Commit Graph

  • cf6080f723 Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire Jeija 2012-12-08 22:28:46 +0100
  • 00e071b695 Cleanup, make and use util.lua, port command block and delayer to nodedef Jeija 2012-12-08 21:56:09 +0100
  • 8578fd89c8 Port lightstones (as reference for effectors) + blinky plant to the new nodedef system Jeija 2012-12-08 19:02:34 +0100
  • 472650f099 Finish new mesecon-in-nodedef for conductors and receptors. Make wires and switch use it for reference. Jeija 2012-12-08 17:50:25 +0100
  • f28cf0af03 Fix major bug that often occured when using gates (caused by commit 64d109b) Jeija 2012-12-08 16:08:16 +0100
  • e0aa5b1d3d New branch: Move mesecon to node definition instead of functions like register_conductor; first steps: move everything to legacy Jeija 2012-12-08 14:14:04 +0100
  • 12206ac190 Add support for the preinstalled wooden door in minetest_game Jeija 2012-12-08 12:13:45 +0100
  • 3926c46293 Merge pull request #58 from PilzAdam/master v0.6-stable Jeija 2012-12-07 12:51:44 -0800
  • 4a8e20b68e Speed update of pressureplates up by using node_timers PilzAdam 2012-12-07 15:52:52 +0100
  • 7542dd4da0 Fix a bug (in some cases the output rules of a receptor weren't respected, bug introduced by commit before, 64d109b31b) Jeija 2012-12-03 18:59:34 +0100
  • 64d109b31b mesecon:updatenode() was written to work only with conductors, though in several places it was used on recepters and effectors. This issue, reported by simion314, is fixed in this commit by explicitly checking for the type of mesecon node being updated. Anthony Zhang 2012-12-01 18:34:05 -0500
  • 3bab7cb252 Simpler piston push/pull method. Anthony Zhang 2012-11-28 23:32:24 -0500
  • aaddd9e74d Fix a rare piston pushing bug and make piston updating faster. Anthony Zhang 2012-11-27 19:34:54 -0500
  • 618fd31f43 Merge remote-tracking branch 'origin/master' Anthony Zhang 2012-11-11 17:52:07 -0500
  • db434c6fe9 Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to fall. Anthony Zhang 2012-11-11 17:51:03 -0500
  • 938dc37623 Merge pull request #55 from Jat15/master Anthony 2012-11-08 16:24:22 -0800
  • b312d73511 Update tile_images Jat 2012-11-08 20:52:36 +0100
  • 2d16152188 Add command block: Anthony Zhang 2012-10-28 16:31:03 -0400
  • 3ae31cd849 Use add_node since place_node only works with ItemStacks and can't specify param1/param2 value. This fixes pistons pushing pistons/torches/etc. Anthony Zhang 2012-10-27 12:40:11 -0400
  • ff5dcda7c7 Further piston improvements, the pistons now delay before retracting and play nice with invalid states. Anthony Zhang 2012-10-13 12:45:15 -0400
  • 931ac23ff3 Improve T-FF code and add a reset pin on C. cornernote 2012-10-07 13:08:01 -0400
  • dcd2f94ba9 New pistons activation mechanism, fixes many of the issues reported when pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use. Anthony Zhang 2012-10-02 17:09:39 -0400
  • cd8fd55fe3 Fix whitespace, simplify node updating. Anthony Zhang 2012-10-01 22:18:45 -0400
  • 208e95c2ff Captilization. Anthony Zhang 2012-09-27 17:27:34 -0400
  • ecefc937c9 Add ghoststone, crafted like removestone, with steel ingots at the corners. Trapstone disappears upon mesecon signals, but unlike removestone, reappears after the mesecon signal turns off. Anthony Zhang 2012-09-27 17:25:58 -0400
  • 1da390d263 Merge pull request #50 from khonkhortisan/master khonkhortisan 2012-09-10 15:50:25 -0700
  • cee2574ff2 fix t-junction selectionbox when on Kyle 2012-09-10 15:48:06 -0700
  • 12b0a38fb1 tweaked insulated wire textures to work for t-junctions Vanessa Ezekowitz 2012-09-10 12:47:31 -0400
  • e92387695d Add T-junction extrawire (no good textures yet) Jeija 2012-09-09 13:34:21 +0200
  • 500e95c331 Fix Microcontroller bug in a different way, define offstate ports as inputs only Jeija 2012-09-09 13:07:59 +0200
  • f0e3b13f3f Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons Jeija 2012-09-08 15:28:57 +0200
  • f959c16763 Fix Microcontroller bug (discovered by Fenris) and some others that propably noone found Jeija 2012-09-08 15:10:31 +0200
  • f8d6d72441 Merge pull request #49 from khonkhortisan/extrawires Jeija 2012-09-07 22:10:27 -0700
  • d3b1c43ee1 crossing wire moved into mesecons Kyle 2012-09-07 13:18:53 -0700
  • 4ae7bc9aa6 Use sunlight_propagates = true for some more nodes Jeija 2012-09-07 15:59:49 +0200
  • 70e9db28bc Merge branch 'master' of github.com:Jeija/minetest-mod-mesecons Vanessa Ezekowitz 2012-09-06 10:32:10 -0400
  • c04870efe4 New textures for blinkyplant Vanessa Ezekowitz 2012-09-06 10:31:42 -0400
  • 3928d54d0c Implement mesecon:register_receptor(onstate, offstate, rules, get_rules) and make add_receptor_node(_off) deprecated Jeija 2012-09-06 09:53:30 +0200
  • 3c90f36a75 better "power plant" texture Vanessa Ezekowitz 2012-09-05 20:52:03 -0400
  • 7e7e1de725 Code cleanup Jeija 2012-09-05 23:52:09 +0200
  • 69c6f1a440 Remove door Jeija 2012-09-05 23:06:46 +0200
  • f2b11e4238 Merge pull request #48 from khonkhortisan/gates Jeija 2012-09-05 13:58:38 -0700
  • 6aa330e85c depend on mesecons_delayer's all_rules instead of getting both insulated and microcontroller rules Kyle 2012-09-05 10:09:53 -0700
  • 9fbc4b4587 went back to large nodeboxes which agree with inventory image Kyle 2012-09-04 21:22:29 -0700
  • 17fc6ac1f0 FACEDIR! (among other things) Kyle 2012-09-04 21:16:32 -0700
  • e65c5ca9dc nodeboxes now show which sides connect Kyle 2012-09-03 11:50:43 -0700
  • b0142a7429 flat inventory image for easy gate identification Kyle 2012-09-01 23:27:23 -0700
  • 845c275121 registering the on receptor makes placing a mesecon on the out port of the gate update the circuitry after it Kyle 2012-09-01 22:06:25 -0700
  • 0f7a87538d (oops) forgot the "out" connection Kyle 2012-09-01 18:59:10 -0700
  • 6f1296198c simplified effector rules Kyle 2012-09-01 18:53:31 -0700
  • dc3fc4deb5 cut set_gate in half Kyle 2012-09-01 18:26:15 -0700
  • 9af83593ac added recipes Kyle 2012-09-01 17:07:00 -0700
  • efd06143b1 gates overheat Kyle 2012-09-01 16:10:23 -0700
  • 544dfb9e0b Merge pull request #46 from VanessaE/master VanessaE 2012-09-01 14:44:40 -0700
  • 34737f62e9 oops, that last commit broke something - evidently 'code' is not consistent. This restores the previous behavior when code=nil, and shows the code when not. Vanessa Ezekowitz 2012-09-01 17:42:42 -0400
  • 00d797ae0f Merge pull request #45 from VanessaE/master VanessaE 2012-09-01 14:33:29 -0700
  • 1d29037d8b fix missing code display when after() is involved Vanessa Ezekowitz 2012-09-01 17:32:49 -0400
  • 6fec23a5f2 Merge pull request #44 from VanessaE/master VanessaE 2012-09-01 14:30:25 -0700
  • f641a0cc9c prevent crash with malformed sbi code. Vanessa Ezekowitz 2012-09-01 17:28:04 -0400
  • b44f443fb2 nodeboxes Kyle 2012-09-01 13:48:16 -0700
  • f93930a478 gate output works Kyle 2012-09-01 13:07:18 -0700
  • 65f614f9e1 Merge pull request #43 from VanessaE/master VanessaE 2012-09-01 11:38:51 -0700
  • 98b8c8da76 Receiver now looks insulated, since it behaves that way anyways. Vanessa Ezekowitz 2012-09-01 14:37:32 -0400
  • 6147c385cc initial gates commit, logic behind gates works, more work to do. Kyle 2012-09-01 01:23:15 -0700
  • 5cc18d8fbd Merge pull request #42 from Jat15/master Anthony 2012-08-30 09:43:56 -0700
  • b7553145b0 Actuator ignored liquid (all) Jat 2012-08-30 14:20:18 +0200
  • bcd6634811 Merge pull request #38 from VanessaE/master VanessaE 2012-08-28 11:19:19 -0700
  • 8206ac70f1 Gave receivers their own textures. Needed so that they can be textured separately, plus the nodeboxes were a little glitchy with the wires textures. Vanessa Ezekowitz 2012-08-28 14:17:18 -0400
  • decdfdb362 Merge pull request #36 from khonkhortisan/master VanessaE 2012-08-25 01:34:09 -0700
  • c228861c1f recipe for blue lightstone from fiber, missing texture Kyle 2012-08-25 01:33:48 -0700
  • 4070300acc Merge pull request #35 from VanessaE/master VanessaE 2012-08-25 01:33:33 -0700
  • 73474e1bb5 added images for blue lightstone Vanessa Ezekowitz 2012-08-25 04:33:00 -0400
  • 9966017f27 Merge pull request #34 from khonkhortisan/master sfan5 2012-08-24 23:29:26 -0700
  • d399162fc1 Reduced the number of µC images. Instead of 16 top images, there is one off image, then four port images that can be overlaid on top of the blank. Kyle 2012-08-24 23:23:44 -0700
  • c0e7d42863 Merge pull request #33 from VanessaE/master VanessaE 2012-08-24 22:33:03 -0700
  • d0ae1b56e8 added proper bottom image to microcontroller Vanessa Ezekowitz 2012-08-25 01:32:24 -0400
  • 950ecbc407 Merge pull request #32 from khonkhortisan/master VanessaE 2012-08-24 21:33:45 -0700
  • 9cfb13d60c pressing enter will reprogram the µC instead of acting like escape Kyle 2012-08-24 20:59:26 -0700
  • 86a588e3ed Merge pull request #30 from khonkhortisan/patch-1 sfan5 2012-08-21 11:54:07 -0700
  • 9ebe65fe7b Merge pull request #31 from VanessaE/master sfan5 2012-08-21 11:52:20 -0700
  • bca93e8287 minor tweak to vertical mesecons wire stubs to help with z-fighting objects above them Vanessa Ezekowitz 2012-08-21 14:19:28 -0400
  • 68b99fed76 display µc programming like a sign khonkhortisan 2012-08-21 10:35:34 -0700
  • 15fa38b848 Switch from tile_images to tiles = {...} Jeija 2012-08-20 10:12:10 +0200
  • b2c5a672e7 Remove obsolete digprop_constanttime Jeija 2012-08-20 09:51:19 +0200
  • 48337a4df8 Fix bug when placing a wire (receiver) to an onstate-walllever/button Jeija 2012-08-19 10:38:44 +0200
  • d95fb26ca5 Merge pull request #29 from VanessaE/master Jeija 2012-08-18 07:17:02 -0700
  • 59eded4918 added texture for fiber craft item Vanessa Ezekowitz 2012-08-18 10:16:20 -0400
  • 08095cc323 Merge pull request #28 from VanessaE/master Jeija 2012-08-18 06:52:21 -0700
  • a941f4ebd8 new nodeboxes for receiver objects opposite wall levers etc Vanessa Ezekowitz 2012-08-18 09:46:26 -0400
  • c103aa6b23 Fix some bug that occurs when placing microcontrollers directly next to each other Jeija 2012-08-18 11:06:24 +0200
  • c5bf95f79d Some fix for walllever/button receiver digging Jeija 2012-08-17 23:48:09 +0200
  • fe1606eb31 Add fiber and craft recipe for insulated mesecon Jeija 2012-08-17 21:32:21 +0200
  • f65d092267 Remove some useless code Jeija 2012-08-17 16:33:18 +0200
  • 3c2d0ba325 Re-enable button + Wall lever, bugfix that adds a 'receiver' node (not yet designed) Jeija 2012-08-17 16:28:59 +0200
  • 863ef26b63 Make isolated wires depend on facedir, rename them to 'insulated' Jeija 2012-08-17 11:59:06 +0200
  • d0c4fc012f Merge pull request #27 from VanessaE/master Jeija 2012-08-17 02:39:02 -0700
  • b8e99106b4 tweaked the selection box a bit Vanessa Ezekowitz 2012-08-17 05:38:21 -0400
  • 64cbdb9af2 Merge pull request #26 from VanessaE/master Jeija 2012-08-17 02:27:40 -0700
  • 11f91bfdd6 new nodeboxes+textures for isolated mesecons Vanessa Ezekowitz 2012-08-17 05:26:18 -0400
  • 78fdedc880 Add conductor rules, add demo isolated mesecons to proof that it works Jeija 2012-08-16 21:24:06 +0200