Files
.github
.test
.test_fixtures
mesecons
mesecons_alias
mesecons_blinkyplant
mesecons_button
mesecons_commandblock
mesecons_delayer
mesecons_detector
doc
nodedetector
description.html
preview.png
recipe.png
objectdetector
locale
textures
init.lua
mod.conf
mesecons_extrawires
mesecons_fpga
mesecons_gamecompat
mesecons_gates
mesecons_hydroturbine
mesecons_insulated
mesecons_lamp
mesecons_lightstone
mesecons_luacontroller
mesecons_materials
mesecons_microcontroller
mesecons_movestones
mesecons_mvps
mesecons_noteblock
mesecons_pistons
mesecons_powerplant
mesecons_pressureplates
mesecons_random
mesecons_receiver
mesecons_solarpanel
mesecons_stickyblocks
mesecons_switch
mesecons_torch
mesecons_walllever
mesecons_wires
.gitignore
.luacheckrc
COPYING.txt
LICENSE.txt
README.md
bower.json
documentation.json
modpack.conf
screenshot.png
settingtypes.txt

12 lines
876 B
HTML

The node detector is a receptor. It changes its state when either any node
or a specific node is detected. Right-click it to set a nodename to scan for.
It can also receive digiline signals. For example, you can send
<code>{distance=4, scanname="default:dirt"}</code>
to set distance to 4 and scan for dirt. You can omit either parameter.
There is also a command parameter: <code>{command="get"}</code> will respond
with the detected nodename and <code>{command="scan"}</code> will respond with
a boolean using the distance and nodename of the detector.
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
The distance parameter specifies how many blocks are between the node detector and the node to detect.
Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.