.turnon(pos, rule)
end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_conductor_on(node) then
minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
end
end
-- Effectors: Send changesignal and activate or deactivate
if mesecon:is_effector(node.name) then
if mesecon:is_powered(pos) then
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on", 1)
mesecon:activate(pos, node, nil, 1)
else
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "off", 1)
mesecon:deactivate(pos, node, nil, 1)
if mesecon.is_effector(node.name) then
local powered_rules = {}
-- for each input rule, check if powered
for _, r in ipairs(mesecon.effector_get_rules(node)) do
local powered = mesecon.is_powered(pos, r)
if powered then table.insert(powered_rules, r) end
local state = powered and mesecon.state.on or mesecon.state.off
mesecon.changesignal(pos, node, r, state, 1)
end
if (#powered_rules > 0) then
for _, r in ipairs(powered_rules) do
mesecon.activate(pos, node, r, 1)
end
end
end
end
mesecon.on_dignode = function (pos, node)
if mesecon:is_conductor_on(node) then
mesecon:receptor_off(pos, mesecon:conductor_get_rules(node))
elseif mesecon:is_receptor_on(node.name) then
mesecon:receptor_off(pos, mesecon:receptor_get_rules(node))
if mesecon.is_conductor_on(node) then
mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_receptor_on(node.name) then
mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
end
mesecon.queue:add_action(pos, "update_autoconnect", {node})
end
mesecon.queue:add_function("update_autoconnect", mesecon.update_autoconnect)
minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode)
@ -52,7 +70,7 @@ mesecon.do_overheat = function(pos)
heat = heat + 1
meta:set_int("heat", heat)
if heat < OVERHEAT_MAX then
if heat < mesecon.setting("overheat_max", 20) then
mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
else
return true

View File

@ -1,12 +1,10 @@
-- SETTINGS
BLINKY_PLANT_INTERVAL = 3
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
PRESSURE_PLATE_INTERVAL = 0.1
OBJECT_DETECTOR_RADIUS = 6
PISTON_MAXIMUM_PUSH = 15
MOVESTONE_MAXIMUM_PUSH = 100
MESECONS_RESUMETIME = 4 -- time to wait when starting the server before
-- processing the ActionQueue, don't set this too low
OVERHEAT_MAX = 20 -- maximum heat of any component that directly sends an output
-- signal when the input changes (e.g. luacontroller, gates)
-- Unit: actions per second, checks are every 1 second
function mesecon.setting(setting, default)
if type(default) == "bool" then
return minetest.setting_getbool("mesecon."..setting) or default
elseif type(default) == "string" then
return minetest.setting_get("mesecon."..setting) or default
elseif type(default) == "number" then
return tonumber(minetest.setting_get("mesecon."..setting) or default)
end
end

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@ -1,4 +1,4 @@
function mesecon:move_node(pos, newpos)
function mesecon.move_node(pos, newpos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
minetest.remove_node(pos)
@ -6,19 +6,7 @@ function mesecon:move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta)
end
--[[ new functions:
mesecon:flattenrules(allrules)
mesecon:rule2bit(findrule, allrules)
mesecon:rule2meta(findrule, allrules)
dec2bin(n)
mesecon:getstate(nodename, states)
mesecon:getbinstate(nodename, states)
mesecon:get_bit(binary, bit)
mesecon:set_bit(binary, bit, value)
mesecon:invertRule(r)
--]]
function mesecon:flattenrules(allrules)
function mesecon.flattenrules(allrules)
--[[
{
{
@ -53,7 +41,7 @@ function mesecon:flattenrules(allrules)
--]]
end
function mesecon:rule2bit(findrule, allrules)
function mesecon.rule2bit(findrule, allrules)
--get the bit of the metarule the rule is in, or bit 1
if (allrules[1] and
allrules[1].x) or
@ -62,35 +50,36 @@ function mesecon:rule2bit(findrule, allrules)
end
for m,metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then
if mesecon.cmpPos(findrule, rule) then
return m
end
end
end
end
function mesecon:rule2metaindex(findrule, allrules)
function mesecon.rule2metaindex(findrule, allrules)
--get the metarule the rule is in, or allrules
if allrules[1].x then
return nil
end
if not(findrule) then
return mesecon:flattenrules(allrules)
return mesecon.flattenrules(allrules)
end
for m, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then
if mesecon.cmpPos(findrule, rule) then
return m
end
end
end
end
function mesecon:rule2meta(findrule, allrules)
local index = mesecon:rule2metaindex(findrule, allrules)
function mesecon.rule2meta(findrule, allrules)
if #allrules == 0 then return {} end
local index = mesecon.rule2metaindex(findrule, allrules)
if index == nil then
if allrules[1].x then
return allrules
@ -101,25 +90,16 @@ function mesecon:rule2meta(findrule, allrules)
return allrules[index]
end
if convert_base then
print(
"base2dec is tonumber(num,base1)\n"..
"commonlib needs dec2base(num,base2)\n"..
"and it needs base2base(num,base1,base2),\n"..
"which is dec2base(tonumber(num,base1),base2)"
)
else
function dec2bin(n)
function mesecon.dec2bin(n)
local x, y = math.floor(n / 2), n % 2
if (n > 1) then
return dec2bin(x)..y
return mesecon.dec2bin(x)..y
else
return ""..y
end
end
end
function mesecon:getstate(nodename, states)
function mesecon.getstate(nodename, states)
for state, name in ipairs(states) do
if name == nodename then
return state
@ -128,53 +108,49 @@ function mesecon:getstate(nodename, states)
error(nodename.." doesn't mention itself in "..dump(states))
end
function mesecon:getbinstate(nodename, states)
return dec2bin(mesecon:getstate(nodename, states)-1)
function mesecon.getbinstate(nodename, states)
return mesecon.dec2bin(mesecon.getstate(nodename, states)-1)
end
function mesecon:get_bit(binary,bit)
function mesecon.get_bit(binary,bit)
bit = bit or 1
local c = binary:len()-(bit-1)
return binary:sub(c,c) == "1"
end
function mesecon:set_bit(binary,bit,value)
function mesecon.set_bit(binary,bit,value)
if value == "1" then
if not mesecon:get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
if not mesecon.get_bit(binary,bit) then
return mesecon.dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
end
elseif value == "0" then
if mesecon:get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
if mesecon.get_bit(binary,bit) then
return mesecon.dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
end
end
return binary
end
function mesecon:invertRule(r)
return {x = -r.x, y = -r.y, z = -r.z, sx = r.sx, sy = r.sy, sz = r.sz}
function mesecon.invertRule(r)
return {x = -r.x, y = -r.y, z = -r.z}
end
function mesecon:addPosRule(p, r)
function mesecon.addPosRule(p, r)
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
end
function mesecon:cmpPos(p1, p2)
function mesecon.cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end
function mesecon:cmpSpecial(r1, r2)
return (r1.sx == r2.sx and r1.sy == r2.sy and r1.sz == r2.sz)
end
function mesecon:tablecopy(table) -- deep table copy
function mesecon.tablecopy(table) -- deep table copy
if type(table) ~= "table" then return table end -- no need to copy
local newtable = {}
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon:tablecopy(item)
newtable[idx] = mesecon.tablecopy(item)
else
newtable[idx] = item
end
@ -183,13 +159,53 @@ function mesecon:tablecopy(table) -- deep table copy
return newtable
end
function mesecon:cmpAny(t1, t2)
function mesecon.cmpAny(t1, t2)
if type(t1) ~= type(t2) then return false end
if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end
for i, e in pairs(t1) do
if not mesecon:cmpAny(e, t2[i]) then return false end
if not mesecon.cmpAny(e, t2[i]) then return false end
end
return true
end
-- does not overwrite values; number keys (ipairs) are appended, not overwritten
function mesecon.mergetable(source, dest)
local rval = mesecon.tablecopy(dest)
for k, v in pairs(source) do
rval[k] = dest[k] or mesecon.tablecopy(v)
end
for i, v in ipairs(source) do
table.insert(rval, mesecon.tablecopy(v))
end
return rval
end
function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_common.drop = spec_common.drop or name .. "_off"
spec_common.__mesecon_basename = name
spec_on.__mesecon_state = "on"
spec_off.__mesecon_state = "off"
spec_on = mesecon.mergetable(spec_common, spec_on);
spec_off = mesecon.mergetable(spec_common, spec_off);
minetest.register_node(name .. "_on", spec_on)
minetest.register_node(name .. "_off", spec_off)
end
-- swap onstate and offstate nodes, returns new state
function mesecon.flipstate(pos, node)
local nodedef = minetest.registered_nodes[node.name]
local newstate
if (nodedef.__mesecon_state == "on") then newstate = "off" end
if (nodedef.__mesecon_state == "off") then newstate = "on" end
minetest.swap_node(pos, {name = nodedef.__mesecon_basename .. "_" .. newstate,
param2 = node.param2})
return newstate
end

View File

@ -1,280 +1,250 @@
-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off
-- The conditions in brackets define whether there is a mesecon at that place or not
-- 1 = there is one; 0 = there is none
-- y always means y+
-- naming scheme: wire:(xp)(zp)(xm)(zm)(xpyp)(zpyp)(xmyp)(zmyp)_on/off
-- where x= x direction, z= z direction, y= y direction, p = +1, m = -1, e.g. xpym = {x=1, y=-1, z=0}
-- The (xp)/(zpyp)/.. statements shall be replaced by either 0 or 1
-- Where 0 means the wire has no visual connection to that direction and
-- 1 means that the wire visually connects to that other node.
box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16}
box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 }
-- #######################
-- ## Update wire looks ##
-- #######################
box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}
box_xm = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16}
box_zm = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16}
box_xpy = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16}
box_zpy = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}
box_xmy = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}
box_zmy = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16}
-- Registering the wires
for xp=0, 1 do
for zp=0, 1 do
for xm=0, 1 do
for zm=0, 1 do
for xpy=0, 1 do
for zpy=0, 1 do
for xmy=0, 1 do
for zmy=0, 1 do
if (xpy == 1 and xp == 0) or (zpy == 1 and zp == 0)
or (xmy == 1 and xm == 0) or (zmy == 1 and zm == 0) then break end
local groups
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
if nodeid == "00000000" then
groups = {dig_immediate = 3, mesecon_conductor_craftable=1}
wiredesc = "Mesecon"
-- self_pos = pos of any mesecon node, from_pos = pos of conductor to getconnect for
local wire_getconnect = function (from_pos, self_pos)
local node = minetest.get_node(self_pos)
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecons then
-- rules of node to possibly connect to
local rules = {}
if (minetest.registered_nodes[node.name].mesecon_wire) then
rules = mesecon.rules.default
else
groups = {dig_immediate = 3, not_in_creative_inventory = 1}
wiredesc = "Mesecons Wire (ID: "..nodeid..")"
rules = mesecon.get_any_rules(node)
end
local nodebox = {}
local adjx = false
local adjz = false
if xp == 1 then table.insert(nodebox, box_xp) adjx = true end
if zp == 1 then table.insert(nodebox, box_zp) adjz = true end
if xm == 1 then table.insert(nodebox, box_xm) adjx = true end
if zm == 1 then table.insert(nodebox, box_zm) adjz = true end
if xpy == 1 then table.insert(nodebox, box_xpy) end
if zpy == 1 then table.insert(nodebox, box_zpy) end
if xmy == 1 then table.insert(nodebox, box_xmy) end
if zmy == 1 then table.insert(nodebox, box_zmy) end
for _, r in ipairs(mesecon.flattenrules(rules)) do
if (mesecon.cmpPos(mesecon.addPosRule(self_pos, r), from_pos)) then
return true
end
end
end
return false
end
if adjx and adjz and (xp + zp + xm + zm > 2) then
table.insert(nodebox, box_bump1)
tiles_off = {
"wires_bump_off.png",
"wires_bump_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png"
}
tiles_on = {
"wires_bump_on.png",
"wires_bump_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png"
}
-- Update this node
local wire_updateconnect = function (pos)
local connections = {}
for _, r in ipairs(mesecon.rules.default) do
if wire_getconnect(pos, mesecon.addPosRule(pos, r)) then
table.insert(connections, r)
end
end
local nid = {}
for _, vec in ipairs(connections) do
-- flat component
if vec.x == 1 then nid[0] = "1" end
if vec.z == 1 then nid[1] = "1" end
if vec.x == -1 then nid[2] = "1" end
if vec.z == -1 then nid[3] = "1" end
-- slopy component
if vec.y == 1 then
if vec.x == 1 then nid[4] = "1" end
if vec.z == 1 then nid[5] = "1" end
if vec.x == -1 then nid[6] = "1" end
if vec.z == -1 then nid[7] = "1" end
end
end
local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")
local state_suffix = string.find(minetest.get_node(pos).name, "_off") and "_off" or "_on"
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid..state_suffix})
end
local update_on_place_dig = function (pos, node)
-- Update placed node (get_node again as it may have been dug)
local nn = minetest.get_node(pos)
if (minetest.registered_nodes[nn.name])
and (minetest.registered_nodes[nn.name].mesecon_wire) then
wire_updateconnect(pos)
end
-- Update nodes around it
local rules = {}
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecon_wire then
rules = mesecon.rules.default
else
table.insert(nodebox, box_center)
tiles_off = {
"wires_off.png",
"wires_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png"
}
tiles_on = {
"wires_on.png",
"wires_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png"
}
rules = mesecon.get_any_rules(node)
end
if (not rules) then return end
if nodeid == "00000000" then
nodebox = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
for _, r in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, r)
if minetest.registered_nodes[minetest.get_node(np).name]
and minetest.registered_nodes[minetest.get_node(np).name].mesecon_wire then
wire_updateconnect(np)
end
end
end
minetest.register_node("mesecons:wire_"..nodeid.."_off", {
description = wiredesc,
drawtype = "nodebox",
tiles = tiles_off,
-- inventory_image = "wires_inv.png",
-- wield_image = "wires_inv.png",
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = {
function mesecon.update_autoconnect(pos, node)
if (not node) then node = minetest.get_node(pos) end
update_on_place_dig(pos, node)
end
-- ############################
-- ## Wire node registration ##
-- ############################
-- Nodeboxes:
local box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16}
local box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 }
local nbox_nid =
{
[0] = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}, -- x positive
[1] = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}, -- z positive
[2] = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16}, -- x negative
[3] = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16}, -- z negative
[4] = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16}, -- x positive up
[5] = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}, -- z positive up
[6] = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}, -- x negative up
[7] = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16} -- z negative up
}
local tiles_off = { "mesecons_wire_off.png" }
local tiles_on = { "mesecons_wire_on.png" }
local selectionbox =
{
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
},
node_box = {
type = "fixed",
fixed = nodebox
},
groups = groups,
walkable = false,
stack_max = 99,
drop = "mesecons:wire_00000000_off",
mesecons = {conductor={
}
-- go to the next nodeid (ex.: 01000011 --> 01000100)
local nid_inc = function() end
nid_inc = function (nid)
local i = 0
while nid[i-1] ~= 1 do
nid[i] = (nid[i] ~= 1) and 1 or 0
i = i + 1
end
-- BUT: Skip impossible nodeids:
if ((nid[0] == 0 and nid[4] == 1) or (nid[1] == 0 and nid[5] == 1)
or (nid[2] == 0 and nid[6] == 1) or (nid[3] == 0 and nid[7] == 1)) then
return nid_inc(nid)
end
return i <= 8
end
register_wires = function()
local nid = {}
while true do
-- Create group specifiction and nodeid string (see note above for details)
local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")
-- Calculate nodebox
local nodebox = {type = "fixed", fixed={box_center}}
for i=0,7 do
if nid[i] == 1 then
table.insert(nodebox.fixed, nbox_nid[i])
end
end
-- Add bump to nodebox if curved
if (nid[0] == 1 and nid[1] == 1) or (nid[1] == 1 and nid[2] == 1)
or (nid[2] == 1 and nid[3] == 1) or (nid[3] == 1 and nid[0] == 1) then
table.insert(nodebox.fixed, box_bump1)
end
-- If nothing to connect to, still make a nodebox of a straight wire
if nodeid == "00000000" then
nodebox.fixed = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
end
local rules = {}
if (nid[0] == 1) then table.insert(rules, vector.new( 1, 0, 0)) end
if (nid[1] == 1) then table.insert(rules, vector.new( 0, 0, 1)) end
if (nid[2] == 1) then table.insert(rules, vector.new(-1, 0, 0)) end
if (nid[3] == 1) then table.insert(rules, vector.new( 0, 0, -1)) end
if (nid[0] == 1) then table.insert(rules, vector.new( 1, -1, 0)) end
if (nid[1] == 1) then table.insert(rules, vector.new( 0, -1, 1)) end
if (nid[2] == 1) then table.insert(rules, vector.new(-1, -1, 0)) end
if (nid[3] == 1) then table.insert(rules, vector.new( 0, -1, -1)) end
if (nid[4] == 1) then table.insert(rules, vector.new( 1, 1, 0)) end
if (nid[5] == 1) then table.insert(rules, vector.new( 0, 1, 1)) end
if (nid[6] == 1) then table.insert(rules, vector.new(-1, 1, 0)) end
if (nid[7] == 1) then table.insert(rules, vector.new( 0, 1, -1)) end
local meseconspec_off = { conductor = {
rules = rules,
state = mesecon.state.off,
onstate = "mesecons:wire_"..nodeid.."_on"
}}
})
minetest.register_node("mesecons:wire_"..nodeid.."_on", {
description = "Wire ID:"..nodeid,
drawtype = "nodebox",
tiles = tiles_on,
-- inventory_image = "wires_inv.png",
-- wield_image = "wires_inv.png",
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
},
node_box = {
type = "fixed",
fixed = nodebox
},
groups = {dig_immediate = 3, mesecon = 2, not_in_creative_inventory = 1},
walkable = false,
stack_max = 99,
drop = "mesecons:wire_00000000_off",
mesecons = {conductor={
local meseconspec_on = { conductor = {
rules = rules,
state = mesecon.state.on,
offstate = "mesecons:wire_"..nodeid.."_off"
}}
})
end
end
end
end
end
end
end
end
-- Updating the wires:
-- Place the right connection wire
local update_on_place_dig = function (pos, node)
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecons then
mesecon:update_autoconnect(pos)
end
end
minetest.register_on_placenode(update_on_place_dig)
minetest.register_on_dignode(update_on_place_dig)
function mesecon:update_autoconnect(pos, secondcall, replace_old)
local xppos = {x=pos.x+1, y=pos.y, z=pos.z}
local zppos = {x=pos.x, y=pos.y, z=pos.z+1}
local xmpos = {x=pos.x-1, y=pos.y, z=pos.z}
local zmpos = {x=pos.x, y=pos.y, z=pos.z-1}
local xpympos = {x=pos.x+1, y=pos.y-1, z=pos.z}
local zpympos = {x=pos.x, y=pos.y-1, z=pos.z+1}
local xmympos = {x=pos.x-1, y=pos.y-1, z=pos.z}
local zmympos = {x=pos.x, y=pos.y-1, z=pos.z-1}
local xpypos = {x=pos.x+1, y=pos.y+1, z=pos.z}
local zpypos = {x=pos.x, y=pos.y+1, z=pos.z+1}
local xmypos = {x=pos.x-1, y=pos.y+1, z=pos.z}
local zmypos = {x=pos.x, y=pos.y+1, z=pos.z-1}
if secondcall == nil then
mesecon:update_autoconnect(xppos, true)
mesecon:update_autoconnect(zppos, true)
mesecon:update_autoconnect(xmpos, true)
mesecon:update_autoconnect(zmpos, true)
mesecon:update_autoconnect(xpypos, true)
mesecon:update_autoconnect(zpypos, true)
mesecon:update_autoconnect(xmypos, true)
mesecon:update_autoconnect(zmypos, true)
mesecon:update_autoconnect(xpympos, true)
mesecon:update_autoconnect(zpympos, true)
mesecon:update_autoconnect(xmympos, true)
mesecon:update_autoconnect(zmympos, true)
local groups_on = {dig_immediate = 3, mesecon_conductor_craftable = 1,
not_in_creative_inventory = 1}
local groups_off = {dig_immediate = 3, mesecon_conductor_craftable = 1}
if nodeid ~= "00000000" then
groups_off["not_in_creative_inventory"] = 1
end
nodename = minetest.get_node(pos).name
if string.find(nodename, "mesecons:wire_") == nil and not replace_old then return nil end
mesecon.register_node("mesecons:wire_"..nodeid, {
description = "Mesecon",
drawtype = "nodebox",
inventory_image = "mesecons_wire_inv.png",
wield_image = "mesecons_wire_inv.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
walkable = false,
drop = "mesecons:wire_00000000_off",
mesecon_wire = true
}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})
if mesecon:rules_link_anydir(pos, xppos) then xp = 1 else xp = 0 end
if mesecon:rules_link_anydir(pos, xmpos) then xm = 1 else xm = 0 end
if mesecon:rules_link_anydir(pos, zppos) then zp = 1 else zp = 0 end
if mesecon:rules_link_anydir(pos, zmpos) then zm = 1 else zm = 0 end
if mesecon:rules_link_anydir(pos, xpympos) then xp = 1 end
if mesecon:rules_link_anydir(pos, xmympos) then xm = 1 end
if mesecon:rules_link_anydir(pos, zpympos) then zp = 1 end
if mesecon:rules_link_anydir(pos, zmympos) then zm = 1 end
if mesecon:rules_link_anydir(pos, xpypos) then xpy = 1 else xpy = 0 end
if mesecon:rules_link_anydir(pos, zpypos) then zpy = 1 else zpy = 0 end
if mesecon:rules_link_anydir(pos, xmypos) then xmy = 1 else xmy = 0 end
if mesecon:rules_link_anydir(pos, zmypos) then zmy = 1 else zmy = 0 end
if xpy == 1 then xp = 1 end
if zpy == 1 then zp = 1 end
if xmy == 1 then xm = 1 end
if zmy == 1 then zm = 1 end
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
if string.find(nodename, "_off") ~= nil then
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"})
else
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" })
if (nid_inc(nid) == false) then return end
end
end
register_wires()
if not minetest.registered_nodes["default:stone_with_mese"] then --before MESE update, use old recipes
minetest.register_craft({
output = "mesecons:wire_00000000_off 18",
recipe = {
{"default:mese"},
}
})
else
minetest.register_craft({
-- ##############
-- ## Crafting ##
-- ##############
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 2",
recipe = "default:mese_crystal_fragment",
cooktime = 3,
})
})
minetest.register_craft({
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 18",
recipe = "default:mese_crystal",
cooktime = 15,
})
})
minetest.register_craft({
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 162",
recipe = "default:mese",
cooktime = 30,
})
end
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 16",
recipe = "default:mese_crystal",
})

View File

@ -1,102 +1,51 @@
-- The BLINKY_PLANT
minetest.register_node("mesecons_blinkyplant:blinky_plant", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_off.png"},
inventory_image = "jeija_blinky_plant_off.png",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1},
drop="mesecons_blinkyplant:blinky_plant_off 1",
description="Deactivated Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
end
})
minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_off.png"},
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, mesecon=2},
local toggle_timer = function (pos)
local timer = minetest.get_node_timer(pos)
if timer:is_started() then
timer:stop()
else
timer:start(mesecon.setting("blinky_plant_interval", 3))
end
end
local on_timer = function (pos)
local node = minetest.get_node(pos)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
toggle_timer(pos)
end
mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
description="Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant"})
end
})
minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_on.png"},
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon=2},
drop="mesecons_blinkyplant:blinky_plant_off 1",
light_source = LIGHT_MAX-7,
description = "Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.on
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name = "mesecons_blinkyplant:blinky_plant"})
mesecon:receptor_off(pos)
end
on_timer = on_timer,
on_rightclick = toggle_timer,
on_construct = toggle_timer
},{
tiles = {"jeija_blinky_plant_off.png"},
groups = {dig_immediate=3},
mesecons = {receptor = { state = mesecon.state.off }}
},{
tiles = {"jeija_blinky_plant_on.png"},
groups = {dig_immediate=3, not_in_creative_inventory=1},
mesecons = {receptor = { state = mesecon.state.on }}
})
minetest.register_craft({
output = "mesecons_blinkyplant:blinky_plant_off 1",
recipe = {
recipe = { {"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""},
{"default:sapling","default:sapling","default:sapling"},
}
})
minetest.register_abm(
{nodenames = {"mesecons_blinkyplant:blinky_plant_off"},
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.remove_node(pos)
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_on"})
nodeupdate(pos)
mesecon:receptor_on(pos)
end,
})
minetest.register_abm({
nodenames = {"mesecons_blinkyplant:blinky_plant_on"},
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.remove_node(pos)
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
nodeupdate(pos)
mesecon:receptor_off(pos)
end,
{"group:sapling","group:sapling","group:sapling"}}
})

View File

@ -8,7 +8,7 @@ mesecon.button_turnoff = function (pos)
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
mesecon.receptor_off(pos, rules)
end
end
@ -42,7 +42,7 @@ minetest.register_node("mesecons_button:button_off", {
description = "Button",
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,

View File

@ -79,7 +79,7 @@ local function after_place(pos, placer)
end
local function receive_fields(pos, formname, fields, sender)
if fields.quit then
if not fields.submit then
return
end
local meta = minetest.get_meta(pos)

View File

@ -1,167 +0,0 @@
doors = {}
-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name)
if minetest.get_node(pos).name == name then
minetest.remove_node(pos)
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
local meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace_dir, param2=p2})
minetest.get_meta(pos):from_table(meta)
pos.y = pos.y-dir
meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=p2})
minetest.get_meta(pos):from_table(meta)
end
local function on_mesecons_signal_open (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function on_mesecons_signal_close (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
minetest.register_node(":"..name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1")
end,
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
mesecons = {effector = {
action_on = on_mesecons_signal_open
}},
can_dig = check_player_priv,
})
minetest.register_node(":"..name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2")
end,
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
mesecons = {effector = {
action_off = on_mesecons_signal_close
}},
can_dig = check_player_priv,
})
end
doors:register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
})
doors:register_door("doors:door_steel", {
description = "Steel Door",
inventory_image = "door_steel.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
sounds = default.node_sound_stone_defaults(),
})

View File

@ -2,7 +2,7 @@
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
@ -10,7 +10,7 @@ end
local delayer_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules
end

View File

@ -1,3 +1,5 @@
local GET_COMMAND = "GET"
-- Object detector
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
@ -21,7 +23,7 @@ end
-- returns true if player was found, false if not
local object_detector_scan = function (pos)
local objs = minetest.get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
for k, obj in pairs(objs) do
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
local scanname = minetest.get_meta(pos):get_string("scanname")
@ -33,7 +35,7 @@ local object_detector_scan = function (pos)
end
-- set player name when receiving a digiline signal on a specific channel
object_detector_digiline = {
local object_detector_digiline = {
effector = {
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
@ -53,7 +55,8 @@ minetest.register_node("mesecons_detector:object_detector_off", {
groups = {cracky=3},
description="Player Detector",
mesecons = {receptor = {
state = mesecon.state.off
state = mesecon.state.off,
rules = mesecon.rules.pplate
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
@ -68,7 +71,8 @@ minetest.register_node("mesecons_detector:object_detector_on", {
groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:object_detector_off',
mesecons = {receptor = {
state = mesecon.state.on
state = mesecon.state.on,
rules = mesecon.rules.pplate
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
@ -92,7 +96,7 @@ minetest.register_abm(
action = function(pos)
if object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos)
mesecon.receptor_on(pos, mesecon.rules.pplate)
end
end,
})
@ -104,7 +108,161 @@ minetest.register_abm(
action = function(pos)
if not object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_off"})
mesecon:receptor_off(pos)
mesecon.receptor_off(pos, mesecon.rules.pplate)
end
end,
})
-- Node detector
-- Detects the node in front of it
local node_detector_make_formspec = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local node_detector_on_receive_fields = function(pos, formname, fields)
if not fields.scanname or not fields.digiline_channel then return end;
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel)
node_detector_make_formspec(pos)
end
-- returns true if player was found, false if not
local node_detector_scan = function (pos)
local node = minetest.get_node(pos)
local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
local frontnode = minetest.get_node(frontpos)
local meta = minetest.get_meta(pos)
return (frontnode.name == meta:get_string("scanname")) or
(frontnode.name ~= "air" and frontnode.name ~= "ignore" and meta:get_string("scanname") == "")
end
-- set player name when receiving a digiline signal on a specific channel
local node_detector_digiline = {
effector = {
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
local active_channel = meta:get_string("digiline_channel")
if channel == active_channel then
if msg == GET_COMMAND then
local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
local name = minetest.get_node(frontpos).name
digiline:receptor_send(pos, digiline.rules.default, channel, name)
else
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
end
end,
},
receptor = {}
}
minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {cracky=3},
description="Node Detector",
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:node_detector_off',
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
minetest.register_abm(
{nodenames = {"mesecons_detector:node_detector_off"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if node_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:node_detector_on", param2 = node.param2})
mesecon.receptor_on(pos)
end
end,
})
minetest.register_abm(
{nodenames = {"mesecons_detector:node_detector_on"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if not node_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:node_detector_off", param2 = node.param2})
mesecon.receptor_off(pos)
end
end,
})

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80
mesecons_doors/init.lua Normal file
View File

@ -0,0 +1,80 @@
-- Modified, from minetest_game/mods/doors/init.lua
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2 + 1]
minetest.swap_node(pos, {name = replace_dir, param2 = p2})
pos.y = pos.y - dir
minetest.swap_node(pos, {name = replace, param2 = p2})
if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function meseconify_door(name)
local function toggle_state1 (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function toggle_state2 (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
minetest.override_item(name.."_b_1", {
mesecons = {effector = {
action_on = toggle_state1,
action_off = toggle_state1,
rules = mesecon.rules.pplate
}},
})
minetest.override_item(name.."_b_2", {
mesecons = {effector = {
action_on = toggle_state2,
action_off = toggle_state2,
rules = mesecon.rules.pplate
}},
})
end
meseconify_door("doors:door_wood")
meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass")
-- Trapdoor
local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})

View File

@ -15,7 +15,7 @@ local corner_get_rules = function (node)
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules

View File

@ -8,12 +8,7 @@ local mesewire_rules =
{x = 0, y = 0, z =-1},
}
minetest.register_node(":default:mese", {
description = "Mese Block",
tiles = {minetest.registered_nodes["default:mese"].tiles[1]},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
minetest.override_item("default:mese", {
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered",

View File

@ -16,7 +16,7 @@ local tjunction_get_rules = function (node)
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules

View File

@ -18,7 +18,7 @@ local bottom_box = {
local vertical_rules = {
{x=0, y=1, z=0},
{x=0, y=-1, z=0},
{x=0, y=-1, z=0}
}
local top_rules = {
@ -26,7 +26,7 @@ local top_rules = {
{x=-1,y=0, z=0},
{x=0,y=0, z=1},
{x=0,y=0, z=-1},
{x=0,y=-1, z=0},
{x=0,y=-1, z=0}
}
local bottom_rules = {
@ -35,107 +35,79 @@ local bottom_rules = {
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=0, y=1, z=0},
{x=0, y=2, z=0} -- receive power from pressure plate / detector / ... 2 nodes above
}
local vertical_updatepos = function (pos)
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].is_vertical_conductor then
local node_above = minetest.get_node(mesecon:addPosRule(pos, vertical_rules[1]))
local node_below = minetest.get_node(mesecon:addPosRule(pos, vertical_rules[2]))
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].is_vertical_conductor then
local node_above = minetest.get_node(mesecon.addPosRule(pos, vertical_rules[1]))
local node_below = minetest.get_node(mesecon.addPosRule(pos, vertical_rules[2]))
local namestate = minetest.registered_nodes[node.name].vertical_conductor_state
local above = minetest.registered_nodes[node_above.name] and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name] and minetest.registered_nodes[node_below.name].is_vertical_conductor
local above = minetest.registered_nodes[node_above.name]
and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name]
and minetest.registered_nodes[node_below.name].is_vertical_conductor
local basename = "mesecons_extrawires:vertical_"
if above and below then -- above and below: vertical mesecon
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_" .. namestate})
minetest.add_node(pos, {name = basename .. namestate})
elseif above and not below then -- above only: bottom
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_bottom_" .. namestate})
minetest.add_node(pos, {name = basename .. "bottom_" .. namestate})
elseif not above and below then -- below only: top
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_top_" .. namestate})
else -- no vertical wire above, no vertical wire below: use default wire
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_" .. namestate})
minetest.add_node(pos, {name = basename .. "top_" .. namestate})
else -- no vertical wire above, no vertical wire below: use bottom
minetest.add_node(pos, {name = basename .. "bottom_" .. namestate})
end
mesecon.update_autoconnect(pos)
end
end
local vertical_update = function (pos, node)
vertical_updatepos(pos) -- this one
vertical_updatepos(mesecon:addPosRule(pos, vertical_rules[1])) -- above
vertical_updatepos(mesecon:addPosRule(pos, vertical_rules[2])) -- below
vertical_updatepos(mesecon.addPosRule(pos, vertical_rules[1])) -- above
vertical_updatepos(mesecon.addPosRule(pos, vertical_rules[2])) -- below
end
-- Vertical wire
minetest.register_node("mesecons_extrawires:vertical_on", {
mesecon.register_node("mesecons_extrawires:vertical", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = vertical_box,
node_box = vertical_box,
is_vertical_conductor = true,
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_off",
rules = vertical_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_node("mesecons_extrawires:vertical_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
groups = {dig_immediate=3},
selection_box = vertical_box,
node_box = vertical_box,
is_vertical_conductor = true,
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_on",
rules = vertical_rules,
}},
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
-- Vertical wire top
minetest.register_node("mesecons_extrawires:vertical_top_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
}}
},{
tiles = {"mesecons_wire_on.png"},
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = top_box,
node_box = top_box,
is_vertical_conductor = true,
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_top_off",
rules = top_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
offstate = "mesecons_extrawires:vertical_off",
rules = vertical_rules,
}}
})
minetest.register_node("mesecons_extrawires:vertical_top_off", {
-- Vertical wire top
mesecon.register_node("mesecons_extrawires:vertical_top", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
@ -143,43 +115,31 @@ minetest.register_node("mesecons_extrawires:vertical_top_off", {
selection_box = top_box,
node_box = top_box,
is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_top_on",
rules = top_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
}}
},{
tiles = {"mesecons_wire_on.png"},
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_top_off",
rules = top_rules,
}}
})
-- Vertical wire bottom
minetest.register_node("mesecons_extrawires:vertical_bottom_on", {
mesecon.register_node("mesecons_extrawires:vertical_bottom", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
vertical_conductor_state = "on",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = bottom_box,
node_box = bottom_box,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_bottom_off",
rules = bottom_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
@ -187,15 +147,25 @@ minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
selection_box = bottom_box,
node_box = bottom_box,
is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_bottom_on",
rules = bottom_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
}}
},{
tiles = {"mesecons_wire_on.png"},
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_bottom_off",
rules = bottom_rules,
}}
})
minetest.register_craft({

View File

@ -1,222 +1,124 @@
function gate_rotate_rules(node)
local nodebox = {
type = "fixed",
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }},
}
local function gate_rotate_rules(node, rules)
for rotations = 0, node.param2 - 1 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
function gate_get_output_rules(node)
rules = {{x=1, y=0, z=0}}
return gate_rotate_rules(node)
local function gate_get_output_rules(node)
return gate_rotate_rules(node, {{x=1, y=0, z=0}})
end
function gate_get_input_rules_oneinput(node)
rules = {{x=-1, y=0, z=0}, {x=1, y=0, z=0}}
return gate_rotate_rules(node)
local function gate_get_input_rules_oneinput(node)
return gate_rotate_rules(node, {{x=-1, y=0, z=0}})
end
function gate_get_input_rules_twoinputs(node)
rules = {
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=1, y=0, z=0}}
return gate_rotate_rules(node)
local function gate_get_input_rules_twoinputs(node)
return gate_rotate_rules(node, {{x=0, y=0, z=1, name="input1"},
{x=0, y=0, z=-1, name="input2"}})
end
function update_gate(pos, node, rulename, newstate)
yc_update_real_portstates(pos, node, rulename, newstate)
gate = get_gate(pos)
L = rotate_ports(
yc_get_real_portstates(pos),
minetest.get_node(pos).param2
)
if gate == "diode" then
set_gate(pos, L.a)
elseif gate == "not" then
set_gate(pos, not L.a)
elseif gate == "nand" then
set_gate(pos, not(L.b and L.d))
elseif gate == "and" then
set_gate(pos, L.b and L.d)
elseif gate == "xor" then
set_gate(pos, (L.b and not L.d) or (not L.b and L.d))
end
end
local function set_gate(pos, node, state)
local gate = minetest.registered_nodes[node.name]
function set_gate(pos, on)
gate = get_gate(pos)
local meta = minetest.get_meta(pos)
if on ~= gate_state(pos) then
if mesecon.do_overheat(pos) then
pop_gate(pos)
else
local node = minetest.get_node(pos)
if on then
minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_on", param2=node.param2})
mesecon:receptor_on(pos,
gate_get_output_rules(node))
else
minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_off", param2=node.param2})
mesecon:receptor_off(pos,
gate_get_output_rules(node))
end
end
end
end
function get_gate(pos)
return minetest.registered_nodes[minetest.get_node(pos).name].mesecons_gate
end
function gate_state(pos)
name = minetest.get_node(pos).name
return string.find(name, "_on") ~= nil
end
function pop_gate(pos)
gate = get_gate(pos)
minetest.remove_node(pos)
minetest.after(0.2, function (pos)
mesecon:receptor_off(pos, mesecon.rules.flat)
end , pos) -- wait for pending parsings
minetest.add_item(pos, "mesecons_gates:"..gate.."_off")
end
function rotate_ports(L, param2)
for rotations=0, param2-1 do
port = L.a
L.a = L.b
L.b = L.c
L.c = L.d
L.d = port
mesecon.receptor_off(pos, gate_get_output_rules(node))
minetest.add_item(pos, gate.drop)
elseif state then
minetest.swap_node(pos, {name = gate.onstate, param2=node.param2})
mesecon.receptor_on(pos, gate_get_output_rules(node))
else
minetest.swap_node(pos, {name = gate.offstate, param2=node.param2})
mesecon.receptor_off(pos, gate_get_output_rules(node))
end
return L
end
gates = {
{name = "diode", inputnumber = 1},
{name = "not" , inputnumber = 1},
{name = "nand" , inputnumber = 2},
{name = "and" , inputnumber = 2},
{name = "xor" , inputnumber = 2}}
local function update_gate(pos, node, link, newstate)
local gate = minetest.registered_nodes[node.name]
local onoff, drop, nodename, description, groups
for _, gate in ipairs(gates) do
if gate.inputnumber == 1 then
get_rules = gate_get_input_rules_oneinput
set_gate(pos, node, gate.assess(newstate == "on"))
elseif gate.inputnumber == 2 then
get_rules = gate_get_input_rules_twoinputs
end
for on = 0, 1 do
nodename = "mesecons_gates:"..gate.name
if on == 1 then
onoff = "on"
drop = nodename.."_off"
nodename = nodename.."_"..onoff
description = "You hacker you!"
groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1}
else
onoff = "off"
drop = nil
nodename = nodename.."_"..onoff
description = gate.name.." Gate"
groups = {dig_immediate=2, overheat = 1}
local meta = minetest.get_meta(pos)
meta:set_int(link.name, newstate == "on" and 1 or 0)
local val1 = meta:get_int("input1") == 1
local val2 = meta:get_int("input2") == 1
set_gate(pos, node, gate.assess(val1, val2))
end
end
tiles = "jeija_microcontroller_bottom.png^"..
"jeija_gate_"..onoff..".png^"..
"jeija_gate_"..gate.name..".png"
function register_gate(name, inputnumber, assess, recipe)
local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or
gate_get_input_rules_oneinput
local description = "Mesecons Logic Gate: "..name
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
},
}
local mesecon_state
if on == 1 then
mesecon_state = mesecon.state.on
else
mesecon_state = mesecon.state.off
end
minetest.register_node(nodename, {
local basename = "mesecons_gates:"..name
mesecon.register_node(basename, {
description = description,
inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
tiles = {tiles},
inventory_image = tiles,
selection_box = node_box,
node_box = node_box,
drop = basename.."_off",
selection_box = nodebox,
node_box = nodebox,
walkable = true,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
update_gate(pos)
end,
groups = groups,
drop = drop,
sounds = default.node_sound_stone_defaults(),
mesecons_gate = gate.name,
mesecons =
{
receptor =
{
state = mesecon_state,
assess = assess,
onstate = basename.."_on",
offstate = basename.."_off",
inputnumber = inputnumber
},{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, overheat = 1},
mesecons = { receptor = {
state = "off",
rules = gate_get_output_rules
},
effector =
{
rules = get_rules,
}, effector = {
rules = get_inputrules,
action_change = update_gate
}
}
}}
},{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
mesecons = { receptor = {
state = "on",
rules = gate_get_output_rules
}, effector = {
rules = get_inputrules,
action_change = update_gate
}}
})
end
minetest.register_craft({output = basename.."_off", recipe = recipe})
end
minetest.register_craft({
output = 'mesecons_gates:diode_off',
recipe = {
{'', '', ''},
{'mesecons:mesecon', 'mesecons_torch:mesecon_torch_on', 'mesecons_torch:mesecon_torch_on'},
{'', '', ''},
},
})
register_gate("diode", 1, function (input) return input end,
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons_torch:mesecon_torch_on"}})
minetest.register_craft({
output = 'mesecons_gates:not_off',
recipe = {
{'', '', ''},
{'mesecons:mesecon', 'mesecons_torch:mesecon_torch_on', 'mesecons:mesecon'},
{'', '', ''},
},
})
register_gate("not", 1, function (input) return not input end,
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons:mesecon"}})
minetest.register_craft({
output = 'mesecons_gates:and_off',
recipe = {
{'mesecons:mesecon', '', ''},
{'', 'mesecons_materials:silicon', 'mesecons:mesecon'},
{'mesecons:mesecon', '', ''},
},
})
register_gate("and", 2, function (val1, val2) return val1 and val2 end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons:mesecon"},
{"mesecons:mesecon", "", ""}})
minetest.register_craft({
output = 'mesecons_gates:nand_off',
recipe = {
{'mesecons:mesecon', '', ''},
{'', 'mesecons_materials:silicon', 'mesecons_torch:mesecon_torch_on'},
{'mesecons:mesecon', '', ''},
},
})
register_gate("nand", 2, function (val1, val2) return not (val1 and val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"},
{"mesecons:mesecon", "", ""}})
minetest.register_craft({
output = 'mesecons_gates:xor_off',
recipe = {
{'mesecons:mesecon', '', ''},
{'', 'mesecons_materials:silicon', 'mesecons_materials:silicon'},
{'mesecons:mesecon', '', ''},
},
})
register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val1 and val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons_materials:silicon"},
{"mesecons:mesecon", "", ""}})

View File

@ -4,24 +4,17 @@
-- (does not work with other liquids)
minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
drawtype = "nodebox",
drawtype = "mesh",
mesh = "jeija_hydro_turbine.obj",
tiles = {"jeija_hydro_turbine_off.png"},
inventory_image = "jeija_hydro_turbine_inv.png",
wield_scale = {x=0.75, y=0.75, z=0.75},
groups = {dig_immediate=2},
description="Water Turbine",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
},
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
},
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
@ -30,25 +23,18 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
})
minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
drawtype = "nodebox",
drawtype = "mesh",
mesh = "jeija_hydro_turbine.obj",
wield_scale = {x=0.75, y=0.75, z=0.75},
tiles = {"jeija_hydro_turbine_on.png"},
inventory_image = "jeija_hydro_turbine_inv.png",
drop = "mesecons_hydroturbine:hydro_turbine_off 1",
groups = {dig_immediate=2,not_in_creative_inventory=1},
description="Water Turbine",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
},
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
},
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
@ -66,7 +52,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_off"},
if minetest.get_node(waterpos).name=="default:water_flowing" then
minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
nodeupdate(pos)
mesecon:receptor_on(pos)
mesecon.receptor_on(pos)
end
end,
})
@ -80,7 +66,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
if minetest.get_node(waterpos).name~="default:water_flowing" then
minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
nodeupdate(pos)
mesecon:receptor_off(pos)
mesecon.receptor_off(pos)
end
end,
})

View File

@ -0,0 +1,416 @@
# Blender v2.69 (sub 0) OBJ File: 'mesecons-water-turbine.blend'
# www.blender.org
o Cylinder.002_Cylinder.003
v 0.000000 0.500000 -0.150000
v 0.000000 0.562500 -0.150000
v 0.106066 0.500000 -0.106066
v 0.106066 0.562500 -0.106066
v 0.150000 0.500000 0.000000
v 0.150000 0.562500 0.000000
v 0.106066 0.500000 0.106066
v 0.106066 0.562500 0.106066
v -0.000000 0.500000 0.150000
v -0.000000 0.562500 0.150000
v -0.106066 0.500000 0.106066
v -0.106066 0.562500 0.106066
v -0.150000 0.500000 -0.000000
v -0.150000 0.562500 -0.000000
v -0.106066 0.500000 -0.106066
v -0.106066 0.562500 -0.106066
v 0.097545 0.625000 -0.490393
v -0.097545 0.625000 -0.490393
v -0.277785 0.625000 -0.415735
v -0.415735 0.625000 -0.277785
v -0.490393 0.625000 -0.097545
v -0.490393 0.625000 0.097545
v -0.415735 0.625000 0.277785
v -0.277785 0.625000 0.415735
v -0.097545 0.625000 0.490393
v 0.097545 0.625000 0.490393
v 0.277785 0.625000 0.415735
v 0.415735 0.625000 0.277785
v 0.490393 0.625000 0.097545
v 0.490393 0.625000 -0.097545
v 0.415735 0.625000 -0.277785
v 0.277785 0.625000 -0.415735
v 0.097545 0.656250 -0.490393
v -0.097545 0.656250 -0.490393
v -0.277785 0.656250 -0.415735
v -0.415735 0.656250 -0.277785
v -0.490393 0.656250 -0.097545
v -0.490393 0.656250 0.097545
v -0.415735 0.656250 0.277785
v -0.277785 0.656250 0.415735
v -0.097545 0.656250 0.490393
v 0.097545 0.656250 0.490393
v 0.277785 0.656250 0.415735
v 0.415735 0.656250 0.277785
v 0.490393 0.656250 0.097545
v 0.490393 0.656250 -0.097545
v 0.415735 0.656250 -0.277785
v 0.277785 0.656250 -0.415735
v 0.116233 0.634645 -0.436100
v 0.116233 1.482640 -0.436100
v 0.299524 0.634645 -0.186124
v 0.299524 1.482640 -0.186124
v 0.343405 0.634645 0.080186
v 0.343405 1.482640 0.080186
v 0.186124 0.634645 0.299524
v 0.186124 1.482640 0.299524
v -0.080186 0.634645 0.343405
v -0.080186 1.482640 0.343405
v -0.299524 0.634645 0.186124
v -0.299524 1.482640 0.186124
v -0.343405 0.634645 -0.080186
v -0.343405 1.482640 -0.080186
v -0.186124 0.634645 -0.299524
v -0.186124 1.482640 -0.299524
v 0.080186 0.634645 -0.343405
v 0.080186 1.482640 -0.343405
v 0.390559 1.482640 -0.226180
v 0.390559 0.634645 -0.226180
v 0.436100 1.482640 0.116233
v 0.436100 0.634645 0.116233
v 0.226180 1.482640 0.390559
v 0.226180 0.634645 0.390559
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@ -2,7 +2,7 @@ function insulated_wire_get_rules(node)
local rules = {{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0}}
if node.param2 == 1 or node.param2 == 3 then
return mesecon:rotate_rules_right(rules)
return mesecon.rotate_rules_right(rules)
end
return rules
end
@ -41,7 +41,7 @@ minetest.register_node("mesecons_insulated:insulated_on", {
minetest.register_node("mesecons_insulated:insulated_off", {
drawtype = "nodebox",
description = "insulated mesecons",
description = "Insulated Mesecon",
tiles = {
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_sides_off.png",
@ -78,7 +78,3 @@ minetest.register_craft({
{"mesecons_materials:fiber", "mesecons_materials:fiber", "mesecons_materials:fiber"},
}
})
mesecon:add_rules("insulated", {
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0}})

View File

@ -1 +1,2 @@
mesecons
dye

View File

@ -14,7 +14,7 @@ local lightstone_rules = {
{x=0, y=-1, z=0},
}
function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
function mesecon.lightstone_add(name, base_item, texture_off, texture_on)
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", {
tiles = {texture_off},
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
@ -52,9 +52,9 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
end
mesecon:lightstone_add("red", "default:clay_brick", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon:lightstone_add("green", "default:cactus", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon:lightstone_add("blue", "mesecons_materials:fiber", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon:lightstone_add("gray", "default:cobble", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon:lightstone_add("darkgray", "default:gravel", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon:lightstone_add("yellow", "default:mese_crystal_fragment", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png")
mesecon.lightstone_add("red", "dye:red", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon.lightstone_add("green", "dye:green", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon.lightstone_add("blue", "dye:blue", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon.lightstone_add("gray", "dye:grey", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon.lightstone_add("darkgray", "dye:dark_grey", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon.lightstone_add("yellow", "dye:yellow", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png")

View File

@ -1,11 +1,21 @@
-- ______
-- |
-- |
-- | __ ___ _ __ _ _
-- | | | | | |\ | | |_| | | | | |_ |_|
-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\
-- |
-- |
--
-- Reference
-- ports = get_real_portstates(pos): gets if inputs are powered from outside
-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
-- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action)
-- action(pos, ports): Applies new portstates to a luacontroller at pos
-- lc_update(pos): updates the controller at pos by executing the code
-- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- reset (pos): performs a hardware reset, turns off all ports
-- ports = get_real_port_states(pos): gets if inputs are powered from outside
-- newport = merge_port_states(state1, state2): just does result = state1 or state2 for every port
-- set_port(pos, rule, state): activates/deactivates the mesecons according to the port states
-- set_port_states(pos, ports): Applies new port states to a LuaController at pos
-- run(pos): runs the code in the controller at pos
-- reset_meta(pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- resetn(pos): performs a hardware reset, turns off all ports
--
-- The Sandbox
-- The whole code of the controller runs in a sandbox,
@ -20,70 +30,76 @@
local BASENAME = "mesecons_luacontroller:luacontroller"
local rules = {}
rules.a = {x = -1, y = 0, z = 0, name="A"}
rules.b = {x = 0, y = 0, z = 1, name="B"}
rules.c = {x = 1, y = 0, z = 0, name="C"}
rules.d = {x = 0, y = 0, z = -1, name="D"}
local rules = {
a = {x = -1, y = 0, z = 0, name="A"},
b = {x = 0, y = 0, z = 1, name="B"},
c = {x = 1, y = 0, z = 0, name="C"},
d = {x = 0, y = 0, z = -1, name="D"},
}
------------------
-- Action stuff --
------------------
-- These helpers are required to set the portstates of the luacontroller
-- These helpers are required to set the port states of the luacontroller
function lc_update_real_portstates(pos, rulename, newstate)
local function update_real_port_states(pos, rule_name, new_state)
local meta = minetest.get_meta(pos)
if rulename == nil then
if rule_name == nil then
meta:set_int("real_portstates", 1)
return
end
local n = meta:get_int("real_portstates") - 1
if n < 0 then
legacy_update_ports(pos)
n = meta:get_int("real_portstates") - 1
end
local L = {}
for i = 1, 4 do
L[i] = n%2
n = math.floor(n/2)
L[i] = n % 2
n = math.floor(n / 2)
end
if rulename.x == nil then
for _, rname in ipairs(rulename) do
local port = ({4, 1, nil, 3, 2})[rname.x+2*rname.z+3]
-- (0,-1) (-1,0) (1,0) (0,1)
local pos_to_side = { 4, 1, nil, 3, 2 }
if rule_name.x == nil then
for _, rname in ipairs(rule_name) do
local port = pos_to_side[rname.x + (2 * rname.z) + 3]
L[port] = (newstate == "on") and 1 or 0
end
else
local port = ({4, 1, nil, 3, 2})[rulename.x+2*rulename.z+3]
L[port] = (newstate == "on") and 1 or 0
local port = pos_to_side[rule_name.x + (2 * rule_name.z) + 3]
L[port] = (new_state == "on") and 1 or 0
end
meta:set_int("real_portstates", 1 + L[1] + 2*L[2] + 4*L[3] + 8*L[4])
meta:set_int("real_portstates",
1 +
1 * L[1] +
2 * L[2] +
4 * L[3] +
8 * L[4])
end
local get_real_portstates = function(pos) -- determine if ports are powered (by itself or from outside)
local port_names = {"a", "b", "c", "d"}
local function get_real_port_states(pos)
-- Determine if ports are powered (by itself or from outside)
local meta = minetest.get_meta(pos)
local L = {}
local n = meta:get_int("real_portstates") - 1
if n < 0 then
return legacy_update_ports(pos)
end
for _, index in ipairs({"a", "b", "c", "d"}) do
L[index] = ((n%2) == 1)
n = math.floor(n/2)
for _, name in ipairs(port_names) do
L[name] = ((n % 2) == 1)
n = math.floor(n / 2)
end
return L
end
local merge_portstates = function (ports, vports)
local npo = {a=false, b=false, c=false, d=false}
npo.a = vports.a or ports.a
npo.b = vports.b or ports.b
npo.c = vports.c or ports.c
npo.d = vports.d or ports.d
return npo
local function merge_port_states(ports, vports)
return {
a = ports.a or vports.a,
b = ports.b or vports.b,
c = ports.c or vports.c,
d = ports.d or vports.d,
}
end
local generate_name = function (ports)
local overwrite = overwrite or {}
local function generate_name(ports)
local d = ports.d and 1 or 0
local c = ports.c and 1 or 0
local b = ports.b and 1 or 0
@ -91,101 +107,136 @@ local generate_name = function (ports)
return BASENAME..d..c..b..a
end
local setport = function (pos, rule, state)
local function set_port(pos, rule, state)
if state then
mesecon:receptor_on(pos, {rule})
mesecon.receptor_on(pos, {rule})
else
mesecon:receptor_off(pos, {rule})
mesecon.receptor_off(pos, {rule})
end
end
local action = function (pos, ports)
local function clean_port_states(ports)
ports.a = ports.a and true or false
ports.b = ports.b and true or false
ports.c = ports.c and true or false
ports.d = ports.d and true or false
end
local function set_port_states(pos, ports)
local node = minetest.get_node(pos)
local name = node.name
clean_port_states(ports)
local vports = minetest.registered_nodes[name].virtual_portstates
local newname = generate_name(ports)
local new_name = generate_name(ports)
if name ~= newname and vports then
local rules_on = {}
local rules_off = {}
if name ~= new_name and vports then
-- Problem:
-- We need to place the new node first so that when turning
-- off some port, it won't stay on because the rules indicate
-- there is an onstate output port there.
-- When turning the output off then, it will however cause feedback
-- so that the luacontroller will receive an "off" event by turning
-- its output off.
-- Solution / Workaround:
-- Remember which output was turned off and ignore next "off" event.
local meta = minetest.get_meta(pos)
local ign = minetest.deserialize(meta:get_string("ignore_offevents")) or {}
if ports.a and not vports.a and not mesecon.is_powered(pos, rules.a) then ign.A = true end
if ports.b and not vports.b and not mesecon.is_powered(pos, rules.b) then ign.B = true end
if ports.c and not vports.c and not mesecon.is_powered(pos, rules.c) then ign.C = true end
if ports.d and not vports.d and not mesecon.is_powered(pos, rules.d) then ign.D = true end
meta:set_string("ignore_offevents", minetest.serialize(ign))
minetest.swap_node(pos, {name = newname, param2 = node.param2})
minetest.swap_node(pos, {name = new_name, param2 = node.param2})
if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end
if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end
if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end
if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end
if ports.a ~= vports.a then set_port(pos, rules.a, ports.a) end
if ports.b ~= vports.b then set_port(pos, rules.b, ports.b) end
if ports.c ~= vports.c then set_port(pos, rules.c, ports.c) end
if ports.d ~= vports.d then set_port(pos, rules.d, ports.d) end
end
end
--------------------
-- Overheat stuff --
--------------------
local overheat_off = function(pos)
mesecon:receptor_off(pos, mesecon.rules.flat)
-----------------
-- Overheating --
-----------------
local function overheat_off(pos)
mesecon.receptor_off(pos, mesecon.rules.flat)
end
-------------------
-- Parsing stuff --
-------------------
local code_prohibited = function(code)
-- Clean code
local prohibited = {"while", "for", "repeat", "until", "function", "goto"}
for _, p in ipairs(prohibited) do
if string.find(code, p) then
return "Prohibited command: "..p
end
local function overheat(pos, meta)
if mesecon.do_overheat(pos) then -- If too hot
local node = minetest.get_node(pos)
node.name = BASENAME.."_burnt"
minetest.swap_node(pos, node)
-- Wait for pending operations
minetest.after(0.2, overheat_off, pos)
return true
end
end
local safe_print = function(param)
------------------------
-- Ignored off events --
------------------------
local function ignore_event(event, meta)
if event.type ~= "off" then return false end
local ignore_offevents = minetest.deserialize(meta:get_string("ignore_offevents")) or {}
if ignore_offevents[event.pin.name] then
ignore_offevents[event.pin.name] = nil
meta:set_string("ignore_offevents", minetest.serialize(ignore_offevents))
return true
end
end
-------------------------
-- Parsing and running --
-------------------------
local function safe_print(param)
print(dump(param))
end
deep_copy = function(original, visited) --deep copy that removes functions
visited = visited or {}
if visited[original] ~= nil then --already visited this node
return visited[original]
local function remove_functions(x)
local tp = type(x)
if tp == "table" then
for key, value in pairs(x) do
local key_t, val_t = type(key), type(value)
if key_t == "function" or val_t == "function" then
x[key] = nil
else
if key_t == "table" then
remove_functions(key)
end
if type(original) == 'table' then --nested table
local copy = {}
visited[original] = copy
for key, value in next, original, nil do
copy[deep_copy(key, visited)] = deep_copy(value, visited)
if val_t == "table" then
remove_functions(value)
end
setmetatable(copy, deep_copy(getmetatable(original), visited))
return copy
elseif type(original) == 'function' then --ignore functions
end
end
elseif tp == "function" then
return nil
else --by-value type
return original
end
return x
end
local safe_serialize = function(value)
return minetest.serialize(deep_copy(value))
end
mesecon.queue:add_function("lc_interrupt", function (pos, iid, luac_id)
-- There is no luacontroller anymore / it has been reprogrammed / replaced
if (minetest.get_meta(pos):get_int("luac_id") ~= luac_id) then return end
lc_update(pos, {type="interrupt", iid = iid})
end)
local getinterrupt = function(pos)
local interrupt = function (time, iid) -- iid = interrupt id
local function get_interrupt(pos)
-- iid = interrupt id
local function interrupt(time, iid)
if type(time) ~= "number" then return end
luac_id = minetest.get_meta(pos):get_int("luac_id")
mesecon.queue:add_action(pos, "lc_interrupt", {iid, luac_id}, time, iid, 1)
local luac_id = minetest.get_meta(pos):get_int("luac_id")
mesecon.queue:add_action(pos, "lc_interrupt", {luac_id, iid}, time, iid, 1)
end
return interrupt
end
local getdigiline_send = function(pos)
local function get_digiline_send(pos)
if not digiline then return end
-- Send messages on next serverstep
return function(channel, msg)
minetest.after(0, function()
digiline:receptor_send(pos, digiline.rules.default, channel, msg)
@ -193,34 +244,38 @@ local getdigiline_send = function(pos)
end
end
local create_environment = function(pos, mem, event)
local safe_globals = {
"assert", "error", "ipairs", "next", "pairs", "pcall", "select",
"tonumber", "tostring", "type", "unpack", "_VERSION", "xpcall",
}
local function create_environment(pos, mem, event)
-- Gather variables for the environment
local vports = minetest.registered_nodes[minetest.get_node(pos).name].virtual_portstates
vports = {a = vports.a, b = vports.b, c = vports.c, d = vports.d}
local rports = get_real_portstates(pos)
local vports_copy = {}
for k, v in pairs(vports) do vports_copy[k] = v end
local rports = get_real_port_states(pos)
return {
print = safe_print,
pin = merge_portstates(vports, rports),
port = vports,
interrupt = getinterrupt(pos),
digiline_send = getdigiline_send(pos),
-- Create new library tables on each call to prevent one LuaController
-- from breaking a library and messing up other LuaControllers.
local env = {
pin = merge_port_states(vports, rports),
port = vports_copy,
event = event,
mem = mem,
tostring = tostring,
tonumber = tonumber,
heat = minetest.get_meta(pos):get_int("heat"),
heat_max = OVERHEAT_MAX,
heat_max = mesecon.setting("overheat_max", 20),
print = safe_print,
interrupt = get_interrupt(pos),
digiline_send = get_digiline_send(pos),
string = {
byte = string.byte,
char = string.char,
find = string.find,
format = string.format,
gmatch = string.gmatch,
gsub = string.gsub,
len = string.len,
lower = string.lower,
upper = string.upper,
match = string.match,
rep = string.rep,
reverse = string.reverse,
sub = string.sub,
@ -257,81 +312,119 @@ local create_environment = function(pos, mem, event)
tanh = math.tanh,
},
table = {
concat = table.concat,
insert = table.insert,
maxn = table.maxn,
remove = table.remove,
sort = table.sort
sort = table.sort,
},
os = {
clock = os.clock,
difftime = os.difftime,
time = os.time,
},
event = event,
}
env._G = env
for _, name in pairs(safe_globals) do
env[name] = _G[name]
end
return env
end
local create_sandbox = function (code, env)
-- Create Sandbox
local function timeout()
debug.sethook() -- Clear hook
error("Code timed out!")
end
local function code_prohibited(code)
-- LuaJIT doesn't increment the instruction counter when running
-- loops, so we have to sanitize inputs if we're using LuaJIT.
if not jit then
return false
end
local prohibited = {"while", "for", "do", "repeat", "until", "goto"}
code = " "..code.." "
for _, p in ipairs(prohibited) do
if string.find(code, "[^%w_]"..p.."[^%w_]") then
return "Prohibited command: "..p
end
end
end
local function create_sandbox(code, env)
if code:byte(1) == 27 then
return _, "You Hacker You! Don't use binary code!"
return nil, "Binary code prohibited."
end
f, msg = loadstring(code)
if not f then return _, msg end
local f, msg = loadstring(code)
if not f then return nil, msg end
setfenv(f, env)
return f
end
local lc_overheat = function (pos, meta)
if mesecon.do_overheat(pos) then -- if too hot
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = BASENAME.."_burnt", param2 = node.param2})
minetest.after(0.2, overheat_off, pos) -- wait for pending operations
return true
return function(...)
debug.sethook(timeout, "", 10000)
local ok, ret = pcall(f, ...)
debug.sethook() -- Clear hook
if not ok then error(ret) end
return ret
end
end
local load_memory = function(meta)
local function load_memory(meta)
return minetest.deserialize(meta:get_string("lc_memory")) or {}
end
local save_memory = function(meta, mem)
meta:set_string("lc_memory", safe_serialize(mem))
local function save_memory(meta, mem)
meta:set_string("lc_memory",
minetest.serialize(
remove_functions(mem)
)
)
end
local ports_invalid = function (var)
if type(var) == "table" then
return false
end
return "The ports you set are invalid"
end
----------------------
-- Parsing function --
----------------------
lc_update = function (pos, event)
local function run(pos, event)
local meta = minetest.get_meta(pos)
if lc_overheat(pos) then return end
if overheat(pos) then return end
if ignore_event(event, meta) then return end
-- load code & mem from memory
-- Load code & mem from meta
local mem = load_memory(meta)
local code = meta:get_string("code")
-- make sure code is ok and create environment
local prohibited = code_prohibited(code)
if prohibited then return prohibited end
local err = code_prohibited(code)
if err then return err end
-- Create environment
local env = create_environment(pos, mem, event)
-- create the sandbox and execute code
local chunk, msg = create_sandbox (code, env)
if not chunk then return msg end
-- Create the sandbox and execute code
local f, msg = create_sandbox(code, env)
if not f then return msg end
local success, msg = pcall(f)
if not success then return msg end
if ports_invalid(env.port) then return ports_invalid(env.port) end
if type(env.port) ~= "table" then
return "Ports set are invalid."
end
save_memory(meta, mem)
save_memory(meta, env.mem)
-- Actually set the ports
action(pos, env.port)
set_port_states(pos, env.port)
end
local reset_meta = function(pos, code, errmsg)
mesecon.queue:add_function("lc_interrupt", function (pos, luac_id, iid)
-- There is no luacontroller anymore / it has been reprogrammed / replaced
if (minetest.get_meta(pos):get_int("luac_id") ~= luac_id) then return end
run(pos, {type="interrupt", iid = iid})
end)
local function reset_meta(pos, code, errmsg)
local meta = minetest.get_meta(pos)
meta:set_string("code", code)
code = minetest.formspec_escape(code or "")
@ -343,110 +436,111 @@ local reset_meta = function(pos, code, errmsg)
"image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
"label[0.1,5;"..errmsg.."]")
meta:set_int("heat", 0)
meta:set_int("luac_id", math.random(1, 1000000))
meta:set_int("luac_id", math.random(1, 65535))
end
local reset = function (pos)
action(pos, {a=false, b=false, c=false, d=false})
local function reset(pos)
set_port_states(pos, {a=false, b=false, c=false, d=false})
end
-- ______
-- |
-- |
-- | __ ___ _ __ _ _
-- | | | | | |\ | | |_| | | | | |_ |_|
-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\
-- |
-- |
--
-----------------------
-- Node Registration --
-----------------------
local output_rules={}
local input_rules={}
local output_rules = {}
local input_rules = {}
local nodebox = {
local node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board
{ -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC
}
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}, -- Bottom slab
{-5/16, -7/16, -5/16, 5/16, -6/16, 5/16}, -- Circuit board
{-3/16, -6/16, -3/16, 3/16, -5/16, 3/16}, -- IC
}
}
local selectionbox = {
local selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
}
}
local digiline = {
receptor = {},
effector = {
action = function (pos, node, channel, msg)
lc_update (pos, {type = "digiline", channel = channel, msg = msg})
action = function(pos, node, channel, msg)
run(pos, {type = "digiline", channel = channel, msg = msg})
end
}
}
local function on_receive_fields(pos, form_name, fields)
if not fields.program then
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = run(pos, {type="program"})
if err then
print(err)
reset_meta(pos, fields.code, err)
end
end
for a = 0, 1 do -- 0 = off; 1 = on
for a = 0, 1 do -- 0 = off 1 = on
for b = 0, 1 do
for c = 0, 1 do
for d = 0, 1 do
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local nodename = BASENAME..cid
local top = "jeija_luacontroller_top.png"
if a == 1 then
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local node_name = BASENAME..cid
local top = "jeija_luacontroller_top.png"
if a == 1 then
top = top.."^jeija_luacontroller_LED_A.png"
end
if b == 1 then
end
if b == 1 then
top = top.."^jeija_luacontroller_LED_B.png"
end
if c == 1 then
end
if c == 1 then
top = top.."^jeija_luacontroller_LED_C.png"
end
if d == 1 then
end
if d == 1 then
top = top.."^jeija_luacontroller_LED_D.png"
end
end
if a + b + c + d ~= 0 then
local groups
if a + b + c + d ~= 0 then
groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1}
else
else
groups = {dig_immediate=2, overheat = 1}
end
end
output_rules[cid] = {}
input_rules[cid] = {}
if (a == 1) then table.insert(output_rules[cid], rules.a) end
if (b == 1) then table.insert(output_rules[cid], rules.b) end
if (c == 1) then table.insert(output_rules[cid], rules.c) end
if (d == 1) then table.insert(output_rules[cid], rules.d) end
output_rules[cid] = {}
input_rules[cid] = {}
if a == 1 then table.insert(output_rules[cid], rules.a) end
if b == 1 then table.insert(output_rules[cid], rules.b) end
if c == 1 then table.insert(output_rules[cid], rules.c) end
if d == 1 then table.insert(output_rules[cid], rules.d) end
if (a == 0) then table.insert(input_rules[cid], rules.a) end
if (b == 0) then table.insert(input_rules[cid], rules.b) end
if (c == 0) then table.insert(input_rules[cid], rules.c) end
if (d == 0) then table.insert(input_rules[cid], rules.d) end
if a == 0 then table.insert( input_rules[cid], rules.a) end
if b == 0 then table.insert( input_rules[cid], rules.b) end
if c == 0 then table.insert( input_rules[cid], rules.c) end
if d == 0 then table.insert( input_rules[cid], rules.d) end
local mesecons = {
effector =
{
local mesecons = {
effector = {
rules = input_rules[cid],
action_change = function (pos, _, rulename, newstate)
lc_update_real_portstates(pos, rulename, newstate)
lc_update(pos, {type=newstate, pin=rulename})
action_change = function (pos, _, rule_name, new_state)
update_real_port_states(pos, rule_name, new_state)
run(pos, {type=new_state, pin=rule_name})
end,
},
receptor =
{
receptor = {
state = mesecon.state.on,
rules = output_rules[cid]
}
}
}
minetest.register_node(nodename, {
description = "Luacontroller",
minetest.register_node(node_name, {
description = "LuaController",
drawtype = "nodebox",
tiles = {
top,
@ -456,60 +550,40 @@ minetest.register_node(nodename, {
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png"
},
inventory_image = top,
paramtype = "light",
groups = groups,
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
selection_box = selection_box,
node_box = node_box,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
if not fields.program then
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then
print(err)
reset_meta(pos, fields.code, err)
end
end,
on_timer = handle_timer,
on_receive_fields = on_receive_fields,
sounds = default.node_sound_stone_defaults(),
mesecons = mesecons,
digiline = digiline,
virtual_portstates = { a = a == 1, -- virtual portstates are
b = b == 1, -- the ports the the
c = c == 1, -- controller powers itself
d = d == 1},-- so those that light up
-- Virtual portstates are the ports that
-- the node shows as powered up (light up).
virtual_portstates = {
a = a == 1,
b = b == 1,
c = c == 1,
d = d == 1,
},
after_dig_node = function (pos, node)
mesecon:receptor_off(pos, output_rules)
mesecon.receptor_off(pos, output_rules)
end,
is_luacontroller = true,
})
})
end
end
end
end
------------------------------
-- overheated luacontroller --
-- Overheated LuaController --
------------------------------
local mesecons_burnt = {
effector =
{
rules = mesecon.rules.flat,
action_change = function (pos, _, rulename, newstate)
-- only update portstates when changes are triggered
lc_update_real_portstates(pos, rulename, newstate)
end
}
}
minetest.register_node(BASENAME .. "_burnt", {
drawtype = "nodebox",
tiles = {
@ -525,24 +599,20 @@ minetest.register_node(BASENAME .. "_burnt", {
groups = {dig_immediate=2, not_in_creative_inventory=1},
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
selection_box = selection_box,
node_box = node_box,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
if fields.quit then
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then
print(err)
reset_meta(pos, fields.code, err)
end
end,
on_receive_fields = on_receive_fields,
sounds = default.node_sound_stone_defaults(),
virtual_portstates = {a = false, b = false, c = false, d = false},
mesecons = mesecons_burnt,
mesecons = {
effector = {
rules = mesecon.rules.flat,
action_change = function(pos, _, rule_name, new_state)
update_real_port_states(pos, rule_name, new_state)
end,
},
},
})
------------------------

View File

@ -14,7 +14,7 @@ minetest.register_craftitem("mesecons_materials:fiber", {
minetest.register_craft({
output = "mesecons_materials:glue 2",
type = "cooking",
recipe = "default:sapling",
recipe = "group:sapling",
cooktime = 2
})
@ -35,7 +35,7 @@ minetest.register_craftitem("mesecons_materials:silicon", {
minetest.register_craft({
output = "mesecons_materials:silicon 4",
recipe = {
{"default:sand", "default:sand"},
{"default:sand", "default:steel_ingot"},
{"group:sand", "group:sand"},
{"group:sand", "default:steel_ingot"},
}
})

View File

@ -1,5 +1,7 @@
EEPROM_SIZE = 255
local microc_rules = {}
for a = 0, 1 do
for b = 0, 1 do
for c = 0, 1 do
@ -34,7 +36,7 @@ if (a == 0) then table.insert(input_rules, {x = -1, y = 0, z = 0, name = "A"})
if (b == 0) then table.insert(input_rules, {x = 0, y = 0, z = 1, name = "B"}) end
if (c == 0) then table.insert(input_rules, {x = 1, y = 0, z = 0, name = "C"}) end
if (d == 0) then table.insert(input_rules, {x = 0, y = 0, z = -1, name = "D"}) end
mesecon:add_rules(nodename, rules)
microc_rules[nodename] = rules
local mesecons = {effector =
{
@ -131,8 +133,8 @@ minetest.register_node(nodename, {
sounds = default.node_sound_stone_defaults(),
mesecons = mesecons,
after_dig_node = function (pos, node)
rules = mesecon:get_rules(node.name)
mesecon:receptor_off(pos, rules)
rules = microc_rules[node.name]
mesecon.receptor_off(pos, rules)
end,
})
end
@ -164,7 +166,7 @@ function update_yc(pos)
if (mesecon.do_overheat(pos)) then
minetest.remove_node(pos)
minetest.after(0.2, function (pos)
mesecon:receptor_off(pos, mesecon.rules.flat)
mesecon.receptor_off(pos, mesecon.rules.flat)
end , pos) -- wait for pending parsings
minetest.add_item(pos, "mesecons_microcontroller:microcontroller0000")
end
@ -183,7 +185,7 @@ end
--Code Parsing
function yc_code_remove_commentary(code)
is_string = false
local is_string = false
for i = 1, #code do
if code:sub(i, i) == '"' then
is_string = not is_string --toggle is_string
@ -203,15 +205,17 @@ function yc_parsecode(code, pos)
local c
local eeprom = meta:get_string("eeprom")
while true do
local command, params
command, endi = parse_get_command(code, endi)
if command == nil then return nil end
if command == true then break end --end of code
if command == "if" then
local r
r, endi = yc_command_if(code, endi, yc_merge_portstates(Lreal, Lvirtual), eeprom)
if r == nil then return nil end
if r == true then -- nothing
elseif r == false then
endi_new = yc_skip_to_else (code, endi)
local endi_new = yc_skip_to_else (code, endi)
if endi_new == nil then --else > not found
endi = yc_skip_to_endif(code, endi)
else
@ -221,7 +225,7 @@ function yc_parsecode(code, pos)
end
else
params, endi = parse_get_params(code, endi)
if params == nil then return nil end
if not params then return nil end
end
if command == "on" then
L = yc_command_on (params, Lvirtual)
@ -234,6 +238,7 @@ function yc_parsecode(code, pos)
local su = yc_command_after(params, pos)
if su == nil then return nil end
elseif command == "sbi" then
local new_eeprom
new_eeprom, Lvirtual = yc_command_sbi (params, eeprom, yc_merge_portstates(Lreal, Lvirtual), Lvirtual)
if new_eeprom == nil then return nil
else eeprom = new_eeprom end
@ -251,7 +256,7 @@ end
function parse_get_command(code, starti)
i = starti
s = nil
local s
while s ~= "" do
s = string.sub(code, i, i)
if s == "(" then
@ -277,7 +282,7 @@ end
function parse_get_params(code, starti)
i = starti
s = nil
local s
local params = {}
local is_string = false
while s ~= "" do
@ -300,7 +305,7 @@ end
function yc_parse_get_eeprom_param(cond, starti)
i = starti
s = nil
local s
local addr
while s ~= "" do
s = string.sub(cond, i, i)
@ -403,7 +408,7 @@ function yc_command_sbi(params, eeprom, L, Lv)
end
--is an eeprom address
new_eeprom = "";
local new_eeprom = "";
for i=1, #eeprom do
if tonumber(params[1])==i then
new_eeprom = new_eeprom..status
@ -457,17 +462,17 @@ function yc_command_if(code, starti, L, eeprom)
cond = yc_command_parsecondition(cond, L, eeprom)
local result
if cond == "0" then result = false
elseif cond == "1" then result = true
else result = nil end
if result == nil then end
elseif cond == "1" then result = true end
if not result then end
return result, endi --endi from local cond, endi = yc_command_if_getcondition(code, starti)
end
--Condition parsing
function yc_command_if_getcondition(code, starti)
i = starti
s = nil
local s
local brackets = 1 --1 Bracket to close
while s ~= "" do
s = string.sub(code, i, i)
@ -501,8 +506,8 @@ function yc_command_parsecondition(cond, L, eeprom)
while i<=l do
local s = cond:sub(i,i)
if s == "#" then
addr, endi = yc_parse_get_eeprom_param(cond, i+1)
buf = yc_eeprom_read(tonumber(addr), eeprom)
local addr, endi = yc_parse_get_eeprom_param(cond, i+1)
local buf = yc_eeprom_read(tonumber(addr), eeprom)
if buf == nil then return nil end
local call = cond:sub(i, endi-1)
cond = string.gsub(cond, call, buf)
@ -576,10 +581,8 @@ end
--Virtual-Hardware functions
function yc_eeprom_read(number, eeprom)
if number == nil then return nil, nil end
value = eeprom:sub(number, number)
if value == nil then return nil, nil end
return value, endi
if not number then return end
return eeprom:sub(number, number)
end
--Real I/O functions
@ -600,24 +603,24 @@ function yc_action_setports(pos, L, Lv)
local name = "mesecons_microcontroller:microcontroller"
local rules
if Lv.a ~= L.a then
rules = mesecon:get_rules(name.."0001")
if L.a == true then mesecon:receptor_on(pos, rules)
else mesecon:receptor_off(pos, rules) end
rules = microc_rules[name.."0001"]
if L.a == true then mesecon.receptor_on(pos, rules)
else mesecon.receptor_off(pos, rules) end
end
if Lv.b ~= L.b then
rules = mesecon:get_rules(name.."0010")
if L.b == true then mesecon:receptor_on(pos, rules)
else mesecon:receptor_off(pos, rules) end
rules = microc_rules[name.."0010"]
if L.b == true then mesecon.receptor_on(pos, rules)
else mesecon.receptor_off(pos, rules) end
end
if Lv.c ~= L.c then
rules = mesecon:get_rules(name.."0100")
if L.c == true then mesecon:receptor_on(pos, rules)
else mesecon:receptor_off(pos, rules) end
rules = microc_rules[name.."0100"]
if L.c == true then mesecon.receptor_on(pos, rules)
else mesecon.receptor_off(pos, rules) end
end
if Lv.d ~= L.d then
rules = mesecon:get_rules(name.."1000")
if L.d == true then mesecon:receptor_on(pos, rules)
else mesecon:receptor_off(pos, rules) end
rules = microc_rules[name.."1000"]
if L.d == true then mesecon.receptor_on(pos, rules)
else mesecon.receptor_off(pos, rules) end
end
end
@ -637,10 +640,6 @@ function yc_update_real_portstates(pos, node, rulename, newstate)
return
end
local n = meta:get_int("real_portstates") - 1
if n < 0 then
legacy_update_ports(pos)
n = meta:get_int("real_portstates") - 1
end
local L = {}
for i = 1, 4 do
L[i] = n%2
@ -662,9 +661,6 @@ function yc_get_real_portstates(pos) -- determine if ports are powered (by itsel
local meta = minetest.get_meta(pos)
local L = {}
local n = meta:get_int("real_portstates") - 1
if n < 0 then
return legacy_update_ports(pos)
end
for _, index in ipairs({"a", "b", "c", "d"}) do
L[index] = ((n%2) == 1)
n = math.floor(n/2)
@ -673,12 +669,12 @@ function yc_get_real_portstates(pos) -- determine if ports are powered (by itsel
end
function yc_get_virtual_portstates(pos) -- portstates according to the name
name = minetest.get_node(pos).name
b, a = string.find(name, ":microcontroller")
local name = minetest.get_node(pos).name
local b, a = string.find(name, ":microcontroller")
if a == nil then return nil end
a = a + 1
Lvirtual = {a=false, b=false, c=false, d=false}
local Lvirtual = {a=false, b=false, c=false, d=false}
if name:sub(a , a ) == "1" then Lvirtual.d = true end
if name:sub(a+1, a+1) == "1" then Lvirtual.c = true end
if name:sub(a+2, a+2) == "1" then Lvirtual.b = true end

View File

@ -8,7 +8,7 @@
-- Pushes all block in front of it
-- Pull all blocks in its back
function mesecon:get_movestone_direction(pos)
function mesecon.get_movestone_direction(pos)
getactivated = 0
local lpos
local getactivated = 0
@ -28,28 +28,28 @@ function mesecon:get_movestone_direction(pos)
lpos = {x=pos.x+1, y=pos.y, z=pos.z}
for n = 1, 3 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
if mesecon.is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=0, y=0, z=-1}
end
end
lpos = {x = pos.x-1, y = pos.y, z = pos.z}
for n=4, 6 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
if mesecon.is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=0, y=0, z=1}
end
end
lpos = {x = pos.x, y = pos.y, z = pos.z+1}
for n=7, 9 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
if mesecon.is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=-1, y=0, z=0}
end
end
lpos = {x = pos.x, y = pos.y, z = pos.z-1}
for n=10, 12 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
if mesecon.is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=1, y=0, z=0}
end
end
@ -64,10 +64,10 @@ minetest.register_node("mesecons_movestones:movestone", {
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
local direction=mesecon.get_movestone_direction(pos)
if not direction then return end
minetest.remove_node(pos)
mesecon:update_autoconnect(pos)
mesecon.on_dignode(pos, node)
minetest.add_entity(pos, "mesecons_movestones:movestone_entity")
end
}}
@ -89,30 +89,35 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon:get_movestone_direction(pos)
local direction = mesecon.get_movestone_direction(pos)
local maxpush = mesecon.setting("movestone_max_push", 50)
if not direction then -- no mesecon power
--push only solid nodes
local name = minetest.get_node(pos).name
if name ~= "air" and name ~= "ignore"
and ((not minetest.registered_nodes[name])
or minetest.registered_nodes[name].liquidtype == "none") then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
mesecon.mvps_push(pos, self.lastdir, maxpush)
end
minetest.add_node(pos, {name="mesecons_movestones:movestone"})
local nn = {name="mesecons_movestones:movestone"}
minetest.add_node(pos, nn)
self.object:remove()
mesecon.on_placenode(pos, nn)
return
end
local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
mesecon.mvps_push(pos, direction, maxpush)
if not success then -- Too large stack/stopper in the way
minetest.add_node(pos, {name="mesecons_movestones:movestone"})
local nn = {name="mesecons_movestones:movestone"}
minetest.add_node(pos, nn)
self.object:remove()
mesecon.on_placenode(pos, nn)
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
mesecon.mvps_process_stack (stack)
mesecon.mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
@ -143,10 +148,10 @@ minetest.register_node("mesecons_movestones:sticky_movestone", {
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
local direction=mesecon.get_movestone_direction(pos)
if not direction then return end
minetest.remove_node(pos)
mesecon:update_autoconnect(pos)
mesecon.on_dignode(pos, node)
minetest.add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end
}}
@ -175,7 +180,7 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon:get_movestone_direction(pos)
local direction = mesecon.get_movestone_direction(pos)
if not direction then -- no mesecon power
--push only solid nodes
@ -183,34 +188,39 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
if name ~= "air" and name ~= "ignore"
and ((not minetest.registered_nodes[name])
or minetest.registered_nodes[name].liquidtype == "none") then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
mesecon.mvps_push(pos, self.lastdir,
mesecon.setting("movestone_max_push", 50))
--STICKY
mesecon:mvps_pull_all(pos, self.lastdir)
mesecon.mvps_pull_all(pos, self.lastdir)
end
minetest.add_node(pos, {name="mesecons_movestones:sticky_movestone"})
local nn = {name="mesecons_movestones:sticky_movestone"}
minetest.add_node(pos, nn)
self.object:remove()
mesecon.on_placenode(pos, nn)
return
end
local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
mesecon.mvps_push(pos, direction, mesecon.setting("movestone_max_push", 50))
if not success then -- Too large stack/stopper in the way
minetest.add_node(pos, {name="mesecons_movestones:sticky_movestone"})
local nn = {name="mesecons_movestones:sticky_movestone"}
minetest.add_node(pos, nn)
self.object:remove()
mesecon.on_placenode(pos, nn)
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
mesecon.mvps_process_stack (stack)
mesecon.mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
--STICKY
mesecon:mvps_pull_all(pos, direction)
mesecon.mvps_pull_all(pos, direction)
end,
})
mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity")
mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")
mesecon.register_mvps_unmov("mesecons_movestones:movestone_entity")
mesecon.register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")

View File

@ -4,7 +4,7 @@ mesecon.mvps_stoppers = {}
mesecon.mvps_unmov = {}
mesecon.on_mvps_move = {}
function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
function mesecon.is_mvps_stopper(node, pushdir, stack, stackid)
local get_stopper = mesecon.mvps_stoppers[node.name]
if type (get_stopper) == "function" then
get_stopper = get_stopper(node, pushdir, stack, stackid)
@ -12,7 +12,7 @@ function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
return get_stopper
end
function mesecon:register_mvps_stopper(nodename, get_stopper)
function mesecon.register_mvps_stopper(nodename, get_stopper)
if get_stopper == nil then
get_stopper = true
end
@ -20,16 +20,16 @@ function mesecon:register_mvps_stopper(nodename, get_stopper)
end
-- Objects that cannot be moved (e.g. movestones)
function mesecon:register_mvps_unmov(objectname)
function mesecon.register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true;
end
function mesecon:is_mvps_unmov(objectname)
function mesecon.is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
-- Functions to be called on mvps movement
function mesecon:register_on_mvps_move(callback)
function mesecon.register_on_mvps_move(callback)
mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback
end
@ -39,16 +39,14 @@ local function on_mvps_move(moved_nodes)
end
end
function mesecon:mvps_process_stack(stack)
function mesecon.mvps_process_stack(stack)
-- update mesecons for placed nodes ( has to be done after all nodes have been added )
for _, n in ipairs(stack) do
nodeupdate(n.pos)
mesecon.on_placenode(n.pos, minetest.get_node(n.pos))
mesecon:update_autoconnect(n.pos)
end
end
function mesecon:mvps_get_stack(pos, dir, maximum)
function mesecon.mvps_get_stack(pos, dir, maximum)
-- determine the number of nodes to be pushed
local np = {x = pos.x, y = pos.y, z = pos.z}
local nodes = {}
@ -67,18 +65,18 @@ function mesecon:mvps_get_stack(pos, dir, maximum)
table.insert (nodes, {node = nn, pos = np})
np = mesecon:addPosRule(np, dir)
np = mesecon.addPosRule(np, dir)
end
return nodes
end
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
function mesecon.mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
local nodes = mesecon.mvps_get_stack(pos, dir, maximum)
if not nodes then return end
-- determine if one of the nodes blocks the push
for id, n in ipairs(nodes) do
if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then
if mesecon.is_mvps_stopper(n.node, dir, nodes, id) then
return
end
end
@ -92,22 +90,21 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
-- update mesecons for removed nodes ( has to be done after all nodes have been removed )
for _, n in ipairs(nodes) do
mesecon.on_dignode(n.pos, n.node)
mesecon:update_autoconnect(n.pos)
end
-- add nodes
for _, n in ipairs(nodes) do
np = mesecon:addPosRule(n.pos, dir)
local np = mesecon.addPosRule(n.pos, dir)
minetest.add_node(np, n.node)
minetest.get_meta(np):from_table(n.meta)
end
local moved_nodes = {}
local oldstack = mesecon:tablecopy(nodes)
local oldstack = mesecon.tablecopy(nodes)
for i in ipairs(nodes) do
moved_nodes[i] = {}
moved_nodes[i].oldpos = nodes[i].pos
nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
nodes[i].pos = mesecon.addPosRule(nodes[i].pos, dir)
moved_nodes[i].pos = nodes[i].pos
moved_nodes[i].node = nodes[i].node
moved_nodes[i].meta = nodes[i].meta
@ -118,20 +115,20 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
return true, nodes, oldstack
end
mesecon:register_on_mvps_move(function(moved_nodes)
mesecon.register_on_mvps_move(function(moved_nodes)
for _, n in ipairs(moved_nodes) do
mesecon.on_placenode(n.pos, n.node)
mesecon:update_autoconnect(n.pos)
mesecon.update_autoconnect(n.pos)
end
end)
function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
np = mesecon:addPosRule(pos, dir)
nn = minetest.get_node(np)
function mesecon.mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
local np = mesecon.addPosRule(pos, dir)
local nn = minetest.get_node(np)
if ((not minetest.registered_nodes[nn.name]) --unregistered node
or minetest.registered_nodes[nn.name].liquidtype == "none") --non-liquid node
and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then --non-stopper node
and not mesecon.is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then --non-stopper node
local meta = minetest.get_meta(np):to_table()
minetest.remove_node(np)
minetest.add_node(pos, nn)
@ -140,13 +137,13 @@ function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
nodeupdate(np)
nodeupdate(pos)
mesecon.on_dignode(np, nn)
mesecon:update_autoconnect(np)
mesecon.update_autoconnect(np)
on_mvps_move({{pos = pos, oldpos = np, node = nn, meta = meta}})
end
return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
end
function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
function mesecon.mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
local lnode = minetest.get_node(lpos)
local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
@ -175,7 +172,7 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
local meta = minetest.get_meta(lnode2):to_table()
minetest.add_node(oldpos, lnode2)
minetest.get_meta(oldpos):from_table(meta)
moved_nodes[#moved_nodes+1] = {pos = oldpos, oldpos = lnode2, node = lnode2, meta = meta}
moved_nodes[#moved_nodes+1] = {pos = oldpos, oldpos = lpos2, node = lnode2, meta = meta}
nodeupdate(oldpos)
oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
lpos2.x = lpos2.x-direction.x
@ -188,15 +185,15 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
and minetest.registered_nodes[lnode.name].liquidtype ~= "none")
minetest.remove_node(oldpos)
mesecon.on_dignode(oldpos, lnode2)
mesecon:update_autoconnect(oldpos)
mesecon.update_autoconnect(oldpos)
on_mvps_move(moved_nodes)
end
function mesecon:mvps_move_objects(pos, dir, nodestack)
function mesecon.mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {}
-- Move object at tip of stack
local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
local pushpos = mesecon.addPosRule(pos, -- get pos at tip of stack
{x = dir.x * #nodestack,
y = dir.y * #nodestack,
z = dir.z * #nodestack})
@ -211,7 +208,7 @@ function mesecon:mvps_move_objects(pos, dir, nodestack)
if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
-- If gravity positive and dir horizontal, push players standing on the stack
for _, n in ipairs(nodestack) do
local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
local p_above = mesecon.addPosRule(n.pos, {x=0, y=1, z=0})
local objects = minetest.get_objects_inside_radius(p_above, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
@ -221,8 +218,8 @@ function mesecon:mvps_move_objects(pos, dir, nodestack)
for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
if not entity or not mesecon:is_mvps_unmov(entity.name) then
local np = mesecon:addPosRule(obj:getpos(), dir)
if not entity or not mesecon.is_mvps_unmov(entity.name) then
local np = mesecon.addPosRule(obj:getpos(), dir)
--move only if destination is not solid
local nn = minetest.get_node(np)
@ -234,5 +231,5 @@ function mesecon:mvps_move_objects(pos, dir, nodestack)
end
end
mesecon:register_mvps_stopper("default:chest_locked")
mesecon:register_mvps_stopper("default:furnace")
mesecon.register_mvps_stopper("default:chest_locked")
mesecon.register_mvps_stopper("default:furnace")

View File

@ -2,7 +2,6 @@ minetest.register_node("mesecons_noteblock:noteblock", {
description = "Noteblock",
tiles = {"mesecons_noteblock.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
drawtype = "allfaces_optional",
visual_scale = 1.3,
paramtype="light",
after_place_node = function(pos)
@ -62,9 +61,15 @@ mesecon.noteblock_play = function (pos, param2)
if block_below_name == "default:glass" then
soundname="mesecons_noteblock_hihat"
end
if block_below_name == "default:steelblock" then
soundname=soundname.."2" -- Go up an octave.
end
if block_below_name == "default:stone" then
soundname="mesecons_noteblock_kick"
end
if block_below_name == "default:lava_source" then
soundname="fire_large"
end
if block_below_name == "default:chest" then
soundname="mesecons_noteblock_snare"
end
@ -74,6 +79,9 @@ mesecon.noteblock_play = function (pos, param2)
if block_below_name == "default:wood" then
soundname="mesecons_noteblock_litecrash"
end
if block_below_name == "default:coalblock" then
soundname="tnt_explode"
end
minetest.sound_play(soundname,
{pos = pos, gain = 1.0, max_hear_distance = 32,})
end

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@ -33,7 +33,7 @@ local piston_down_rules =
local piston_get_rules = function (node)
local rules = piston_rules
for i = 1, node.param2 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
@ -41,7 +41,7 @@ end
piston_facedir_direction = function (node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 1, node.param2 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules[1]
end
@ -55,15 +55,16 @@ piston_get_direction = function(dir, node)
end
local piston_remove_pusher = function(pos, node)
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
if pushername == pistonspec.pusher then --make sure there actually is a pusher (for compatibility reasons mainly)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
local dir = piston_get_direction(pistonspec.dir, node)
local pusherpos = mesecon.addPosRule(pos, dir)
local pushername = minetest.get_node(pusherpos).name
-- make sure there actually is a pusher (for compatibility reasons mainly)
if pushername ~= pistonspec.pusher then
return
end
dir = piston_get_direction(pistonspec.dir, node)
local pusherpos = mesecon:addPosRule(pos, dir)
local pushername = minetest.get_node(pusherpos).name
minetest.remove_node(pusherpos)
minetest.sound_play("piston_retract", {
pos = pos,
@ -77,8 +78,9 @@ local piston_on = function(pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
local dir = piston_get_direction(pistonspec.dir, node)
local np = mesecon:addPosRule(pos, dir)
local success, stack, oldstack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
local np = mesecon.addPosRule(pos, dir)
local maxpush = mesecon.setting("piston_max_push", 15)
local success, stack, oldstack = mesecon.mvps_push(np, dir, maxpush)
if success then
minetest.add_node(pos, {param2 = node.param2, name = pistonspec.onname})
minetest.add_node(np, {param2 = node.param2, name = pistonspec.pusher})
@ -87,8 +89,8 @@ local piston_on = function(pos, node)
max_hear_distance = 20,
gain = 0.3,
})
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (np, dir, oldstack)
mesecon.mvps_process_stack (stack)
mesecon.mvps_move_objects (np, dir, oldstack)
end
end
@ -98,10 +100,10 @@ local piston_off = function(pos, node)
piston_remove_pusher(pos, node)
if pistonspec.sticky then
dir = piston_get_direction(pistonspec.dir, node)
pullpos = mesecon:addPosRule(pos, dir)
stack = mesecon:mvps_pull_single(pullpos, dir)
mesecon:mvps_process_stack(pos, dir, stack)
local dir = piston_get_direction(pistonspec.dir, node)
local pullpos = mesecon.addPosRule(pos, dir)
local stack = mesecon.mvps_pull_single(pullpos, dir)
mesecon.mvps_process_stack(pos, dir, stack)
end
end
@ -692,14 +694,14 @@ local piston_pusher_up_down_get_stopper = function (node, dir, stack, stackid)
return true
end
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_normal", piston_pusher_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_sticky", piston_pusher_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_pusher_normal", piston_pusher_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_pusher_sticky", piston_pusher_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_pusher_normal", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_pusher_sticky", piston_pusher_up_down_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_up_pusher_normal", piston_pusher_up_down_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_up_pusher_sticky", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_pusher_normal", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_pusher_sticky", piston_pusher_up_down_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_down_pusher_normal", piston_pusher_up_down_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_down_pusher_sticky", piston_pusher_up_down_get_stopper)
-- Register pistons as stoppers if they would be seperated from the stopper
@ -716,12 +718,12 @@ end
local piston_get_stopper = function (node, dir, stack, stackid)
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node)
local pusherpos = mesecon:addPosRule(stack[stackid].pos, dir)
local pusherpos = mesecon.addPosRule(stack[stackid].pos, dir)
local pushernode = minetest.get_node(pusherpos)
if minetest.registered_nodes[node.name].mesecons_piston.pusher == pushernode.name then
for _, s in ipairs(stack) do
if mesecon:cmpPos(s.pos, pusherpos) -- pusher is also to be pushed
if mesecon.cmpPos(s.pos, pusherpos) -- pusher is also to be pushed
and s.node.param2 == node.param2 then
return false
end
@ -730,14 +732,14 @@ local piston_get_stopper = function (node, dir, stack, stackid)
return true
end
mesecon:register_mvps_stopper("mesecons_pistons:piston_normal_on", piston_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_sticky_on", piston_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_normal_on", piston_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_sticky_on", piston_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_normal_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_sticky_on", piston_up_down_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_up_normal_on", piston_up_down_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_up_sticky_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_normal_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_up_down_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_down_normal_on", piston_up_down_get_stopper)
mesecon.register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_up_down_get_stopper)
--craft recipes
minetest.register_craft({

View File

@ -26,6 +26,6 @@ minetest.register_craft({
recipe = {
{"group:mesecon_conductor_craftable"},
{"group:mesecon_conductor_craftable"},
{"default:sapling"},
{"group:sapling"},
}
})

View File

@ -10,30 +10,24 @@ local pp_box_on = {
pp_on_timer = function (pos, elapsed)
local node = minetest.get_node(pos)
local ppspec = minetest.registered_nodes[node.name].pressureplate
local basename = minetest.registered_nodes[node.name].pressureplate_basename
-- This is a workaround for a strange bug that occurs when the server is started
-- For some reason the first time on_timer is called, the pos is wrong
if not ppspec then return end
if not basename then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
local two_below = mesecon.addPosRule(pos, {x = 0, y = -2, z = 0})
if objs[1] == nil and node.name == ppspec.onstate then
minetest.add_node(pos, {name = ppspec.offstate})
mesecon:receptor_off(pos)
-- force deactivation of mesecon two blocks below (hacky)
if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
if objs[1] == nil and node.name == basename .. "_on" then
minetest.add_node(pos, {name = basename .. "_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate)
else
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.add_node(pos, {name=ppspec.onstate})
mesecon:receptor_on(pos)
-- force activation of mesecon two blocks below (hacky)
mesecon:turnon(two_below)
minetest.add_node(pos, {name = basename .. "_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate )
end
end
end
@ -49,66 +43,40 @@ end
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
function mesecon:register_pressure_plate(offstate, onstate, description, textures_off, textures_on, image_w, image_i, recipe)
local ppspec = {
offstate = offstate,
onstate = onstate
}
minetest.register_node(offstate, {
function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe)
mesecon.register_node(basename, {
drawtype = "nodebox",
tiles = textures_off,
inventory_image = image_i,
wield_image = image_w,
paramtype = "light",
selection_box = pp_box_off,
node_box = pp_box_off,
groups = {snappy = 2, oddly_breakable_by_hand = 3},
description = description,
pressureplate = ppspec,
pressureplate_basename = basename,
on_timer = pp_on_timer,
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = function(pos)
minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1))
end,
})
minetest.register_node(onstate, {
drawtype = "nodebox",
tiles = textures_on,
paramtype = "light",
selection_box = pp_box_on,
},{
mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
node_box = pp_box_off,
selection_box = pp_box_off,
groups = {snappy = 2, oddly_breakable_by_hand = 3},
tiles = textures_off
},{
mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
node_box = pp_box_on,
selection_box = pp_box_on,
groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
drop = offstate,
pressureplate = ppspec,
on_timer = pp_on_timer,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = function(pos)
minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
after_dig_node = function(pos)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
end
tiles = textures_on
})
minetest.register_craft({
output = offstate,
output = basename .. "_off",
recipe = recipe,
})
end
mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood_off",
"mesecons_pressureplates:pressure_plate_wood_on",
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood",
"Wooden Pressure Plate",
{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
@ -116,9 +84,8 @@ mesecon:register_pressure_plate(
"jeija_pressure_plate_wood_inv.png",
{{"group:wood", "group:wood"}})
mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone_off",
"mesecons_pressureplates:pressure_plate_stone_on",
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone",
"Stone Pressure Plate",
{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},

View File

@ -9,7 +9,7 @@ minetest.register_node("mesecons_random:removestone", {
mesecons = {effector = {
action_on = function (pos, node)
minetest.remove_node(pos)
mesecon:update_autoconnect(pos)
mesecon.update_autoconnect(pos)
end
}}
})

View File

@ -1,19 +1,19 @@
rcvboxes = {
{ -3/16, -3/16 , -8/16 , 3/16, 3/16, -13/32 }, -- the smaller bump
{ -1/32, -1/32 , -3/2 , 1/32, 1/32, -1/2 }, -- the wire through the block
{ -2/32, -.5-1/32, -.5 , 2/32, 0 , -.5002+3/32 }, -- the vertical wire bit
{ -2/32, -17/32 , -7/16+0.002 , 2/32, -14/32, 16/32+0.001 } -- the horizontal wire
{ -3/16, -3/16, -8/16 , 3/16, 3/16 , -13/32 }, -- the smaller bump
{ -1/32, -1/32, -3/2 , 1/32, 1/32 , -1/2 }, -- the wire through the block
{ -2/32, -1/2 , -.5 , 2/32, 0 , -.5002+3/32 }, -- the vertical wire bit
{ -2/32, -1/2 , -7/16+0.002 , 2/32, -14/32, 16/32+0.001 } -- the horizontal wire
}
local receiver_get_rules = function (node)
local rules = { {x = 1, y = 0, z = 0},
{x = -2, y = 0, z = 0}}
if node.param2 == 2 then
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
elseif node.param2 == 3 then
rules = mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
rules = mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif node.param2 == 0 then
rules = mesecon:rotate_rules_right(rules)
rules = mesecon.rotate_rules_right(rules)
end
return rules
end
@ -81,83 +81,76 @@ minetest.register_node("mesecons_receiver:receiver_off", {
}}
})
mesecon:add_rules("receiver_pos", {{x = 2, y = 0, z = 0}})
mesecon:add_rules("receiver_pos_all", {
{x = 2, y = 0, z = 0},
{x =-2, y = 0, z = 0},
{x = 0, y = 0, z = 2},
{x = 0, y = 0, z =-2}})
function mesecon:receiver_get_pos_from_rcpt(pos, param2)
local rules = mesecon:get_rules("receiver_pos")
function mesecon.receiver_get_pos_from_rcpt(pos, param2)
local rules = {{x = 2, y = 0, z = 0}}
if param2 == nil then param2 = minetest.get_node(pos).param2 end
if param2 == 2 then
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
elseif param2 == 3 then
rules = mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
rules = mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif param2 == 0 then
rules = mesecon:rotate_rules_right(rules)
rules = mesecon.rotate_rules_right(rules)
end
np = {
x = pos.x + rules[1].x,
local np = { x = pos.x + rules[1].x,
y = pos.y + rules[1].y,
z = pos.z + rules[1].z}
return np
end
function mesecon:receiver_place(rcpt_pos)
function mesecon.receiver_place(rcpt_pos)
local node = minetest.get_node(rcpt_pos)
local pos = mesecon:receiver_get_pos_from_rcpt(rcpt_pos, node.param2)
local pos = mesecon.receiver_get_pos_from_rcpt(rcpt_pos, node.param2)
local nn = minetest.get_node(pos)
if string.find(nn.name, "mesecons:wire_") ~= nil then
minetest.dig_node(pos)
if mesecon:is_power_on(rcpt_pos) then
if mesecon.is_power_on(rcpt_pos) then
minetest.add_node(pos, {name = "mesecons_receiver:receiver_on", param2 = node.param2})
mesecon:receptor_on(pos, receiver_get_rules(node))
mesecon.receptor_on(pos, receiver_get_rules(node))
else
minetest.add_node(pos, {name = "mesecons_receiver:receiver_off", param2 = node.param2})
end
mesecon:update_autoconnect(pos)
mesecon.update_autoconnect(pos)
end
end
function mesecon:receiver_remove(rcpt_pos, dugnode)
local pos = mesecon:receiver_get_pos_from_rcpt(rcpt_pos, dugnode.param2)
function mesecon.receiver_remove(rcpt_pos, dugnode)
local pos = mesecon.receiver_get_pos_from_rcpt(rcpt_pos, dugnode.param2)
local nn = minetest.get_node(pos)
if string.find(nn.name, "mesecons_receiver:receiver_") ~=nil then
minetest.dig_node(pos)
local node = {name = "mesecons:wire_00000000_off"}
minetest.add_node(pos, node)
mesecon:update_autoconnect(pos)
mesecon.update_autoconnect(pos)
mesecon.on_placenode(pos, node)
end
end
minetest.register_on_placenode(function (pos, node)
if minetest.get_item_group(node.name, "mesecon_needs_receiver") == 1 then
mesecon:receiver_place(pos)
mesecon.receiver_place(pos)
end
end)
minetest.register_on_dignode(function(pos, node)
if minetest.get_item_group(node.name, "mesecon_needs_receiver") == 1 then
mesecon:receiver_remove(pos, node)
mesecon.receiver_remove(pos, node)
end
end)
minetest.register_on_placenode(function (pos, node)
if string.find(node.name, "mesecons:wire_") ~=nil then
rules = mesecon:get_rules("receiver_pos_all")
local rules = { {x = 2, y = 0, z = 0},
{x =-2, y = 0, z = 0},
{x = 0, y = 0, z = 2},
{x = 0, y = 0, z =-2}}
local i = 1
while rules[i] ~= nil do
np = {
x = pos.x + rules[i].x,
local np = { x = pos.x + rules[i].x,
y = pos.y + rules[i].y,
z = pos.z + rules[i].z}
if minetest.get_item_group(minetest.get_node(np).name, "mesecon_needs_receiver") == 1 then
mesecon:receiver_place(np)
mesecon.receiver_place(np)
end
i = i + 1
end

View File

@ -75,7 +75,7 @@ minetest.register_abm(
if light >= 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
mesecon:receptor_on(pos)
mesecon.receptor_on(pos)
end
end,
})
@ -89,7 +89,7 @@ minetest.register_abm(
if light < 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
mesecon:receptor_off(pos)
mesecon.receptor_off(pos)
end
end,
})

View File

@ -1,35 +1,29 @@
-- MESECON_SWITCH
minetest.register_node("mesecons_switch:mesecon_switch_off", {
tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
mesecon.register_node("mesecons_switch:mesecon_switch", {
paramtype2="facedir",
groups = {dig_immediate=2},
description="Switch",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}},
on_punch = function(pos, node)
minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_on", param2 = node.param2})
mesecon:receptor_on(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end
})
minetest.register_node("mesecons_switch:mesecon_switch_on", {
tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
paramtype2="facedir",
groups = {dig_immediate=2,not_in_creative_inventory=1},
drop="mesecons_switch:mesecon_switch_off 1",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}},
on_punch = function(pos, node)
minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_off", param2 = node.param2})
mesecon:receptor_off(pos)
on_punch = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
minetest.sound_play("mesecons_switch", {pos=pos})
end
},{
groups = {dig_immediate=2},
tiles = { "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
mesecons = {receptor = { state = mesecon.state.off }}
},{
groups = {dig_immediate=2, not_in_creative_inventory=1},
tiles = { "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
mesecons = {receptor = { state = mesecon.state.on }}
})
minetest.register_craft({

View File

@ -2,15 +2,15 @@
local rotate_torch_rules = function (rules, param2)
if param2 == 5 then
return mesecon:rotate_rules_right(rules)
return mesecon.rotate_rules_right(rules)
elseif param2 == 2 then
return mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then
return mesecon:rotate_rules_left(rules)
return mesecon.rotate_rules_left(rules)
elseif param2 == 1 then
return mesecon:rotate_rules_down(rules)
return mesecon.rotate_rules_down(rules)
elseif param2 == 0 then
return mesecon:rotate_rules_up(rules)
return mesecon.rotate_rules_up(rules)
else
return rules
end
@ -91,8 +91,8 @@ minetest.register_abm({
action = function(pos, node)
local is_powered = false
for _, rule in ipairs(torch_get_input_rules(node)) do
local src = mesecon:addPosRule(pos, rule)
if mesecon:is_power_on(src) then
local src = mesecon.addPosRule(pos, rule)
if mesecon.is_power_on(src) then
is_powered = true
end
end
@ -100,11 +100,11 @@ minetest.register_abm({
if is_powered then
if node.name == "mesecons_torch:mesecon_torch_on" then
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_off", param2 = node.param2})
mesecon:receptor_off(pos, torch_get_output_rules(node))
mesecon.receptor_off(pos, torch_get_output_rules(node))
end
elseif node.name == "mesecons_torch:mesecon_torch_off" then
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_on", param2 = node.param2})
mesecon:receptor_on(pos, torch_get_output_rules(node))
mesecon.receptor_on(pos, torch_get_output_rules(node))
end
end
})

View File

@ -1,18 +1,11 @@
-- WALL LEVER
-- Basically a switch that can be attached to a wall
-- Powers the block 2 nodes behind (using a receiver)
minetest.register_node("mesecons_walllever:wall_lever_off", {
drawtype = "nodebox",
tiles = {
"jeija_wall_lever_tb.png",
"jeija_wall_lever_bottom.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_off.png",
},
inventory_image = "jeija_wall_lever_off.png",
wield_image = "jeija_wall_lever_off.png",
mesecon.register_node("mesecons_walllever:wall_lever", {
description="Lever",
drawtype = "mesh",
inventory_image = "jeija_wall_lever_inv.png",
wield_image = "jeija_wall_lever_inv.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
@ -21,68 +14,31 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
type = "fixed",
fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
{ -1/16, -8/16, 4/16, 1/16, 0, 6/16 }} -- the lever itself.
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description="Lever",
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_on", param2 = node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = default.node_sound_wood_defaults(),
on_punch = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
else
mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
end
minetest.sound_play("mesecons_lever", {pos=pos})
end
},{
tiles = { "jeija_wall_lever_off.png" },
mesh="jeija_wall_lever_off.obj",
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off
}}
})
minetest.register_node("mesecons_walllever:wall_lever_on", {
drawtype = "nodebox",
tiles = {
"jeija_wall_lever_top.png",
"jeija_wall_lever_tb.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_on.png",
},
inventory_image = "jeija_wall_lever_on.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
light_source = LIGHT_MAX-7,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
{ -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
drop = "mesecons_walllever:wall_lever_off 1",
description="Lever",
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_off", param2 = node.param2})
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = default.node_sound_wood_defaults(),
}},
groups = {dig_immediate = 2, mesecon_needs_receiver = 1}
},{
tiles = { "jeija_wall_lever_on.png" },
mesh="jeija_wall_lever_on.obj",
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on
}}
}},
groups = {dig_immediate = 2, mesecon_needs_receiver = 1, not_in_creative_inventory = 1}
})
minetest.register_craft({

View File

@ -0,0 +1,263 @@
# Blender v2.73 (sub 0) OBJ File: 'mesecons-wall-lever-off.blend'
# www.blender.org
o nodebox-5
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s off
f 1/1/1 29/2/1 30/3/1 4/4/1
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f 17/69/13 6/70/13 7/65/13 20/64/13
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s 1
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f 55/77/21 66/81/26 76/85/31 69/78/22
f 66/81/26 51/37/25 64/86/32 76/85/31

View File

@ -0,0 +1,263 @@
# Blender v2.73 (sub 0) OBJ File: 'mesecons-wall-lever.blend'
# www.blender.org
o nodebox-5
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f 35/44/13 1/43/13 8/39/13 36/38/13
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